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Showing content with the highest reputation on 04/23/2019 in all areas

  1. 2 points
    Dear devs, small teams and solo players cant defeat the Kraken, so please remove that barrier from the sub and allow ALL PLAYERS to own a submarine. If you want to keep the sub rare and not available for every stupid noob : Thats ok ! But then please do something with the resource cost (gems, gold, whatever) so that it is difficult for players to farm the components. But dont lock the submarine behind a barrier that only mega tribes can crack
  2. 2 points
    so now you go around quoting everything i say just to call it toxic, mmmkkkay? no need to even discuss if you are toxic or not, it is crystal clear, babay
  3. 2 points
    You have to put a company cap on it, otherwise they'd just just the majority of every island...free travel anywhere on the map, etc. There's nothing wrong with a company cap really. When you're sharing boatyards, storage, taming pens, etc, you don't need that much room, and it would encourage them to group their claims together and build bigger, more planned stuff.
  4. 2 points
    I'm a PVE Player and I really miss fog of war. That's the point about EXPLORATION, you don't know the world you MUST explore to found new islands and places. It doesn't make sense to allow visible all the map.
  5. 2 points
    I have gave props to the developers in the past and honestly to see Dollie post here after just a couple comments makes this a joke alone. We have posted thousands of topics here and not a single comment, follow up or acknowledgement from any of them and a couple newbies to the forums show up and all of a sudden they appear (Bullshit). I will say the look of the Alphas is way cooler then they were pre-wipe and since I was able to grab an island that I was pretty stoked about that. I’m still waiting for my cosmetic Pirates Hat that was promised. I love the game and plan to play for a long time, the time and effort that went into a design like this is amazing and other game designers could take some notes from this team but it still has bugs to get fixed before I’ll change my negative review back to a positive one.
  6. 2 points
  7. 2 points
    I wasn’t complaint about the wipe in any way shape or form lol. the point would be playing an mmo. Food, water and vitamins is actually pretty old that doesn’t really give any inmersion factor especially when you just kill yourself when you are close to your bed. It’s just a chore. It’s not realistic in the slightest.
  8. 1 point
    Company limit on PvP server has been increased to 75.
  9. 1 point
    Whenever I try to tame anything that isn't a passive tame the taming doesn't work, it'll allow me to feed a couple of times then stop, still shows me options to feed but the animal won't eat.
  10. 1 point
    Look, Grapeshot. You guys are not the best at schedules, but its OK, there's plenty of folks complaining about that. I wanted to say big ups to Grapeshot Games. Trying new things, not afraid to wipe an EA situation, that's awesome. Fixing broken stuff requires testing, trying things out, and you guys have the kohones to do it. Much respect. Put that on top of really listening to your community, and I gotta say Big Ups. You realized NA Empires wasn't going well, you heard folks crying about not enough islands for small companies in PvE and no NA Server. You took the steps to fix this quickly, and gave a lot of us a great holiday in the process. Sure, there's bugs. Sure, some folks didn't come out ahead on this change, but overall - really nice. I know most people only come to forums when they're upset, so I wanted to say my piece. Great job! Myk
  11. 1 point
    Some of the skill trees require considerable changes as some of the skills are entirely useless or in some cases misleading or flat out incorrect Hand harvesting is totally useless it applies ONLY to harvesting barehanded who does that after those first 6 wood and few stone on their lvl 1 character. Flotsam visibility talents... Useless they are entirely negated by using the sextant which gives unlimited visibility of flotsam after completion of the mini game. Pistol reloading 20% in the title but the description reads 10% faster pistol reloading. These are just some examples, the skill trees and point costs really need to be re examined. The game design as a whole seems to be highly schizophrenic the ship art assets and sea are excellent but the game mechanics result in fleets of lego shotguns being the successful way to fight. The state of pvp ship battles seems to have nothing to do with the wind, the sails, or ship speed and everything to do with who can put out the highest amount of damage in the shortest time and who has the most base building pieces attached to their ship. Melee weapons exist but seem to be cosmetic items as land combat is all about tames towing cannons that require no set up time to fire and are instantly mobile if they need to move. Treasure map hunting is nothing to do with pirate combat but all about riding up on an animal and curbstomping the army of the dead with the tame. Additional players present are window dressing and tames incidentally negate another skill "knowledge of the dead" granting increased damage to the army of the dead. This skill is a complete waste of skill points. Perhaps this is all according to the game you want to make but if so then populate the skill trees according to what the game is actually about and how it is actually played. Save time on creating art assets for ships that are rendered useless or invisible by the way the game is actually played. Why would I pay 400 gold for a figurehead that is overshadowed by all the lego hanging off the ship, a figurehead that within minutes of a pvp naval battle will most likely be on the bottom of the ocean. I hear you are looking at making it easier to capture ships.... Be careful with that...
  12. 1 point
    There were actually some good changes that were made during this last update. The thing is the changes weren’t drastic enough. This is the time to make a really big choice. Either get rid of the survival aspect of get rid of the mmo aspect. Yes mmo really only means a lot of people on one map but other parts come with that You guys will end up failing if you trying to do both. there will never be an economy or government if you stick with the survival aspect. If I were to give you my opinion on what to choose it would be to get rid of the survival aspect of the game completely and totally. you might disagree but this is still very much ark. It is still build a base, build a boat and go raid people. and with companies instead of factions I see very little that isn’t just ark survival evolved. the update did bring in slightly more players than i thought but the peak before the wipe was announced was 25k and the peak now is 12k with this weekend peaking at 11k already. so yes this updated and the changes increased the numbers by 10k during the wipe phase but it only brought back half of the people from before the wipe. not dumping on you guys for wiping by the way. It was a needed choice of course. The changes needing to be more drastic though. even though I think companies in general needed to be eliminated, if your choice is to keep them you need to make them as small as possible. If people really want big groups then do factions. Even if you aren’t part of the same group and don’t play together? Who cares, you are in the same factions. At the very least it would enable a LFG function to where people from the same factions could group up to accomplish certain goals. The other good news is they couldn’t be betrayed because they would be in the same faction. so he is my half compliment half realization. You guys have been doing a very good job getting more communication out there and I will applaud you for showing you do care by trying to make this big changes. That you have done a good job on. as far as the actual decisions go, or lack intensity of those changes this is where the compliment ends. If you are not looking at the big picture you see the numbers went up from the 2k to the 11k it currently is, which is true small picture. Big picture is a different story. In all reality they have lost half of their playerbase since the wipe was announced. You can look at 2 up to 12 all you want. But it is really 25 down to 12. so to end it, time to choose. Mmo or survival. Both will be a fail
  13. 1 point
    yes or players would just game the system , the limits have to be there to stop what happened before , or tons of players would place flags and just merge , if u want to merge u need to decide which flags u remove to allow for succesful merge , flag amount per company woul dneed to be steadily increased from a base amount until the sweet spot is found from pre wipe a lot of flags placed were doing nothing but stopping other players building , they were not in any shape or form protecting rare resources ,they were placed because they could be , noone needed the space that even 20 flags would cover myself included i placed on one island at day 2 approx 14 flags the area covered was huge i will try to find a screenshot of the area i had thing is i believe the devs wont change this system now , its here to stay which is a shame
  14. 1 point
  15. 1 point
    If the feeding trough is the same buggy version as in Ark, the fact that they messed with the respawn distance from foundations means that your feeding trough is now the one suppressing things in a much larger range. Remove the trough and see what happens.
  16. 1 point
    Nah. Pve people are usually the ones that don’t get bored. Pvp people are usually the ones that get bored of the same old pvp and move to another pvp game once it comes out. I mean you get that right? The people that are all about pvp can only kill people so many times before they go play another game with better pvp. pve players tend to stay around because they want to keep building more or do role playing. I was always pvp in ark but once I played Conan I switch to a mode called pve-conflict. This is a third option that atlas should have introduced. Pve conflict still has pvp hours so any kinds of disagreements can be dealt with, you just can’t completely wipe someone. Now if you are the kind of person that “has” to wipe someone then you really aren’t a pvp person either. Player vs player. Not player vs base. that mode also has what’s called a purge where you still can lose your base but that is because huge waves of npcs come and the stronger you are the stronger they are. So really in that mode there is not only pvp but also still risk to your base. Let’s me guess that isn’t enough for you either right? sorry man but you are wrong. Pve won’t kill the game and pvp won’t kill the game. Bases being wiped will kill the game. That is the main reason people leave. You play, you build up, you get wiped and then you leave. Same story every time
  17. 1 point
    Ah go bite a big one, I’m a solo player and I have just as much right to own an island as a company with 100 members. There is no difference on how many people represent a company name then a solo player as long as the content can still be completed. This has never made any sense to me, people always recruiting members in all these mmo that have came out in the past and will continue to come out in the future but the truth of the matter is that normally it’s s small group that makes up the core of the guild that plays on a regular basis with one another and they choose to work on the same content together. A solo player or husband and wife team can do the same thing in any MMO, all they have to do is make a few friends in the game they are playing and join in doing the game content together. The difference to me is that being in a company means you follow the schedule of the company leader or officer if you want to participate in the company events and a solo player just has to spend time finding other players who are doing the content as he/she is. Once the content is done you go about your merry way and perhaps you’ve made a few friends in the process. I work for a living and that is enough of a schedule for me. My family is my life and everything is based around them, from what kind of work I do to how much I can ride my motorcycle. Gaming is a way to pass time and relax, meet some new people and hopefully develop some long lasting friendships.
  18. 1 point
    I don´t have that feeling. Maybe you were used to better ships before wipe? Like better sails etc.
  19. 1 point
    That's the reason most of us are on lawless. I don't want to gamble my time like that.
  20. 1 point
  21. 1 point
    This forum needs to check if you actually own the game.
  22. 1 point
    @foulblade We hear you on the piracy aspects. We had a discussion regarding ship stealing timers just recently and some changes are in the short term pipeline (we're focusing bugs today though).
  23. 1 point
    Nah, he just moans because he likes moaning. I mean when you read topics like this one below you'll begin to realise what sort of person he is.
  24. 1 point
    Because who the fuck plays games to be taxed by some dork in a bigger group than yours or wants to deal with some clowndick moron smashing up things you build right after buying an island because he "doesn't want it there?" It's a moronic system for PVE. We had a basic 2x2 thatch setup with a few ground plots for tannery/smithy/loom while we were building a schooner, got the schooner built and then the people who bought the island maybe 20 minutes prior got mad because we didn't want to talk to them in voice-chat. After spending another 10 minutes trying to get our attention by getting on our boat and dying, saying stupid shit like lines from Deliverance in chat about my "pretty mouth" and joking about rape in global chat, they broke all the structures and took the mats and gold that were there. Now, I didn't really care because it was only thatch shit and a few hours of farming, the only even remotely noticeable "loss" was ~300 gold, but the fact the situation exists as an intentional system at all on a PVE server is fucking braindead design. We had plenty of gold to actually buy the island way before they got there, just not eleven members for a 53 point island, hence just making the temp setup. The current system sucks.
  25. 1 point
  26. 1 point
    I remember the first launch. Rushing in a raft to claim a small chunk of rock near some resources.... if sailing out of a rubberband freeport counts as "rushing' Having to build a stone house, with no windows, and foundations in a circle around the main house, to prevent folks from killing me by dragging wolves to my base while I'm logged off, or shooting me with fire arrows while I sleep. Not being able to leave your claim because if you do - then someone can flip it instantly, since its buggy as hell... This "sucked." What we have now? It is a far, far cry from those early days. Now I can go sailing and not worry. Now I can build a reasonable base, not a PvE stone bunker. This is light years better my god man.
  27. 1 point
    Awesome way to block in the mega companies on official. Suggest you guys explore this more...
  28. 1 point
    Certainly not a fan of the food and vitamin system in game never have been! However, I agree and don't with you realist... What I agree with is they need to definately focus on the MMORPG aspects of the game! But I don't see Survival and MMORPG as seperate things..... This game really is not that far off of SWG or Ultima Online from the perspective of being a Sandbox MMORPG! Whats different is we have a generation of gamers who have been trained with (Carebear PVE / Hardcore ask question's Latter PvP) And everything inbetween is gone! Because the MMORPG genre has catered to separating the groups for too long! I think that Atlas has a great backbone to become a great Sandbox MMORPG, but as I have said in other threads they need to work on mechanic's that bring the community together! Law and Order, Factions, Government etc
  29. 1 point
    Should dissapear after 10 days of inactivity
  30. 1 point
    yea as i said you were indeed correct about that, but if you were writing a tesis about something using the exact words to describe something is a must, but we are playing a game, and he is just stating his opinion, being that opinion prescise or not i believe there is no need to be hostile about it.
  31. 1 point
    All wipes are announced by Jat. Wich I am cool with, I'm not going to lie or twist words. Wipes ARE going to happen. This game is IN early acces and will be tested DURING this. I'm not that naieve in thinking and hoping it will not happen, because it will. I don't care that much for them, it's all for the better. It's only the fact we don't see bugfixes. But Sherlock NEVER gives an answer on those.
  32. 1 point
    Sorry guys but comparing EVE with Atlas is like comparing apples and pears. and if I look at what EVE can do, it's an insult to compare it to Atlas. Boomervoncannon is right in EVE is most action in the 0 sec. GSF 33800 member, pandemic 18928 member, Test Alliance 17034 member .... and so on. @Jose did you ever try to claim EVE solo Sov? will not go alone the game mechanics does not allow ^ ^ and the most important EVE is for a completely different target group.
  33. 1 point
    the delay of the NAPvE server is typical of the devs. Did you actually expect something different?
  34. 1 point
    I had been trying to tame a level 24 elephant for about 2 hours and it seems almost impossible. In addition to the wonky hitbox for "Press E to feed" creatures lose their tame percentage very rapidly now. I had this one up to over 80 percent tamed. My next bola caused him to land in a place where feeding was unreachable. I undid the bola and he was back to about 30%. After that I gave up.
  35. 1 point
    What happened to the other NA PvE server??? Now we are going to have two PvE servers and 1 PvP designed for small groups that has been over taken bye Mega's?!?
  36. 1 point
    I think Grapeshot should start holding seminars on "How to not be an introvert and join a team."
  37. 1 point
    Beautiful. Its like they dont want people playing this game. It turned into a "season 50% off each Mega patch" cash grab.
  38. 1 point
    We've got a rework in progress for the water reservoir, will be making it's way into the game soon and will help with islands that lack rainfall.
  39. 1 point
    Yet here's another bug that pops up with the update. While taming a giraffe and feeding it, it is able to turn its body while it is trapped by a Bola and glitches you into its attack path. Dev's please repair these old and new bugs before adding anything to the game. I would be happy with the game as is if these really old bugs and the new ones that was created are fixed.
  40. 1 point
    K4 is one of the busier Claim area, but is less than the average for lawless grids also in the Temperate Biome. The average for lawless is now more than double than the claim islands, and the difference is growing every day.
  41. 1 point
    So I tried this on 2 different elephants both lvl 2 wheat grass, potatoes and wheat all have the same value at 1.5 percent, then we tried a lvl19 with wheat, and it was taming at 1.5 percent, the other problem is even with three people working together the highest we could get was 14% complete because ever time it would drop another 4 or 5 percent with in 10 seconds
  42. 1 point
    if in desert do the devs not know that cold night and hot days = condensation , do they not think that desert dwellers would set up condensation traps ?, to at least have a bit of water before wipe the reservoirs filled up over time , they ran out if used too much wasnt at all op unless u built hundreds of reervoirs , i had enough for the odd drink and to keep my crops watered digging holes and filling up jugs to fill reservoirs to keep crops going is tedious and uneccesary as a game play mechanic
  43. 1 point
    I don't want landlord on top of me in th game. what is unclear with that? Ability to set tax on you only flagged piece of land adding a bit of fun to the game. Nothing special. Example: imagine polar region and you flag the only spot with trees (they are rare there).And then you enjoy free wood resources : - ) WIth 1 pillar per person there will be enought land for everyone. Everyone will be able to own piece of land, sowe all will be equal, we all will be landlords. No slavery.
  44. 1 point
    I wouldnt put it past the designers to look at the numbers and come to the wrong conclusion. I would think "Make claimed islands better" They will think "Nerf lawless!" Best not to spread around the tales of the golden lands of love, peace, harmony and friendship that is lawless.
  45. 1 point
  46. 1 point
    Uhm, there is no need for them to put out "5000 islands"... if they would have kept some version of the old claim system, but with a limit on how many flags you can own, the problem would have been solved or at least almost non-existent... Cause there would have been a LOT more land for everyone! Not just companies with 5 members or more. As a solo player, then you could have had maybe 1 or 2 claims. Now, instead, a few companies own the whole Atlas, and the rest of the population is told to rent or go to lawless. When there was a much more fair solution that they could have implemented instead. I don't know how many times I saw players suggest to the developers to simply limit the amount of claims, and scale it according to Company size. I am sorry but this system is deeply unfair. We all paid the same amount of money for the game and should all have a Fair chance at owning a piece of land, However small it would be. I am not a greedy person, I don't need an island. Just a small claim for a shipyard, a base, but I want it to be my own, don't wanna be at the mercy of a landlord. The old claim size was perfect. It was enough for a base for a solo person or small company. They could have limited something like: 1 claim for solo player, 2 claims for 5 person Company, 5 claims for 10+ Company, and so on. With a max of maybe 15-20 claims for the larger companies. Most people would have been able to see the fairness of such a system. But instead they went with this and it makes me sad cause I really have loved this game from the start but it is getting so frustrating with this unfair system.
  47. 1 point
    Ok, so to start on a positive note, I will say that you sound like a good landlord. And for some people, they might be very happy to be a renter at your island and that might be enough for them. However, that's not really the point, whether the landlord is Good or "bad". The point is, to be free of a landlord altogether. I believe this is a deeply rooted human need. It is the dream of very many people, to have some place to call "My own". I sure know that's True for me. I rent an apartment IRL, but would a thousand times more want to have my own place. So I rent IRL, now I come Into a fantasy world, a game, and am going to rent and pay taxes just like in real life? A game is supposed to be an escape from real life... where you have a good chance to get stuff you can't in real life. The deep seated human need to have your own space, you can see in every neighborhood of Residences. They have fences around their house. The fences are even low, not able to keep out people, simply to mark out "This is my territory". As you say, you have a landlord's perspective. It is the same IRL. The people who have money in society, most often Believe that "the other half" doesn't need more money, or that they should be content with what they have, etc. Empathy for others, true empathy, is quite rare, sadly... I am not saying that you don't mean well, I think you do. But, what you're saying is a little bit like a millionaire telling the beggar to be happy with what he's got. It might make sense to you since you're in the privileged position. This claim system is a disaster for solo players and small groups and sadly it will drive away many players. I am still debating whether to give up the game or not, since I don't rly like lawless and would like a landlord even less.
  48. 1 point
    I solo the Kraken with a schooner its not hard at all.
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