So before anyone freaks out. No not sugestiing things that would replace a ship by any means.
Below are some size comparisons and some specifics to each size.
@Jatheish @Dollie
All Airships
-Require fuel Oil, Coal something to run. Similar to the diving apparatus.
-Airships can be parked on land or in water with a similar system to ship anchoring, But can not move like a ship in water.
-When flying, airships are affected like ships and sails except there are no sails, the ship heading acts like the sail and is what is affected by the winds.
-Crew could be required to keep engines/fuel moving. or the player has to do this. Engine can only hold X amount of fuel, crew could move the fuel from a fuel box into the engine/s
-NO ARMAMENTS
-Hull area - same as a ships, if its damaged airship will sink in water.
-Balloon area - allows for flight, when damaged airship cant fly as high/begins to descend. destroyed airship falls and takes fall damage hitting ground destroyed, Hitting water stuck in the water.
-Engines - Allow for propulsion. Damaged airship moves slower or not at all.
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Dingy size - Short range, not really capable of server to server travel. Limited to 500lbs
Sloop personnel Transport - Fastest of the airships. (Speed of a scooner ship) Weight 1000 upgradeable to 3000)
Schooner size - Light cargo Transport. Ment for iner-server travel. Island Hopper. Starts around 3000lbs upgradeable to around 5000.
Brig Size - Server to server transport - Starts around 6000lbs upgradeable to 9000.
Galleon Size Massive Transport, Slower than the rest, Highest weight - 12000-18000.