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Showing content with the highest reputation on 12/28/2019 in all areas

  1. 1 point
    I think the biggest problem is that there is no objective in PvP in Atlas. There should be some kind of risk versus reward. Right now, all PvP is just trying to completely wipe people out. So the only objective is complete annihilation. The time to build up in order to compete only to lose it all within a couple hours of being offline is just not worth it to most people so they quit. That doesn't create a sustainable game. And because the risk is so high many people are willing to cheat so they don't "lose". It's a piss poor recipe that only brews disaster. Without some kind of accountability and objectives, there is no reason to keep playing in PvP.
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