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Showing content with the highest reputation on 07/07/2019 in all areas

  1. 1 point
    Please, please, please, please, please can we do something about the render range or spawn range of SotD? I have two desks in my nerd cave and swivel 180 degrees to operate one computer or the other. I took my eyes off the screen for as long as it took to select language and click OK on a fresh windows install (30 seconds?), then turned back to find my brig trying to push a sotd galleon out of the way (it didn't have the mass and it turns out there was another galleon behind it pushing from the other side anyway). They're spawning / appearing literally 4-5 brig lengths away. That's just stupid. If you've got a good wind behind you and you're doing 12+ knots, that leaves mere seconds take evasive action and heaven forbid you have anything but 3 good handling sails.
  2. 1 point
    I dont know if someone had posted it yet but I picked 4 maps quality 13 to 15. I only looted 1 of 4 maps. Is ridiculous and is happening in all the islands. I usually gather 200 to 300 maps every week before Saturday and 75% of the high quality maps I pick in the shore are bugged and dissapear not giving me a map.
  3. 1 point
    Simple but not easy. Make the first post of someone in the forum only public after it is reviewed by a moderator.
  4. 1 point
    For most things you get a bit of leeway for how close they need to be to successfully breed, but cows & bulls have a distance that is more suitable for a much smaller animal... please increase it a bit - at least to the same as for horses.
  5. 1 point
  6. 1 point
    They are right now playing with changes to the claim dynamic and more so the conquering of claims and most likely land PVP in general. Subtle changes are visible, like that lawless islands have claim values now already - not yet claimable... Also as they said, the claim flag height thing a few days ago goes in the direction of making land PVP more fair ~ costing the attacker more than the defender hopefully. Problem with that they tried to make the easy changes first - make flags reachable from the ground - with that taking away the only real defense that is available with the OP attacker PVP. Can lower the flag height when you can defend ground level flags, not before - or they will loose many more of the player base which they cannot afford anymore... I hope they do go in the right direction behind the scenes. It is the same with the lower aggro range of the SOTD, were it is difficult to keep aggro and not get hit while you shoot them with the back cannons. Hope that is related to getting new ship designs and systems were we finally get realistic ships with 'only' gun port cannons and some skill in ship combat. And that would be a waste of devs time, if the ships still get sunk in harbor while offline, keeping more ship to ship battles (or any other use of ships) out of the question, for the vast majority of - casual - players... They would need to make a wipe if they reach a point were they could not take legacy things out of the game, but need to get rid of them, because under a new game mechanic they would be OP. They did do it without a wipe, with the large cannon change. The other option for a wipe - which is the reason for Tiberius question here - for the devs is to use it as a kind of promotion for everyone that left the game to say 'hey come back, it is all new now, please'... I find this the most likely scenario...
  7. 1 point
    You can already do #4 yourself by putting bClampHomeServerXP=False in the game.ini file. I would like to add: Commodities vendor in Freeport Ability to create a company for the purpose of accessing the log. - added in v209.4
  8. 1 point
    I would like to play pvp. But I have to work and sleep. That's taking 16...18h a day. But the protection works only for 8h. these mechanics are only for ppl who don't go to work. Otherwise you build up everything with the knowledge, that u will loose and miss it tomorrow. I would love a server who's splitted up in half/half pvp/pve.
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