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Showing content with the highest reputation on 03/05/2019 in Posts

  1. 8 points
    Hello everybody! My wife and I play ATLAS since its release in December. It was the first game in years, which we both enjoyed equally. We both like different aspects of the game. I love the exploring with the ship. I really like the mechanic how to steer the ships. Discovering a new island with different flora and fauna is awesome. I remeber the first time I saw Yeties and I just reasently discovered a desert with cactus and stuff. She enjoys a lot the taming and breeding and running around with the animals. I loved creating a home for us (the building part) and providing stables and ressources for her animals. We have a small prt of a small Island, we call our home, which we improve weekly and increase our "zoo". We play on PvE because we are not interested in fighting. We enjoyy the Robinson Crusoe part :-) Normally I am not so much of someone that writes in forums, especially because I am a product manager in a computer gaming company and I know, it mostly doeesn't reach the decision makers. But I would like to mention the 2-3 things I wish they will not happen and one thing I actually would like reversed. It feels like the game is getting easier and easier and you take away so many challenges. It shouldn't be so fast to achieve everything. That takes away the feeling of accomplishment. Please do NOT let everybody spawn on any server or even island. Rather make it more difficult to reach certain region of the world. Don't let everybody get a Ramshakle Sloop from freeports (in 5-10 min). It was sooo much fun sailing of with the raft into the polar reagion and finding an excluded island. The wolves were crazy hard but after 100 attempts haveing a little cottage, that was safe from the wolves felt so great. We had bears on the island but no way of taming them because we had no honey. So we build a ship and I sailed out to find an island with honey to get it back to my wife for taming. I went from island to island. I was searching and asked people if they have seen bees and honey. After days I finally found honey. After some struggle with lions and crocodiles I managed to harvest some and sailed back to the arctic, where my wive tamed our first bear. Now you can tame with anyberry and makes it easy with the 2x taming weekends. Everybody has a bear by now. Where is the challenge? Same thing was for Giraffes: Finding wild beet, getting seeds, growing beet and taming a giraffe felt sooo rewarding. Using any vegetable feels like cheating and not special. By now you can find almost all ressources you need on every island. To encourage trading and exploring the islands should only provide the basic ressources and 1-2 special one. This would get people to interact and wander the whole world. The change, that is supposed to happen, that makes me the most sad is the removal of the clam flags. It felt great to have a place, that is yours. Our little paradise. Having a small piece of land, that you can call "home" is needed in this kind of game. Building a base is a big part of the game. We would like to have a garden and nature surrounding it, too. We want to create something inviting for other players as well. With the new system it will never be home and surrounding nature is impossible. Either people could build right next to you or it is spammed with pillars and/or foundations. Please give every player just 1 area (claim), where they can build their little paradise - their home. The wipe hurts but please let us keep the game, we enjoyed so many hours. Let us have a little home; reinstate challenges! My apologies, if it sounds like whining but I needed to say, what we feel about the upcoming changes. Maybe some who can do something about it (the product manager) hears about it. Kind regards Klaus Störtebeker EU PvE
  2. 5 points
    Just wanted to chime in here to let you guys know we are actively reading the threads, our discord servers, tweets, reddit posts, etc. We consume feedback from every where and not one place takes a priority over another. Typically we tend to do our big announcement/changes over our Captain's Log, as we're able to funnel people into one location where they can see what we're planning. As for the PvE specific feedback, we are discussing as a team, based on the feedback and suggestions you've provided about our initial proposal and we're open to making changes. So certainly keep it coming as we do appreciate it Edit: Dollie beat me to the punch . I am hoping that we'll be able to share more info with you guys soon, based on what we decide to do but you have all certainly raised some valid concerns over the past few days.
  3. 5 points
    We're certainly reading the threads here and taking notes. I've been predominantly communicating through our Official Discord as we gather feedback from players as it's more of a "live" environment where there's a natural flow of conversation. That's not to imply that feedback via Discord is taking priority over feedback posted here, just that I'm less likely to post conversationally here as I read. Thank you for all of your input, guys.
  4. 4 points
    Some of you guys just confirmed again, why I normally do not participate in forum discussion. Would be nice to have a thread without trolls and polemic. Of course people have different incentives to play the game and different playstyles. Atlas provides content for a lot of different players. When I play MMORPGs I prefer playing on the PvP servers and love to fight. But here it is different. I know my wife doesn't like to fight and we play this game in our own way and I think we are not alone. This game is rich in exploring and building. And i feel like a pirate on my own ship and fighting or avaiding SotD. My wishes are of course aligned with my playstyle. And I understand, that other people want it differently. That is why I suggested to have 2 different kind of maps with diffferent settings. Technically it is not that hard to provide 2 different game versions, since it is only a parameter thingy. My apologies to call my suggestion "hardcore". You are right - it is not hardcore but more challenging than the settings, which are in place now. Having 2 worlds would ease up on the "all land is taken", too. And will ease on the freeport lag issue (which only occurs for 2 days. That should not be the reason to change the game (spawn everywhere). Anyhow. I did not want to offend anybody or whine. I just wanted to articulate my thoughts about the upcoming and done changes to the game. Because in general this is the moost fun game I played in years!
  5. 4 points
    This is why PvP players are considered to be cancer to the gaming community. You can't see past your own play style so everyone that doesn't play like you do must be "weak" and "bored". It never occurs to you that some people just don't enjoy fighting other players. I wonder if you think anyone who doesn't enjoy your favorite TV show or food is "weak" too?
  6. 4 points
    I would like to see a compromise/hybrid of this and the proposed change. Select zones should be excluded from the spawn list (other than golden age zones). We have plenty of zones to choose from, some should require actually traveling to them. They don't have to be based on anything specific, hell it could be randomly chosen which zones won't be spawn-listed (at server creation, not character creation/respawn). Part of the game is exploration. We need more than resources and power stones as a reason to do that. I thought this was a screenshot of Dawnstar from Skyrim at first. lol You can't call people who prefer PvE over PvP wimps and it not be personal. You are a perfect example of why people don't like the PvP crowd.
  7. 4 points
    Beware, everyone, we got a (very honest) badass here! I bet he even played on an ARK "hardcore" server for a couple days so he can tell others how badass he is. Compared to him everyone's a whimp here. Or anywhere else really, as long as it's on the internet.
  8. 3 points
    Rule #1 - Respect the other members of the community. There are a lot of issues in the game and with the proposed changes to discuss. If your post is more about making fun of, yelling at, bossing around the other members of the community than it is about discussing the game, your post isn't adding any value to any discussion, and is probably in violation of the Articles of Agreement. It gets old seeing people coming in here just to call others whiners, drag in US political stances, assume a lot of crap about people's ages and backgrounds, and make generalizations about generations. It's one thing to disagree with someone's game ideas and post your reasons why, but what's the point in posting just to personally bash some other player? In the entire history of the world, has it ever done any good telling an upset person to chill or calling them names? Some of these exchanges have been really good, and you can tell people are hot tempered on the subjects, but they keep talking about the game and not each other, and a lot of good info comes out of that. When it's purely personal attacks, nobody gets anything from it. It's just a useless waste of everybody's time. If Dollie ends up shutting them down, we'll lose all the good parts of the threads too just because someone felt like acting up.
  9. 3 points
    At this moment, people can store all their tames and items safely in freeports. They place their tames on freeports and store items inside the tames. This results in large amounts of tames on the Freeport islands. A simple way to change this is to allow any tame in a freeport zone to be claimed by anyone after it's in Freeport zone for 8 hours (maybe 4 hours, 12 hours?) , within a very short time (15 minutes). Thoughts?
  10. 3 points
    I'm wondering how many of you that are whining about the wipe have even watched the live stream, read the patch notes, or will even partake in the public testing on the designated servers when they go live? Yeah I guess by todays standards on video games-im considered old. I've gamed for the last 20+ years. I can just imagine how you guys woulda handled the earlier MMO's when it took you 8-10 hours of camping a solitary mob to get one update. You died repeatedly. Had to run back to areas that took some time to get to. I'm honestly looking forward to the changes. Yeah no claim flags on PVE. But before I start bitching about that i'm gonna give it a chance to see how it plays out. You guys are assuming the worst without even seeing it in the game context. For all you know the repair structure might be the size of a claim flag that will give a no build radius without the ugly red circles that cover the map. Sorry but there was a shit ton of problems that needed to be fixed- Grandfathered in flags that weren't claimable at all. Abandoned Ships that probably wouldn't be able to take any new decay settings since the flags didn't go through with all the changes. Claim timers to long or to short. People losing bases due to claim flag screw ups/overlapping. Ocean flags taxing sotd kills. Balancing Multivitamins-easier to die then eat food. Fountain of Youth issues Treasure maps going to tax banks Not enough sea area to build a shipyard. Not enough land due to people needing to have 100's of flags. No one wanted to pay rent to live on other peoples land-they chose to live on lawless instead. People hated the tax rates. Lag from 100's of abandoned ships/shipyards Crewmembers contesting claims so they were essentially uncontestable since things go into stasis if you don't log in. You can't tell me that after 4 days of trying to take a flag that the crewmembers on a ship still have food-when no one has logged into that area for over 24 days. That's just a few of the things I can think of offhand at the moment. Wah fucking Wah that your big base will get wiped. {Hey I farmed 30k organic paste, the stone and the metal to make my base) Cry me another fucking river. Or the wall of behemoth gates will be gone. I honestly hope they up the cost on the behemoth gates. Yeah i'm sure some Asians will foundation bomb areas. But hey they wanna take the time to upkeep each and every foundation they drop. More power to them. Eventually they'll get bored or the new latest and greatest game will come out. I have better things to do with my time and other grids to sail to. The majority of you people whining that you'll quit with a wipe. Please do just that. But I'm guessing you'll be back as soon as the patch goes live. The attention seeking behavior is getting kinda old. If you don't like official changes. Go to a private server. Hell they are bringing out a small map for you to play on. You can run your own personal Atlas map on your own comp and set it so its so freaking easy you'll burn the game out in a few days. Honestly i'm looking forward to the population increase. Most grids I sail to only have 1-2 active people on them anymore with the exception of lawless servers. I've had land, lost land, had ships, lost ships, had tames, watched tames die. Put over 900 hours in this game to date. I've been through the good, the bad and the ugly. Welcome to the real world. Shit Happens. I don't like my real life neighbors. I have a choice. Move or suck it up and deal with it. Sometimes my bank account gets overdrawn, my car breaks down, the weather is bad and I can't drive. You don't see me slashing my wrists every time shit goes sour. Aww you paid $30 for a game that wipes the map. Grow up and put your big girl panties on or move along. Plenty of other games you can play. So you spent a whole 300-400 hours building your base with the real world crap going on. If your microwave breaks after the warranty expires-you go buy a new one. Same shit applies here. No matter what changes they make. A portion of the population will never be happy with them. /end rant
  11. 3 points
    If physics is adressed please also have a look at the 1000 tile high sky ladders with 1 cannon on the top ceiling to shoot bases on a rock.
  12. 3 points
    We too remember how our journey began with a smile. First - we headed to some desert regions. We didn't find any free land to settle. Once we found an island where there were NO structures at all. We thought we lucky... but then, when we went ashore there were like 50 wild animals at once attacked us, and crocks even followed and attacked us on a raft! Bad luck... we were running from there full sails : ) And then landed at peaceful tundra's shore. There were tough days... we HAD TO spend all nights inside of our temporary building (because we were dying of cold), and during daytime we were building our firs ship. Then far south travel for saps... and because there was so difficult to gather it (due to crazy wild animals), we gathered just enough to build a fur armor for ourselves (then we made two storage fulfilled with saps). After a while through trial and error we made it to nice and safe existence. It was our great adventure. It start with two trembling guys and ended with a bright and peaceful village shining through the night (we even built guest piers with unlocked houses, tannery and unlocked trap for a bears here : ) And we provide a ppl a honey if they don't have one and trying to tame high lvl bear). We always called the place "for those strong in spirit" but... well... DEVs did huge job to turn this place for wimps. It's like betray hard rock and turn yourself to pop : ) We love our Tundra so much so we will settle there again after a wipe : ) But I guess there wont be that adventure between life and death anymore. We only hope after a wipe all players will head to southern regions so we could look for a good place in renewed eastern Tundra : )
  13. 3 points
    Please refrain from taking part in early access games. It is only for adults.
  14. 2 points
    Since not everyone uses twitter. I will try and update this thread asap every time there is an update on twitter. This way, people that only use the forum can still be updated this way. I'll start with the latest tweet from today. The date's will be Day/month. 18/03: 16/03: 15/03: 14/03: 12/03: 08/03: 07/03: 05/03:
  15. 2 points
    Renamed the thread in the interest of fairness due to the fact that both Jat and Dollie have popped into the thread. 3/4 -The vast majority of the people DESPISE the land claim changes on PvE. Being unable to protect the resources from griefers, being unable to protect yourself from griefers deciding that they don't want anyone building within a half islands worth of distance, ugly pillars and foundations everywhere, people griefing the hell out of ships and blocking harbors, plus blocking you from ever expanding your base by builkding as close as possible on either side of you - hell, they already did that with the claim overlaps as it was, and now EVERYWHERE is going to be like that? - A portion of the people hate the idea of the wipe, yeah, I know it's necessary due to land changes and because of the rampant dupeing going on, as well as to re-test the new settings. However, right now, a large portion of the apprehensions isn't just losing what they've worked for, its also fear that this means wipes on a semi-regular basis, so why bother doing everything, again - especially with the land system being so completely against what 95% of the players want, they are going to expect another wipe in a couple months to try again. -Playershops in settlements on PVP, but PVE just gets freeport vendors. Seriously? WTF? This idea has been floated multiple times on both here and reddit, and the general consensus was that PvE players liked it, but PvP players responses were 'Cool, but pointless, we don't trade and would just blow each others shops up anyway." -Abandoned ships still not getting mentioned as any solution found for them. Again, seriously? Yay! The wipe will take care of them, but what about all the ships from the people week 1 after the wipe, who decide to try it again, and realize that the new system is just Ark griefing all over again and quit after a week? (Yeah, the last two are somewhat minor compared to the first one, but, it is something that has time to be changed) I know that the devs enjoy the PvP side of things, and are in contact with a few of the megas over there, but there is another 50% (give or take) of people playing your game on PvE. Let me introduce you to them. (Say Hi, guys). We are the PvErs, we're generally the ones who prefer a low-key playstyle, without being griefed, and without being forced to worry about play schedules. That doesn't mean that we don't play the hell out of games that hold our interest, for 300, 500, 700, 1000 hours+ in 2 months...and recruit our friends/significant others to play those games with us. We build - you guys must love seeing our buildings, you post them on the community spotlight, but these changes, and the upkeep decay, are going to prevent that, because some douchecanoe can just block us from building that last wing of our 12th century japanese fishing port recreation, or our dock and pirate village, complete with shops that have signs, counters, everything but actual traders. We trade - Some of us joined the game to be pirates, and fight SotD all day (Thanks for the new types, btw). Some of us joined the game to be traders, wanting to travel the world for rare and exotic resources and tames, and bringing them back to our base that was designed and built to be a trading port, land to sell at a profit to our neighbors, or to be the one stop shop that sells high end goods to people from the surrounding areas...but we don't even get player shops on our lands, and with no claims, anyone can build a base anywhere, to get any resource, or just go to the closest freeport. We explore - Unfortunately, if you choose to be a builder, the upkeep costs are going to make you a farmer instead of an explorer. We socialize - We're on official because yes, we want the full map, but also because thats where the population is, or at least should be. But, if no one is coming by to trade, and if the overall population drops even lower due to the claim changes and people who get fed up with griefing, then there will be no one to socialize with. Grapeshot, the uproar on these boards isn't because we hate the game, we love it. We're also the ones who spend 300, 500, 1000+ hours playing on PvE. You guys have a dedicated, passionate playerbase that a lot of other devs would kill for. A player base that has been telling their friends about the game, but telling them to wait to get it, because it is so close to being so badass. A player base who wants you to listen to them, and what they've seen and wished for over their literally millions of hours of playtime over the last 2 months. You said a month or so ago, that you guys heard us. With all due respect, you may have heard, but you didn't listen. You HEARD the complaints over land claim, and decided to exercise the nuclear option and got rid of claims entirely, instead of actually LISTENING to people and finding a reasonable way to limit those claims. (even 10 per company with <25 members, 25 for companies of 25-100 members and 50 for companies with 100+ people would have more than enough land for people, and left a huge amount of open areas for new players - especially with the extra 200+ islands coming)
  16. 2 points
    So why can't pve have the settlement system and player shops like the pvp server just remove the raid vulnerabilitie time.
  17. 2 points
    Never seen a game die literally overnight, even an EA game. Atlas Devs just broke that record the second they announced the new claim system changes. Which is the main complaint I keep hearing from other players who are leaving and not returning. No one wanted pillar spam, and that's what we got. Now you'll just have single players spamming whole islands, and still no place to call home. I will honestly be surprised if the project isn't completely shut down. The huge PVE guild next to us went back to Conan Exiles permanently. Gave all their stuff away, not that it matters. Our zone went completely dead and these players are not returning. Which is concerning. I have no interested in playing a 700+ island ghost town game. Looks like even our small community is going to a stable unofficial server. This is a valid concern and needs to be addressed. No one I know wants pillar spam owned islands. No one.
  18. 2 points
    I am missing one key aspect of the pirate fantasy and that is stealing ships. Of course it would suck to come online and your ships are not only destroyed but even worse, they are stolen. So here is my idea: Every ship is claimable like it is now but with one change. If the ship is not anchored, the further away it is from any coastline the less time is required to claim a ship. So from the current default time of several hours down to 1 hour minimum if in open waters. If a claim occurs in open water the default of 1 hour is increased/decreased by +-10% for every crew member the defending group differs from the attacker. The moment a claim flag is placed on a ship it can't be scuttled and parts cannot be demolished. For example: If the defending ship has 5 crew member (npc, tame or player) and the attackers get on board with 5 members aswell it is evened out and the claim time will be 1 hour. If the attackers have 6 members on board. The claim time is reduced by 10%. (Of course the numbers are just an example more or less might be better/worse) So what does that mean? Finally we can board enemy ships and steal them. It would require a lot of skill and strategy. This would open up new strategies and possibilities for PvP and Roleplay. Your ships would still be safe in your harbor because of the insane amount of claim time. I have never seen a ship without crew in open waters. So it would bring a new aspect to PvP. Not only stealing a ship. But what about stealing it back? I would love to board enemy ships, fight on the deck, kill the crew to get an advantage over the other crew. If this is a viable strategy, it could change PvP fights. Would love to see rope shots for ballistas to actually attach your ship to the opponents (but that might be too much) So what do you guys think?
  19. 2 points
    After reading most, if not all, topics in both PVE and PVP discussion thread i come to one, simple conclusion: The game cannot be the same for PVE and PVP if you want to make both parties happy with the game. PVE side feels, that the environment gets nerfed to help the PVP players, the PVP players feel PVE is only half the game anyway, as there is no threat from players. To make both sides happy, I believe strongly the PVP servers need to have different settings in PVE than the PVE servers. Some ideas to make PVE challenging again, while PVP remain challenging enough due to the threat of players. I hope to start a discussion that will be food for thought to properly balance PVP and PVE servers while making them a different experience, each challenging on its own. NEW IDEA: An idea from Conan: Make a purge for PVE, once in a while a group of NPCs specially spawned for the purpose, attack a players base or boat. Player gets a warning in advance that such a group is on the way. This would make a threat that can be compared to actual PvP attacks and would need PVE bases to put defenses in place, to protect it against it. If the group is defeated, the player can loot unique items or blueprints from them. The group increases in difficulty the next time it attacks, keeping this a serious threat to ships and bases in PVE. Balancing ideas. Weather effects more harsh in PVE, more lenient in PVP PVE harvest rate 1. Taming rates may be even lower (0.5, 0.25) to make it very rewarding to get a tame done. PVP can remain 2x maybe even 3x on all but leveling up. Weather effects more harsh in PVE, more lenient in PVP Resources more spread out in PVE, it should be hard to get from point to point. No ramshackle sloop in PVE. PVE hometowns can only be freeports. PVP players can spawn in every region Taming in PVE can only be done with a specific food (as in the start) ie Honey for Bears while PVP taming can be done with all food from the same class. Dead in PVE means losing a level. (HARDCORE idea #1 E: if you die on level 1, character recreation? HARDCORE idea #2 E: if you die, character recreation? HARDCORE idea #3 E: if you die, your back to level 1) dead in PVP means a temporary debug that stacks if you die again while having the debuff. Claim flags in PVE, but limited to 1 per player. (maybe 2? or one to claim ships, tames and another to claim land?) Alpha spawn rates in PVE go up, to present a challenge for PVE games. Alpha's are harder in PVE, all wild animals are harder to kill in PVE. SOTD much harder in PVE compared to PVP --------------- Above are just ideas, but it would make PVE a challenge while presenting a completely different experience from PVP Thoughts?
  20. 2 points
    tou cant wipe characters people has already spend 1000+hours ingame even tho you server wipe thats fine! but characters! thats too much what was the point of playing till now then! you need to let people keep their lvl/discorvery points if you want them to keep playing otherwise you will lose over half your numbers playing your game!
  21. 2 points
  22. 2 points
    Baby will fit in the cannon...just saying...
  23. 2 points
    I have no clue how many hours I have......I just know I play every day. I am looking forward to the wipe as well. Can redo things a bit and if it helps them clean the databases up and codebase I am all for it. When this game is "released" I hope they do it again so new players/companies have a better shot at being successful early on.
  24. 2 points
    If fallout 76 can do it, so can Atlas. I'm having much more fun with this than I had with Anthem demo. Wipe is a bit disappointing, but I'll start again. Bigger. Stronger.
  25. 2 points
    If you’ve ever seen Natural Born Killers then you’re familiar with the line ”Look bitch, you knew I was a snake.” Not to excuse it, but this crowd’s history of missing their deadlines is so bad that at this point if you let that surprise or significantly upset you, it’s kind of on you. Mild irritation, some degree of ongoing exasperation, maybe even a twisted sort of amusement. Really though it is only the foolish who take any of Grapecard’s dates seriously anymore. Tbh when they first announced this patch as being expected in Feb, my immediate reaction at that point was “probably around st patty’s Day then.”
  26. 2 points
    Translation: "I stopped debating in forums except I didn't really I just dont have any arguments so I go straight into personal insults and ruin it for everyone involved, because that is a mature thing to do. Because I am mature. See? I even claimed seniority over all of you by saying I had internet in 1993. Ofc you have to believe me, because no one lies on the internet. Anyway I don't even play the game, I just visit this forum from time to time to give some work to moderators, because that is the best way to spend my time I could think of."
  27. 2 points
    The moment I read your post I got the feeling you wouldn't get the polite, considered reaction you had hoped. Anyway, thank you for the OP. It was a nice read and I strongly agree with what you had to say.
  28. 2 points
    You could always come to the forum and read the trolls post "IT"S EA" on every thread. Followed by some made up facts. If they comment things like we are trying to get these things working, it's possible. I wish we had some insight into what's going on. Given the state of the game, this forum and the player base, I don't understand why we don't have a daily post here by them.
  29. 2 points
    So your problem was you couldn't find land to claim. With the new system, you still won't be able to find land to claim, because there will be no claims. You still have the same problem as before.
  30. 2 points
    I have an idea. It's a crazy idea but hear me out.... Launch a new server. Let me spend $20 a month, and I get a whole grid entirely to myself. It's mine and I'm the only one who can build there. And then 224 OTHER players can do the same. Sometimes, subscriptions have a purpose. Yes, this is mostly sarcastic... but only mostly.
  31. 2 points
    ARK had one or 2 wipes early on...but hey we also do not know all the changes and how the core systems need to change or how claim systems are tied to player may be the reason...I didn't write the game so not going to speculate.... they said early on they would try not to wipe..... they found a reason oh well. the reward is a BETTER game that will play BETTTER... that's the reason we do EA games... they are bug riddled messes at times and a waste of time a lot of the time... they have to reset discoveries due to a 24 hour change they made that caused some to have too many discovery points and other to lose discovery points... except they are changing them.... and doing a rework of that system also
  32. 2 points
    Probably one of the weirdest things I've seen is a community that thought a game system was less broken then the devs did. Players were hoping for another iteration of tweaks and modest changes like either flag limits or upkeep on flags Devs scrapped the whole shebang to start over
  33. 2 points
    If I understand this wipe correctly, this is like when God cast out the flood upon the face of Earth. What good will come from it? I agree that there are things that require a fix but fixing them by chaotically destroying everything from the server is just taking the "lazy" route. (I helped by translating this post and I was very bored since I cannot play Atlas right now until the update...)
  34. 2 points
    No Claim on PVE server! I was in the game 50 days and 2 of us couldn't find single spot to claim. Following that experience it is better without claim and if you really play you will log in often and your buildings will not decay.
  35. 2 points
    Your title is click baity as fuck considering the main complaint is that people don't want to lose progress they earned themselves. No one is asking for free shit here. There will always be problems in the game and many of those will be questionably worth a wipe to some people but that doesn't mean a wipe should occur every time something is messed up. This is a product of laziness on the developments part. Not wanting address the problems with precision and choosing nuke everything for the sake of making their jobs easier. What happens when islands are changed again or new biomes are added again. Should this dictate more wipes and cause players to lose hours and hours of discoveries, tames, buildings, ships, etc...? The developers could reassign existing discoveries to new islands and recycle things in a way where at the very least "pathfinders" do not have to be wiped.
  36. 2 points
    I am starting to think people should have to answer a questionnaire before participating in EA. There will probably be multiple wipes before full release and once the game is "released" it will be wiped again. Did you guys think they would release the game and force all the new players to compete against companies that have 2 years of infrastructure in place?
  37. 2 points
    Guess Im done with this game then, oh well. I sailed for weeks to find a claimed piece of land, worked my ass off to build what I had. It was a great game while it lasted. Thank god I only paid 20 bucks for it.
  38. 2 points
  39. 2 points
    All on PvE Official. Here's a few i found in my box of too many for this week! Another sleepless night in the cabin, i wonder how the seas will fare tonight? Thanks!
  40. 1 point
    You want to know the biggest thing that changed between 1999 and now? People stopped holding companies responsible and started holding customers responsible. Apple and Disney would be proud.
  41. 1 point
    I think they should run it like warframe does there clans you can have x number of claim flags a say level 1 company you can only have x amont of players and as you level up you company(if you want to) you get x more claims but also you can have x more players in the compant to. but the up keep goes up and you nee to have the repair box to fix the flag/builds also to fix the the bloking for port the kick out of claim area was pretty cool like yo could make is so boats cant anchor or what not in you port area
  42. 1 point
    Yes, what is Early Access? And why the big fuss. Why do all the trolls replies to every rant of loss with it's EA? Why all the posts ranting of loss? Why do we have one fact-less or false facts post after another. It really comes down to what EA really is. I won't go through the entire list but I have been searching and found a few interesting dates. Some recent, some older. Anthem a new game out: Anthem Early access 2/15/19 thru 2/22/19. Early access 7 days. SWTOR an older game: Early access 12/13/2011 thru 12/20/2011. Early access 7 days. ESO Early access: Early access starts 3/30/14 for the following 5 days. Early access 5 days. Atlas: “ATLAS will be an Early Access title for approximately 2 years.” Early access 2 years. Atlas used the words Early Access for a development period historically called Beta. You see a peak of the historical use of the word EA above having a very different meaning. Early Access historically had a meaning of post beta, one week, first access for those who pre-ordered the game. While beta is pre-EA. Some developers are changing the meaning of the words as we know them. This is the source of all the trouble. Many players entered into an Early Access game expecting what they have grown to know the words to mean, including no additional resets. But really entered a game still very deep in development, including resets. I am a fan of this game and I hope it pulls through this. But the Atlas team could have avoided all of this by being more clear in their language, so people better knew what to expect.
  43. 1 point
    I think that was more down to a dwindling player count than anything. Smaller communities tend to cooperate better, you get familiar with the usual suspects I guess. And I agree, things just need to be tweaked here and there. The system works its just needs to be balanced to a point where everyone can enjoy it.
  44. 1 point
    For Sooth! Pray thee this generation dost not hardship know. Why, whenst their age were I, struggles were true. This, Electricity generation, having conveniences of Ether Lamps and Horseless conveyance has rendered unto a firmness of feebility!
  45. 1 point
    So the fix for the PvE claim system is to remove it completely and have a lawless system all over the map. Which leads to pillar and foundation spamming. And base griefing. How to fix the Problem Right 1. Sea Claims Removed 2. 2 Claims per ACTIVE player in Company. 3. Extra Islands 4. Bans for players spamming pillars, foundations, and blocking resources. 5. Lawless Zones COMPLETELY unbuildable except for dry docks.
  46. 1 point
    bye bye CargoPort we 3 hope you think again about the Flags in PVE... Hope we Meet us again after the Wipe "ATLAS"
  47. 1 point
    When running around doing discoveries and corpse runs, this would add a new layer of usefulness to the map. Please upvote!
  48. 1 point
    I get what you're saying but a server wipe would solve nothing. New structures would be built again (a lot slower since most people would end up quitting after losing everything) and the same issues would commence. PvE, unlike PvP has a serious issue with the fact that things won't be destroyed frequently, and this is simply a mechanic they need to figure out from a programmatic side. Wipes are not the answer. Claims also need to be seriously looked at as well. Claims only need login upkeep and this is a big issue. I can log in just to teleport bed to bed and keep my land for ~3 weeks for 5 minutes of effort? There needs to be some kind of upkeep/gold requirement to keep such things or it's going to get extremely overloaded. That's my thoughts anyways..
  49. 1 point
    Not interested in a server wipe, i've played EU PvE solo since day one, if it got wiped i'll be ending my experience at that point. It's difficult to tell for a company how much a wipe or no wipe would impact the overall playerbase tbh.
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