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Showing content with the highest reputation on 01/17/2020 in all areas

  1. 1 point
    From the community: "We the community appreciate any patch but last patch had bad changes : Grenades was nerfed to much, Swivel damage should have been reduced instead increased, and the changes for puckle resistence and damage should come in the same time with a patch where the flag can placed only on land. Do not force people to fight on the sea when there is nothing to do." A short list with some ideas who can improve the state of the game : Qol -Bolla should stack 10/20. -Increase alloy crafting speed or increase crafting queue. -Bolla take to much to be crafted. -Berries should stack 500/1000. -Sort items by :damage,durability (filters). -Silo should feeding all the animals and also silo should take all types of food. -Cargo rack slots must be increased. -Seeds should stack to 500/1000. -We should be able to save a skill tree. -Allow tax rates to be set by company ID and/or by allies. -Increase the barrel slots.(500 grogs takes 1 hour with 8 barrels if you are in "robocop mode"). -Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated. -Researching puckles should be more affordable in points, new players have problem reasearching this turret, is one of the reason why their bases remain unprotected. -Ramshackle should have by default Npc's when purchased.(2 hours until mutinied) Land -shield bash should be a feat cooldown 6-8 seconds,there is no possibility of getting rid of stun is the most broken weapon because of player stamina is unlimited. -The mace shouldn't torpor your members.(Nobody is using mace because you can torpor easy your members,if this will be disabled the mace will be more often used, also people will be forced to put more points in Torpor/Fortitude and not only in stamina,more diversity and more balance for land pvp fights). -Horse speed should be lowered (it simply flies) -Swivel damage mounted on a cart must be lowered (only 150%+ dmg swivel should kill a full gear enemy)(swivel mounted in front of the cart shouldn't be allowed). -Cannon cart range should be lowered ( the turrets are ineffective because of the range). -Ballista should receives some improvements like range and inclination angle (is the only turret who could work pretty effective against tames). -Increase the 3rd person view when using mortars. Sea PVP -Increase the planks on Brigantine to 7/8k (more balance on the sea battles the Galleon is to OP in this moment and also the Brigantine is more affordable for new players and small companies). -Decrease the spawn timer for SOTD or increase the number of them when spawning.(at least in PS grid). -Flotsam should contain between 20 and 100 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). -Let us to be able to take parts from enemy ship or from our ship who got sunk planks/sails/decks.etc (at least you can gain something after a battle on the water,more reasons to sail and engage in fights) -Ship stats respec for gold. -Crew counter hud for ships. -The ships must be faster when reversing. -Ability to mark ally boats with a spyglass so they appear on the map. -Large doors for Harbour entrance,in particular for Galleons. Wish you good luck. Vlad. If you agree or disagree your opinion matters, don't hesitate to reply.
  2. 1 point
    Yeah wondered the same thing myself , checked his prof yesterday then remembered he and his friend were having trouble getting connected to the game, so maybe he just quit. Boomer is still around though I notice.
  3. 1 point
    Last login many many days ago... Reminds me of those rats abandoning a sinking ship... editttt: is dollie learning how to code or something? lol qlders
  4. 1 point
    As someone who decided to give this game another shot (after i quit shortly before the last reset) im quite concerned actually. The lag seems to be worse than ever (with less players than ever), so they seem to have reduced the hardware/Server part. Even twitter went kind of dark. Last time i played, it at least looked like they tried. Now it feels like they just completely gave up. All the problems, annoyances and bugs the game had before i left are still there. But hey. We have cats.
  5. 1 point
    I know the saying, "No news is good news" is usually true. However the lack of news can also be a bit unnerving. I did read when we started playing that it was going to be radio-silent while they did some fixes, and the last update was true to that fact. We had heard nothing for weeks and then over the course of a day or so there was an update and a patch that went out to all. Now here we sit again, in the dark, waiting for something... anything... about what might come. It would be nice if they took this time to give out some weekly or biweekly teasers or discussion points. What sort of fixes are they working on or looking into? What are the things they plan to focus on for the next update? What sort of items do they hope to include eventually? I am not asking for things that are set in stone, or things that we will get tomorrow - but something like "coming to an Atlas near you in a future update" or "Something we are thinking about - what are your thoughts?". I know constant communication with the players is a lot to ask, but I would think that a weekly or biweekly something isn't too much - but that is just me. Overall, still loving the game thus far and can't wait to see what it manages to grow into.
  6. 1 point
    There has been a Captain's Log and a Roadmap Recap since this thread was first posted: There's loads of info in the Roadmap Recap regarding acknowledging the issues that we’ve identified in the game and outlining our plans to address them. Aside from those, our current status remains the same: we'll be a little quiet as we focus on important things internally and we're looking forward to a stream and some announcements towards the end of the of the month.
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