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Showing content with the highest reputation on 08/16/2019 in all areas

  1. 3 points
    I don't know if it's already been suggested but instead of just treasure maps in bottles how about stranded sailors letters? And rescuing them as a quest?
  2. 3 points
    So unlike yourself my posts stay on topic, and somehow relate to the game. Your posts are either attacking the community or swearing or some combination of the two! How about some of the attacks on the community! I really don't think I need to say much more as your own word's say plenty!
  3. 2 points
    The only color that hurts my soul when looking at it is the old Tampa Bay Buccaneers creamsicle uniforms. Grown men should never have been subjected to this.
  4. 2 points
    Dyu know I pay nearly £400 pounds a year to drink water? that's a cash grab as it's something I can't live without. If the air was fresh i'd probably have to pay for that too. Atlas isn't really a con because you don't have to buy it, my water bill, now that's a con!
  5. 2 points
    Harsh and inappropriate. I know you are mad that the game isn't living up to the hype and promises yet but I've had the pleasure of knowing one of the members of this team and they are good people. Big changes take time. Look at No Man's Sky as mentioned above. It's taken them approximately 6 years to get where they are now. Change will come and hopefully they will find their way.
  6. 2 points
    Yay Atlas! Super fun for couples married over 25 years. Congratulations to myself and the Mrs for 1000 hours of being casual pirates and lovers on the high seas. Cheapest date night ever.
  7. 2 points
    Interesting story about Ark – I started playing that game when it came out, and I was alone and had no friends there. I met a really nice group of guys that recruited me and let me join their clan. They would recruit other ‘lost soul’ types and give them a group to belong to that was well-organized and successful. Every now and then a member would say something a bit off-color, and I would just chalk it up to the usual internet racism. After I while I joined their Teamspeak and noticed that people would post racist memes occasionally, and swastikas could be seen in some member’s avatars. After asking around I confirmed that this was a gaming wing of a white supremacist group. Their recruiting strategy focused on lonely male gamer types who were trying to belong to something. That’s when my time on Ark came to a close!
  8. 2 points
    Are you going to add anything constructive with your presence here in the forum or are you going to simply combine being a white knight with being a troll.... Yes there are games that were created from mod's like for instance DayZ, (Perpetual Beta) The difference here is DayZ didn't just cut a paste code they went above and beyond to make new content. There is nothing wrong with basing a game off of a mod, the problem is basing a game on a Mod and barely doing any development! Which these guys do a lot of! Atlas is not the only game from them that is a mess, that saw big initial sales with a serious drop off and then development went into a black hole... Dark n Light ring a bell??? Stop white knighting your making yourself look stupid!!!
  9. 2 points
    Not Atlas related, but a few years ago I was playing a stupid amount of Minecraft. One late, late night of playing I ran downstairs to grab a drink. Halfway down the stairs I realized I had not turned on the light and it was pitch black. In my 2am-game-induced foggy state of mind I threw my hand in the direction of the wall expecting a torch to stick to it and light up my descent. Clearly this did not work, as I did not have any torches in my inventory. Decided I should probably call it quits for the night. lol
  10. 2 points
    I have played ARK for more than 3 years and now ATLAS since EA launch and yes, I did come here for the building, adventuring, pvp, and taming. But there are already enough creatures to tame so I am pleasantly happy, ATLAS no longer needs any more new creatures to tame. I would like the DEVS to focus on fixing all of the broken game mechanics, Pirate-oriented aspects, and implement AI humanoids that team up with one another, gathering, hunting, taming, building, sailing, and player killing. This would liven the world up as the real player base is so sparse. Unfortunately, you seem to be steering your MMO with over 40k simultaneous player capable game into a low population and solo playstyle community, so the extra AI companies would provide the appearance of activity and offer something for us players to contend with... *NOTE: Grapeshot, you should seriously consider firing/reassigning your community managers as they have failed miserably at their job and are actively destroying your IP. We, your faithful community of players that have been with you from the start, actually KNOW what ATLAS needs to become playable and enticing to the masses but your community managers continue to ignore our posts.
  11. 1 point
    Hi all. My Suggestion is that i do want Canons and large Canons(maybe the other weapon platforms as well) to be picked up and placed any time. or maybe only be able when its fully anchored. This idea came to me from how it was in the old times that Privateers and Pirates as wells the Navy re-equipped the ships for specific missions and the ships mostly had mixed cal. canons.
  12. 1 point
    We'll select questions from this thread to answer on our Livestream. Please try to keep your questions fairly succinct so we can curate them efficiently.
  13. 1 point
    Dear Grapeshot, I wanted to like your game, but unfortunately in it's current state I simply can't. Every reason I came to play this game has evaporated either because of bad game mechanics, incomplete feature implementation, or just game breaking bugs. I know it's EA, but I have played a tremendous amount of early access games over the years and this particular game is on my top 10 of worst EA games I have played. I truly hope that you guys figure out how to fix this game (or at least have a plan) and make it into what was originally advertised or at least make it into something worth the time spent playing it. Perhaps get in touch with Hello Games (No Man Sky) and ask them how they managed to save a great game from being abandoned. I wish you guys the best and I will be following the forums and watching the patch notes in hopes that things will turn around. Good Luck Sincerely, A hopeful Atlas player who wants to return
  14. 1 point
    i am bored soooo.. wipe tomorrow?
  15. 1 point
    I'm walking down the hall at the office. I pass a seam in the wallpaper where one panel is slighter darker than the other and for a nanosecond I feel I need to do a repair.
  16. 1 point
    I'd like to see bonuses to being actively at he helm and leaning the boat while follwing the drafts. Tradewinds. Please god... Tradewinds. More weather conditions, less fog, less cyclones when they appear. Some sort of bouns-speed/sail angle minigame. Ship upgrades such as beaching keels, raming bows, armor plating. OARS FOR THE LOVE OF OATS, OARS. Unoccupied crew also move freely around the ship, doing tasks like fishing, and repairing the ship. Just to make the ship seem less dead. Option to select a destination and have a crew member at the helm sail there instead, allowing me to freely move about the ship doing repairs and fishing. Crows nest slot for an NPC holding a spyglass. Reduces fog and marks targets.
  17. 1 point
    Sync zones so the winds is the same across all the zones, with the exception of storms. Sucks to plan a trip across 8 zones, wait for good wind to leave harbor, only to zone to the next grid and the wind is a different direction and low. Give players the ability (on a long cooldown) to change the direction of the wind. a few different ways to do it. 1) a skill to unlock, comes with some type of big penalty. 2) an idol you have to craft or make. takes alot of resources and a one time use. gives a 1 hour debuff that you can not use another one. 3) small alter on the ship and you have to make an offering to the gods. (resources, gold, animals, food, ect). if they accept you can do it, if they dont you get there wrath. could spawn SoTDs all around, spawn storm that's 2x or 3x as strong as normal, lightning bolt kills everyone on your ship, spawns monstrous whale that chase only you . teleports you and ship to a random grid in the game. lots of stuff you happen. you get the idea. How much of a game changer would it be to be able to change wind in pvp...
  18. 1 point
    No that's Dollie leaving the chat. If your premise is that it's inappropriate under any circumstance whatsoever for a moderator to ever leave a chat, I can offer a pretty good guess about the kind of thing that might have precipitated her leaving.
  19. 1 point
    one can only hope. wipes are the only thing that brings life to this game.
  20. 1 point
    Well if it was a stranded sailor they could have him join your crew for free if you rescue him.
  21. 1 point
    no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no its already a pain in the ass to have to pick up maps to make gold as to now have maps and letters mixed togheter, if anything maps near the coast and letters in the open sea is something i could agree on.
  22. 1 point
    And here at the end we see the foundational premise from which everything else you say proceeds. It is very important to you that the devs know how pissed you are. Your personal emotional reaction is the overriding factor in the things you say here. “This game is utter garbage. “ is not a statement made by someone who wants to fix the game or thinks it can be. It is the statement of someone who only wants to hurl as much vitriol as possible. Is that the way that adults deal with things they don’t like? Your posts are too well constructed to be that of a child but rather than choose to simply leave the game as a lost cause that you have given up on OR stay and offer useful constructive feedback in the hope it may get better, the usefulness of any insight you have to offer gets lost in the noise of your bile. I imagine game developers have pretty thick skin, you would need it to to survive in such a customer feedback intensive industry, but they are also only human. If you do nothing but scream at them that they are awful and incompetent, they WILL tune you out eventually, and then what did your efforts accomplish? Raising your blood pressure, which only puts you in the ground faster.
  23. 1 point
    Oh I promise you we are having fun. Since 12/28/18 we have been established in L9 PVE NA and since wipe EU. We play about a hour or 2 per day with some extra time when the weather is bad. The kids play with us sometimes and we have made some nice friends. Who really cares if it’s a bad game if you enjoy playing it? Why would anybody be posting here if they didn’t like it? I suppose a rival game developer might pay people to stir up some hate. Is that what’s happening here? It’s like foundation spam with unkind words.
  24. 1 point
    +1 same here, “upgrading” floors with items on them should be a feature.
  25. 1 point
    1. To you. Gomez and his wife are having fun after 1000 hours. Is it your position that they aren’t having fun, or that they shouldn’t be having fun? I can't reliably tell whether other people are having fun. I definitely don't. I believe them when they say they're having fun and there is nothing wrong with that. That still doesn't miraculously make me have fun, though. 2. No signs of improvement is overblown hyperbole to anyone who has actually followed the patch notes. Say you have no faith in the direction of the design, or that’s gone from bad to worse, but your statement heavily implies they’ve just let the game sit there with no effort at refinement. Numerous technical improvements have been made and new content has been added. You don’t have to like these things or consider them sufficient, but on its face the statement comes across as bile for the sake of bile. Signs of change, yes. Plenty, actually. Improvements? Not so much. 3. No argument there. This has been stilted since day one and giving large clans exclusive chat access to devs that other layers don’t have isn’t likely to correct it. Right 4. It is entirely possible to ignore tames. The amount of development resources so far put into land based tames for a supposedly sailing oriented game doesn’t make much sense to me, but no one is making you use them. Ok, then. Do a purple treasure map without using tames. Let us know how that went. 5. It’s funny that you mention fog and doldrums because I feel like I experience noticeably less of both of these than I did during the early days. Yes you want them both to go away completely, I get that, but if any developer tries to make his game by doing only what his players want, he’ll never get anywhere because players want contradictory things. There’s also a well known phenomenon where players want something made easier, then when it’s made easier the challenge is gone and they get bored. So there’s a balance needed there that isn’t easy to achieve. Is GrapeCard doing a good job finding that balance? Who knows, but Jat’s involvement of late here on the forums directly contradicts your assertion. It is still noticeable to the point of driving me up the walls. I don't care if they tuned it down a notch. I am not talking about notches. Turn that shit down to 10% of what it currently is. 6. What I said about entertainment per hour applies to the industry overall, not Atlas specifically, and any fair reading of my post would understand that. You ignored it because you gave an Atlas specific answer. There is a reason people over the age of 5 don’t play with blocks , they don’t find it entertaining. Within any industry there are going to be some failures. If Atlas turns out to be one of those, so be it, but it does not change the fundamental point about MMO’s overall. "I play polo and i am having a hard time to understand why you find playing tennis expensive". If people want to compare gaming with a visit to the movies to prove how cheap gaming is in comparison, it is adequate to compare it to online streaming to show how expensive it is in comparison. 7. I’m not gonna argue that Atlas needs more content that isn’t time sinks, that’s something I’m in complete agreement with, but that is tempered by the knowledge that all MMO’s have significant time sinks because players can always chew through content far faster than any development team can create, refine and test it. *Having time sinks *Having TOO MANY time sinks There is a noticeable difference there Also, if they actually enabled emergent gameplay (like, for example.. start with players being able to repair their allies ships) or self sustaining PvP (by not letting the loser of a war become damaged beyond recovery), this would be far less of a problem. 8. Clearly you’re very salty. I’m not gonna ask why you’d continue to play a game you don’t like, I’m gonna ask why you’d continue to post to a forum for a game you’ve clearly decided is hopeless. Given that there is clear proof in the form of Gomez that some people are enjoying it, not everyone agrees with your point of view completely, so how would you define what you’re currently doing as anything besides intentional toxicity? Because if i kept silent about the things they do that i hate, they wouldn't know how pissed i actually am.
  26. 1 point
    Ignore this. Posted to wrong thread.
  27. 1 point
    Going to address these point by point. 1. To you. Gomez and his wife are having fun after 1000 hours. Is it your position that they aren’t having fun, or that they shouldn’t be having fun? 2. No signs of improvement is overblown hyperbole to anyone who has actually followed the patch notes. Say you have no faith in the direction of the design, or that’s gone from bad to worse, but your statement heavily implies they’ve just let the game sit there with no effort at refinement. Numerous technical improvements have been made and new content has been added. You don’t have to like these things or consider them sufficient, but on its face the statement comes across as bile for the sake of bile. 3. No argument there. This has been stilted since day one and giving large clans exclusive chat access to devs that other layers don’t have isn’t likely to correct it. 4. It is entirely possible to ignore tames. The amount of development resources so far put into land based tames for a supposedly sailing oriented game doesn’t make much sense to me, but no one is making you use them. 5. It’s funny that you mention fog and doldrums because I feel like I experience noticeably less of both of these than I did during the early days. Yes you want them both to go away completely, I get that, but if any developer tries to make his game by doing only what his players want, he’ll never get anywhere because players want contradictory things. There’s also a well known phenomenon where players want something made easier, then when it’s made easier the challenge is gone and they get bored. So there’s a balance needed there that isn’t easy to achieve. Is GrapeCard doing a good job finding that balance? Who knows, but Jat’s involvement of late here on the forums directly contradicts your assertion. 6. What I said about entertainment per hour applies to the industry overall, not Atlas specifically, and any fair reading of my post would understand that. You ignored it because you gave an Atlas specific answer. There is a reason people over the age of 5 don’t play with blocks , they don’t find it entertaining. Within any industry there are going to be some failures. If Atlas turns out to be one of those, so be it, but it does not change the fundamental point about MMO’s overall. 7. I’m not gonna argue that Atlas needs more content that isn’t time sinks, that’s something I’m in complete agreement with, but that is tempered by the knowledge that all MMO’s have significant time sinks because players can always chew through content far faster than any development team can create, refine and test it. 8. Clearly you’re very salty. I’m not gonna ask why you’d continue to play a game you don’t like, I’m gonna ask why you’d continue to post to a forum for a game you’ve clearly decided is hopeless. Given that there is clear proof in the form of Gomez that some people are enjoying it, not everyone agrees with your point of view completely, so how would you define what you’re currently doing as anything besides intentional toxicity?
  28. 1 point
    Don’t forget about clash royale. I have been playing it for 3 years and on average play at least 20 matches every single day and I haven’t had to pay one dime for it(not a pay to win kind of guy) lol i have probably put more hours in clash royale than anything else and that was free. And it’s awesome. The dev team on that game does constant upgrades and optimizations. the main thing people complain about is that there 15 minute maintenance started while they were in the middle of a match(which isn’t something to complain about really)
  29. 1 point
    The game is absolute and utter garbage. We've watched this train wreck for 8 months now and there are no signs of improvement. The balance is dominated by blatant favoritism towards larger companies. The majority of your play time has more to do with taming than with ships. Player wishes are outright ignored (How do you like the fog and doldrums so far?) And if you argue that you would get more hours of entertainment for a cheaper price than with watching a movie, i'd recommend you buy some wooden construction blocks. They might not be the most flamboyant form of entertainment, but the hrs/$ ratio is nearly unbeatable. For 15€ a month me and a couple friends can watch netflix 24/7, and that's what you should compare this to. You provide your own seating, hardware and snacks, so you can't really compare gaming to a night out at the movies, price-wise. That we are even still playing this crap after 1000 of hours can easily be attibuted to the fact that the majority of the playing time consists of time sinks, so after 1000 hours we're still nowhere near getting any of the shit done which we had planned. Except for the fuckers who cheated their way to level 100 and were allowed to stay there, while many of us are still struggling to even get there to this day.
  30. 1 point
    calm down, have some chips. Stress is a killer. This is still just a game. Is it really worth all this angst? At the end of the day no one will have died or had their real life situation meaningfully impacted. Let's keep things in perspective. You hurl a lot of insults and invective for something that is supposed to be a fun leisure time activity. Other people disagree and you don't care for their views, we get that, but is it really worth all the intense emotion your posting style makes it obvious you are pouring into this? I'm not saying everything should be devoid of emotion, just that you might want to consider taking a step back and asking if it's worth continually working yourself into a lather every time someone doesn't have the same perspective you do? I'm not saying it because it's the first time you've done this, I'm saying it because it's NOT the first time you've done this. There is nothing wrong with being passionate about a game, but there can be a fine line between passion and rage. Passion fuels, rage consumes.
  31. 1 point
    There is no real benefit to us the gamer, unless you only game on Console which??? What gamer is going to limit themselves to a lackluster computer??? No the real benefit here is the Corporate overlord, it's all about making that money!!! The game industry has been suffering for many years because of corporate greed dumbing down high quality games so they can run on the console....
  32. 1 point
    No you don't, most of your points have some basis of reason, and that's why I don't consider you a troll... And I stand with Boomer in the regard! I certainly disagree with you plenty but that is part of the point of a forum such as this to debate!
  33. 1 point
    Your aware this game is an ARK MOD..... all they had to do was cut and paste the code from the one game to the other! So when people are claiming cash grab they are NOT far from the truth! Exact figures are not known but we do know it's sold over 500,000 copy's. You do the math??? Little to no work done just copy and paste code from previous game and then sell 500,000 + copy's I think that sums up a cash grab pretty well.
  34. 1 point
    Remember ja preparing for Ice Dungeon the Other day And we had Drinks And Food to keep all Vitamins up to maintain equilibrium Buff. Funny thing was all ate Pizza That Day And Energy Drinks. Should be Other way around tbh XD
  35. 1 point
    Screw you and your crossplay talk. Oh and how thoughtful of you to suggest a wipe on a game you dont even play on. Nobody on PC cares if you spend your hard earned fifteen dollars on a console game, they have no interest in playing with a console. You dont even get the same maps, graphics or half the other items a PC does. ARK was the same. You get the console version special just for you.
  36. 1 point
    Totally has nothing to do with the amount of babysitting breed animals require. Cut it with the *phobic shit. You know you can message them directly and they are usually really good about replying right?
  37. 1 point
    When I am hiking and I look at a scrawny patch of trees and the first thing to come to mind is "I wonder what kind of thatch that produces?"
  38. 1 point
    Hard - I don't expect any of these to be answered, would be a nice surprise though. 1. Are you planning on changing ANY of the core game mechanics? 2. Have you considered merging all of the current networks into one network with all of the former networks being represented in form of grids? 3. Have you considered reducing the size of the current Atlas world in addition to merging all networks to compensate for the low player numbers? 4. Have you considered adding PvP Hotspots with very high end PVE content to incentivise Ship PVP and maybe even non-laggy ground PVP? 5. Do you think you can find a way to make the game playable for small groups or even solo players on the official network? If so, how? 6. Have you discussed the "ship in a bottle" solution to combat the atrocious FPS people are getting in their harbours in addition to finally getting rid of ship griefing? 7. Do you think having to defend your precious loot and boats 9 hours every single day is a sustainable and healthy system in the long run? 8. Do you think not being able to take a break from the game for as little as 10 days, without losing almost all meaningful progress due to auto decay promotes a healthy playstyle? 9. Do you think people are too occupied maintaining octuple-honeycombed bases with 10's of thousands of structures just to defend their progress, lagging the servers by rendering these beasts, instead of taking boats out to fight or explore some foreign land? 10. Have you considered offering 100% free & unlimited item and ship (in a bottle) storage in freeports? 11. The +max velocity stat on speed sails has now been broken for a longer period of time than it has worked. Completely killing ship pvp in the process. Can you explain why this is such a challenge for you? 12. Why does it take so long to get some very small balance tweaks or changes done nowadays? Dragons, whales, Npc's on tame swivels/ballista, large cannons, fire arrows, torches, shields, were all nerfed in a heartbeat. Things that are deemed extremely unbalanced and have been voiced many times have remained untouched for the last 4 months. How and why has your approach to these issues changed? 13. How many developers have worked on atlas? How many developers are working on atlas now? How many developers are going to work on Atlas if the player base decline and low sale numbers continues? 14. In Captain's Log 19 "The Golden Age of Piracy" you said some of your design changes will revolve around: -Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content. -Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again. -Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit. -More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions Considering most new quests are mere milestones of existing content, and the player markets being DOA - Can we expect any of these promised design changes in the future? If so, when? 15. Will you ever go back to making Captain's Logs which don't spoil content but instead talk about the design direction of the game? 16. Considering how badly new tames are perceived by almost all players, could the developer(s) working on tames be reassigned to something the player base actually wants? 17. Do you think parts of the Atlas project were to ambitious (40000 players, 225 Grids, 4 Different Server Networks, Openworld, Sandbox, Piracy, MMO, Multiplayer, the pre-wipe hat)? 18. Right now people have no idea where this game is going or what you are working on. Can you involve the community in discussions about future content or design choices, if possible without spoiling the content? 19. Can you make this Q&A a regular thing? Maybe monthly? (only if its fruitful and you answer actual questions) 20. Right now there is a huge risk attached to fighting another ship with 0 reward. Speedsails being bugged makes ship fights almost completly voluntary resulting in no ship battles in a game about ships and battles. What are you plans on incentivising ship battles? 21. The last couple of months, we've gotten no significant changes to PvP or multiplayer. Do you stand by your statement that multiplayer is still your primary focus? 22. Considering ATLAS is an assetflip, do you think you can ever distance yourself from ARK so much that people wont realise it's an assetflip within 1 minute of playing both games? 23. You have been provided detailed feedback about the game, yet we see very few suggestions make it to the official servers. Many things get suggested repeatedly and we never know why you don't want to implement them or what your thoughts about said ideas are. Can you be more transparent and openly discuss why you dont want to implement certain ideas? 24. Do you have a vision for the game? 25. Do you think big significant changes are necessary to improve the game or are small incremental changes sufficient? Medium - Very fair, not as loaded questions 26. Are you working on a freeport wide auction house, in the hopes of creating an economy? 27. Have you considered reworking the blueprint system? (99% being complete garbage, insane variance, useless blueprints on the drop tables) 28. Have you considered reworking the crafting system? (Crafting characters/constant respeccing whenever you want to craft something) 29. What are your plans to attract new players? 30. Do you think it's realistic that you will be able to optimise the game to a point were high end computers will get consistent 60 FPS on normal settings, even when loading huge bases and harbours? 31. Have you considered revamping the building system (ships and land building) and/or reducing the structure limit to help achieve consistent mediocre FPS? 32. How are the developers distributed amongst projects (PVP, Balance, Assetflipping from Ark, PVE, Cosmetics etc.)? 33. What are your thoughts about switching from a Pay to play business model to a free to play model considering steam reviews are the number 1 factor for customer acquisition and you already have a cosmetic system in place? 34. Where do you see this game in the near future (the next 6-12 months), and the far future (1-3 years from now)? 35. Do you think you can bounce back from current player numbers - if so, how? 36. What are your honest thoughts about the current state of the game? 37. What do you think the playerbase wants the most right now? Have you considered polling the playerbase? 38. Can you give us a roadmap/timeline of future development? 39. Do you want to distance yourself from ARK or get closer to it development wise? 40. Do you want ATLAS to be distinguishable from ARK or do you not care that they are very similar asset/content wise? 41. Will future update stay focused on importing ARK content or will you start making more original content? 42. Have you considered adding or putting developers in charge that know little to nothing about ARK in order to get out of your ARK mindset (tames, recycling content)? 43. Are you aware and satisfied with how harpoons have changed ship fights or do you plan on tweaking them? 44. Do you want to incentivise ship fighting, if so how? 45. Is the absence of frequent PVP balancing caused by a lack of information provided by the playerbase? 46. Are you planning to get rid of or at least heavily reduce obnoxious, tedious and grindy parts of the game? If so, what are your CONCRETE plans? Easy - Questions you want to be asked (bad) 47. Do you have any plans to add more colours to the current pallet? ヾ(〃^∇^)ノ 48. Do you have plans to add cosmetic whiskers, cat ears and a cat tail? These could be harvested from dead baby cats that we are all so eagerly waiting for. ♥‿♥ 49. When will we finally be able to have intercourse with our fellow players (asking for a friend)? ≧◡≦ 50. When will Captain Jat Sparrow return? (◕︵◕)
  39. 1 point
    He did pretty good with his comparisons though to be honest
  40. 1 point
    Woah. Stop right there. There is so much wrong with this post I'm gonna have to make a list, so buckle up. 1. My criteria of a finished game, whatever it might be, is DEFINITELY somewhere above where Atlas currently is. Lack of meaningful content, lack of core MMO game systems like group finder or hell even grouping at all, ongoing experimentation with key design functionality like claim systems, many islands being copies of each other just rotated and with different biomes on them. All of these things and many more point to Atlas being miles away from a finished game and it matters little what another poster's exact definition of their criteria might be when the game being discussed is nowhere near any reasonable person's definition of such. Not even the devs. We are 8 months into what they said would be a 2 year EA. 2. I don't need to grasp the technical challenges that go along with "a project of this magnitude" any more than you need to understand the technical challenges of designing the car you drive. All you need to know is that if it doesn't have a transmission or brakes, you're not getting in it, are you? And you definitely know enough to know that if it leaves you by the side of the road 5 miles after leaving the dealership, something is not up to par. I do need to have patience and not show up at the head engineer's house while he's still designing it and complain that I didn't win the Indy 500 with his prototype, but that is meaningfully different from what you're asserting, which is that somehow we need extensive technical knowledge to offer any criticism or feedback of the game in it's current state when in fact all we need is the ability to compare it to similar games we've already played. You can compare cars without needing to know how to build or design one, it's the same with games. 3. "...demanding free support for a 13$ purchase..." There is so much wrong with this statement I almost don't know where to start, but here we go. First of all, the statement itself demonstrates a lack of understanding of both Early Access and the MMO genre. The game is unfinished, of course it still needs support. How can you even argue we aren't owed support for a product that is clearly sold as not yet completed? The idea in and of itself boggles the mind. Secondly MMO's even when completed and released require support indefinitely because they entail ongoing development. New content is always being added over time (in theory), so support should always be ongoing because new issues will always pop up. This genre is not a static product that ever reaches a state where no further support is needed. 4. "....$13 purchase that your parents spent over six months ago." Look dude, it's 2019. I don't know if you've realized it or not, but there are a hell of a lot of gamers that don't fit your 1996 football jock's idea of what gamers are that was never valid. I'm a grown man with a career and all of the responsibilities and experience of an adult. I've been playing online games since 2004, and if you think I'm some kind of exception to the rule in this regard your overall impression of gamers is woefully off base. None of us appreciate your condescending characterization of people that disagree with you as immature brats. You would do well to disabuse yourself of this notion, as this statement says far more about you and your wrongheaded assumptions than it does about the people you're talking about. 5. "...let some air into that dwelling, it will do wonders into the long run." Funny, based on your prior statements in this post, maybe I should say the same about you. Again, it's 2019, characterizing gamers as socially inept shut ins who do nothing but sit in the mythical parents basement and play games without expose to the outside world is a notion that is far removed from reality. Video games are now a bigger industry than Hollywood: https://lpesports.com/e-sports-news/the-video-games-industry-is-bigger-than-hollywood Or do you also think everyone who goes to movies is just some lonely nobody who sits in the dark munching popcorn because they have no other life? If you do, again it says far more about you than it does about the people you're slandering this way. 6. "entitled playerbase" This game's first half year and change have turned out to be one of the least auspicious beginnings to just about any game ever. Atlas is currently an industry poster child for how NOT to do an Early Access launch or game. While the opera ain't over til the fat lady sings, blaming the few remaining players that are still here, still playing and offering feedback and input to the game's developers and calling them entitled is unfair and a bit mind boggling. The entitled left a long time ago, they took one look at the game's buggy barely playable state and left within the first week, maybe the first month, by the wipe at the very latest. Anyone still here has stuck with this game through thick and thin (mostly thin) because they are either enjoying it despite it's myriad issues, or they see potential for it to be something worth their time down the road. For you to paint us all with the broad brush you have based on your half baked assessment of who and what we are says (anyone sensing a theme here?) more about you than it does about us.
  41. 1 point
    It beats me why people never seem to read posts by other people who have messed around with making a company and then left one they made. It must be like people in zombie films who have apparently never ever watched a zombie film. If on Official, contact Support, sacrifice 5 chickens, pray to Cthulhu and hope that they will even read your ticket. If on Unofficial, try messaging an Admin. If on single-player look up Admin Commands and reclaim your stuff that way.
  42. 1 point
    I have many suggestions / questions. Will you consider wiping and merging the servers (PVE/PVP/EU/NA) A wipe without changes to the core game mechanics would be only short lived though, there are many reasons ive watched people leave this game and not return. - Peace time set by company not by island to stop people staggering peace times across multiple islands to always stay in peace. - No changing of peace times except immediately after claiming. - Stop restricting the amount of people you can play with, remove company and alliance limits. - Larger the company / Larger the war time - Smaller the company / smaller the war time - Neutral tags - No shelter in ally harbours, green anchor and their defences should be enough. - Cool-down on rejoining a company you have already been a member of. - Seated NPCs not counting towards tame cap (something promised at first wipe announcement) - Structure limit around flag proximity to stop honeycomb rat nest flag protection. - More boat types / customisation options / skins for planks, walls, ceilings, roofs, doors, etc - With the amount of islands added, reduce the grid size to something around a 10x10 (Accept the fact you will NEVER have 40,000 people play on a server) - Free port placement more uniform (Equal distance between them) - You currently have 3 zones Freeport, Claimed, and Lawless. Suggest adding a "Lawful" zone. That is sort of like a half way for new players after leaving freeport. - Damage and resistance on boats is too over powered when people can put all points into one stat. Make it scaling so after a certain amount of points go into damage or resistance the amount of extra damage or resist you receive is smaller. - Remove Red-alert and return it to when we could swap crew on the fly to different stations, allowing a skill based system of moving your crew from one side of the ship to the other. - Dont hide PVP feats behind PVE content. - Make it easier for the small companies to do the content you add (Yeti / Kraken / Powerstones) - More governance and tax options I could go on, but answers and hearing opinions on these ideas would be a good start.
  43. 1 point
    If he turns out to be right that they wipe the servers for it, it would make Grapeshot look pretty dumb. Just consider this - he's stated that the current players aren't players but testers and have no right to any consideration at all, while at the same time, stating that console players are very special and deserve the right to a completely clean server with no existing characters or claims on it. I'm not sure how the same head can manage to hold both those thoughts at the same time.
  44. 1 point
    Realist is just trolling and showing so much projection he ought to open a movie theater.
  45. 1 point
    I would like to suggest to add a confirmation buttons before reset the statuses and skills character. The "respec" button hasn't any explanation or info, and many players have reset their skills/stats unintentionally. Also, the button is near to other for switching between inventories, and an accidental click may reset the stats/skills unexpectedly. Thanks!
  46. 1 point
    Hey Antony. We've opted not to give an ETA on the next Mega Update yet because, let's be blunt, meeting ETA's when we set them quite far in advance isn't our strongest attribute as a Studio As it draws closer, we'll share more. Generally speaking, we have a lot we're working on behind the scenes and information we're excited to share with the playerbase soon.
  47. 0 points
    You know what's inapropriate? *Dollie has left the chat* That's inapropriate.
  48. 0 points
    Right now melee fighting feels clunky and suboptimal due to the superiority of firearms and the slow movements of melee weapons. Can we expect an improvement in the melee combat system and new weapons for this skill tree?
  49. 0 points
    You all need to chill the hell out I think my theory about why this game is dead is because of the playerbase is 100% right. Look at how you guys fighting over this shit and most of you don't know what you are talking about. Every argument I have heard about this game ranges from ageism, ignorant, to hyperbolic. Grrr... Look, I know you guys are frustrated, I am too. But, this is the nature of early access; and a lot of you aren't taking EA into account for... a lot of this. Releasing to console, getting ready for console, all of that is part of EA especially with WildCard. Another thing you guys have to keep in mind this that this team is working on multiple projects. The team is small, mostly made up of people who were modders, or not formally trained. Nothing like Atlas has ever been attempted before. You all really need to cut the devs, and yourselves some fucking slack. Like for example. Do you really think that the skins are forever going to be purchasable at the Freeport? Or do you think, eventually they will be gated.... and like Tek are actually upgrades? A lot of things in this game are temporary. I don't understand half of your complaints, or why they even would be complaints to begin with. Like the shit about "feudal lords" and other nonsense. I mean, I really don't see why paying a "tax" that you don't really pay (it just gets added to what you farm) to live on the island they have to farm gold to maintain. Really? What affect does this have on you or your game? Why is it a problem? Why are tames a problem? They were advertised with the game. Fuck THEY WERE ADVERTISED WITH WoW (oh... and its a BEAR). They are part of the MMO genre. Get over your grievances. Also what the hell do you think pirates did on their own property when not at sea? They farmed. They maintained their ship. God. Dammit. Ya'll. Just show some love for the game and your fellow players. Look at the passion Rust players have, even when the game was at its worst... there was an out-pour of LOVE for the game to get it to improve. Seriously, didn't Mr. Rogers teach you assholes anything?
  50. 0 points
    LOL No. Atlas has SO many fixes to the shit thats broken with Ark. The problem is other players and PvP imbalance. Why do you think PvE is getting more popular? People still like Atlas, just not the PvP. Just shut your yammer about the game 'til it comes out please.
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