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Showing content with the highest reputation on 11/04/2019 in all areas

  1. 3 points
    So we were sailing our new brig to freeport... crossed over and bam.. 15 ship of the damn right on the boared as we were crossing... after we unfroze half the boat was destroyed and we sunk losing all the hard work.. Suggestion is.. either A) Dont let the ship of the damn spawn close to the borders.. or B) Have a 30 second buff when we go through the region borders where they wont attack so you have a chance.. the game freeze as ou cross currently is not really 'right'
  2. 1 point
    Our 24 hour Extra Life stream is fast approaching and we welcome all of you across the ARK and ATLAS communities in joining us. Let’s see what we can raise for the kids through gaming and giving with our fundraising event starting November 2nd at 9 am PST! Live from our Seattle Studio to bring you entertainment, over 10k in giveaways from sponsors such as AMD, Alienware, MSI, Elgato, along with Collector’s Edition boxes, game keys, Discord, Nitrado vouchers, codes and more! So please tune in, whether you’re a streamer, a donator or just keen to be along for the ride, we’d love to have you! In the spirit of the event, we will be enabling boosted rates for all players on our Official Networks. These rates increase incrementally as each fundraising milestone is reached: ARK: 0.5x increase on all rates across our ARK Networks for every $5000 reached up to a maximum of 8x. ATLAS: The full rate increase breakdown can be found here As an added incentive to raise money and awareness for a great cause, we'll be revealing unseen content from the new Genesis DLC as we inch further towards our goal. Tune in on November 2nd to find out what's in store! Gather your tribes, alliances, and stimberries and join us on an epic 24hr adventure! If you’re feeling heroic, and want to support the event with your own stream and donation goals, sign up here and let’s raise some money! We’ve also launched a Discord server for our Extra Life event: https://discord.gg/gnUFBMT Remember to read the guidelines in the #welcome channel to get you set up to come along for the ride. In addition to spicy challenges, contests, and in-game events, here’s what you can expect to see during the show: Key Events 9.30 am - Extra Life Interview 10 am - Donation Incentives Breakdown 2 pm - Alienware Interview 3 pm - Games 5 pm - Discord Interview 7 am - Developer Interview 8 am - Wrap Up Please keep in mind that exact times may vary We look forward to seeing you all on game day as we come together for the kids!
  3. 1 point
    As of now, the only use of the shipyard is to make ships. What if we can anchor or rather harbor 1 ship to the shipyard? This would work like the hitching post in s+ for Ark or the new breeding thing they added with extinction. This way, the ships would be more protected and shipyards would have a greater use (maybe give them a minor durability buff while harbored). My boats keep getting attacked by crocodiles and such that aggro onto my crewmembers. This would be a nice fix.
  4. 1 point
    Yes they can technically be in the same company. I think atlas got crossplay sooner in its development than ark did. And since Atlas is still in early access who knows how things such as crossplay may improve over time ☺
  5. 1 point
    WPE's don't work like you think they do. Basically, they are static. 8 to 10 pirates per encampment and that don't do anything except shoot cannon at you if they see you, until you attack and there are usually 2 to 4 wild pirate ENCAMPMENT on the islands. The larger the more from what I've seen. If the encampment is near the shore, there is sometimes a ship doing lazy circles off shore. These range from schooners and brigatines and I've heard galleon (shudder). These ships are TOUGH, tougher that SotD in that they repair, and they'll follow you for a while if they can keep up. It would be nice if there were some wandering pirates.
  6. 1 point
    I think if you can add the Wild Pirate Encampments (WPE) and have them patrol the seas and attack islands/ destroy structures, it would really keep the PVE experience in check and also cut down on spam (essentially increasing performance). Plus it would make more sense than the Ships of the Damned (SOTD) everywhere you go. Make the SOTD really rare, (one per Tile) this way they can be another kind of Treasure in finding them. I haven't played against the WPEs in single player but here is my idea for how they could operate: Each Tile has two or 3 WPE companies and the would follow a course in attacking an island. The WPEs would operate like aggressive animals and attack your structures (essentially helping cleanup abandoned taming pins and all other kinds of spam/griefing structures). So if you build on lawless you potentially can be attacked by a WPE. This way people will be more apt to try and land on another players island and try and join them or pay them tax. (tax has to be affordable though- for people just starting out) I think this would be a natural check on the PVE side and help bring people together. Lawless wouldn't be inundated with structures/ships. p.s. I think you would need a tutorial on this, so people know they can sail to other peoples lands to join them or pay an affordable tax. I still haven't sailed to any land that is already claimed and ive been playing for a month.
  7. 1 point
    In single player now, the control of the island seems to have taken the place of placing a claim flag for official PvE/PvP. So, when you get done with the island the Atlas map show a green flag on the island. The wandering NPC pirates would be cool. maybe having them path between camps.
  8. 1 point
    The WPE (Wild Pirate Encampment) are just that, encampments. I've seen from 8 to 10 pirates at some of the encampments (bases) and if it is some what close to shore, there is often a ship doing circles out there. There aren't any wandering pirates, although that would be SOOOO cool. The WPE base come in a variety, really cool, thatch lean-to's and cannon stands with puckle placements. a couple of Stone buildings with tower (which can either have a ballista or a couple cannons). A couple of wood buildings with cannon and puckle emplacements. Sometimes there is a pirate in the buildings. I don't know if this is a glitch or meant to be. If the later, doesn't make sense because you have to destroy a wall to get to him and the only way to do that is blast with grenades, shoot with a cannon (have to be on the cart since you can't place near enemy placements), bombard from a far with mortar or destroy with some tame. The pirates will respawn at encampments if you don't kill them all or you don't claim the flag. found that out the hard way. However once you claim the flag the camp won't respawn. Issues I have found so far: when you discover the island the first time, WPE's will spawn in and you can easily (depending on the site) take the camp. if you log out or leave the island and come back, the WPE camp will spawn in multiple times. I have see upwards of 4 identical camps spawned right in the same place. Thankfully, only the buildings and items double/triple spawn. The pirates do not. So, you can capture the base, but you can't get to rewards because of the other structures blocking. So, I resort to bombarding with several hundred mortar rounds or I cheat, once I capture the flag, I use the "kill" command on all structured and destroy them and carefully do the same to the other flags. Pirates on a cannon/puckle/balista can't be hurt until knocked off. Destroy the weapon, or run up and slash them with a sword. Otherwise they'll just stand there hoping you get in front of them. Pirates have deadly aim. A WPE near the water will shoot cannon at your ship... correction at YOU on the ship. The ship is collateral. WPE ships are glitching in that even though they take lots of damage and even look like they're missing planks but their health bar remains full (until you disengage and come back). I don't know if the health bar is the ship or the lone crewman at the wheel. you either have to pummel the ship to nothing or kill that one guy I think that covers everything I know.
  9. 1 point
    I only know about Ocean, don't think they are on Blackwood. But basically, each island has up to 4 pirate bases. Each island can have a myriad of pirate ships patrolling the island from sloops to galleons. If you take out the ships, but leave a base intact and log off, when you get back into the game, the ships will respawn. If you take out all the bases on an island, the pirates will not respawn on that island, and you are notified that you control the island. If you leave one pirate alive on a base, and log off, same thing happens when you log back in, that base will be reconstituted. The pirate ships are way tougher then SOTDs because they can heal and repair and it takes way more cannonballs to take them down. A galleon I faced cost me well over 300 shots to take him out. Plus, their shots do a lot of damage to your ship, so best to avoid incoming fire as much as possible. Even the pirate schooners hit hard. So best to take over a whole island before you log off, specially if they had patrolling ships, cause the cost in cannonballs is great. You can go through a bunch and then it takes time to remake more for the next encounter. Seems some bases are glitched, even after I take the flag and it becomes mine, I can't enter the buildings or raid the storage boxes. I've had to resort to using admin console commands to fix some of those issues.
  10. 1 point
    Im a really patient Person And i Totally fine that some stuff will take a while Till the they are fixed but that bug is Game Breaking for PVP And annoying for PVE And should have been fixed Long Time ago
  11. 1 point
    Island owners can damage people/ships and structures 24 hours a day, anyone else on the island can only deal damage during combat phase ( 9 hours ). For defense puckle towers everywhere, and mortars covering as much of the island and it's approaches as possible. Mortars deal massive damage with large AoE so ideal for pushing ships off or smacking cannon bears. Build your main base high up, and out of cannon range of boats if possible.
  12. 1 point
    Although I’ve never tried it, I remember people saying it razed everything on the island.
  13. 1 point
    I would be fine with them not shooting at every fish in the ocean. Or me for that matter. Sometime when I am swimming I hear a shot go off and a splash and when I turn around I see them aiming the cannon else where like it wasn’t them that shot at me. next time I do a sunken ship one lucky cannoneer is going to distract the sharks for me.
  14. 1 point
    We wish everyone a Great weekend with those extra life harvest rates And dont forget to support this charity event
  15. 1 point
    1) corrent, i always said it was stupid to let SotDs ignore wind since that takes away all strategy value of wind in PvE 2) i always found this to be more of a sneaky + strategic run than a fight your way through kinda thing, you gotta know the terrain, the timing and the skills you need to use, once you use all of those in the right way is actually very easy. 3) this devs have no fucking idea how to run a pve server 4) the biggest reason i quit this game was lack of pve activities, once you have satisfied your couriosity about the game mechanics, and there is very little to win vs a lot to lose in every activity you could do (specially if the game acts up or crashes) even when you wanna take a break from the game thats a no go because the decay system will always be preassuring you to log in they cannot make the game shine because (aside form their incompetence) they have been too busy cash grabbing the xbox players (i can even forsee a DLC 6 months after official release) and they are unable to understand what a pve player wants.
  16. 1 point
    You can have 300 ships per company. You can have 20 unanchored in a zone at a time and 40 anchored in a zone. Anecdotal evidence from most companies is even those larger ones have usually around 10 or so active people on a single base. Just due to the nature of resources and other factors people spread out all over the map. We have around 35 active daily players and our "events" mostly end up being people porting to 2-3 ships for things like key runs and over level 20 treasure maps. This is all from a PVE perspective. No idea what those pvp peoples get up to.
  17. 1 point
    There is a minimap available if you use the sextant and complete the easy mini game. If the perks are maxed out for the Sextant the buff will give you over 75 minutes of the buff which provides a minimap, compass, it also will tell you the ships heading in degrees and speed in knots. The sextant is crafted in the Seamanship tree as are the perks that extend the time of the buff and minigame.
  18. 1 point
    Well found the ghost ship in the E13 spawn location invisible at 1600hrs. Went through to next grid where it became visible just as fog started. I shot it once and it despawned.
  19. 1 point
    So there is a wipe announcement for tge 28th and then it seems that all servers other than NA pvp will be down for 10 days. I suppose i will see you all next season. Can't say we didn't see this coming a mile off.
  20. 1 point
    Only thing I found that worked for me right now, is deleting the "LastGridCoord" file thats inside your ATLAS/ShooterGame/Save/SavedAtlasLocal folder. You will have to respawn at a freeport and then find you're way back to your base/home but at least it'll work for you. Just get into a habbit to backup your save game when you finish playing so if an update breaks it you can revert back to a working save. This is not a fix, just a work-around to back into your save game.
  21. 1 point
    The point of this post is good. I see some replys asking why he wants to make the game even easier? It's not that he wants it easier, he's trying to create maximum pvp engagement to make it MORE FUN. Which will bring more players to the game making it even MORE FUN. Which creates a positive feedback loop, which in itself creates the success of the game. Progress is EVERYTHING in this game, so losing that progress to start over just because someone found your stuff while your offline. Creates no sort of creative difficulty of any kind, it causes you to repeat things you already have, like building another galleon, that's not difficult it's just time consuming. Also I've done a test, of the games defences, there all terrible. So if your logging off at all during the 9hrs your risking all your progress that's on that land. There just needs to be something, to save the progress of small company players. The whole settler idea is good, but big companies dont struggle with upkeep, so there's not much incentive to protect their stuff as the island owning company. I think ships not being able to be sunk, and even a small personal Freeport bank npc would go a long way in helping the little companies make this game fun again. There WERE a lot of players in this game wanting to do small companies, alot of them have quit, and the only reason I've been able to keep my progress since the wipe is Freeport tames, and a brig at 200% resist takes 16hours to sink in Freeport. Since my progress is relatively safe, it makes game progression fun. If I was progressing on a claim, it wouldn't be, because I know everytime I log off in battle time, I should expect it all to be wiped when i come back. So whenever something is working towards this saving progress of players that want to play with themselves and some friends, and not have the entire game done for them by a big company. Why I think they should model it around small company, no land claiming, and just living on lawless and freeports, then up to bigger companies keep land, and can have settlers. Do a small Freeport bank, and make ships unsinkable ,but raidable while offline, and smaller companies have a way to play the game. Atm if your not in a Freeport, as a small company, your stuff simply isn't remotely safe, doesnt matter if your defence cost 10000 gold a day, it wont stop players
  22. 1 point
    Whilst I feel your pain, it happens in real life to. Whilst I'm at work, busy, after spent the majority of my first 25 years studying hard, earning degrees and then another 12 years working hard to earn and achieve a good, nicely paid position at work... I'm Taxed 60% of my earnings, so that someone that has no intention of working can live a luxurious life, doing what the heck they like with who the heck they like, with an income of HALF my net income, and NONE of my expenses. So, you worked hard to get the stones, and, some free-loader looted your corpse, took what you earned, and left you picking up the pieces? Yep. That's how I feel every day The only difference is Grapeshot could do something about that. The tax office, on the other hand shove their middle finger in my face. Don't worry guys, I'll be back to myself after this very strong coffee lol.
  23. 1 point
    Although this is something that is frowned upon in PvE, they are actually acting like thieving pirates. I'd be annoyed if it happened to me, but technically it's still PvE in many ways.
  24. 1 point
    Why people here can not see his point but only bash for his attitude? Artefacts not beeing acc bound is a problem in PVE. People seems to enjoy staying on GAR for a chance to grab one off of an unlucky guy. Fighting Hydra/Dragon is a huge time investment for smaller clans. When you are the only one in the group not getting the PS, good luck doing it again. Dealing with grifers just waiting to invalidate your time investment is not ok on PVE.
  25. 1 point
    We have a small company of 12 with about 5 daily players. We currently hold 78 land claims in every biome except the desert areas (working on it but 21 day timers are meh) We are looking at getting some good trade partners also we could set up a network for say 80% trades with the delivering company gettine the 20% delivery fee. We are a friendly group of aussies and americans. seruum#3086 add me on discord or leave a reply here i would love to get talk. Steam acc steamcommunity.com/id/77700880099
  26. 1 point
    B7 and b8 are our main basee so we have an excellent suply of sea salt, iodine salt, cobalt, iron, fronds bark reeds and rushes thatch, strong and lightwood, jute and hemp fibres
  27. 1 point
    Turning the shipyard into a drydock could also be used as a mechanic for repairing damaged ships. (ie pull the damaged ship (and by damaged ship i mean missing planks) into the shipyard "raise" it and stop/extend the sinking timer)
  28. 1 point
    I realy would love if you could dock ships back into the shipyard, like it is while being constructed. this will make offline griefing of ships less devastating to the game, as it is now. Like a build ship in the shipyard can be damaged and looted, but atleast it won't sink entirely because someone damaged 1 plank, while being offline.
  29. 1 point
    I think it would be better if you could place Mooring Posts on structures that would when grappled allow a ship to be pulled in and tied off via the anchor. 2 for sloop, 3 for schooner, 4 for brig, and 5 for galleon.
  30. 1 point
    It is true though Us PvErs do complain.. but largely about nerfs that have come directly from PvP servers / complaints
  31. 1 point
    Or castles forts and keeps with a custom dick structure plats
  32. 1 point
    If nothing else, allow this please! Or even better would be to add a specific building ships can dock to so we can make our own ports with ceilings and pillars.
  33. 0 points
    next time check the reviews about the game you wanna buy on youtube before buying mate.
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