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Showing content with the highest reputation on 10/22/2020 in all areas

  1. 2 points
    The Greek type ship that you have put in does not fit much with the ships of the time and people wanted something frigate type, but well if you already have it, I don't think people are going to complain because you put more ships but a frigate in a game of pirates can not miss. You wanted ideas, then have mine, instead of putting ships for gold you should give the option of making them too. Well the idea is the following, add daily BP global auctions of good quality where some plans of each piece of ship are auctioned such as 5 mythical sails, 20 mythical cannons, 20 plates etc in set (each type of piece in a different auction ) and add a structure or from the flag of the island itself or somewhere where you can put gold the option to bid for those lots until a certain time of the day (the ideal would be an accessible time for the largest number of players) thus the gold it would be even more useful and the importance of trade routes would be enhanced.
  2. 1 point
    Why? They are dumb. They are not realistic at all. I don't mind the wind changes making it a bit more difficult in a storm that's fine but the cyclones just annoy everyone. They spawn in front of you everywhere you turn and act like homing missiles. Avoid one another will spawn in front of you, avoid that, rinse and repeat. I was anchored at port and raised anchor, instantly cyclones spawned all around me. Dropped anchor again they went away. Sea looked rough but no cyclones, raised anchor. Instantly surrounded by spawning cyclones. If they HAVE TO BE in the game make them behave like real cyclones.
  3. 1 point
    Doesnt really matter does it. Once they announce wipe anything you do there on is pointless.
  4. 1 point
    They will wipe, no matter what they state here or on Discord. I want to know if we can keep the toons with all quests done. No just kidding, that's also never gonna happen. I want lasers tho.
  5. 1 point
    "Community" Ok, let me fire this one; "Who on THIS COMMUNITY asked for rammingships?" I want lasers btw.
  6. 1 point
    The Community - We want a ship between Brig and Galleon, you know like a Frigate... Atlas Devs - Hold my Beer and behold the "Ramming Ship" /palmface
  7. 1 point
    Ah yes, the quarterly Atlas update sandwich. Top slice of 'Hey guys this is really hard but we have some great ideas and we're going to be doing a better job communicating and listening to you... and this time we really mean it!'. Bottom slice of 'Just remember guys it's still early access, so please don't hold us accountable for anything regardless of how poorly thought out or executed it may be'. So what's the filling this time? Ah, of course. An extremely complex multi-grid trade route system adding new island types with automatically generated defenses, npc trade ships, and a boat designed to ram other boats. What could possibly go wrong? I mean last update you said you were just adding warehouses, and we got an unannounced game-destroying barrel 'balance' change and you broke a number of critical core game functions and disappeared for a month without a word. I hope you don't expect much confidence from anyone that you are even remotely capable of successfully implementing something of the magnitude that you're describing. Stop dangling stuff that nobody cares about or asked for and 'teasing' all these cool new ideas you have when there are so many existing mechanics that are completely broken, useless, or imbalanced. Fix them. Get your game running smoothly and add some polish to what you already have before you go introducing a bunch of new stuff that you aren't capable of doing anyway. You also mentioned more frequent wipes. How frequent? Do you really think that's a sustainable model for a game that has a ridiculously complex breeding and 6 resource type grindy upgrade mechanic? Is that the purpose of the trade routes? Having to get a bunch of different resources sucks, so rather than simplify the core system lets implement a complicated, difficult to implement alternative to make it suck a little less. You guys have no direction, no accountability, no credibility, and nobody buys your 'new ideas, more communication, we're going to do a better job and btw look at this amazing idea we have' PR nonsense that we've seen over and over and have been let down every time. Nobody cares that it's early access. Early access doesn't give you carte blanche to make strings of idiotic decisions and expect players to stick around. The last thing in this update you said is that you'll be paying extra attention to suggestions and feedback, so here's some from a 5,000 hour player. Put this trade system, ships for gold, and whatever other half baked band-aid ideas you have on the shelf. Fix what you have, give regular updates on what you're working on, and stop saying over and over that you're going to be listening to players and start actually doing it. Focus your energies on resolving those issues and building on those ideas first. Thinking for yourselves and deciding what you think is best for the game is why there are 92 players on NA PVP as I write this. Get your shit together or just shut it down.
  8. 1 point
  9. 1 point
    The ideas are all focused on PvP, the PVE servers are very bad. You need to improve the quality of the servers, what’s the use of having a game, if players can’t play without disconnect, many servers whas crash the game when this very full. I'm really sad, because we lost time, at the beginning after wipe, we even managed to play, but then when the server has more constructions, we have many problems that hinder the experience. Despite the problems, I appreciate the efforts in bringing new updates.
  10. 1 point
    You guys should try and focus on releasing this game. These additions are good but doesn’t seem like your getting any closer with release. Maybe just add a few things to make the game ready for release rather going “back to the drawing board” on a game that’s over two years old.
  11. 1 point
    Awesome! Keep pushing in the right direction team Atlas! Though i hope you also address more bugs and glitches/optimization please! Like maybe show a "before/after" so the community understands your actually working hard to fix the game itself. These new features sound great though!
  12. 1 point
    I'm sorry to be so unpleasant, but do you ever look at your community needs? Do you not see what makes people leave the game even tho they love it? I can promise you it isn't the lack of rowing. Or do you just enjoy adding things nobody has ever asked for, and watch as the fun this game still barely provides fade away from the three low digits worth of playerbase you still have left in here?
  13. 1 point
    IMAO - storm should not be global. It should be a single local spot on the grid slowly moving thru. Sometimes it's deadly tornado in the center. And the only goal for players and NPC will be to avoid the zone at all costs. Or if you accidently got in, to, then, escape out. Huge waves should damage planks. If you stay wrong angle - waves can overturn your vessel. Strong wind - do some damage to full sails. Lightning should also damage masts. And tornado just destroy your ship, crew and you with debris. That's how it should work. And... well there should be some rewards for storm avoidance, storm escape and really unique rewards for survive tornado : ))
  14. 1 point
    Firing a wooden barrel filled with explosives from a cannon makes about as much sense as how the devs are handling recent updates, LOL. The fucking thing would explode and kill everyone around it as soon as the fuse hit the primer. I have no gripe with barrels otherwise.
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