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Showing content with the highest reputation on 11/27/2020 in all areas

  1. 1 point
    Here are my suggestions to make Atlas great again: 1. Run Development Decisions by the Community First This could be in the form of a forum poll, or some other interactive medium. I specifically propose that it is of the format: Here is what we want to accomplish Here is why we want to accomplish it Here are our proposed solutions Here are the top player-proposed solutions I think this is important, because it is not always clear what the developers are trying to solve in any particular experimental mechanic change. Often, the developer completely destroys multiple well-working aspects of the game while attempting to solve a pre-determined problem. The player base (especially the majority who are enjoying the game and not vocal on the forums), suddenly reacts in force with negativity. This in turn leads to bad press / marketing not only here, but in the Steam reviews and forums. (Ahem, barrel bombs. Ahem, gold costs in ship building). Perhaps the developers could better accomplish their goals with outside-the-box suggestions from the community, if the community knew what the problem was in the first place. From a player's perspective, the dev decisions just look like they're being made by people who neither play nor care about the game. 2. Get away from the direction towards Arcade Play This speaks to the point above. Many of the decisions which are being made to get more players on the ocean, can and will damage some of the intricate and fun parts of the game. For example: The idea towards releasing 'whole' ships instead of hull classes and parts. Sure, this would reduce time building. Many players enjoy the building and customization aspect in the ships. The amount of time invested, consequently makes players feel invested in their ships. This investment in a time-intensive asset increases the risk / reward feeling of combat. The tiers of parts / blueprint system, and the varied rss types needed for advanced components, is a huge driving factor in the Atlas economy (and also the player's need to move around the map to acquire these resources.) While I won't knock the trade system / warehouses/ farmhouses until we see how it finally ends up, I think all of these things should be taken into consideration before gutting these mechanics. Afterall, if Atlas' goal is to simply become a naval combat with no underlying effort, then what exactly does Atlas offer over a title like World of Warships? Nothing. The latter does the arcade thing better. 3. Improve Your Marketing This game needs a professional marketing department in the worst way. If you really want to breath life into Atlas, stop spending time breaking the existing mechanics, and instead introduce new content that works with the existing mechanics. Market it. Create a buzz around it. I'm not sure you can do DLC's while in early access, but DO SOMETHING. Make it make an impact on social media. Work to bring more players into the game. 4. Keep Yourselves Afloat I suspect you really could use some more revenue. This is the type of game I'd pay a monthly subscription for. That ship has already sailed though. So you need to be thinking of other ways to generate new revenue for Atlas. Whether it is content, or even some minor pay-to-win mechanics. I don't mean cheap cell-phone game mechanics. Look at what Eve Online does. In game assets are easily tied to real world money. The constant wars, loss, etc, creates a vacuum in the game which makes this viable and not unfair. I must stress this especially: Don't focus on punishing players who put the work in to succeed in Atlas, but do give the option for the lazy or busy players to buy into some resources and components. (If they don't know what they're doing, they'll lose it to the players who do, so no harm, no foul.) 5. Increase the Map Size Atlas was much cooler with the larger map. I realize the downgrade was partially I financial decision / shrinking player base. If you do succeed and getting more players on the water to fight over local-water assets, then relying on cramming everyone towards the golden-age ruins will be less of an issue. And if you succeed in some of the other steps above - an increased player base may necessitate a larger map again. I realize all of this is easier said than done. But there are many players out there that love Atlas, and would support you more, if you gave them reason to. Cheers.
  2. 1 point
    I am new player in atlas (just bought it last week) but have experience in survival and online hardcore pvp mmo games ( rust, heat, darkfall, mortal). So maybe my question a bit noob and naive. What I found on PvP server there is a lot of black skinned midgets with little arms legs and heads, they are almost impossible to spot in grass and practicality invisible at night time, also their animation glitching while mounted so it's pretty impossible to shoot the rider without killing mount first. It gives superb advantage using this kind of characters versus regular (non baby midget sized) or even big one. So are there any drawbacks using those? Or this game all about Polynesian aborigines by design? Also are there any advantage to use "normal" character (I mean non hobbit) but esthetics? And idk if Devs reading forums, but if they do: will you do something regarding it or it is actually by design so by height and skin colour of character you meant difficulty level of the game ( like in South Park game)?
  3. 1 point
    Why is this type of behavior allowed in the game and why does it go unreported for so long? Why is there no action among mods? This company besides the offensive boards, participate in blocking off portions of entire islands and walling others who build nearby.
  4. 1 point
    What is the deal? I know for a fact this has to be happening to others, and I think it should be on the top 5 list of things to be addressed and quickly. Now with the ships costing gold to produce, a change I very much agree with and applaud, as it makes your ship have more value. As all us players know, the best way to make gold is from treasure bottles, and to complete the treasure map inside. Now back in the day at launch the treasure map system had its issue's with 90% of the time the location to dig up the treasure was always at some unreachable location at the top of a mountain etc. etc. This has been addressed and for myself and the 100's upon 100's of treasure maps completed, i can say it still has issues but its nothing at all like before *Applaud* HOWEVER - The issue at hand is - many many many of times, i will run up to a bottle go to collect it, and it will just vanish "poof" like a fart in the wind. I have done alot of testing and spent many of hours trying to understand the bottle spawn system and rates. As you all know bottles will spawn from 22:00 - 3:00 every in game day. The amount is random and each island has it own bottle spawn system, much like the mob spawner. I have cleared the island each day and each night I will run laps for maps. Next time i will video record for proof for the dev's. During the night, I watch as the bottles appear from up top a cliff, I run down to nearly spawned bottles, go to collect them and each one after pushing "E" just disappears, for no reason. And its frustrating to see a few 18.0+ just go poof. We need the gold to get our ship, we get gold by doing treasure maps, players cant do treasure maps, if we cannot collect them. I know others are having this issue, please voice your concern and your stories and lets hope for the best.
  5. 1 point
    ha ha yes you be playing on your own why do you EEECEEE talk a load of well you no
  6. 1 point
    Hey there! Thanks to @Ranger1k, I read some other info and established trades with like resources. (e.g. silk for silk) That seemed to do the trick and trades were working. Awesome! Thanks for the info! Thanks to @PiszkosFred for getting setup with some trades--passive income is great!
  7. 1 point
    Let me get this straight, you say that I DON'T have a clue yet you then go on to describe PvP as lacking PvE? Of course PvP still has Players verus Environment. Lions, tigers, bears, snakes etc all the fauna still exists theres just different rules regarding player engagement. This is possibly the dumbest thing said on this forum. Like ever. Like EVER, ever..ever Actually i suggested he consider joining an existing company. I would take it a step further and say that you intentionally reworded the statement in a futile attempt to "win" an argument. Furthermore anyone whos familiar with my posts knows i have knowledge regarding the game on both PvP AND PvE. Anybody whos familiar with your posts knows that A. Your a troll B. You claim to have uninstalled this game long ago THAT was my response when I realized OP was definitely referring to PvP. I even put a *disclaimer* in the first post that my "tips" may not work or require adjusting for PvP. I played PvP for about 90% of the 4th season half the time in a company and half solo. I didn't enjoy playing as a solo-pvp-settler because of all the additional defensive structures I'd have to build and maintain to have a CHANCE of defending against being offline raided. Also this was BEFORE the schooner cost 5k. Therefore i took a break the last few weeks, played something else, and came back this season on PvE to check out the new mechanics. Regarding the rest of your nonsensical, blathering drivel and intentionally twisted qoutes I'll just do what i normally do w your nonsense, ill ignore it. Eeeceee you ARE the reason for the advice not to play checkers w a pigeon... It goes like this... Person 1 "Ya know why you should NEVER play checkers w a pigeon?" Person 2 "Why?" Person 1 "Because no matter what move you make, the pigeon will just step on the board, shit all over it and then strut around like it won" Buh bye E To OP, @Ali_knight, i tried messaging a friend who owns a PvP island to see if he would accept a random solo settler or a recruit that I've never played with and he never got back to me. He asked me to join his company on PvP, i declined, so i dunno if he's grumpy w me, adverse to accepting randoms or just missed my message. Many companies (not all though) in PvP don't accept randoms, only recruits that a member is clearly willing to vouche for. I've never played w ya so i can't vouche for ya, sorry. I DO appreciate your thanks and i SYMPATHIZE with your complaints regarding startup costs. I have some posts in Announcements that states every player should begin the game w a free schooner, then possibly pay 5k if it needs to be replaced. If you agree w the idea or have something to add then bumping it, liking it and/ or quoting it may get the devs attention. If you don't like the idea thats ok also. Also one of the Devs most recent Q & A posts (in Announcements also) states that they relize the games current mechanics are driving away solos, small companies and casual players and that they're looking into solutions. Time will tell. Have a nice day everyone. Time for some turkey and playin Atlas now that I'm done playing checkers w EEECEEE.
  8. 1 point
    Could you cite and give example of all the support and people reportedly loving "Sloop Wars"? Because both in game, here on your forums, on Steam forums, and on social media... Nobody likes this.
  9. 1 point
    Nah I'm firmly rooted in reality. Although i must compliment ya on bustin my balls VERY politely, lol The devs clearly state that, in its current form Atlas is a mishmash of ideas and needs a stronger theme. I agree 100%. I think you do too hence the "headless chicken" reference. I didn't start until season 3, although I've watched some videos of previous seasons gameplay. Perhaps theres a nostalgic time prior to my arrival that your fond of? If your statement about 2 steps back refers to the variation of the old claim system that it sounds like they're going to potentially revert to, then, on that particular mechanic I think we agree its likely a bad idea, correct? I'd lean more towards a mostly lawless system similar to @Chucksteaks vision. I actually have THE solution but as i mentioned in a previous post, i believe it's a completely novel approach, applicable to nearly any mmo, and I've been cautioned to refrain from discussing it at this time. Side question do you agree that at level 1 each player should begin w the schooner i recommended?
  10. 1 point
    yes you said a lot more than me but nothing help full have you seen that got 6 posts now i will be up to soon but i what to help people
  11. 1 point
    Honestly it took me probably 14 hours whaling on NA PvP to get my 5000 gold for a schooner, while that is a long time it also means that my schooner as a solo player is immensely more valuable compared to my schooner before. I have a level 42 schooner with 150% dmg cannons currently so by no means is it impossible to scale up in this game as a small company but it does take quite a bit of work to start this game considering 14 hours to start doing anything meaningful not to mention the probably 6hours getting a few levels and supplies to make your sloop. Also I'm pretty sure they are going to make earning gold easier in the future which may help alleviate this pain the small companies have currently cause remember this game has died a few deaths and I think they canned the dev team and brought in a new one that is completely revamping the game cause it still is in EARLY ACCESS.
  12. 1 point
    Sad part is the schooner still gets damaged and sinks the same. If we are going to need to pay that kind of gold just to build the thing. It should be able to be a stronger ship and can take a better beating
  13. 1 point
    Thank you for the tips they surely help. but the matter here is the time you are gonna spend for a ship that doesn't worth it. its maybe come good in PVE servers because there is no matter of offline raid or sth. but in PVP, everything changes...
  14. 1 point
    Treasure maps are the best part of the game for me, I love doing them. All the time the bottle will just vanish after trying to pick it up! Sometimes I do a little dance for the bottle and read it a story... and maybe play it the accordion and stand close to it long enough to earn it's trust and it might let me pick it up....
  15. 1 point
    It people like you that sit back and do nothing you got 721 posts and that all you got to say at least some people what to try
  16. 1 point
    It's the 5th icon down on the left side, looks like a closed book. Called Toggle Abstract Items.
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