They are right now playing with changes to the claim dynamic and more so the conquering of claims and most likely land PVP in general.
Subtle changes are visible, like that lawless islands have claim values now already - not yet claimable...
Also as they said, the claim flag height thing a few days ago goes in the direction of making land PVP more fair ~ costing the attacker more than the defender hopefully.
Problem with that they tried to make the easy changes first - make flags reachable from the ground - with that taking away the only real defense that is available with the OP attacker PVP.
Can lower the flag height when you can defend ground level flags, not before - or they will loose many more of the player base which they cannot afford anymore...
I hope they do go in the right direction behind the scenes.
It is the same with the lower aggro range of the SOTD, were it is difficult to keep aggro and not get hit while you shoot them with the back cannons.
Hope that is related to getting new ship designs and systems were we finally get realistic ships with 'only' gun port cannons and some skill in ship combat.
And that would be a waste of devs time, if the ships still get sunk in harbor while offline, keeping more ship to ship battles (or any other use of ships) out of the question, for the vast majority of - casual - players...
They would need to make a wipe if they reach a point were they could not take legacy things out of the game, but need to get rid of them, because under a new game mechanic they would be OP. They did do it without a wipe, with the large cannon change.
The other option for a wipe - which is the reason for Tiberius question here - for the devs is to use it as a kind of promotion for everyone that left the game to say 'hey come back, it is all new now, please'... I find this the most likely scenario...