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Showing content with the highest reputation on 12/07/2019 in all areas

  1. 1 point
    If you want to see what kind of "fun" this age quest adds go check it out for yourselves but I for one would love this thing removed from the game as it has no place in an online game as dying isn't entirely under our full control...server lag, players using exploits, crashes, buggy code, erratic and broken AI, getting stuck in the mesh, falling through the mesh, player ping deferential, desyncing, etc... Eating balanced meals and watching out for predators is one thing but why should we get punished for the kinds of deathly events that happen consistently and beyond our control? I play video games for fun not for toil and punishment!
  2. 1 point
    haters are too busy hating and white knights are to busy looking for excuses, at the end of the day is only few of us that actually pay attention to the topic brought up
  3. 1 point
    I guess the developers are working on the late Ark DLC. They have announced larger patches, but nothing has changed here for several weeks. I'm curious if anything is going to happen before Christmas. I'm currently playing single (no longer keen on wipes and decays) and have to say that the bug has no end. So before QoL updates appear, they should first take care of the sometimes serious bugs.
  4. 1 point
    When we die or are coming into base port from sailing, our game either crashes or sends us back to the main screen.
  5. 1 point
    Not much chance of community engagement here, they prefer the social media platforms where any comments they make are buried under the dung-heap of comments 5 minutes afterwards. It's been almost a month since anyone at grapeshot posted here on their "first point of contact" official forums.
  6. 1 point
    Have you updated all your drivers? Cleaned up your startup? Have you tested with lower game settings/ reset to default? Is this a game crash or a PC fatal error? Did you check your ram and drive for errors? How long since a clean windows reload? Do you use this pc to surf adult sites?
  7. 1 point
    I just started seeing ship wrecks too deep in the sand preventing access to the lower deck where the chest is at. The ships (not all ships) are about a meter too deep with sand blocking the opening about half way from the bottom to the top, not leaving enough space to get through. I have seen this ship design before. Its not the ship. I see this when not on flat bottom. It is on uneven bottom with the right side of the ship sunk into the sand bottom.
  8. 1 point
    I can confirm this is happening and its getting worse.... We gave up because out of 10 we were only able to get 2
  9. 1 point
    ummm, what's the thing you most closely associate pirates with doing? What's the thing they are literally almost always doing when pictured in movies, tv or talked about in books? Sailing. Pirates on land who rob your convoy going back and forth aren't even pirates, they are just bandits, thieves, highwaymen etc. There are two defining characteristics of piracy: stealing commercial shipping and doing so while at sea. Piracy itself is inherently associated with sailing, so if you bought a Pirate/fantasy themed MMO and didn't expect it to involve a lot of sailing, I just wouldn't be sure what to tell you. Where the devs have missed the boat (pun intended) is in not making the time spent sailing compelling or enjoyable enough to keep people around. There can be land based content, you can have dragons and treasure and underwater stuff sure, because it's /fantasy and that gives you a nice loophole. But look at the trailer man, look at the website, how is anyone NOT supposed to get the strong impression it's largely about piracy, and how is anyone NOT supposed to associate piracy with sailing? Arguing that it's piracy and not a sailing game is like saying "No no it's a soccer game, not a game where they run all the time." Saying there's an "it's a sailing game" crowd is the same as saying "there's a crowd that understood what was advertised."
  10. 1 point
    I would say go get your refund, This game was a cash grab and it worked.
  11. 1 point
    Are you using discord at the same time of playing? I received fatal errors constantly when I had discord on whilst playing. Don’t get your hopes up for a fix from the dev’s side; They didn’t gave a shit about it on ARK and they’re completely ignoring it with ATLAS too.
  12. 1 point
    1) Factions !!! Most obvious way of adding content and reasons for PVP. You could have faction specific goods / vanity items, which would automatically be rare goods in the other factions and extra reason to try and plunder enemy ships. 2) Anything that can promote ship PVP !!! 3) And if you could in some way lower the "equipment gap" and raise the skill element.... So it will not always be the ones having the highest tier stuff that wins. But I guess that's kinda difficult to fullfill. Maybe some kind of negative multiplier depending on the number of ppl in your company and the lvl of your character, so it would diminish the advantage of mega companies and the ppl who plays 150+ hours a week. Just to give casuals a chance 4) Dock-building elements. 5) Freeport-marketplaces where you can rent a stand / put up your player shop - but plz make it cheap / almost free. Maybe put up arena for mock-PVP, racetrack for horses/pets, cock-fights (someone elses idea ), bull-fights and possibility to bet on these - extra reasons to make freeports into hubs where ppl meet up with strangers from other companies. Again, if you could find a way to moderate the trading, so there is not a too big advantage of being in a mega company or always online. But I recognize this to be difficult. 6) More vanity-tems and blueprints for them 7) Extra rare resources with low drop-rates usable for vanity items. 8 ) Rare drops - for instance old swords and stuff like that. 9) 6, 7 and 8 is for promoting reasons to trade - AND by proxy/necessity - reasons to plunder / PVP. 10) More ways to personalize buildings and ships - decorations and so on.... Perhaps related to 6, 7 and 8 11) ... and my opinion only: No more tames plzzz..
  13. 1 point
    This happens to about 1/4 of ones I come across.
  14. 1 point
    Fast travel aka teleportation should never be a thing in atlas... honestly i kinda have a problem with even bed spawning (i feel like spawning in after you die should have a much greater timer than 2 min) or even bed hopping for discoveries... but when it comes to sailing, i believe if you want to find a new place you need to sail there manually. exploration is a huge aspect to this game... i mean shit... it's fun.. you get to see what others have built, find new pvp targets and you get discovery points that advance your max lvl... what's not to like about that... but when it comes to hauling materials, its super time consuming and makes it almost impossible for small companies to compete and stay relevant and therefor stay in the game without getting completely stomped out wherever they go (trust me, ive always been in a large company and see small groups being extinguished and forced to merge with someone they dont want to or quit on the daily)... when it comes to an economy, there really isnt one. player shops are either just holding spots to store gold for respecs and cosmetics or are always almost empty or filled with raw materials you still gotta ship back anyways so theyre worthless to buy and would be farmed up in minutes in a nearby grid so what is the answer to that? there really should be an automated sailing and/or trade winds ( high windage routes) that fallow grid walls. automated sailing being where you can put an npc on the steering wheel, hold e on the npc and select "select course" where it pops up a map where you can put in your turning points (grid corners) all the way to the eventual destination grid, at a high gold charge rate. the devs should make a special skill line or rank option in companies called logistics managers that get notifications of all automated ships navigational progress and if its getting attacked by pirates.benefits of such a system1. More time doing what you actually love instead of spending all your time sailing resources around.2. Pirate content - a constant supply of trader vessels to pillage and steal for your own company3. Small companies now have a chance of finding and obtaining the materials it takes to build BP gear and stay competitive where before they didn't have the manpower and time to do the hauling manually. 4. The chance to actually build a real economy. With the supplementation of materials and time allocation comes the building of BP's (supply and demand). where before you would just find worthless stacks of raw mats in the occasional mostly empty freeport store, now you will find premade BP's gear and parts. Gold will become more valuable and used. Int crafters will become renown and more coveted. 5. being that turn points are the corner of grid and the paths are the grid walls, manually sailing thru grids would still be much faster, cheaper and less risk in getting found by pirates than automated shipping therefor manually shipping would still be a viable speedy option for anyone doing so.
  15. 1 point
    26 ships in 6 total classes (each class require a skill in skill-tree): 6th: Tartan Barkas Weak, small, cheep for begining and local journeys. 5th: Barque Sloop Lugger For scouting missions and delivery small valuable cargoes in few grids. 4th: Schooner Barquentine Brigantine Brig Snow Fluyt Gathering resources, trading, small local battles. Standard choice for solo players. 3th: Caravel Pinnace Carrack Galleon Corvette (my all-time favorite) Xebec Polacca Fastest ships here for longest travels, for around the world trading. Biggest cargo holds there. Nice firepower also. 2nd: Navio East Indiaman Heavy Galleon Frigate Heavy Frigate Best for any epic battles in seas. 1st: Warship Linen Ship For most epic battles in squadron (not solo due to lack of speed and maneuverability), and for siege shore fortresses. CANCEL ALL FREE BUILD DESIGNS on the ships. Screw all shotguns, louver designs. No more square roof/ceiling armor. Just ships as they are with GUNS IN JUST GUNPORTS (with top-deck (open space), nose and stern gunports introduced). Limit all choices to sails, gunports/planks, boat-docks, paint, cosmetic, and the folowing: Introduce the "BOXes" for ships insides. With uniqe design, and cosmetics. There will be: Crew Box (beds for crew, without one, you can't hire the crew) Cargo Box (with spaces for resources, and all cargo) Captain Box (without one - cannot use commands for crew, also contain treasure box for gold). Supply Box (resources for maintenance, food and water supply, cocking spot) Armory (ammunition supply) Workshop (smithy, and all other stuff you need) Bestiary (place for tames with food for them) Fridge (for rare fish, meat, food etc. for sale) Guest-room for VIP-NPCs and other players. Each ship has limited space inside and only we can decide - will it be battle machine with guns, firepower, armory and huge crew, or just supersonic cargo vessel with beyond imagination cargo volume space inside. And one more thing. We loose our ship - means we lost all stuff inside, all crew, all we have in boxes. But then we can find ghost of this ship in freeport and rise it again. Empty. With no crew but the same level, design and paint.
  16. 1 point
    Since the crew limit update a wild seagull flying by landing on your ship will sink it as they are being counted as crew.
  17. 1 point
    Are you using a wooden sign or taming pen? I think that the E will appear but won't work if something is in the line of sight to the taming area on the creature. It was put in to stop people taming through walls. Try Taming with a bear in the open and have the Elephant go down on flat ground. When it runs away, just wait for it to come back. This always works for me.
  18. 1 point
    Not even a full page in and everyone is arguing about crap that has nothing to do with the op.
  19. 1 point
    I've had the game crash on me loads of times as I've approached islands. Are you on Xbox? Either way, I turned the Animal count down and it hasn't happened since. The Xbox, at least, just can't handle loading in the environment aswell as all the animals.
  20. 1 point
    Same thing happened on 'Dayz' for Xbox. Devs needed money to continue working on pc version so they ported the game to console and made millions. The game's in worse condition now than when it was first released over a year ago. None of the main problems have been fixed that were present when the game was released. They update once every 2/3 months and don't check to see if the update works. Then the players have to wait months before the devs fix the updates. They're even releasing a new map that costs €15 BEFORE they've even fixed the main game! And they know that most players are going to buy it... Devs have learnt they can sell game previews to console players that don't work and there'll be no consequences. Mark my words, there'll be more game previews to come that don't work. People buy previews knowing the game, probably, won't work properly BUT they DO expect for the games to improve. And after 2 weeks of purchase you can't even get a refund...
  21. 1 point
    Animals disappearing when out on ship and not returning.. This is my tribes 2nd bear we’ve lost while having it out on the ship..
  22. 1 point
    Drinking from water tap (mine is connected to 10k water) makes you “drink too much” and almost kills you if your full health. only occurs on E tap. Radial menu works fine.
  23. 1 point
    I've said this many times ( maybe more in my head and yelling at the screen) that a wild animal should not count as crew. In fact, animals should not count as crew period. They (tamed animals) should count toward weight, so we don't have "arks" of ships sailing around.
  24. 1 point
    All recorded and saved. This game is not even fit for beta! Build a schooner by hand and solo on official pvp. Got large speed sail and crew, a new rhino tame and set sail. That's the point isn't it Grapeshit? Sail the sea??? My ship then starts barrel rolling taking 2228 damage everywhere in the ocean. I then become air born and land near a island.. I anchored my ship and repaired everything, all panels were intact and repaired but it was then glitches saying its leaking everywhere rapidly. Checked for leaks and repair everything then boom, my anchored ship in sailable condition sinks. No reason! Just sank. Days of learning and grinding this game out to be met by trash. Uninstalled and getting refund. 0/10
  25. 1 point
    This is supporting my theory the the Xbox release was just a last ditch money grab to recoup some costs and now the game is being abandoned.
  26. 1 point
    They got our money already...…..that´s why they ignore us
  27. 1 point
    So to avoid a hack that ruined the game, the decided to just outright ruin the game. YAY -_- You sure these guys ain't WildCard???
  28. 1 point
    They "just don't reply"! , that there is the problem, no-one has any idea if thier bug reports, sugestions or even general chat has been seen? How many times are you willing to post suggestions or bug reports without even the barest acknowledgement that there is someone on the other end seeing it. And by no means do i mean every report, if just one in twenty had something like "nice idea" or "on our list, but not urgent" the impression that we are just pissing into the wind would go away. I could have posted multiple small bug reports and dozens of suggestions but if they can't be bothered, neither will I.
  29. 1 point
    With less that a dozen dev replies to posts in the last month and just one in the past 2 weeks it's no wonder anyone that comes to these forums feels the way you do. Personaly, while I like and still play the game, I've given up all hope on these developers and they have lost any respect I would normaly afford people I don't know. I don't think I could even communicate politely with them anymore. But all is not lost, if you happen to be on discord, in the right channel and on at precisely the right 15 minutes you too can converse with a dev.
  30. 1 point
    Bug Report Guidelines We appreciate your bug reports and we aim to collate and act upon them as efficiently as possible. In order to facilitate this further, we’ll be sharing some guidelines on how to how to make a clear bug report including information that is relevant to maximising the way in which we sort, investigate, and debug. A bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. If you would like to offer feedback or critique on intended gameplay and mechanics etc please do so in the Feedback and Suggestions sub-forum. Repro: “repro” refers to reproducing a bug, glitch or error. The majority of the time we need to repro so that we can debug/track down the cause. If you have the repro steps and you can outline these in your report, we can get to bug squashing more quickly. Preferred Format (not all of these fields will be applicable to every bug report): Network: Grid: Description of issue: Any screenshots or video demonstrating the bug: Repro steps if available/applicable: CCC (if location specific, please include the CCC with your report): Thank you, Pathfinders!
  31. 1 point
    Want to know the funniest thing about raising bears for me? We had a lovely base in a western temperate and every bear we tried to raise there died of overheat. We moved our "breeding base" to the northern side of the same island and were able to AFK 30 bear cubs with ZERO temperature problems. It was just a matter of moving to the other side of the island for us .. pretty funny right?
  32. 1 point
    Heyas Grapeshot, FUCK YOU!!! I am no longer wasting any time promoting this game and trying to stir up interest as you have repeatedly shit on your fans. First, you have a freaking debuff for being 100years old but made the process to remove that enforced debuff a fucking joke of a quest to try and complete, so I am forced now to just accept that debuff. Thanks, assholes! Second, you decided to make it where there is no real adequate protection against ship sinking griefers, so I never can have a ship to experience the ocean-related side of the game. Third, the last and final straw was to make stone harder to craft and at the very same time you made stone much easier to destroy. As a direct result, I was utterly destroyed. All FOUR of my honeycombed, three-layered bases were all destroyed by the same company. So ya know what, I am just gonna go back to ARK. At least I know I will get butt-raped there but it will have lots of great and fun features to distract me the whole way. Screw you and your crappy game!
  33. 1 point
    Don't worry the game will end up being a waste of time for you too. If not today but eventually. Have fun with that. And, you are just able to fling your insults and smart assed comments, merely because I am not where you are or you'd have a black eye right now and no teeth. So have fun why you remain anonymous and from afar dickhead.
  34. 1 point
    This forum is filled with trolls who keep protecting the devs and claim it's the best game since Jebus was born, the money we send to the devs is being used to do damage control here and outside, but it's a game that's bleeding to death and the medics (devs) are doing everything they can to make the wound bigger.
  35. 1 point
    Rage quit on, yes. And you are a troll and can suck it.
  36. 1 point
    Yea can confirm this one… lol
  37. 0 points
    How can you play for a year and not know this is the worst way to tame an elephant? Get a fucking bear and bola the elephant while sitting on it. You dont need pens, it makes them buggy. Also ure feeding it from the WRONG side. I've never had any issues with taming an elephant and i tamed dozens since last christmas. Not even gonna talk about devs, this gif was frustrating enough, seeing how bad u are after a year of playing.
  38. 0 points
    they do read these forums, just don't reply, if there is a major issue they will reply but if its mostly minor things they wont, I submitted a ticket cause I felt it was a major issue, they said they seen my forum topic, and are working on it
  39. 0 points
    Ahoy Pathfinders! ccc is a console command which takes your current in game coordinates and server grid then formats that into a cheat command used by Grapeshot employees to teleport to your exact location. It's useful when reporting map issues, or passing on specific information about your location to the team. To use the command, please do the following: - Open your console with the ` key (you can find it located next to 1 or above TAB) - Type in: ccc - Hit Enter Demonstration of the command typed into the console. The game will automatically copy the coordinates to your clipboard, just hit ctrl+v and you will paste the cheat command. It will be formatted like this: cheat TP J8 -451257 320374 484 Please use this when you are making reports to us, it will allow us to be more efficient when looking into your reports! Thank you
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