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Showing content with the highest reputation on 05/29/2019 in all areas

  1. 3 points
    And im not sure why these commments about wipe and "dead game" is coming from. And why you would stick around a games forum just to take a dump on it. People really dont have much to do, it would seem. I still enjoy this game, and i will keep enjoying it.
  2. 3 points
    As it seems that many are Doing Kraken for the First Time And to prevent lots of Frustration i'd like to Give a but of advice. Skill Crew Into HP. Get around 250HP And 40 fortitude ( for 1.0 less is okay ) to survive electricity. And before sailing into H8 Check if ppl already Doing Kraken And have 1 scoutship in H8 And wait for cyclones to sppawn And After that is over you are good to go
  3. 2 points
    Please remove the demolish option from inventory and actions wheel,or at least dont have the option right next to something like close sails!Middle of the ocean in an unnarmed sloop trying to outrun 2 mobs of sotd,lagging like a 1933 movie,and instead of manouvre, i demolish my sails ,meaning i'm dead in the water with no travel at all.and its not the first time i've demolished stuff by accident when im lagging,you're method of sailing is damn tough enough without the added risk of demolishing parts of or whole ships.and no I dont think its an oversight that demolish always appears right next to an action we use,just take it off the damn wheel or move it to a position on its own please!thx
  4. 2 points
    Good day everyone! The https://exploreatlas.co.uk website has been working on the iOS and Android apps for the last couple of weeks now and we are preparing to submit these to Apple's App Store and Google's Play. Before we go ahead and do that; we are searching for some Beta Testers across many devices on both platforms to feedback any bugs or improvements we can make. ExploreAtlas is a website dedicated to serving information around Resources and Creatures within Atlas across NA/EU PVP and PVE. With over 6000 resources and nearly 3000 creatures logged by our awesome community. We've built a resource navigator to take you straight to the closest resource you are searching for! If you are interested and want to find out more; please visit our Discord Channel where we will send you invites on Test Flight and/or Google Play. https://discord.gg/s3Kr7mp Thanks very much! Jono & Nick (Explore Atlas founders & development team).
  5. 2 points
    Problem is there is a huge discrepancy between the involved "costs". A naked with a blackjack isn't a huge commitment. Besides that that whole system isn't really fun or interesting for anyone. I would like to see tames nerfed and make people on foot (or as real mounted soldiers, not this swivel bs) a lot stronger but "use blackjack as counter to tames" is just as stupid as tames themselves. It's fighting cancer with cholera.
  6. 2 points
    The trick is to be the tyrant leader of a mega and force your slaves to farm stats day and night. Jk it's more like lets make a good bear and a bunch of people came together and hunted bears for about a week and we ended up with like 20 bears to throw together into a stew and then some mutations. ~Lotus
  7. 2 points
    https://gyazo.com/7b3b8026a8666ae7090496d8b68afb5b This is from a few generations ago. ~Lotus
  8. 2 points
    You don't get random quality ships from a shipyard. Once you place your shipyard it will produce the same quality ships all the time.
  9. 1 point
    We live with pride in our guild's name. This seal we've carved into ourselves isn't merely decoration. It's the proof of our bonds as a family. Binding our fates together we put our lives on the line. Anyone that steps on that holy vow, be they evil or good, will be cut down. Even if you can kill gods, it doesn't mean that you can kill fairies! We have bent the seas to our will. We defeated the Demon of the Deep and made the Seas of Atlas ours again. We conquered Islands and build a town for all those who seek shelter or rest from the roughness of the Ocean. Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands! Be part of our Story, join our Adventures! Bring us back into the realm of Gods where we belong. We are located in B7 Brimingcona Haven. https://discord.gg/EYC7epU - sign up and join the biggest Trading and Event Discord on PVE EU.
  10. 1 point
    Devs, @Jatheish specifically here... Have you ever openly discussed in detail the acceptance of engine limitations that dramatically effect server performance? Allowing a single structure to be in the radius of 15,750 other structures and the sprawling bases is horrible for PC performance. Find a better solution to bases other than layering, such as upgradable walls. NPC crew ai it's horrendous to deal with, especially on laggy servers. Why are NPCs even needed like they are now? If i put a suggestion here, it'll derail the thread, but can't you think of a better way to have ships be manned on cannons and sails than NPCs as yet another addition strain on server performance? What's the performance hit of all the ships in our harbors? Why don't we have ships in a bottle feature yet? Like ark cryopods. Can we please get harsher ship limits? Tames and breeding. There has to be a better system than allowing hundreds of females to mate with a male and having all these tames in a base. Please, restrict us. Please accept limitations in the engine and prioritize performance. I'm getting to the point where i can't be bothered to pvp because performance is so bad across all the servers. So again, devs, a detailed response on this would be great. Edit to add in: pillar spamming islands is incredibly stupid. The fact you can do it, the fact it is so important to do for pvp... Seriously, address this crap. Take the time to address all the bullshat pvp meta mechanics we all use that hurts the game. Show is you're aware of the state of the game in detail.
  11. 1 point
    I have run all around the northern freeport in M2 and I can not find any fiber anywhere! I am only getting berries and garlic, nobody can craft anything
  12. 1 point
    Ahoy Pathfinders! Our Public Test Realm is now live with our latest update, ready to be explored! This Captain’s Log will cut straight to it and provide details on how to join the fun and what to expect with this mega update. New discoverable areas First things first, this update adds some new explorable islands to the ATLAS, in addition to the Ice Dungeon. We’ll be placing these islands onto the existing ATLAS, without shifting any of the current islands or biomes around, which means a wipe will not be necessary. However, we advise anyone who has currently left their boats afloat in these areas to set sail or risk your ship being grounded! We’ll update the current LIVE in-game ATLAS later today map with a clear visual marker highlighting where these islands will be, so you can safely navigate your ships away. We’re adding a total of 5 unique islands across the entire ATLAS (with more to come in the future). These islands will make their way onto the PTR later today and will be home to the new Giant Tortugar, carrier turtle. ptr patch notes If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR, dive into the patch notes below: New Cosmetics: Hydra Steering Wheel, Bone Skin Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set New Offensive Structure: Torpedo Launcher (and torpedoes) New Boat Attachment: Cargo Racks New Cart Attachment: Large Storage Box New Tool: Fishing Net New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy. New Feature: Company-wide map markers New Feature: Company-wide announcement New Feature: Boats can now be unclaimed and claimed New Feature: Full gamepad support New Feat: Instant Hotbar Equip New Feat: Double Harvesting QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI QOL: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it. QOL: The grill can now be attached to water pipes QOL: You can now use the F key as an option to pick up all items from the floor within a certain radius QOL: Gun hotbar equip time now scales (improves) with the various reloading skills QOL: Pressing the F key whilst driving the ship, now allows you to access it's inventory menu QOL: Adjusted 3rd person aiming so there is less likelihood of foliage clipping Fixed skills showing up in the wrong order on the skill tree Fixed a bug which prevented ships from reversing when they bumped into shores Fixed a bug where brain coral and fire coral were incorrectly labeled Reduced sickle damage against creatures and players joining the ptr For those who want to join in on the fun, follow the steps below to connect to our Official PTR Network. Please note that this will be a PvP Unofficial realm with boosted 8x rates, with all skills unlocked. Including quest skills such as the submarine, torpedo, harvest boost and instant equip feat. The ATLAS Public Test Realm is available to all players by opting into the Steam Beta branch. You can join the PTR by following these steps: 1) Right click on the ATLAS game in your steam library and select "properties" 2) Select the "Beta" tab on the popup as indicated below: 3) Locate publictestrealm in the drop down menu and select that. 4) Select close then launch ATLAS. You may need to restart your Steam Clients to make sure you see the publictestrealm branch as a beta option. We will be reopening our PTR Bug reporting channels on the Discord and here on the Forums to coincide with the launch of the PTR. Instructions on opting into the PTR Bug Report channel on the ATLAS Discord can be found in #discord_news. Live Game Patch Notes! While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log. CURRENT V104.91 - Crab can no longer throw characters when the weight of either/both carried characters is greater than the crab's maximum carry weight - Crab can no longer jump when it's carry weight is greater than 40% of its max weight v104.82 - Further enhancement and tweaks to skill tree UI v104.81 - Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive. - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures. v104.8 - Fixed a bug which prevented salted prime meat from generating in a preserving bag v104.78 - Fixed an edge case where some players were unaffected by the XP clamp 104.73 - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend. - Further optimisations for bUseNewStructureFoundationSupportChecks - Reduced the maximum and minimum amount of experience which can be earned via execution - Crafting Bonus on items is now capped at 60% on Official Servers - Any character which was above level 100 will now be reverted to level 100. - One time character respec for any character that had their XP reduced back to 100. - One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers. - Grappling Hook 3rd Person view is now offset to the side when aiming. - New server Game.ini configs: [/script/shootergame.shootergamemode] RemoveItemsOverCraftingSkillBonus = 0.6 MaximumCraftingSkillBonus = 0.6 OldPlayerDataMaxXP = 2956920.0 The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load. 104.65 - Optimized bUseNewStructureFoundationSupportChecks resulting in server performance gains and elimination of multiple stalls for structures. (These gains will be present on Official Servers) v104.61 - Creatures no longer require the desired temperature after they reach 10% maturity - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol) - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired - 10% damage increase to pistols v104.57 - Fixed a bug with purchasing blueprints from Player Shops Show 'n Tell We’re still collecting entries for the Show ‘n Tell! So you have a little more time to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  13. 1 point
    Posting in a thread about hating sailing in a sailing game! SMH
  14. 1 point
    if you are spending 1 hour sailing 1 grid. The problem is not an in game problem bro. You need to go upstairs and punch your mom in the face . She did a shitty job.
  15. 1 point
    Someone overwieghted a crab and jumped on your boats bro..
  16. 1 point
    Add currents or something that can show up on the map and change periodically. This allows faster travel and also allows added risk as it shows potential pirates where to look. Risk vs reward. Just an example of actually thinking outside the box. Rather than : " make the world smaller" "Make everyone faster" Stupid suggestions that break the game. Remember the end game is to actually have more people on the seas. When there are more people there is more conflict and less boredom. And no. I'm not talking about pve. PVE do whatever, make everyone super speed. It's all pointless anyways.
  17. 1 point
    Same I dont get peoples that hate the game and just come here to shit on it .... we got it ... it's a * copy of ark * ok who care ... I haven't liked ark and love atlas so what ever ... I enjoy the game ... but its a beta ... no game is perfect and they working on it adding stuff to it ... that game deserves lots more good comments ....
  18. 1 point
    Sure, you can but then he respawns and hardly lost anything. There is also the issue that currently carbines become near useless when in bigger fights due to extreme lag (down to not even being able to reload the weapon) and making the cheap "run with blackjack at enemy" strategy even better. But like I said my main concern isn't even "balance" (you could find the right values/costs for that although it will always be a brittle balance due to all the factors involved, especially regarding tames), it's that it simply doesn't feel good/rewarding and is kind of nonsensical on top. Imo the whole land PvP needs a total redesign. From the way guns are handled/used to the role tames play (and with "play" I mean totally dominate it). As long as that's not the case other issues will continue to crop up because there is just no solid foundation (which is why for example explosive barrels, grenades etc go through so many changes).
  19. 1 point
    From what the title says the wild creature spawn rates are way too high, after the update which reduced spawn rate by 60%. I haven't seen anything like this on any of the other golden zones and i have done all 8 others. I mean there was even 2 hydras and just getting to them is a mission with all the leather wings. I will link pictures as proof.
  20. 1 point
    You can also Pay with Ressources Check our discord for prices,also many tames Not listed yet so its worth a visit to pick your Favorite Color And Level
  21. 1 point
    Yes there is. Giving people choice is a bad idea, people need to be directed and ruled with an iron fist. They can't live without it. Besides it simply cannot work. The ingame weather system is there to cause timesinks, in hp loss, wind loss, storms.. etc How do you suggest that works with accelerated time? Or Sotd attacks? Do they accelerate as well? You really need to think before you type. As for minigames.. could work I suppose, but given the distance between islands and regions is almost non existant.. I don't see the complaint as real or even slightly accurate. If you get so bored, so easily, you're probably playing the wrong game.
  22. 1 point
    Here is my Quality Of Life wish list: #1 Please allow everything that can be made in the players inventory also be able to be made in the smithy. Its silly moving mats back and forth. (very doable) #2 When your sails are 100% closed, please increase the turning and backup speed so we can dock in a reasonable amount of time! (very doable) #3 The ability to dredge. My island, and many others, have these odd "rocks" that have weird clipping mechanics that make it very un-fun to create docks and park ships and such. You cant build on them or pick at them, they exist but they don't. Maybe some way to blow them up or remove them? With restrictions or whatever? (fanciful) #4 Anchoring. Dear lord I need some rhyme or reason to this. Can you make the ability to anchor based on the distance from the island rather than depth? Or something? It boggles my mind sometimes when trying to anchor what mechanic is being used. (very doable) #5 People building 100's of foundations or posts to keep others from building in lawless ruining frames. There are islands I don't even go to anymore because the experience is so unpleasant. I don't know what the solution is, but please fix it. (doable) #6 Add snap-points to shipyards for building. I would build my entire base over mine. (doable) #7 Some sort of overlay grid system for lining up structures when in placement mode. Maybe even have it show you if it will snap with adjacent structures before you place it. (doable) #8 A command to have NPC crew unload your pet or ship. Click on one storage location and have them move it to another. (fanciful) Ill take those to start, thanks Grapeshot, I'm sure all of these will be in the next patch!!! (At least 1, 2, 4, and 5, please!)
  23. 1 point
    Treasure maps/fish hunting/PvP. Still pretty solid. Those jumps with 30 tons riders were silly to be honest.
  24. 1 point
    I will join as well, no of ships will depend on how many member of our clan are active at that time. You can count me in. I'll bring a brig or 3 if possible.
  25. 1 point
    No beds on ships? You trying to kill the game further? People die whilst sailing in another grid, they have to spawn back at base and use another ship to go get their other ship, yet won't be able to sail both ships back together? Therefore resulting in abandoned ships increasing. People sail to Golden Age Ruins to use the FoY, they die during a FoY attempt and have to spawn back at base. I don't think you've though that idea through.
  26. 1 point
    Just because some people find it boring, isn't a reason to change it. Personally, I find it calming and relaxing. There's an element of danger from cyclones and damned, esp if you go below decks, I nearly always spawn them then, almost instantly. You can also dive for wrecks every so often, pick up flotsam as well, as drop off at nearby islands and talk to people. So if you're finding it boring.. I think you're the problem.. Not the game.
  27. 1 point
    100%(base)=lvl 42. 1 lvl per 10% above 100%=lvl 44. the formula is correct.
  28. 1 point
    I forgot to point out in my previous post that in the screenshot that nearest enemy structure has a castle built on that rock. I have my view distance set to max and those structures aren't rendered in. So the block distance seems roughly equal to render distance. Again, it's way too large of an area.
  29. 1 point
    Are you nuts? If you are bored at sea, it's your own fault. There are many mini-games at sea. SotD to fight, or avoid (fog makes this tense) Flotsam to get Sunken Treasure to get Whales to kill Seaweed to get (after getting sunken treasure.) Stars to capture with the Sextant Islands to land on and discover Maps to gather while sailing around islands cyclones to avoid And an actual GHOST ship...a galleon...to fight. Then there is the trench, subs, squids, crabs, etc... If anything, it gets to be too much, especially when you are just trying to get those resources, or tames, back to your base, and don't want a bunch of obstacles in the way. Forgot to mention that repair minigames, which need to be done, regularly, while sailing.
  30. 1 point
  31. 1 point
    It is a gamble, as many things in game are, but the gain could be huge indeed. Bigger than any thing else in game. Personally I always need a reason, and my thrill is heavy defense in pvp. Anyway, the game is dying.
  32. 1 point
    Teach him a lesson. Watch the house till you see him enter it, then park your bear in the doorway and spawn the AoD ... nothing like being trapped in a little box with a room full of zombie pirates.
  33. 1 point
    Raid gain could be huge. Gold for example.
  34. 1 point
    Good, I am glad it is getting boring for you. I never could understand the mentality of players that feel that they need to destroy everyone else's hard work unprovoked. What is the point in raiding anyways? You end up wasting time and resources and generally gain very little in return. You could have spent that time to farm loot from maps or resources for yourself and been better off. Maybe raiders with this kind of mentality will learn that ATLAS is not about raiding player's bases, it is about sailing the seas adventuring, exploring, and Ship-to-ship PVP combative encounters.
  35. 1 point
    No.... they need to make structures on land have the same no build radius as water structures.... that would put an end to the ugly thatch foundation spam in lawless.... Drop 3 stone pillars and you can then build your base without worry that a random griefer can build a taming pen 4 strides from your front door.....
  36. 1 point
    OR, if it isn't rough enough for YOU, you may leave for an unofficial PVP server bra...Fuck you to think that YOU get to make the rules or tell other players what to do. OR, maybe the current design of the game isn't to par yet and still needs some tweaking to correct this? Just because you have excepted the game the way it is does not mean that it is actually the way it should be...
  37. 1 point
    This game lost its "SHIP" appeal when they made it extremely easy for your ships to be sunk nightly, while you were offline sleeping or at work. No one enjoys spending their time and resources building ships, arming, and crewing those ships, just to log in the very next morning to see them all destroyed to offline griefers. This game has been a real Offline Griefer's Wet dream...
  38. 1 point
    Actually, it would have been a lot better if it was "Offline-Raid Protected" so that if everyone from a company has been offline for more than 20 minutes, all of their structures and tames would have been protected from offline griefers. No need for the silly open hours of PVP, just add the ORP flag and those that feel that they need to rape and pillage can go fight peeps that are actually online and better prepared for their invasion.
  39. 1 point
    Test realms or whatever will not save this game, Ark and Atlas are both dead games and that did not happen by accidenet. Fix the problems inside your company and then mayb maybe you will slowly see the games being played again...
  40. 1 point
    ahahahaha level 90+ only (well the name of the company say's all) got punched in the balls by a bunch of level 60-80 players, now how bad can a company be? No worries, it's no rant, or pvp cheaters flame mimimi. just a BIG FAT LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL for eXploited the worst players of atlas.
  41. 1 point
    None of those points apply to PvE as those points all relate to the war system in PvP, including the last point. Your ship, as long as it is anchored will be fine when you leave it at someone elses settlement.
  42. 1 point
  43. 1 point
    And this answers the question why have an island claim in pve. For every decent player just doing thier thing, there is a douche just more then happy to ruin your day. It's MMO 101
  44. 1 point
    Just simply stating that clearly they want this game for people with no lives and hey thats fine but stop lying to the rest of us that have jobs and families to take care of thus dont have 18 hrs a day to devote to this one game.
  45. 1 point
    I like the idea. You'd need an hexagonal map (geodesic sphere) which will give some people confusion but it's very possible mathematically.
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