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Showing content with the highest reputation on 10/09/2020 in all areas

  1. 1 point
    your Problems: If you are too small to hold an island, maybe you should not try... maybe you should get under the wing of a bigger island owning company...? Or maybe you take an island and get other companies to live there and get invested in protecting it...? works just fine... your Solutions: Remove Lawless (finally!) so that all the people that cry about not owning an island and ganking each other in Lawless all the time - and come back here crying - stop being their own worst enemy... also opens up ~100% more islands to claim. And please do understand removing the Freeport protection would kill the game right now, as the barrel-stupidity allows for no ships outside Freeport - no Pirate ships, no Pirate sailing game (over). If the game would allow for meaningful protection (as was somewhat possible before the newbs activated the barrels again) there would be no need for Freeport protection (other than against the KOS-Bob-killers from Lawless). your [Player islands]: Please do understand (after 4 seasons) that $4,99 = one Bob = one Company = 1+ islands. Limit in islands, company members and alliance members does NOT WORK ever and only heart the small guys that cannot get big enough by association... your [Sea pvp combat] and [Ship weight & build]: As you might have not realized yet, the devs are working on a new ship system. The current ships are going away and get replaced by something less structure intensive but easier to add more ship types (as the new guys have no idea how to make new ships under the current system). There is a reason that there is a structure limit on ships, and it is not the weight/speed problem, but lag from loading in all this stuff again and again (saw that video of the huge ship battle / slide show?) your [Blueprints]: Yeah that system is as broken as the character system... too much pro no-life Zerg farming, requiring no-skills, just farm time and manpower... [Why am i writing all this]: Island protection should be something of a "capture the flag (island citadel)" type of thing, where the citadel has to be taken before the island becomes unprotected. Therefore we save alot of (in the end) useless structures. Unfortunately the current (even before the barrels) meta does not allow for such localized PVP because NPC defenses are useless on their own...
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