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Showing content with the highest reputation on 11/19/2020 in all areas

  1. 3 points
    Ahoy Pathfinders! We want to start off by expressing our gratitude to the community throughout the launch of the Trade System. As we sail along the development journey, some seas may be rougher than others, but we are still making progress and we would like to extend our thanks to the community for their patience in joining us on this ride. Although we had to consequently disable Trades last week while we worked on a solution, we will be enabling them again with tonight’s patch. Patch 515.17 is scheduled for tonight, 11/18 at 7:00 PM PST. Harvest Rates will also be returning to normal. EDIT 11/18 as of 11:30 PM PT: We are working on the Trade Functionality and ping spike issues related to Markets. Trades are not working at this time. We hope to have a fix by the end of the week with Trades enabled again soon. If anything changes, we will let you guys know. Thank you! EDIT 11/18 9:00 PT: Note to Private Servers: Private Server Admins may need to run the following command to clear Market Logs and get the Trade Routes running again: cheat CleanMarketLogs 0 Further Developing the Trade System The ATLAS Trade System is an ambitious undertaking that we want to make into one of the core pillars of ATLAS gameplay. Even with the initial iteration of Trade Functionality introduced, it is still very early in the development phase. We are continuing to develop the system in a step-by-step process. Early Access gives us the unique opportunity to roll out the system in phases to see how it performs live, allowing us to also make changes and improvements based on community feedback. It is to be expected that while the Trade System is still in its early development phases, we may have to regularly enable/disable Trading as required to fix any bugs that may occur - although we will do our best to minimize this possibility. For players wondering if this means we will have to perform a wipe, the last wipe was necessary for us to clear any withstanding issues from a previous implementation of the Sea Forts. The Trade System was implemented in a way so that we can disable/enable Trade Functionality server side without requiring a client update or a wipe. With that being said, depending on the issue and how it affects gameplay, sometimes it can be necessary. Trade Shipments will remain virtual for the time being until the system is more stable, and testing on the tangible NPC Shipments continues. Survivability As a survival sandbox, the gameplay surrounding the risk of losing your stuff is part of the appeal. However, there is a balance to it and we recognize the need to introduce some elements to help with survivability. One of the first things we’ll be introducing are Armored Docks, as seen in the preview image, to protect your hard earned ships! With tonight’s update, players will be able to build the first one - the Large Armored Dock, which can be found in the Seamanship Tree under the Expert Shipwright skill. For 1200 Alloy, 1800 Fiber, 6000 Stone, 2000 Thatch, and 2500 Wood and a daily upkeep cost, players will be able to build a Large Armored Dock to park and protect their ship in this 300,000 hp Armored Structure. At this time, the Large Armored Dock can protect all ships. However, this large version is intended to store Brigs and Galleons, with smaller version(s) to come out later. The long term goal is that larger ships will need a lot more support than smaller ships. Please know that this is still the Alpha version of the Armored Dock. Future Patches will see bug fixes, balance changes, and more polish to the Armored Docks. We are not quite there yet, but with further balance and changes, we hope to see this as one of the first of many changes that will also help solo Pirates and Small Companies. Community Feedback We would like to thank the Community again for their continued feedback and support throughout the ATLAS development journey. The reintroduction of Explosive Barrels was meant to bring back an old mechanic and create a space and balance for it. We have spent a lot of time observing the gameplay surrounding it and we have been paying attention to your feedback. While we are still going to be introducing changes with Barrel gameplay in mind, we do hear you! In 515.17, Explosive Barrels can no longer be fired from Cannons or Large Cannons. We have also added an 80 Gold cost for crafting Explosive Barrels. Thank you to the Community for your part in helping us to shape and define ATLAS gameplay. Released Patch Notes V515.7 New Structure: Armored Dock The Armored Dock is a structure built in shallow water to dock a ship inside of. It must be destroyed before the ship can be damaged. This Alpha version of the Armored Dock is still in progress and not fully functional! Be warned! Smaller Armored Docks are coming in future patches along with bug fixes, balance changes, and polish. Added Large Armored Dock to the Seamanship Tree under the Expert Shipwright skill Has 300,000 health and is an Armored Structure, giving it increased resistance to explosive damage Costs 500 Gold upkeep per day (This will be reduced to 150 gold in the next patch) Explosive Barrels Explosive Barrels can no longer be fired from Cannons or Large Cannons (may still be fired from Catapults) Added 80 Gold cost for crafting Explosive Barrels Sea Forts Duplicated some flag interactions onto the Sea Fort Tax Bank Fixed some stuck interactions with the Sea Fort Tax Bank Structures Increased resistance to explosive damage by 40% for Large Stone Walls, Large Stone Gateways, and Large Stone Gates Weight of placed Catapults increased from 120 to 150 Trade Log Fixed issues where Trade Log incorrectly reflects what was sent and received Fixed an issue where sender and receiver were swapped in Trade Log Added resources received from Trade Events to Trade Log Fixed some scrolling issues with Trade Log Trade Shipments Fixed an issue where resources were received twice from one trade Fixed multiple issues where incorrect amounts of resources were received Fixed multiple issues with Shipments getting stuck, eventually causing performance issues Fixed the amount of Income (Gold) generated by Trade routes. It should now correctly reflect the route's length Updated some virtual shipment server settings Market Markets must now be within 22m of a Warehouse to connect Fixed an issue where Markets and Warehouses could not connect Fixed some issues where editing Trade Offers would create mismatched information between the server and the client and break those offers Added new Trade Route statuses to replace PENDING: SENT: Trade Route requests you have made that are pending RECEIVED: Trade Route requests other Markets have made to you Cleaned up some Market interface interactions Misc Removed XP reward from all Golden Age Army of the Damned Soldiers Added 10 second cooldown to gliding after crossing server borders Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 2 points
    As a passionate and ever loyal ark and atlas player who often times is only in small or solo play I believe I speak for many in the understanding, that despite your great idea of trading for a main source of income it may be too difficult for the majority to work with. Infact as I see it you should NOT force one to pay for ANY ship that the individual BUILDS THEMSELVES! These individually built ships should be available to any who wish to take the time to build them as building a ship is a lengthy process in itself. I can understand and see perhaps coin required for an addon of armor plate to boost a ships dexterity or as you already have complimented "manned cannons", but if nothing else atleast make the pricing "reasonable". A schooner should NOT cost 5000 gold when you've practically screwed any hope with the amounts of float cargo and shipwrecks coin and spawns. That being said I believe you all should seriously think logically about how to make this "fair gameplay" work to everyone's favor because otherwise you will loose more and more players out of mere frustration and impatience than by glitches and bugs.
  3. 2 points
    And no fix for the markets, it is painfully slow to get the gold for ships. I could really live with them not generating the money, but with 80% of bottles poofing, not yielding maps, getting gold is a shitshow Somehow i think the fixes to market were only on the patchnotes, i wonder if they will ever work in this wipe. How they passed QA in the first place?
  4. 2 points
    So dare I ask what else you are going to take the XP from? How about those of us that play PvE and don't want to jump through hoops to level up? You keep taking and taking things and the only things that seem to get added are things for PvP. Could you somehow adjust things like this for just the PvP and leave some of the XP for things such as the Kraken, Powerstones, Yeti and now the XP from doing maps and killing the Army of the damned.... maybe just cut the amount rewarded from doing these things in half not cut the XP completely? Could you please have some consideration for nonofficial servers... especially non official PvE servers and their communities? Like could you update the DEVKIT so that the server owners can do things that make things nice and fun for their members? I love Atlas... have over 1800 hours in and hate seeing some of the changes the devs had made lately. You should really take a look at how many people are playing for the PvE aspects and don't play PvP and give some attention and work on things for PvE too. I closed out Steam completely and restarted Steam and the download for the update started automatically because I have auto updates on. Hope that helps.
  5. 2 points
    PVE is a big adult cafeteria with lots of tables and sometimes a real slob will sit down next to you and they will smell terrible and spill their food all over the place your already at. Complaining to the management won’t help (usually) because they aren’t interested in reforming a disagreeable customer. Move to another table until their are done. PVP Is a high school lunchroom where if your a slob they will punch you in the face and steal your lunch money so you won’t eat there anymore. That’s why all the slobs end up at PVE.
  6. 1 point
    It works! no more "Griefer", Dev's thank you so much!
  7. 1 point
    hi thanks to the makes of atlas they have do what they what to do and kill the game so to all of you thinking about buying the game don't keep your Money
  8. 1 point
    @Muller map gold is the way I prefer. We do maps with ship wrecks along the way. The better bears you have the better maps you can collect and as @eeeceee said you can pick up blue prints and some decent items too. I think whales are a decent pay out also.
  9. 1 point
  10. 1 point
    Plus, this 1 of 5 cards you get will definitely be at the very top of the cliffs.
  11. 1 point
    Totally agree with @Kummba. What is up with map bottles? Maps are a primary way to get gold and getting 4 out of 5 empty bottles makes me feel like a geriatric beach comber looking at every piece of trash floating in the ocean for something good. Please please fix this. Thank you!
  12. 1 point
    I’ve only just started playing this game I played ark for a long time so I’m used to the grind but the Ship prices are ridiculous it would Take me till this time next year to get gallon and then I would be Reluctant to take it into a fight in case I lost it love the game but too much grind not enough fun
  13. 1 point
  14. 1 point
    What happens if you don't pay the upkeep? does the dock explode or do just the gates open?
  15. 1 point
    no to gold upkeep for this monster and no gold req. for barrels because it hurts solo and small aswell everything else sounds great please add some recources in to the trade like -herbs medical and -hide and such maybe something is wrong with the farmhouses, i reequip the coal and it works i leave the area or log out come back after 2 hours and it has stopped and sometimes only stacks of 9 in the farmhouse, then i have to take this stacks of 9 out and start again, then it is running until the behaviour i stated above starts.
  16. 1 point
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  17. 1 point
    nice copy of my harbor bunkers... If you now just give the large walls 1.200.000 HP (same as 10x12 walls), I would consider saving your server some structures (like 119 each)...
  18. 1 point
    Hi guys, I have seen a few posts on here about a community buy out for the game we love. Here's another suggestion, why don't we start bombarding another developer with experience of open world rpgs, say blizzard, to see if we can get them to buy the rights. Cos let's face it, how awesome would this game be with a properly motivated and enthusiastic development team? Granted no doubt we would see lots of real currency add ons brought in so they could make their money back but I would be willing to pay for certain skins etc. What do you guys all think? Peace ✌
  19. 1 point
    You could ask island owner for a temporary alliance. Pain in the butt but however just throwing it out there.
  20. 1 point
    Man, a lot of sniping back and forth. Have you considered that you can both be right? Development is a mess, but there are still fun things for some players? I wouldn't recommend official, but there are a number of good customs depending on what you are looking for.
  21. 1 point
    One sentence. Sloops are free and take 10 minutes to build a kitted one. that's far worse spam imo.
  22. 1 point
    paying for a ship that I build in my shipyard from resources I gathered is just ridiculous. It's like paying for my meal that I cooked and ran the errants to get the ingredients. Ship spamming might be a massive issue here and there but trying to turn it off by making you buy your self-made ship is just evidence for the fact that the Devs lost conntrol of what they created (or effed up with numerous brain dead patches). Maybe a ship limit per company either per capita or ship types is more desirable. There's people out there especially on PVE who pretty much don't spam ships and don't feel like grinding for gold to get a better ship just to cruise the atlas. bad decision in my eyes and a major blemish to official servers.
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