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Showing content with the highest reputation on 11/09/2020 in all areas

  1. 3 points
    This is Horrible, wake up you are killing what is left of the game. Really 5K gold to build a small ship?
  2. 2 points
    Finally the patch I was waiting for! I have been asking and asking for months to make it nearly impossible for me to build ships in a SAILING GAME. I can’t wait to have so much fun trading sheep for wood. Hurray for Settlers Of Atlas. This makes me ill after 2 years of EA. NO DEV IS LISTENING
  3. 2 points
    Well I guess there is only one thing left to say... SEE YOU BOYS ON SKULL & BONES
  4. 2 points
    I think the person on discord with the conspiracy that devs are planning on selling gold microtransactions are coming true.
  5. 2 points
  6. 2 points
    Haha. Good one.. This is a joke right? Where's the real patch notes?
  7. 1 point
    Ahoy Pathfinders! We have set up the Sea Forts for route control, the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe. The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment. The weights of several resources have been adjusted in relation to the Trade System as well. Economy The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships. Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well. Re: Upcoming Wipe As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense. The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be. Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line. Private Servers A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well. Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System. Tentative Changelog *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live. Crafting Reduced the output of crafting Gunpowder from 2 to 1 Reduced the output of crafting Blasting Powder from 2 to 1 Market Updated the Structure Settings on the Market to be Reinforced Stone This results in increased damage resistance Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other) Resources Adjusted weight of many resources Reduced the weight of Gold Coins by 50% Reduced the weight of Gems by 75% Reduced the weight of Wood by 40% Reduced the weight of Sap by 60% Reduced the weight of Crystals by 60% Reduced the weight of Metal by 33% Increased the weight of Oil by 2x Increased the weight of Fiber by 8x Increased the weight of Flint by 2.4x Increased the weight of Keratinoid by 5x Increased the weight of Gunpowder by 1.5x Increased the weight of Organic Paste by 2x Increased the weight of Fire Gel by 2.5x Increased the weight of Blasting Powder by 2.5x Sea Forts Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters Increased Max Tax rate for Sea Forts from 30% to 50% Ships Increased Gold cost for crafting ships Schooner: 50 → 5,000 Gold Brigantine: 250 → 25,000 Gold Galleon: 500 → 50,000 Gold Warehouse Reduced Placement Prevention Radius of Warehouse from 800m to 600m This increases amount of warehouses that can fit in an area by about 75% We're looking at how to best allow multiple companies to have warehouses nearby in the future Reduced Transport Radius of Warehouse from 500m to 450m Misc Increased the max stack size of Cannon Balls from 50 to 100 Bug Fix: Explosive Barrels can no longer deal damage in Freeports Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. 1 point
    Even in PVE we have crashing issues going through servers into SOTD, bye bye ships. It isn't just PVP but understand that there is a greater risk with barrel bomb and such, so do feel for you guys too.
  9. 1 point
    Either you all are just straight up trolling us or
  10. 1 point
    I don't think $5000 is TOO bad for a schooner. Realistically you could farm that pretty easily with just diving and the mats are somewhat trivial. $25,000 and $50,000 for a brig and galleon respectively PLUS mats? Come on. Unless this trade system is going to give a bunch of gold I think that's pretty harsh. If you're going to do something like that at least increase the gold drops for SotD. I go diving and get 70G from a mediocre wreck. Kill a brig and schooner SotD and get 17G total.
  11. 1 point
    Hopefully you do re-evaluate the cost for gold for ships. My company is quitting after the wipe and adopting a wait and see approach while we play other games. We are casual players on PVE Official and clearly no longer a target audience or priority for the game, it is your IP to tank after all, so do what you want, we are ready to play something new. If you do have a change of heart (given we all backed this during EA based on the games actual value proposition of getting players into the water and play as a pirate.. instead of a fucking trade simulator.. you could consider something where gold prices are tied to the number of ships linked to a unique player or account, meaning the first ship is heavily discounted so more players can get into a schooner faster. Sloops, as the super majority of your players have indicated, are absolutely insufficient to the task of participating in the super majority of content. Try costing steps, zero gold, 175, gold 250 gold, 500 gold, etc. Or just discount the first. But 5,000? Crazy guys, just crazy. Please reconsider. If not, I'll check the patch notes again in six months.. that is if you are still in business then.
  12. 1 point
    PVE can be silly like that. Then again, it can also be good, it makes the pvp game better. Historically, the devs would make an update to nerf pvp things, and pve people would cry. Fun
  13. 1 point
    cant have piracy without trade, else it's just a battleship farm simulator game lol. i think you might end up liking it in the long run, once the trade system is fleshed out you get a few high value hauls and game life becomes about accruing wealth instead of just territory. they need to add rare goods, not just materials and blueprints. bring back the top hat, bunny ears and start making new fancy rare items that players will want to horde and display as a sign of wealth and prestige. i also still hope they add a bounty system. i want to white night and hunt pirates as well as be the bad guy and be a pirate. a law system would be very cool to go along with the trade system. perhaps the systems could work together where if you own the trade hub you get a notification if a trade ship has been seized in your waters or what have you and a bounty is then issued for the pirates head to be returned to the trade hub bounty head drop box within 10 hours for like 10k or something. allow dead bodies to be put in the guillotine and their head harvested. achievements and titles would be cool too. master pirate for number of trade ships seized. headhunter for number of heads collected. yadaya. so many possibilities. bring back the top 5 company badges. perhaps add badges for top trade companies and pirate companies? and lets be real, seasons are what shit games need to keep ppl playing. if you give players a reason to come back every day besides chores and wars, game health will dramatically rise. the trade system and piracy are a fantastic start. bring on a bounty system, achievements, titles and rare items too please.
  14. 1 point
    You have removed 104 sectors, which is about 350 islands that players may have lived on. Remove the restrictions on the placement of farms and warehouses, space is already small, or return 350+ islands! How about this? This is a free idea for you;) https://cloud.mail.ru/public/4DQZ/34ndtXHaE
  15. 1 point
    At these prices being a small company that in this season couldn't even place a warehouse I'm done these devs have went completely off their rockers and took a fun pirate like game and destroyed it. The market system takes the fun out trade it was great to sail out make deals and meet other players. And now with astronomical ship prices it's not even worth logging back in after the wipe they're intentionally driving away players by refusing to listen to any of us and forcing changes that it seems the vast majority of the player base do not want.
  16. 1 point
    I'll day, we dont know how easy it is to farm gold through trades. But itd better be stupid easy for those prices. I'm not even saying the price is bad. It's that in Atlas, for solos and small companies these boats are 1 time use items. I can save that up and spend it on a schooner or brig if I know it will be there when I wake up. But it wont. These things are made of tissue and you've seen fit to arm us all with tactical nukes. I sincerely look forward to you giving us better offline protection. Or adjusting these prices much lower on PvP. PvE should be fine with this, actually a good change for that crowd. Should free up some server load , if that's even a thing.
  17. 1 point
    Stop being a complete newbie, even if you had 20 people or more the game is still broken. Have you ever joined a group of more than 20 people? Implore all you want, you still won't understand what you are imploring about. Massive sigh. Yeah ok!!! DERP!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  18. 1 point
    That website hasn't seen an update since 2018. Some alternative.
  19. 1 point
    Follow up do you guys have ANYONE spreadsheeting the time investment ratios for your proposals? Even for a well seasoned player your propsed ship costs are WAY out of line. Is there something your holding back? Did the loot tables get adjusted on creatures to add gold as a drop or something? The only "theme" i agree with is that gallys should be expensive. Sidenote the difference between a schooner/brig/gally isn't even balanced correctly -----> schooner max crew 14 w 10 cannon ports -----> brig max crew 18 w 12 cannon ports ------> gally max crew 56 w 52 cannon ports (right? Cant remember exact gally specs lol) You don't see that also? Really?
  20. 1 point
    One more thing... grid ship limit is 40 ships.. BUT.. ships starting taking dmg when you have 40/40 anchored ships in harbour.. if you forget to check.. you can lose ship in your harbour.. we lost 4 gallys like taht last season.. so.. in next season it will be -200k gold .. like da fak? This game supposed to be pirate game.. maybe it was at the start.. and now? foking trade simulator and farmhouse micromanager? No performance improves.. grids are laggy af after 2 weeks from every wipe... BUT.. we have SEAFORTS guys... definately no more lags and desynchs..
  21. 1 point
    Cheap right/// You just 100% confirmed why i'm not coming back after the wipe. In fact A LOT of the long time players and big companies aren't coming back. You'll notice your player count after the upcoming wipe lol. The ship prices EVERYONE disliked and asked you not to do! you just raised and made 50 thousand times worse. 50k for a Galleon, your out of your minds. The only way this even works is if gold is handed to you on a plate in which case makes it worthless. Simple economics. How is a solo company expected to make 50k while you remove gold making opportunities. For the love of god do yourselves a BIG favour and reverse that decision. You just killed your own game. Gratz. Implementing changes no one asked for and adjusting things no one cares about. 50 cannonballs stack to 100, NO ONE CARES! It made zero difference to anyone's life. All I can do is laugh at this point because this game has turned into nothing but a joke lol. I've been here since the 1st roll out and enjoyed the game but you've lost your way.... You should seriously reconsider this "Tentative" change... I mean seriously LOL
  22. 1 point
    I could understand if that was the price to buy ships pre made from the ship seller, but to craft them. what the deuce? how much is the ramming ship? 100k? I've never had 25k gold once, and I'm sure as shit not gonna get near that farming in a sloop. and then I'm certainly not gonna pay all that for it to be sunk by someones barrel ship 20 minutes later
  23. 1 point
    R.I.P. Atlas Before Wipe - Online 150-200 After Wipe - Online 10 - 50
  24. 1 point
    As previously mentioned in my Feedback for Fishing/Digging for Gold Changes thread, you removed any means a new player has to earn any gold starting out on a Freeport and I have yet to see the dev team address or even acknowledge this glaring mistake. Additionally with the new vision for gold, economics, ship construction, and trade, I have to ask some serious questions about future gameplay. 1. Again, how do you expect a new player, especially one who has never played Atlas before, to make their starting gold on day 1? 2. How do you expect most companies to even participate in this new economy when you have restrictions like, "Markets must be connected to a nearby Warehouse to function," and "the Warehouse must be connected to a Farmhouse for full functionality," and "Warehouses must be placed within 30m of the shore," and then the warehouse exclusion of 600m and the farmhouse exclusion of 200m? I can't speak for PVP official, but for PVE official most companies (like 9 out of 10 in my opinion) weren't even able to place a single farmhouse or warehouse where they settled. 3. Have you considered how far down the skill point tree someone has to spend in order to even participate in the market system? I think it's 37 skill points to craft a market. You basically have to travel all the way down the Construction & Mercantilism tree to reach it. That is a significant skill point sink to even begin to play in. I know free respecs come easy in the early game, but that's quite annoying to have to skill point hop between taming, building, ships, captaining, etc just to do stuff.
  25. 1 point
  26. 1 point
    yall reduced the weight of trade items rather than increase them, didnt increase scarcity or zone specific mats AND you made ships cost gold rather than more of those resources. why have weighted sails or cargo racks when everything is light as a feather even metal. LOOK AT MY "WEIGHTED SAILS REWORK" TOPIC IN THE SEARCH BAR MY GOD also breeders and tamers need some kind of skill to skip a single feeding and breeding imprint because we actually have lives outside of the game and cant work on the schedule of a npc baby to get 100%
  27. 1 point
    How about a standing ovation to the world's most incompetent Dev team R.I.P small companys
  28. 1 point
    It's unbelievable how far this game has fallen. What started out a great concept has just been burned to the ground by insane devs. This isn't progress. This is the devs trolling anyone who still plays.
  29. 1 point
    Who asked for all this shit? This isn't listening to your community.. and are you fucking kidding me with the ship prices??? Noone wanted to pay for them in the first place, let alone that bullshit. You talk about launch but at this rate you wont make it there with no player base left...
  30. 1 point
    And here I thought nothing could kill the game faster than barrel bombs (once again) as projectiles. I was wrong! It's making a medium sized boat cost 25k gold to build. I hope all small companies had fun playing the game, because they'll be stuck using shit-tier sloops for the whole season.
  31. 1 point
  32. 1 point
    congrates, on killing the game Devs, give your self a pat on the back for that one
  33. 1 point
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  34. 1 point
    Dear friends and fam, of Norsemen-ZFG! Let me first start by saying, what an absolute great and epic adventure Atlas has been for many of us, and how fortunate we are to have met so many great people in this universe! -Thank you all for the ongoing support of Norsemen-ZFG, it is unbelievable that I still can wake up to see supportive messages, and lively questions regarding season 5! To make it perfectly clear, Norsemen-ZFG has become known thru the time and seasons of Atlas, as a community-hub and with our successfully breed great bears of season 4 season 5 -Both till this day still holding a “world-record” for top clean S3 and mutated S4 on all servers across! It has been amazing! -We also got known for our generous giveaways and always willingness to lend a hand, wherever we went. These are just some of the things that Norsemen-ZFG got known for. What we really wanna take away, is that this was a home to a lot of fine people, over the time, all with the common goal, to have fun and be on our best behavior. We are a very well-respected company and it was always important for us to give people a good experience, dealing with us, or hanging around us in-game or on discord. Sadly, we shall not be sailing Season 5, it's truly a shame but our crew and the captains included, have lost faith in the game, and the path it’s taking. So we shall all, from Norsemen-ZFG bid you a fair farewell and the best! Ladies and Gents, it has truly been a pleasure meeting you all, I wish each and everyone of you happy sailings and best of luck with whatever your adventures bid you in-game or irl. With loads of love and blessing to go all around, take care all and be kind out there! Practical info; We shall leave the discord alive, hence so many are using it, and even tho we don't all play atlas, some are always up for a chat! Sincerely Yours, Cpt. Anno
  35. 0 points
    Newbie? Sailing around and lagging out to see hundreds of unused boats everywhere consumes server resources...ever lag out pulling up to an island...maybe if some of the structures and boats placed require people to actually think and plan instead of spamming them all over then it would not be such a headache. The gold for boats is just one way the devs are going g to try and limit these...just not the approach I think will work well and will drive people away. And for your other comments, well, you are whats wrong with the world. Criticize suggestions and open discussion but offers nothing...maybe once you get an iq and grow up a bit, you'll be able to add some value instead of being a cancer. PS...been in a company lol...clearly you've never been employed or if you have, low end jobs where your opinion is meaningless.
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