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Showing content with the highest reputation on 05/27/2019 in all areas

  1. 2 points
    LOL, one page of comments now. That is all they are pulling in? And to think, all they had to do was actually listen to their fans for guidance on how the game should have been developed and what items/aspects the game needed but NO, they chose to ignore us and add in crap we never asked for... The game ended for me once all of my ships were always easily sunk each and every night. I have no interest in wasting away my everyday farming just to watch it all get sunk while I am offline. The game really went downhill for me once they added 20-minute timers on our cannons when always before they could be used instantaneously. Pretty fucking dumb in PVP game! Getting sad, RIP Atlas!
  2. 2 points
    I am completely with you. Had a date with a smoking hot chick once. Would love to have another 10 or 20, preferably without crabs.
  3. 2 points
    Newish, wasn't always that way but it's been like that for a while now, not sure exactly which patch it popped up on. Since it's been like that I started packing some pistols in my music box. People get shot for dancing while I'm trying to play a hard gold song.
  4. 2 points
    Thank you very much for all this kind words We do what we love #weforthecommunity
  5. 1 point
    Hello guys! My real life work is still very busy and i hope i will find more time for ATLAS again in the Fall/Winter time. I have a little breeding project and i woulkd like to sell you some crows Actually i have crows from 82-88 on stock and for the 82-84 crows we have a special price: 50g neutered / 150g unneutered per Lev. Lev 88 crows -> price after arrangement Contact me via Discord on: https://discord.gg/MJBz29y OR https://discord.gg/7FtRny6 P.S. I got a lot of messages about "Reopening Taming & Trading Gallery please" -> Im really busy with my real life work and running a trade company is not ezpz. + Our trusted traders doing great and try every day to be better Actually i try to get some content got nearly all my powerstones, i can breed, i can explorer.....and i can leave my island for more then 15 minutes BG Anne
  6. 1 point
    Transitioning from one zone to another is a mess at this stage. Either you get a FATAL ERROR or your ping hits a solid 255. After rejoining the game you get Lost Connection /Timeout Window that flashes for days. In the meantime your ship is still sailing. We're 5 people in the company and all experience the same issue. Issue only appeared after the last major update, had no issues transitioning before the big wipe. Please, fix this kak and let's play again.
  7. 1 point
    And they add in this ice cave when everyone knows it will consist of naked players running to the end of it trying to pull aggro so everyone can finish it because this game has the worst combat mechanics ever.
  8. 1 point
    Not only the time spent, but the amount of articulation in providing a much needed solution to this situation should be commended...
  9. 1 point
    My biggest issue with those weekends are the absolute horrible timing. More than 50% of their playerbase is from the EU (or at least on the EU-Servers). They launch these weekends for EU-players somewhere during early saturday-morning. Usually like 4 or 5 am. This means entire Friday evening & afternoon -> no event and most ppl don't do anything then because the event is incoming and it would be a completle waste. So entire friday afternoon & evening is lost. Also mind that in many european countries you are actually free friday afternoon. Then you have saturday & sunday u need to just catch up to the lost afternoon & evening. Because those with diffrent sleeping rythm did not loose out. Which somewhat makes the entire weekend into a chore-fest. I understamd that there is no suiting time for everyone. But if you have to launch it early morning eu-time: at least do so friday-morning eu and not saturday-morning. Then we can at least have the friday afternoon/evening. It does not help anyone that you let it run through monday: people actually have jobs.
  10. 1 point
    Serious suggestion: You should post an explanation of why you are posting but don't yet own the game in your about me section of your profile, then when the issue comes up you can just say read my profile instead of having to go through it again every time. Alternativly you could just go all curmudgeon and tell people to mind their own @#$%ing business.
  11. 1 point
    Hey guys we wanna too coming with a Brig. Witch Island is Meet or is the meet by Kraken?
  12. 1 point
    I would like to join you on friday. I have a brig
  13. 1 point
    Alas, but the "central point" of the bear is behind the texture of the mountain. that is, a bear cannot take damage from any sources on this side. add. omg, Im hits the bear, but there was no damage. The bear did not even budge. In the end, I just wanted to sit on it and jump off to get out myself .. but suddenly he came out of this deadly trap, as if she hadn’t been .... I don’t know what helped, blows / luck or “higher power” but the bear now overfeded with honey and satisfied :3 If you to go collect treasure map to winter mountains careful with this rift: This rift teleports your animal into texture! Thanks to everyone who helped with the tips :3
  14. 1 point
    Sorry if this is obvious, but have you tried hitting it? I had two bears stuck together at some point, and punching them had them move slightly and get unstuck. Only fists worked, not weapons or tools
  15. 1 point
    You can craft them here!
  16. 1 point
    Hi, if you want you can annouce it in our discord as well. Lot of people are looking for Kraken fight. BG Anne Beaglelove ~Taming & Trading Gallery~
  17. 1 point
    if the population will dropping this way - you'll definitely meet x6
  18. 1 point
    How did you get on ?, you can do some more ramps on the rear end of the bear if it's too narrow at the front in the pic ?
  19. 1 point
    60-80 is op as well... and tbh most zerg (tribes over 10 members) apart from several shiny examples, suck in pvp as well. All most of zerg know is to run naked and grenade everything and use 100 crabs and op gear with op levels. We need a great equalizer. We need 2 rifle shots killing both lvl 50 and lvl 80.
  20. 1 point
    Would it be possible to make the ships where they can be returned to dry dock? It would make it much easier to retrofit the designs if we wanna change them up.
  21. 1 point
    for me the 3x over a UK public holiday is a stroke of genius. Cudos GS
  22. 1 point
    Sea travel's not boring for me as I feel i constantly need to keep any eye out for SoD's. I play solo though, so I have no-one else to help keep watch. Not always fun travel, but keeps me from getting bored on long distances. Too many times have I looked away for a few seconds to find 3 or 4 ships appear in front!
  23. 1 point
    lo, we'll come and will be 3 ou 4 (maybe 5) with a brig and a galleon. See you on friday
  24. 1 point
    As a PVE island owner, there is no way to talk to people in game unless they're online at the same time as you. With everyone playing at different times, getting a message to your island settlers can be basically impossible. I propose a mailbox. An item that can be crafted and built outside your own build area. Anyone can interact with it to leave messages for the company that owns it. In order to read the message, the owner company has to interact with it. In order to reply, you have to physically go to the other company's mailbox and do the same.
  25. 1 point
    Now that is what you call stuck between a rock and a hard place. Sorry to see your bear down there though
  26. 1 point
    Which is why you need to get him to clip onto something from another angle but your first ramp in the picture is the final way out, is like a puzzle. I had pillars and ceilings with roofs all way around that hole eventually so I am unsure what side he clipped onto to get him out, it was someones island so i didn't leave it there for long. I do recall though, i didn't have anything on the left as your looking at it from that picture, the angle was too steep.
  27. 1 point
    My submission has been created using my very own ATLAS mods, "Paintable Atlas Furniture" and Paintable Atlas Interior. All the models were designed and created by myself using Blender. I have also attached a You Tube video I created to show what else you can do with these mods https://youtu.be/Di5-pFkmxUc
  28. 1 point
    Ahoy Pathfinders! Today's log will just be a brief update on our current status with our upcoming Mega patch touching on where we are! MAY MEGA UPDATE The team are currently working on wrapping up the patch for internal review and we expect it to enter our QA process later today. Following that, we'll be hitting it hard and barring any fires, we should be in a good state to get the update released onto our new Public Test Realm soon. This means that we're currently planning for the Public Test Realm to be available around the end of next week. As we get closer to the date, we'll be able to provide you with a more specific timeline. So far it's been smooth sailing, and we're on track for our end of the month release date. For those who have been away at sea, in our last Captain's Log, we covered our most recent Developer Livestream, as well as spoke about the content that's coming in the latest update. If you've not had a chance to watch the stream, you can do so here for some in-game footage of what's to come: But for those just after the nitty gritty of the patch, here's what you can expect: New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! New Offensive Structure: Torpedo Launcher (and torpedoes!) New Boat Attachment: Cargo Racks! New Cart Attachment: Large Storage Box! New Tool: Fishing Net! New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun! New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI (first pass has already made it in!) With more still to come! latest Patch notes While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log. 104.56 - Skill UI redesign (first pass, more work to come with it!) - Fixed misalignment with female first person hand view v104.55 - Ending Magic Mythos event on Official Servers v104.52 - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. v104.51 - RMB or Middle Mouse Button will now "drop" a grenade - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly - Stationed NPC's aside from puckle are now properly melee-damageable - Added server option to allow large cannons to not require snap on ship: Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. - Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group) - Added a "turn off" option to ballista and catapult - Fixed floating characters on standable tames such as elephants - Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state. - Added option to hide the pause menu's Server Info Panel 104.33 - Fixed an issue with leatherwing's grab - Large cannons should now properly snap to all gunports - Large cannon snaps now require floor/deck underneath - Nature's touch cooldown now has unique icon - Coral item now has correct coal-type item category icon - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3 - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners - Item Skins are no longer eliminated when Trading v104.2 - Hid the unclaim boat button as it's not ready for public release yet - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to - When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures. v104.14 Balance Changes - Crab can no longer grab crew off stations - Ship claim time reduced by 5x when a ship is unanchored. - Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished. - Small reduction in Large Cannon damage - One-time doubling of acquired Discovery Points for all previously existing player profiles - Players will now get 2 Discovery Points per regular discovery rather than 1 - Quest Discovery Points have also increased by approximately 2x - Lighthouses will check for nearby enemy players before being able to be successfully placed - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements - Flotsam gold reward gold increased by 20% - Crew Payment Interval doubled (this means that you'll need to pay them less gold) - Shipwreck Gold Reward doubled - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality. - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards) - There is now a creature specific cooldown on Nature's Touch QoL Changes - Increased spoil timer on SotD loot. - Reduction in Blizzard Sound Effect volume - Crewmembers will no longer eat Water Jars from the food larder or their inventories - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc. - Transferring items of a higher than base quality will now automatically go into the hotbar space Bug Fixes -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area - Fix to the movement of elevator when manually operated - Fixed a crash on transition - Submarine now consumes fuel consistently after crossing a world border - Kracken should no longer aggro onto ships/players outside of the barrier - Fixed an issue related to ships transitioning with players when a catapult was used - Fixed a basing issue which could occur when crabs jumped off ships - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen. - An unraised noose on a ship will no longer cause a player to take damage upon transferring - Fixed an exploit related to harvesting from crop plots - Fixed an issue with crop plots unintentionally being able to be stacked - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest - Items inside a loot bag will now register the correct weight - Fixed a visual bug related to the cloth Cyclops Helmet skin - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port) - The sextant compass buff will no longer be removed upon logging out - Fixed Hydra Spawn on H6 - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H - Cannonballs will no longer pass through own collision - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers - Alloy will now be correctly detected from a resource repair box Misc - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures - Rectified an inconsistency when painting decks and ceilings on ships - Adjusted the Chest Width slider for females in the character creation screen - Corrected Hide Cyclops Armour name in BP description v103.32 - Improved logic for fixes related to items/blueprints changing into Engrams. v103.31 - Fixed another case where items/blueprints could change into Engrams. v103.3 - Fixed a bug which would have caused items/blueprints to change into Engrams. v103.2 - Fixed a bug which would have caused items/blueprints to change into Engrams. Complete Patch Notes: SHOW 'N' TELL #7 We loved looking over the entries for Show 'n Tell 7 and we're excited to showcase this collection so you can check out player's creative endeavours and piratey adventures! Feast yer eyes on th' best o' th' bunch below! WINNERS ATLASGENESIS I...have no words...this made me laugh. Fantastic editing and shots also. Congratulations, you take first place! GLOBYTHEOLDPIRATE Ships that pass in the night, and speak each other in passing, only a signal shown, and a distant voice in the darkness; So on the ocean of life, we pass and speak one another, only a look and a voice, then darkness again and a silence - Henry Wadsworth Longfellow OTAWA72 Otawa is at it again with stunning composition and quality. KNIVET This unique perspective on an elephant shrouded in firelight caught our eye. HONOURABLE MENTIONS ENKI ANNUNAKI XXVISIONARYXX Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  29. 1 point
    An idea to purchase a token to wipe out all island owner structures from an island. Something that could be purchased from Freeport vendor for any price.. perhaps 10,000 gold for all i care. Having moved onto an island that was once owned by a mega. Raided by another mega then declaimed for free grabs. the structures have like an 8+ day timer to demolish.. and to demolish the thousands upon thousands of foundations will take HOURS if not days to manually do. Especially for small/medium size groups.. There needs to be a quicker way to just quick wipe the island and start fresh & clean.
  30. 1 point
  31. 1 point
    LOL yeah right, thats why I dont use ships they suck...now off to post about why its unfair I get no treasure...
  32. 1 point
    Technically it's griefing. -_- ~Lotus
  33. 0 points
    v18.6 - When gunports are closed they now reduce their specific snapped-cannon weight by 60% (previously 50%), open-ports are default cannon weight.
  34. 0 points
    Should be obvious by now that they have no idea what is causing the problem, much less how to fix it. I believe they are trying to think of a way to spin this into some kind of "feature" akin to "property Upkeep cost". Some way that isn't obviously total BS.
  35. 0 points
    I lost my beds today, with all the expensive seeds inside, 4 hours Later I lost my treasure chest with 50K gold inside, who replaces me the request???? No Harvest Boost helps on weekends!!!! It's time to comment on the forums entries!
  36. 0 points
    Screw this. STILL NOT FIXED!!! What's up with you guys?? Break down 2 walls, loose 40 ceilings. Really awesome 3x, lost 30% of all I build. Again.
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