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Showing content with the highest reputation on 07/04/2019 in all areas

  1. 2 points
    I read your text and just want to ask you: are you too lazy to play a game of this size? survival means: do something. U can easy cook some food and skill in vitamin deploying. I have never problems with the vits. Too hot or too cold? Craft gear, skill in fortitude. We get islands in the desert and in the deepest polar regions. Never get problems with the weather. Skill the temperature-penalty of armours helps too. No water?! Place a barrel in areas with rain or a stone reservoir in desert sectors. U will have way too much water for crops, cooking and refill your bottles. Or dig with a shovel and refill your bottles. Building a ship takes too long? Definitely not!! I can easy farm and build up a brig while 1x is active in 3 hours, solo... Too easy... I think you're just a spoiled dude who never had to work hard. You can easily manage that game.
  2. 1 point
    Every single time I get a crewmen.. sharks instantly spawn next to them and kill them. Even if i use the dingy.. or diving suit.
  3. 1 point
    So i woke up made my coffee and got on my computer loaded up steam and saw your update post. I have to say im very proud of all of you. Most of these little shit mongers that had bought your game complain 24/7 most not all i want you to know there are some people who love atlas and are super happy about the singleplayer. Amazing work im getting 90 fps no lag im so happy thank you.Im sure thier will be bugs but im sure youll fix them.
  4. 1 point
    yes the combo of glitching ladders and sharks is enough to make one rage quit
  5. 1 point
    Too many players think some aspects of the game are not worth their time, and it kills them. Then they come here and complain that those aspects are crap because it killed them!!!!! One person (not the OP) even complained that dieing, respawning & getting rekitted because he could not be bothered with vitamins, took too long. As Forb Hidden says, just a little preperation and you can live in comfort in any biome
  6. 1 point
    Great. More cinderella castle lagfest...
  7. 1 point
    I get insta sharks within 30 seconds of touching water. The amount of sharks and the frequency at which they appear is absolutely fucking nuts. And always a nice touch to have them push you off ladders, too. Since ladders are working so fine already and they hardly ever glitch, right?
  8. 1 point
  9. 1 point
    Yeh i managed to kill one of them then another appeared.. i have same issue with crew, sometimes i send to ship and they just exit follow and stay treading water etc.. its annoying.. but i got the crew eventually from other sotds. We just went into golden isles and 2 sotd fleets waiting 3 gallys 3 brigs and scho.. was fun.
  10. 1 point
    There is no deep water trench in O7 in single player. I have not searched the rest of the map but O7 does not have it.
  11. 1 point
    If you are playing on anything but official there are several furniture mods out there.
  12. 1 point
    I would love to visit you but with the lag i'd get I doubt if i'd see it at more than 1frame per hour!Looks amazing though,really well done guys and gals.
  13. 1 point
    yeah lets add a single countries specific celebration into the game , why? ( sarcastic voice on ) just another way to make the oh so great USA feel great about itself ?
  14. 1 point
    You have very solid points here and they make sense but your also coloring things with frustration and hostility. The fact is you can win a debate with the facts and you have the facts layed out and you are right, but you colored them over with needless hostility These comments clearly put Martyn on defensive, (To an extent its a bed of his own making) but at the same time you can clearly see bye his follow on comments that he is on the defensive and feeling cornered.... What a strange day that I find myself mediating on a forum....
  15. 1 point
    Seriously???? Guybrush, its not hard to read what Martyn wrote here and it certainly wasn't a personal attack on Realist!!!! Now I don't want to defend Martyn to be honest, because I rarely agree with his points of view, but if anyone in this thread has recieved a personal attack its Martyn! He simply used Realist as an example, what he posted is what most people say to discredit Realist, he never said he agree's with this point of thought, and he confirms this bye saying "Now Realist has every right to comment like every single other person on this forum." This is a game in Early Access Alpha stage!!! Alpha and Beta testers USE TO BE PAYED, to give "quality" feedback! Now in the bizarre world we live in we have early access where, Everyone gets to pay the developer to Alpha Beta Test: Have no idea what being a Tester involves and act as if they purchased the finished product. There should not be people DEFENDING the game there is nothing to defend its in ALPHA and everything can and SHOULD be changed. Now its fine to point counter point based on preferences, but at the end of the day NO single persons Game Play preference should be more important then anothers! And if you don't like what someone posts then remember that Disney Movie your Parents made you watch called Bambi...
  16. 1 point
    Is it a waste? How so? I can cook meat faster than I can collect berries.. there are almost none at all on my island. Not every island has them you know.. but we have plenty spiders and thus tons of meat.. I also have a spacious farm, so plenty of vegs as well. As for feeding 20+ ships etc.. Don't see what the issue is.. it isn't like they eat much, if you aren't playing. Region is unloaded.. Anyway.. conversation with you is clearly pointless.. since you seem only capable of arguing against anything I say.. hell, I could agree with you and you'd call me silly names and say I was wrong. What's the difference between the flag and the silo? Er.. nothing? The graphic maybe.. so how exactly is it qol.. It's actually another thing you have to build and worse, you have to put points in esotery to get it.. That said.. beside the bank.. it's probably the only other useful item in esotery.. It isn't improving my QoL at least.. it's another skillpoint sink.. that I really don't need.
  17. 1 point
    For obvious reasons, we won't be lifting the ban.
  18. 1 point
    Yet you think you have the right to comment..
  19. 1 point
    I was promised magic, the trailer says magic and i want to launch fireballs have magic infused weapons and to be able to launch the cursed heads of my enemies at the remaining enemies via catpult. But honestly they said there was going to be magic and i am yet to get any.
  20. 1 point
    Ahoy Pathfinders! In the last Captain’s Log, we revealed our plans to incorporate a Singleplayer game-mode; initially, we had hoped to release a beta-test by mid-July. Due to unforeseen circumstances… we’re ahead of schedule! The beta was released over the weekend, earlier than expected! (ikr) Singleplayer Mode Beta Singleplayer will be accessible via the in-game menu as of the latest major version. Unlike our previous betas, this is a game mode that doesn’t impact the multiplayer version, therefore, it was optimal to integrate it into the live game immediately. An added benefit of doing so is that you won’t need to maintain separate ATLAS folders or switch between the branches to access the Singleplayer beta and also play on the Official/Unofficial networks. The game mode is still in a highly iterative beta state. You will encounter issues but rest assured it is still fully playable. We’ll be actively collecting your reports and feedback as well as patching issues throughout the coming weeks. Now sink your scurvy sea dog teeth into Singleplayer and break all of the things so we can fix them Our commitment to multiplayer Singleplayer mode has been a highly requested feature and we’re excited to provide an alternate option for those who find multiplayer less suitable to their wants within the ATLAS. That said, the majority of the work involved in getting singleplayer’s maiden voyage away smoothly takes place during the initial phase of setting up the game mode. Once she’s at sea, it will grow in tandem with the multiplayer experience with little extra bandwidth necessary. Our team is fully dedicated to the multiplayer experience; it is and always will be our main priority. The team is constantly working on improving it, whether that’s through the introduction of new content, optimizing the game; covering both client-side and server-side performance, balance, QoL, and bug fixes. Plus, the work we’re doing with singleplayer will actually benefit the multiplayer game due to client-side optimization. Live Game Patches: Quality of Life Over the past few weeks, along with our regular live game patches targeting bugs and balance, we have had some focus on quality of life changes. As many players will have noticed, we’ve rolled out a few significant QoL updates recently. These have incorporated smaller changes such as increasing the slot capacity of storage items and allowing more varied resources to be stored in storage boxes along with more technical implementations, namely, allowing NPC crew to collect their gold payments and edible rations via the claim flag. It’s no secret that achieving certain goals in ATLAS can be a considerable grind - and part of that adds to the feeling of reward and accomplishment. What we don’t want is tedium. We’d rather your playtime be spent sailing the high seas, completing quests, fighting each other if you are of the PvP persuasion, working on your fleets and bases - things you enjoy. With this in mind, we’re committed to rolling out more of these types of QoL changes throughout ATLAS’ development cycle. This is a marathon rather than a sprint, some aspects will be quick and easy, whereas others will need more delicate and thought out solutions. We're confident we're up to speed on which aspects of the game you guys find particularly tedious. That said, please continue to let us know the type of QoL changes you’d like to see. Let’s work together to identify what’s important to you. We understand that this is a diverse community, each group holding a different perspective and all of your feedback is valuable to us and the game’s development. Speaking of which, we’ll be adding a new structure to the game, the Island-Wide Crew Resource Storehouse. That’s I.W.C.R.S for short. This structure will store berries and gold, as well as automatically feed and pay your crew from anywhere on the island. This will be limited to 1 per company per island, whether you’re the settler, an island owner or inhabit a lawless island. We’ll also be providing an option on claim flags to disable their island-wide feeding and paying options for crew. Updates that have gone live since our last Captain's Log Complete Patch Notes v208.21 - Fixed a bug which would cause players to be stuck when unmounting creatures - Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to. v208.2 - Fixed invalid discovery points value on server v208.11 - Fixed a client side crash v208.1 - Single Player Beta Mode Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files: \ShooterGame\ServerGrid.json \ShooterGame\ServerGrid\ (the map images) When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button. - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags. - Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold! - Future proofing landscape optimization (large patch) Just some further information on the update size, the reason it is so large is because a technical change went in place to improve the logic surrounding landscapes (not related to single player). Something we plan to improve more on in the future. This optimization will basically allow us to reduce the current install size of the game by, hopefully, ~33%. The way it works in technical terms is that all the landscape variants of the same shape will use one map, with material variants, rather than each having a redundant copy of the large maps themselves. This means we won't have to have all those additional copies, thus reducing the effective size of landscapes (which together comprise over 50% of the game's install size) v207.999 - Crew gold payment and food can now be done via your Company's claim flag. Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. - Increased SoTD XP: Schooner approx 20% increase Brig approx 50% increase Galleon approx 100% increase 207.998 - Fixed Ghostship not appearing/disappearing - Increased step height for Elephants and Rhinos to 110 to allow to climb half wall steps, and helps with other obstacles both would realistically be able to step over - Golden Age AoD now drop less gold, have a larger respawn radius around players/tames and a longer respawn interval - Fixed cases where players would be dismounted from the swivel gun when firing on a ship v207.997 - A claim flag can longer be placed on a fully anchored ship during peacetime. - Grog: Damage bonus changed from +6% to -3%, duration changed from 600s to 300s - Rum: Now instead of giving 15 waters, it removes 20 water - Target soft spots - Cooldown increased from 15s to 60s and torpor bonus reduced from 35% to 28% - Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x - Target weakness - Duration increased from 10s to 24s - Reduced the following armor stat scales by 30%: Health Melee Damage Stamina Fortitude Intelligence v207.996 - AoD on GoldenAge now drop gold when killed. Scales with level. - AoD now have a non-weighted random spread up to level 120 on GoldenAge servers - AoD are now immune to anything except gun (non-puckle), melee damage and tame damage. - Fixed cannons shooting thru overhangs - Increased sword damage by 50% - Increased mace damage by 35% - Increased pike damage by 15% - Increased spear damage by 20% - Increased throwing knife damage by 20% - Increased gun effectiveness against creatures 12.5% - Reduced med kit self heal 20% - Reduced tiger and lion head hitbox bone damage multiplier to 1.5x - Increased minimum island points on PvE from 30 to 70 - Increased max island points on PvE from 150 to 250 - Increased max island points on PvP from 250 to 320 - Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold! 207.994 - Fixed multiple cases where players would become unbased (slide off ships) due to certain structures. v207.992 - Company Rank settings are no longer the default option on E for climbing ladders if you're an admin or owner of a company - Improved Ghostship appearance logic - Fixed a bug which allowed clients to complete a musical sheet without even having to play a track - Updated Equatorial tags and temps for Giraffe breeding, as it now spawns in the bog. - Hid and cleaned up text overlap issues with the Sextant/GPS when inside menus Meaningful communication and keeping an eye on the horizon Following this post, we plan to make a shift to our routine in regards to Captain’s Logs. We’ll be opting for quality over frequency and making sure they are meaningful and offer insight into what we’re working on. This means we may decide to change our regular schedule of Captain’s Logs in favor of bringing news and updates which matter. We assure you, we’ll still be present reading, interacting, digesting and responding to your communications across Discord, the Forums, and social media. Keep that precious feedback and bug reporting coming! There are big things in the works for the game and, unfortunately, they can’t be shared just yet. Rest assured that you can take things growing a little quieter as a sign of the calm before the exciting storm! Finally, we’d like to extend a sincere expression of our gratitude to all of our community for your support as we ask you to batten down the hatches and keep a keen eye on the horizon for the bigger adventures to come! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. 1 point
    Moin Community laut dem server grip editor und diversen anleitungen wird immer geschrieben man soll maximal 1,4 mil x 1,4 mil Cellzize grösse machen. Da aber nun in dem kommenden Update wieder neue insel kommen ist hier nun die Frage ob es evt doch auch grösser geht also z.B. 1,6 mil x 1,6 Mil. Hat das evt schon wer gemacht ,getestet oder was auch immer.Oder kann mir wer dazu was sagen? Greez
  22. 1 point
    You don’t like the current system but don’t have any suggestion for how to improve it. Saying “it’s not my place.” is a cop out. This is the part of game design that doesn’t require coding ability, just conceptual thinking. It’s easy to sit back and say “lol ur system sux, fixit, I’m out deuces.” But until you have a better idea, you’ve contributed nothing but bile. If that’s all you have to offer, few will mourn your absence. You are conflating different things when you talk about losing progress. Just like any other MMORPG, you don’t lose character levels or experience if you stop playing, but expecting your ships and structures to stick around infinitely in a finite game world that others must inhabit while you are gone is just not a reasonable expectation.
  23. 1 point
    Hey, we play on 1.6 since 5 weeks without problems. Dont go higher then 1.6 we have tried 2.0 and 1.8 but this caused some Bugs.
  24. 1 point
    New Ships: Frigate, Trading Ship, Fishing Ship, Company Ship of the Line New SailType XLarge Sails New Shipyard New Deko Objects 20+ New Animal Dog, Cat More Action on the Sea, Pirates with Normal Ships that is what we need And Pls No Bigger Animals
  25. 1 point
    Also- If you look at the ship sizes, both from a build stand point and size stand point we seem to be missing sizes in our current lineup for sure. Beyond adding different ship types of the same size as ships we already have, we have room for a size between the sloop and schooner, the schooner and brig, and the brig and galleon. Other pics and information sites list cutters and a few other types as well. If the ship speeds were more historically accurate even sloops would be usable as fast attack ships. And grappling an enemy ship to board would be nice.