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Showing content with the highest reputation on 11/04/2020 in Posts

  1. 3 points
    BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS Do something about BARRELS. You obviously see the barrel problem by the 90% damage reduction you made against your new towers damage. Now how about everything else.
  2. 2 points
    and how would that provide more leverage ? and if it does then there should be an option in the company settings to charge a rental fee for the 'lesser motivated" and not for the entire company. no offense here but to me it seems as if you're trying to polish Grapeshit's, oops, Grapeshot's turd.
  3. 2 points
  4. 2 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  5. 2 points
    Fix your game xbox players can't log in and ply try to fix that issue first
  6. 1 point
    Ahoy Pathfinders! Last Saturday we discussed our progress on addressing the map flickering and PVE Sea Fort claiming issues from the last patch, and although we aimed to get the hotfix out on Tuesday, we ended up being able to integrate these fixes with an early release of the new Markets! This new build is scheduled for tomorrow, Wednesday 11/04, at 7:00 PM PT! Again, the actual Trading will not be available quite yet in this Market patch as we are still actively testing its functionality and mechanics. Players will be able to craft a Market at a Smithy as long as they have the required Advanced Automation skill from the Construction tree. For now, you savvy seafarers can check out the configurations and set up your preferences. Please let us know your feedback on how the Market UI functions. Our crew craftsman has made a few renovations on the Sea Forts, but the construction is still ongoing! Pirates with an eye for aesthetics can expect further design improvements down the line. Additionally, Sea Forts now also display owner and tax rate. A number of balance passes have been made as well as we continue to observe the gameplay surrounding it. Upcoming Wipe Early next week, we are expecting to release the third part of the Trade System which will introduce the actual Trading functionality. In order to implement this, a wipe will be required. Currently, this is scheduled for next Tuesday, November 10. For clarity, tomorrow’s Market patch will NOT include a wipe, but next week’s Trading patch will. More information about the Trading patch to come. Released Patch Notes Server v513.7 // Client v513.8 *** Private Servers, please see new configuration variables at the end of the patch notes New Feature: Markets A new Market structure has been added Markets must be connected to a nearby Warehouse to function The Warehouse must be connected to a Farmhouse for full functionality The Warehouse acts as a repository for trading resources for the Market Trade Routes may be created between Markets Preferences for Resource Trading may be set on the Markets Markets DO NOT currently Trade Markets trading is in testing and bug fixing and will come with a later patch Trading will be automated based on preferences set on the Market A successful trade will generate some amount of Gold Coins Markets have 150k health and are difficult to destroy Crafting a market requires the Advanced Automation skill from the construction tree and may be done at a Smithy Some Trade and Market tuning values are configurable for private servers Sea Forts Updated the terrain of the Sea Fort island Simple cosmetic updates to the look of Sea Fort structures (this art is still a placeholder) Adjusted respawn times for some structures on Sea Forts (walls still respawn quickly) Made some Sea Fort tuning values configurable for private servers Updated data on the map about Sea Forts (owner and tax rate are shown) Now only shown when zoomed in Performance while map is open should be improved Increased Defense Tower's damage resistance Explosion Damage Received: 100% → 70% Explosive Barrel Damage Received: 100% → 10.5% Catapult Boulder Damage Received: 100% → 28% Ballista Damage Received: 100% → 7% Added immunity to melee attacks and liquid flame Modified Tower Wall's damage resistance to match Defense Tower Explosion Damage Received: 31% → 70% Explosive Barrel Damage Received: 31% → 10.5% Increased damage dealt by Defense Towers Explosion Damage: 100 → 250 Direct Damage: 180 → 500 Bug Fix: Sea Forts can no longer be captured on PVE servers Bug Fix: Players will no longer spawn on Sea Forts Misc Bug Fix: The map no longer flickers Bug Fix: Warehouses can no longer be placed on ships Server Config (private servers) New variables for Sea Forts, Markets, and Trading have been exposed for server configuration (add to BaseServerArgs of the JSON file): ; Trade BaseTradeIncomeGoldAmount = 10; Base amount of gold a Trade Route generates per server it travels through, as the crow flies TradeIncomeGoldIntracompanyScalar = 0.5f; Multiplier for trading within the company TradeIncomeGoldAllyScalar = 0.5f; Multiplier for trading with allies TradeMarketCoolDown = 300.0f; Delay between starting a new shipment if one has begun TradeRouteShipmentMaxWeight = 1500.0f; Combined weight of all resources in a trade, shared between both shipments TradeRoutesMaxPerMarket = 5; Max number of trade routes each market may have MaxAllowedTradeShipsOnServer = 5; Max number of -real- ships allowed on a server before they queue up VirtualShipFactorServerMax = 8; used to balance rate of real v virtual ships VirtualShipFactorVirtualDecay = 0.8f; same VirtualShipFactorRealGrowth = 0.5f; same VirtualShipDelayInSeconds = 60.0f; How long it takes a virtual ship to travel through a server ; Control Points ContolPointLandClaimTime = 1500; how many seconds it takes to claim a Sea Fort from neutral ControlMaxClaimTaxRate = 30; Maximum percent out of a hundred that a Sea Fort can tax a ship using it ControlPointCostLimit = 100; Total amount of build points a Sea Fort may have on it for defenses ControlPointAggressionDecayTime = 60; How long a Sea Fort remains aggro at someone who attacked ControlDestroyedDefensiveStructureAutoPlacementDelay = 600; How long it takes for the Sea Fort to start rebuilding ControlPointNeutralStructureAutoPlacementDelay = 120; Delay between each rebuild step Known Issues Old Structures on Sea Forts did not get moved with the island, and Sea Fort may not necessarily recognize these structures. This will be fixed with next week's wipe, or players can also simply destroy the old structures Claiming issues with Sea Forts on PVP Lawless Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. 1 point
    For the first week or so have a few schooners and brigs placed and randomly spawned in anchored around the map. Just a few commons. Make them claimable, or minimally guarded by npcs and able to be stolen.. Might help ignite some enthusiasm.. Good idea? No?
  8. 1 point
    I am pleased that I have more than 24hrs to say goodbye and take on the Kraken one last time, thank you. Please reconsider a Tuesday wipe. I can’t play until I come home from work on Wednesday. I have a job and a family and a Friday wipe would be much better for me. You said your listening so...
  9. 1 point
    Well congrats Grapeshot, you officially killed the entire game as it has been completely altered since we bought it. Kudos for the devteam.
  10. 1 point
    I think he only wrote one about pyrates, sometimes under the name of captain charles johnson. You have to be committed to reading though for it, it is very fact heavy, my version is called, ' A general history of the robberies and murders of the most notorious pyrates' catchy title eh? first published 1724 I think. Happy reading.
  11. 1 point
    Weird. What are the chances that a wipe would be scheduled for the exact same day that the Series X launches, November 10? It boggles the mind! Or not. It was fairly obvious when you hinted at a wipe, and then announced some nebulous new "Trade System". "Woa, it's a whole system! I guess you'll need to wipe..." The wipe is a naked cash grab designed to sell more boxes with the release of the Series X - an Xbox that might possibly actually run the game. You should have just come clean and said, "We're wiping to coincide with the new Xbox release because we have no idea how else to monetize the game". At least it would have been honest.
  12. 1 point
    i don't understand why they don't just limit barrels to catapults and fix it gliders cant carry barrels and get back to the old days when you press shift you had control of lift. they need to add more catapult mechanics like elephant saddles.. i mean it would make more sense and be somewhat historically accurate considering what the ancient indians and hindu did with mounted ballista, javelins throwing and everything else. elephant war machines were moving, armored battle towers. alexander the great and the romans told some crazy tales about it. they gotta do something with the tortuga too... its not living up to the armored personnel carrier i always hoped it would be. . its obvious barrels are a problem and i haven't even logged in in a pretty long time.. but other than that, it seems who ever is in charge of development actually gives a fuck this time and im excited. I'M COMING BACK! this wipe coming, im coming back. can't wait.
  13. 1 point
    Welllll...for those who aren't a fan of the gold cost, I just made a mod that removes the gold requirement. Take a look at the workshop. Called "No Gold Shipyards"
  14. 1 point
    Cant play the game on my Xbox, Xbox gets screwed again, and delete ships for gold and and with the wipe, also wipe yourself and your skeleton crew and let other people try Also becouse you dont react to my ticket. you do not listen to your community so sad..
  15. 1 point
    Please protect the small team! I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down. You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.! Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight. Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials. The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible. You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship. Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month. Translation software is used in many places. I hope the developers can understand what I mean. Good luck JOJO company
  16. 1 point
    what kind of circus are these clowns running? Is there any leadership in the company? 1. Update your patch notes before releasing the patch. This is standard practice. Imagine if Microsoft released server patches before the notes. Network admins and dbas would lose their shit. 2. Start communicating your road map even with tentative dates. Do you even have a road map or are you making it up as you go? 3. Work with your community instead of against them. Acknowledge the list of issues and prioritize them based on votes. You're a business, or are you? 4. Share and update frequently the list from step 3 and fix the mainstream issues, test these before you release them, and then refer to step 1. 5. Clearly the person or persons accountable for these is NOT doing their job effectively. Fire these people and hire someone who can actually lead a technical team. P.S. xbox is broke but you probably already know that and are working to add in new content before you get around to fixing it.
  17. 1 point
    THis game can be played anyway u like, u or me or nobody has the right to tell anyone how they play. I dont care how u play this game. U stay on pvp and me PVE discussion over.
  18. 1 point
    could we get more instrument in the game, maybe a piano, organ, trumpet, flute etc.. this would be quite nice, especially the organ, it also could make band more diverse.
  19. 1 point
    The ship you're referring to would most likely be a Frigate. Which is a ship class that had at lest 28 guns.
  20. 1 point
    IS there a way i can merge my server with say other people that only have one server for pve like is there a way to do something like that? just seems like a really odd way to design a game. here lets make you pay for a game then really if you want the full experience you need to fork out a shit load of cash to do it. been australian these large servers people run we just lag like crazy.
  21. 0 points
    It’s down for me too. I don’t know what to do or what is going on
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