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Showing content with the highest reputation on 11/08/2020 in all areas

  1. 6 points
    how much to but the rights off GS and find some who fucking cares?
  2. 5 points
    Ahoy Pathfinders! We have set up the Sea Forts for route control, the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe. The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment. The weights of several resources have been adjusted in relation to the Trade System as well. Economy The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships. Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well. Re: Upcoming Wipe As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense. The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be. Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line. Private Servers A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well. Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System. Tentative Changelog *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live. Crafting Reduced the output of crafting Gunpowder from 2 to 1 Reduced the output of crafting Blasting Powder from 2 to 1 Market Updated the Structure Settings on the Market to be Reinforced Stone This results in increased damage resistance Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other) Resources Adjusted weight of many resources Reduced the weight of Gold Coins by 50% Reduced the weight of Gems by 75% Reduced the weight of Wood by 40% Reduced the weight of Sap by 60% Reduced the weight of Crystals by 60% Reduced the weight of Metal by 33% Increased the weight of Oil by 2x Increased the weight of Fiber by 8x Increased the weight of Flint by 2.4x Increased the weight of Keratinoid by 5x Increased the weight of Gunpowder by 1.5x Increased the weight of Organic Paste by 2x Increased the weight of Fire Gel by 2.5x Increased the weight of Blasting Powder by 2.5x Sea Forts Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters Increased Max Tax rate for Sea Forts from 30% to 50% Ships Increased Gold cost for crafting ships Schooner: 50 → 5,000 Gold Brigantine: 250 → 25,000 Gold Galleon: 500 → 50,000 Gold Warehouse Reduced Placement Prevention Radius of Warehouse from 800m to 600m This increases amount of warehouses that can fit in an area by about 75% We're looking at how to best allow multiple companies to have warehouses nearby in the future Reduced Transport Radius of Warehouse from 500m to 450m Misc Increased the max stack size of Cannon Balls from 50 to 100 Bug Fix: Explosive Barrels can no longer deal damage in Freeports Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. 5 points
    How about a standing ovation to the world's most incompetent Dev team R.I.P small companys
  4. 5 points
    Who asked for all this shit? This isn't listening to your community.. and are you fucking kidding me with the ship prices??? Noone wanted to pay for them in the first place, let alone that bullshit. You talk about launch but at this rate you wont make it there with no player base left...
  5. 5 points
    And here I thought nothing could kill the game faster than barrel bombs (once again) as projectiles. I was wrong! It's making a medium sized boat cost 25k gold to build. I hope all small companies had fun playing the game, because they'll be stuck using shit-tier sloops for the whole season.
  6. 5 points
    This is Horrible, wake up you are killing what is left of the game. Really 5K gold to build a small ship?
  7. 4 points
    As previously mentioned in my Feedback for Fishing/Digging for Gold Changes thread, you removed any means a new player has to earn any gold starting out on a Freeport and I have yet to see the dev team address or even acknowledge this glaring mistake. Additionally with the new vision for gold, economics, ship construction, and trade, I have to ask some serious questions about future gameplay. 1. Again, how do you expect a new player, especially one who has never played Atlas before, to make their starting gold on day 1? 2. How do you expect most companies to even participate in this new economy when you have restrictions like, "Markets must be connected to a nearby Warehouse to function," and "the Warehouse must be connected to a Farmhouse for full functionality," and "Warehouses must be placed within 30m of the shore," and then the warehouse exclusion of 600m and the farmhouse exclusion of 200m? I can't speak for PVP official, but for PVE official most companies (like 9 out of 10 in my opinion) weren't even able to place a single farmhouse or warehouse where they settled. 3. Have you considered how far down the skill point tree someone has to spend in order to even participate in the market system? I think it's 37 skill points to craft a market. You basically have to travel all the way down the Construction & Mercantilism tree to reach it. That is a significant skill point sink to even begin to play in. I know free respecs come easy in the early game, but that's quite annoying to have to skill point hop between taming, building, ships, captaining, etc just to do stuff.
  8. 4 points
    Not gonna lie, I'm literally going to go out of my way every single opportunity I get to prevent people from paying for a game killed by shitty devs
  9. 4 points
    congrates, on killing the game Devs, give your self a pat on the back for that one
  10. 4 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  11. 3 points
    Everyone they will push this content on us more and more because they think we will come back to there game. Even though a major part of the player base has left the game and will not return as long as they are pushing the new trade system. The only way for us to make a statement would be to not play the game anymore tell they listen to us. I have read some vary good suggestion's for other players that have been logged on the forum, but still they don't care. The new dev team has done little other then disappoint the player base with the map shrink and the trade system, that no one wanted. I have lost faith that this game will ever be the game that Jat and Grapeshot games (Wild Card) sold to me at this point and say we should show them what happens when you don't listen to your player base. But they have already let one of there games die a slow and painful death.
  12. 3 points
    Truth!!! Devs are like...lets make it a boat game. Okay. Then lets make it equal for small companies (barrels) Then: FUCK EVERYONE
  13. 3 points
    You completely lost your mind with those prices. Play your gofdamn game for a week and then make changes. Peace.
  14. 3 points
    I know, right? I had to look at my calendar and see if it was April Fools. Imagine when only 2 companies in the game use large boats because no one else can afford it. Imagine losing a 50k gold galleon to a sloop with barrel bombs. Faith in the devs is officially completely gone.
  15. 3 points
  16. 2 points
    Finally the patch I was waiting for! I have been asking and asking for months to make it nearly impossible for me to build ships in a SAILING GAME. I can’t wait to have so much fun trading sheep for wood. Hurray for Settlers Of Atlas. This makes me ill after 2 years of EA. NO DEV IS LISTENING
  17. 2 points
    Cheap right/// You just 100% confirmed why i'm not coming back after the wipe. In fact A LOT of the long time players and big companies aren't coming back. You'll notice your player count after the upcoming wipe lol. The ship prices EVERYONE disliked and asked you not to do! you just raised and made 50 thousand times worse. 50k for a Galleon, your out of your minds. The only way this even works is if gold is handed to you on a plate in which case makes it worthless. Simple economics. How is a solo company expected to make 50k while you remove gold making opportunities. For the love of god do yourselves a BIG favour and reverse that decision. You just killed your own game. Gratz. Implementing changes no one asked for and adjusting things no one cares about. 50 cannonballs stack to 100, NO ONE CARES! It made zero difference to anyone's life. All I can do is laugh at this point because this game has turned into nothing but a joke lol. I've been here since the 1st roll out and enjoyed the game but you've lost your way.... You should seriously reconsider this "Tentative" change... I mean seriously LOL
  18. 2 points
  19. 2 points
    1) increased the max stack size of Cannon Balls from 50 to 100 big woop how about fixing the speed at with they fly my boats sails as fast as them at 18knots 2) No one want markets not one wants mats weight changes no one wants any of this shit WTF
  20. 2 points
    D&T won't be returning in force for season 5. Devs have still never shown any interest in any community input, just one bad change after another.
  21. 2 points
    Once again you are all fucktards devs. like magic you kill our game. how much to but the rights off GS and find some who fucking cares?
  22. 2 points
    Haha. Good one.. This is a joke right? Where's the real patch notes?
  23. 1 point
    I just read the upcoming "Patch Preview" notes and wanted to comment on the following notes: "Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold " I believe there is a current balance flaw in the early game where Pathfinders do not have easy access to earning their first bits of gold. And I think this patch note will only make it worse. Right now, there's only two ways (that I know of) that a new player can get their first gold on a Freeport island without having to leave the grid. Those two ways are digging with a shovel for gold, or fishing with a fishing rod for fish. Both activities require a lot of other actions to take place. First you to need to level up to be able to craft a smithy and a fishing rod plus chair or shovel. Then you need to place the smithy, but you cannot place structures on freeports, so you have to collect resources to give to the harbormaster to buy a ship to be able to even place the smithy in the first place. Most people will opt for the ramshackle sloop, and right from the beginning you are wanting 10g to even begin to properly man your sloop not including gold for keeping your crew. If you chose the shovel route, you will break your shovel multiple times trying to scrap together enough gold to hire a crew. If you chose the fishing route, after you have placed your chair on your ship because you cannot place it anywhere else to fish on freeports, you then will need to find bait to put on the fishing rod. In which case, you will have to hope you were smart enough to land on a freeport with sugars, or have to go and craft a shovel anyways, just to dig up some worms to go fish with. And during this whole time while you are trying to get 10g to hire a crew, your ship is decaying in the harbor. Of course you could always sail your sloop without a crew outside the freeport to grab some flotsam and then come back and buy your crew, and I suspect most veteran players do this. But I want to highlight the point that the current game flow to earning your first gold is not intuitive, and most definitely not new player friendly. Removing gold from digging and fishing only makes it worse in my opinion. I ask that you reconsider removing gold from these activities, or better yet, come up with a better and more logical flow for new players to start making money in their first hours of play. Finally, I am concerned about the last sentence in the patch preview note, "The trade system will become the way to earn gold." With the development team increasing the importance of gold to gameplay (which I very much support), I wonder how players who do not wish to, or cannot participate in the trade system are supposed to earn gold? I completely understand if you're looking for ways to prevent gold farming, however, there still needs to exist multiple alternative avenues to getting some gold when you have no one to trade with, or all trade routes are blocked.
  24. 1 point
    Newbie? Sailing around and lagging out to see hundreds of unused boats everywhere consumes server resources...ever lag out pulling up to an island...maybe if some of the structures and boats placed require people to actually think and plan instead of spamming them all over then it would not be such a headache. The gold for boats is just one way the devs are going g to try and limit these...just not the approach I think will work well and will drive people away. And for your other comments, well, you are whats wrong with the world. Criticize suggestions and open discussion but offers nothing...maybe once you get an iq and grow up a bit, you'll be able to add some value instead of being a cancer. PS...been in a company lol...clearly you've never been employed or if you have, low end jobs where your opinion is meaningless.
  25. 1 point
    That website hasn't seen an update since 2018. Some alternative.
  26. 1 point
    Ok here it goes....the ship prices are ridiculous and although I will check it out, not sure I will stay on official. Let's take a minute to really think through this. You have companies in the past loading the season up with tons of gallys, brings, etc. You have companies spamming farmhouses everywhere they can. No company needs 4 gallys and 4 brigs per player or 10 farmhouses per island...on every island. You have island points system, a discovery points system, and an xp system. How about utilizing those to control or manage and balance out the number of ships and farmhouses a company can build or control? Change how island points are distributed based on the xp and do of each company member to avoid companies tossing in unused accounts to boost their island points. If ships can only be built based on discovery points, you will reduce the amount ships a company can build initially. If each ship a company has on their fleet costs the company island points, they won't house 25 gallys and each gally and brig they do build would have specific purposes. Also, making farmhouses cost island points will encourage companies to use and place these strategically. I honestly think that by doing something like this it would improve server performance, and balance things out a bit better...just my opinion.
  27. 1 point
    Well I guess there is only one thing left to say... SEE YOU BOYS ON SKULL & BONES
  28. 1 point
    I think the person on discord with the conspiracy that devs are planning on selling gold microtransactions are coming true.
  29. 1 point
  30. 1 point
    There are no reason to build the fleet for extreamly costly prices... as they expect in beginning "Wipe Seson 4" - Biggest Ships Battles. But we see this, Bissgest Ships Fights, happens only before Wipe Because everybody scare for Mithic items. Now, no any ships fights at sea, no any looting in Golden areas etc, only trading with resourses and shore building, life for fun. Max what we can expect at sea now is Basic Shooners with barrel cannons hunting for sloops and other shooners - 1 shoot killers
  31. 1 point
    R.I.P. Atlas Before Wipe - Online 150-200 After Wipe - Online 10 - 50
  32. 1 point
    I'm ok with the price for building ship. I'm not ok with offline raiding you do not want to fix.
  33. 1 point
    yall reduced the weight of trade items rather than increase them, didnt increase scarcity or zone specific mats AND you made ships cost gold rather than more of those resources. why have weighted sails or cargo racks when everything is light as a feather even metal. LOOK AT MY "WEIGHTED SAILS REWORK" TOPIC IN THE SEARCH BAR MY GOD also breeders and tamers need some kind of skill to skip a single feeding and breeding imprint because we actually have lives outside of the game and cant work on the schedule of a npc baby to get 100%
  34. 1 point
    It's unbelievable how far this game has fallen. What started out a great concept has just been burned to the ground by insane devs. This isn't progress. This is the devs trolling anyone who still plays.
  35. 1 point
    EU PVE has an event at 10pm CEST. People will more likely be at that one.
  36. 1 point
    I've built a Galleon specially for the last few days. Time to go out in a blaze of glory. The Death Starfish!
  37. 0 points
    Has anyone ever figured out how to adjust your private server's loot tables via .ini files? I understand the ConfigOverrideSupplyCrateItems= (blah, blah long string of commands), but I can't figure out the proper names for any tables other than the following: PrimalInventoryBP_SupplyCrate_Floatsam_C PrimalInventoryBP_GenericFishing_C PrimalInventoryBP_BaseMeatFishing_C Anyone know the correct "SupplyCrateClassString=" names I should be using for SotD, Treasure Map, Shipwreck/Sunken Treasure, Pirate Encampments, etc? Would be much appreciated.
  38. 0 points
    Are yall retarded 25k for a brig and 50k for a gail... the dumbest thing y'all have done since barrels...
  39. 0 points
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