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Showing content with the highest reputation on 02/10/2019 in all areas

  1. 3 points
    Well, it's kind of obvious, don't you? Been a MMO, why some people pretend that this game needs mechanics or features for soloplayers? If you don't have friends to play with, found the way to survive and have your things. I play SOLO, i have already like 300 hours, i'm in PvE and i'm getting my stuff, build ships, went for treasures, build a couple of bases, craft weapons and armor, discover a lot of islands and places, i did the FoY alone, and more without help, sometimes i found a random player which trade resources, help each other to kill some high level animal or things like that, but if at this time, you couldn't established yourself in some place in lawless zones, well, you're doing something wrong. And yes, i'm f_cking having FUN!
  2. 2 points
    Can you guys finally fix the animals and crewmembers and even players falling through boats and floors? Every serverrestart our tames, crew (and we sometimes as well) are dead because they fall either through two or three decks or two or three floors, animals as well as crew, and it's starting to get old. I know this isn't ark, but you're using a lot of the same code, and I've only seen this happen in ark once or twice in over 1300 hours. Please fix this!
  3. 2 points
    Stop with this stupid daily raid timer. It will completely ruin the 24/7 pvp we have now.
  4. 2 points
    Gotta love those that label everyone that doesn't agree with them as a big bad meanie offline raider. I agree with the other poster's comment that demanding specific hours of 'no raiding' does not work when many of the players have different work schedule and time zones and for the record, I do not enjoy offline raiding nor do I get a buzz from it. Glad you have already had enough and quit the game, gives you more time to whine on the forum about a game you no longer play. priceless
  5. 2 points
    The first line of your post, all assumption ignoring the reasons I have previously stated for defending, and the last line of that first paragraph which slings a very incorrect political title at me, shows your true hand so I will not waste my time addressing all your tainted spew, just the couple points in this first paragraph before I stopped reading. And as an fyi- there are very few posts I literally stop reading without finishing but past experience has demonstrated that discussions with people that begin their posts ignoring your previous points while throwing incorrect political labels out are never productive conversations so I do not waste my time on them. As already stated, my company does not go out of it's way to offline raid but at the same time, we do not do global shout-outs to pencil a raid appointment on everyone's calendar, especially if this is a retaliatory action. No, I am not vehemently defending offline base raiding simply because I benefit from it, I am defending it as this is a survival game and not every company has matching work schedules or time zones to know what day or time to raid someone nor should they. This is a pvp pirate survival game where the devs (with forethought) intentionally set up the game mechanics to allow raiding at all times so if this is not your cup of tea, they also set up pve servers where you are protected from raiding. As with most survival games, surprise is often an element of a successful battle so announcing to your enemies your are coming and waiting until they have all their players online to raid is more of a pve mindset, not a pvp pirate survival game mindset. Even if the devs would give in to the pve wanna be pvp player's whining demands and change this, it will never be enough as next there will be demands that 99.9% of all people would need to be online or whatever the next ridiculous demand will be. Regarding my lack of 'empathy', again, this is a pirate pvp survival game not a Dr Phil episode with an abused spouse as the main guest. And regarding those less fortunate than myself, anyone can do what I did, start out solo and if that plan is not working, adapt and make or join a company. Oh wait.... spoon fed entitled snowflake people do not have this capability as they are too busy making 'woe is me' posts insisting survival games be changed to their demands rather than adapting to the game like I did.
  6. 1 point
    1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game.
  7. 1 point
    On actual sailing ships, the rigging is climbable. This would also save weight on the ships. Thanks for listening.
  8. 1 point
    Today I experienced the brand new fuckery that is the updated cyclones. I could not sail through them without dying. "But they spawn only 33% of the time now!" except it was still a solid wall of cyclones and now they do significantly more damage. I am attempting to get a sloop to a golden age ruin so that my company can use the fountain of youth and get one bit of a reprieve from ONE of these awful mechanics for like a month, and in doing so I was killed 4 times in a storm and my sloop (admittedly, it was basic and garbage) was capsized. In one of my bed spawns, a ship of the damned (L20) immediately spawned and just crushed me. This is my limit. I appreciate a difficult game, like challenges, like having long term tasks, but this is just a bit extreme.
  9. 1 point
    - Dolphins chance to jump has been reduced to 20%. Thanks devs ! You solved the most important issue of Atlas ! - Fixed crew on puckle gun taking damage from fire aoe buffs This puckle defence never worked well, cant we get autoturrets and X-plants like in ARK ? - When gunports are closed they now reduce their specific snapped-cannon weight by 60%, open-ports are default cannon Well, you try to adress the front-shotgun-oneshot-everything issue, but this is not the solution. - Large Cannons now do 30% less damage against Ship planks and Ship Well, this makes large cannons pointless vs regular ones. I am not sure, but they did about 30% more damage than regulars before the patch ? So now they do the same ?
  10. 1 point
    This is not a game for a single player or even small gang of players In PVP forget of having fun playing solo or small gang. You will be raided, your base will be destroyed and stuff you gathered with hard work will be stolen every time you enter the game next day (assuming you don't play the game 24 hours a day). Few planks floating on the water will show you the place where the previous day you left your ship, that you were building the whole day.You will be building again and again only to give fun big and old companies in destroying it and robbing it. You'll be discouraged hard to stay long enough until you reach the state of the game when you could protect your base during your absence. Remember, entering now after a few month of game you're facing powerful, established companies that have the whole islands or many of them, that have all powers available in the game and that want to rule alone the whole Atlas. Everything what you have in the beginning are your pants and naive, false believe. The only way to play PVP is joining big companies, where most of the time you will be gathering stuff for the bosses. If they don't like you, you can be dismissed any time ending up with nothing. In PVE you can live on the water in tiny Sloop or in narrow and crowded piece of land in Lawless area. Forget of settling down in Not Lawless area to build long lasting permanent base. Two, three or five people own the whole islands. Many time they occupy the area with 20 or 30 flags in a greedy desire only to have more land. You can not claim the flag until they stop playing for 20 days or so. Will you have enough patience to wait for it. Maybe on the last day they arrive again to reset the counter for next 20 day. Travelling from island to island in my attempt to find some land I observed that there is not much life preset there. Despite of it nobody will allow you to settle. It is mine and go away. So solo player if you are very, very patient you can try but the question is: will you have fun?. Probably not.
  11. 1 point
    Dear OP, now you witnessed a thousand and one stupid reason why MMO suited ONLY for large companies and not suited for single players and small companies. Do not pay attention to them - these people either do not understand the meaning of MMO, or just trolls. On the topic: Yes, the claims system does not work correctly, but the developers plan to fix it in the big February patch, but judging by the latest patches, changes for the better will not be and the mechanics will break even more.
  12. 1 point
    I solo just fine on pve. I have 2 crewmayes but they are weekend warriors. I have like 6 claim flags. 1 brig 1 galleon 3 schooner 4 sloops. I have an Outpost in lawless. I have about 350hrs in game. I have lost ships to griefers as well It's not that bad.
  13. 1 point
    I will not be a first one who write it but... ...well maybe someone do really enjoying to explore damned world. I just wrote my track from border to closest island on I6... I had to avoid for like 15-20 ships of damned while I was sailing there. I understand that sailing must be a challenge somehow. That just to go through endless ocean is boring and it must not be easy and simple. But THIS ^^ situation is not fun either. SotD this like spoil the atmosphere of the game (they looks like some circus ship with clowns crew were damned... or maybe Xzibit pimped them). They do not serve any purpose just swimming in random circles. And we have like ocean filled with them. I mean - how many of them in each grid? 50? 100 maybe? I like to dive into the atmosphere of the game but in this case... I feel like we live in some kind of cursed world where thousands of sail-mans were doomed and forced to live they agony on neon ships - do useless random circles in the ocean... I don't feel I enjoy to discover this kind of LORE.
  14. 1 point
    By your logic, pirates were actually sailors, because the sailed around in ships. Nope, they were pirates, just like we are in this game, not sailors. It is a pirate game likewise. The game needs to focus on pirate activities, sailing, exploring, salvaging ships, finding buried treasure, fighting, killing various creatures, amassing riches, building ships, etc. All pirate stuff. Making the sailing harder is not something a good pirate should care about
  15. 1 point
    Blah blah blah. Don't try and recruit everyone and you won't have these problems. I played ARK for 3 years and 6000 hours and never got insided once. There is also a permission system which if setup right prevents the most damaging kind of insiding.
  16. 1 point
    I remember reading a thread like this in the Eve forums over a decade ago. The beauty of these games is WE ARE THE CONTENT. We are the story. Its a open world sandbox MMO. We do what we want when we want. Some people/companies run on emotional response. Some are calmer and more calculating. Some are just plain sissies. I hate MMO games with limitations. I hate games with rules. This is the first game in a decade plus I am really really drawn too. Last MMO's I loved were Shadowbane and Eve. Both games have these elements. Insiding. Theft. Espionage. Doublecrosses. Hoodwinks. Subterfuge and to top it all off.....just plain old ass kicking.
  17. 1 point
    What the heck are you smoking that you would want a ship with a political statement on it? If that is on a PvP server, I'd sink you as soon as possible
  18. 1 point
    So, I spent about three weeks on PvP, and now about two on PvE. During my 535 hours spent playing, I've made some notes on systems/mechanics that just didn't make sense or were too punishing. Some of these might be more PvE side since that's what I've been playing lately. Honestly, I love the game and would love to see it take on more of an "MMO" aspect because I really think you have a shot at helping start the revolution that would kill Theme Park MMO's, and let's be honest, they need to die. The post title is because at the root of a lot of this, I see you are trying to make things take time, like any MMO would. But the route you have chosen isn't fun, it's punishing. I don't feel a sense of achievement upon completing my goal, I feel a sense of dred towards the next goal because I know it's going to be more of the same thing I just spent forever doing. The summary to most of this is that, "The juice needs to be worth the squeeze", and right now I'm squeezing with barely any results. - Food drain to stamina regen is ridiculous. - Requiring skills to use higher tier items is stupid, considering, - You have to find treasure maps - You have to then go complete the Treasure Maps - You then have to hope you got the right BP of the right quality, most likely you didn't - You then need to grind the materials - You then need to be able to craft the thing - You then need a skill to even use them? Like, bro, we already did a week's worth of work just to be able to make the item. - Too many "gates", this isn't a Korean MMO, keep people engaged with new content and reaching new goals, not stupid shit in the way to prevent them from reaching something "too quickly". - What the hell is with Thatch gathering? It's the only resource that doesn't have a tame equivalent, meaning we spend our stamina to gather it, meaning we have to eat CONSTANTLY to gather large amounts of it. (Like for a Galleon, for example) - Elephants suck, they drain stamina too quickly and their gather rate is butt. Why are Bears so OP and Elephants so UP? They both need better balancing. - Food mechanic is dumb, it's too punishing. When it's easier to avoid a mechanic completely rather than use it, what is the point? - Land claiming system is chaos, break each island down into small claimable grid squares or something. Trying to refresh them, when you can't even find them, is chaos. Hell, trying to even figure out "the line" between your Company and other Company claims is chaos. Completely remove water claims, they are pointless and just serve as an easy way to try to climb the claim leaderboard. - Trying to take claims from others is also chaos, making a central building where you can take over another Company's claims instantly would be far better when trying to take land from a large Company. It would limit the amount of defensive structures built all over the place and centralize the fighting on PvP / make removing dead companies easier on PvE. Make that building also offer additional perks / controls for land claims, such as being able to change settings for all land claims in a server from that building. (Based on the grid claim system I previously mentioned, that would work really well) Just make it take a super long time to claim so that the defending side has ample time to repel invaders. - Ship weights are garbo, I build my transport ships with nothing but a raised platform and a resource chest just because you have the weight set so low. On top of that, even then I have to keep them below half weight so that I can still travel full speed. If the ship has nothing on it, it can't defend itself, so all I can do is run from Ships of the Damned. Also, this makes the ship look dumb as hell. Ever seen a Galleon with nothing but a tall ass podium for a steering wheel? It's stupid looking, and a sad ass example of a Galleon. I want my ship to look like a Pirate Ship, not a Hull and a podium. - Get rid of Ships of the Damned, or at least their character model. They are so out of place in this setting and make zero sense. Kiilling other ships that look like ours and work on the same mechanics, not the ability to just go where ever they want without having to deal with the wind that we have to, would be better. Fighting other "pirate ships" and maybe even be able to claim Rare / Legendary ones that have a low spawn chance would make more sense. It would be super cool to be able to find, fight, and claim rare / legendary ships that have super low spawn rates but custom models. You can even balance them by not allowing building, they are what they are. It's also a pretty "MMO" type feature. - Some of the skills in your skill tree don't even have a function on PvE, such as the time shortening skills for claiming enemy ships. Why can't we claim enemy ships on PvE if we can claim their territory and their buildings? - (This is PvE side specific) Being unable to land on "enemy" ships is stupid, why didn't you just make it so that non-company players don't count toward weight/crew? Just make it so that they also can't access Cannons and what are they going to do, shoot pistols at SotD? It's not like they would have much of a use, and then they couldn't destroy ships by adding too many crew. Most people ignore your food mechanic, and even climate mechanics, they just use beds to keep respawning. So at worst, we'd be able to ferry people around, and at best we'd be able to not lose all our stuff because we accidentally ended up on an enemy ship / we'd be able to explore other people's ships. Showing off our ships is half the fun of building them. - Don't require points into being able to use items, require finding and using skill books to learn the ability to craft higher tier items. Give crafters more depth and provide another means of trade. - Break the skill tree down into divisions based on playstyle, not by category. Have fighters go down a skill tree for fighter related things, sailors/captains for the same, and so on. Try a "web" skill tree, not a "multiple tabs" skill tree. It would feel more "MMO" and be easier to plan out builds. Right now you have to use an external site for looking up where certain skills are and such, it's annoying. - Add a way to "stow" or "tie down" tames on ships, making them static structures on a ship like a wood ceiling would be. Travelling through servers with them causes desync that makes it impossible to get by them on even a Brig. When I'm taking fire and need to repair but can't because my Elephant is bugging out it really isn't a fun time. - Region lock China / give them their own server. I stopped playing PvP because they drove the ping up so high I couldn't even reload a pistol let alone fight back, and what is worse is that they do it on purpose. PvE is barely any better, there are certain servers I have to avoid completely because they drive the ping up so high by just living there that I can't even safely travel through the zone. Yes, they are paying customers and you want money, I get it. No, as a paying customer I don't want to have a game I can't fully access because of that fact. They need their own server and we need our American server region locked. Yeah, yeah, VPNs and all that. Great, the lag will be on their end and not the servers.
  19. 1 point
    So you couldn't answer the points I made so you're practicing the common tactic of shifting focus. Got it. Griefing is always going to be an issue in MMO's, that's just a reality. This goes double for a game in the early stages of it's development cycle, when the game's systems are still being poked, prodded, tweaked and tested by both players and developers alike. So that leaves you with a fairly basic choice to make: A) Accept that griefing cannot be eliminated and provide documented evidence whenever you encounter it so that it can (hopefully) be addressed and minimized over time. As part of this you will need to understand that administrative action is unlikely to be as swift as you might like, and in GrapeCard's case, there is a lengthy track record of response times that are poor at best. B) Play single player games where griefing is a non option. If one were truly foolish, one could attempt C) Demand a single player mode in an MMO genre game where numerous core game mechanics preclude that ever having more than a snowball's chance in hell.
  20. 1 point
    Above is a related "Suggestion" post I made earlier... It feels like the "Property Title" portion of this might facilitate selling ships. Vote it up if you agree..
  21. 1 point
    Fix this issue. You've left broken an entire skill tree. FIX IT.
  22. 1 point
    oh this was the issue then. i got my taming reset cos i couldn't feed. i did manage at the end and it was only a low level tame but this is broken ... i ended up using a shield to feed but it is still a challenge to find the right angle which would allow you to feed or not.
  23. 1 point
    Can't feed an elephant. Its head clips in the doorway in our capture pen and won't allow us to feed it. I can understand fixing the feeding through the wall thing but how are we supposed to tame anything anymore? So now we can't use pens? We can't feed anywhere but straight in the face. So you need to have 10 people able to do tier 3 taming, get them in a congo line and rotate them in as they each keep dieing over and over again. With every patch small groups and solo players lose content to do in the game. Now we can't tame. So any big derpy creature can't be tamed unless you get really lucky? After every patch there are so many more questions then answers. Stuff that did work just gets broken.
  24. 1 point
    Same problem but with a bear ... he keeps killing us even immobilized with bolas and in a trap, but we can't feed him. Our "Tamer In Chief" is going mad and salty
  25. 1 point
    You can change the Damned spawnrate by using the following arguments. ServerCustomDatas1: NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult ServerCustomDatas2: 1.0,1.0,0.1 This will reduce the spawn rate of damned with 90% EDIT: Play around with the last value (0.1) of ServerCustomDatas2 to change the spawn rate. 0.1 = 10% of Normal spawnrate 0.2 = 20% 0.3 = 30% And so on 1.0 is normal official server spawnrate After applying the arguments, you must restart server, and then you need to visit every grid (by ghost cmd or fly cmd) and use "cheat DestroyWildDinos" to remove already spawned damned from the server. This will kill animals too, but they respawn quite fast.
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