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Showing content with the highest reputation on 09/11/2020 in all areas

  1. 1 point
    There was a video going around a long time ago over a year I think where it showed a Twitch streamer came up against a hacker that had spawned in planes and tanks, I found it funny to watch and just goes to show the shambles of this game. Getting paid to sit on their ass all day long doing nothing at all, must be nice eh. It wouldn't surprise me if they all played other games in their office.
  2. 1 point
    As of now: 10 Sept 2020, I'm finding the flintlock pistols to be very effective on low level passive mobs and even many of the mid-tier and aggressive mobs.I have taken out a dozen or more wolves with single headshots. The trick is to use only one pistol instead of dual wielding, aim and wait till he is close = 271 damage quite often. That is with a common pistol. The faster more aggressive mobs are of course much more difficult to kill in the first place (assuming no beast to help). But, if memory serves I've killed a fair number of tigers and lions too. If they surprise you in the brush, you're probably farked, but if you can retreat to a safe vantage where they are slowed down or just cannot reach you, you can definitely kill them with one or two headshots. An alpha cobra required that I expend and reload all six pistols twice! Have not used the carbine yet, but I understand it does a lot more headshot so should be fun. Now then, it seems to be a very different story with the Army of the Dead Guys at treasure spawns. The archers aren't too bad: one or two shots, but the swordsmen are ridiculous. Headshots doing 8 damage. I had to pull out the sword and shield, but that luckily took them out handily. I'm not so sure their current system is satisfactory in that last point: the whole point of firearms in their early stages was to counter heavily armored mounted personnel (as well as to add a new kind of shock and attrition effect for pike and shot formations. The hydra seems to be a smaller caliber (which makes sense), but I think the flintlock damage to a good headshot on a Dead Guy Soldier shouldn't be 2.9% of the effect on a wolf or other unarmored foe; that just seems ridiculous, especially when the sword wiped him out in a couple swipes. If it were some kind of magical resistance then you'd expect the sword to be equally as ineffective as the pistol. My hunch is: the devs and many in this community like to ride beasts and that seems to be the meta on how to farm treasure spawns: ride a bear . . . bring your bears . . . or even, bring a platoon of pigs . . . Meh. I doesn't bug me that beasts are in the game nor that they are so useful and effective. But when they seem to be the only or best method for coping with mid or high-level treasure spawns and pistols seem to be stupidly nerfed under the guise of "armor resistance" it irks me. ADDIT: I mean . . . look at the fricking image used to promote the game! (scroll to top of this web page). Crusty dude and boisterous babe apparently going to duel it out, with swords or pistols it looks like. I don't see no god damn lions, nor tigers, nor bears in that image. But I sure see my buddies using those damn things constantly. I kinda wanted more what image shows I guess. Not to say: take the animals out, but some balance to make the animals just ONE of several possible pathways to close combat infantry engagement mastery would be nice.
  3. 1 point
    It's been there because it can be spawned in on SP. It was never gonna happen on official, first they need to introduce lasers in my humble opinion.
  4. 1 point
    I dont see why we cant do what we did in Ark. Force feed dinos stimberries and shower in the mountain of crap it produced.. Let us feed berries to pigs and do the same?
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