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Showing content with the highest reputation on 01/26/2019 in all areas

  1. 11 points
    All this hate, all this rage at the developers, and I think people forget one of the biggest things about the developers; they aren't flawless. They aren't infallible. They have ideas same as us, and they often want to see the game fixed and made better. But, as we all can agree, sometimes it doesn't pan out so they have more work to do. So please, before you go raging at them, hating on them, or whining or complaining, just remember... the devs are people too. And just like you or me, they can make mistakes too. Remember though, one thing is certain. This game, when full released, is going to be something Amazing. Remember that, and no matter how choppy the waves get, weather through the storm for the treasure on the horizon!
  2. 8 points
    Creatures of Atlas & Razorthooth Taming Video!
  3. 8 points
    Monkey Island Trading Co on Sailvation Built by Ninfiniti
  4. 7 points
    "My memory. King Robert Baratheon - murdered by a pig. Give me something for the pain, and let me die." - Robert Baratheon, Game of Thrones. Give me something for the pain, and let me die ... geat last words for my own exit from this game. And in the end, a pig is what did me in too. RIP Baby Superpig. Atlas was both, at times, awesome and horrible. There were exciting moments where small bits of hope shined through the ugliness of it's "Early Access" alpha status. Sailing the high seas with my man in search of treasure, narrowly escaping huge storms, watching dolphins arc alongside your ship ... this part of the game is really well done and has a lot of promise for a solid future game. There were times of fun and laughter - seeing a crewmate accidentally hang himself from a noose, or capturing an enemy in a gibbet and forcing them to sing bawdy pirate songs to get released. Political fights of massive proportions including inside betrayals. Trading with neighbors for precious resources - even if just lowly fruit or vegetable seeds worth their weight in gold. These were the good bits. Sadly, the good bits get drowned as quickly as a sailor lost in the open sea of what becomes a vast ocean of problems the game has this early on in its life-cycle. I'm not sure why game developers choose this route for their games these days. In the old days of EQ, WoW etc, you had to be invited to closed beta testing to experience this level of early/broken gameplay. Now, in modern gaming times, you PAY to play this sort of broken gameplay. It's bad. I'm too old for this. Figuratively, and literally in real life. There are just far too many glaring flaws with Atlas for me to be able to continue at this time on the public NA/PvP server. There are hundreds of players everywhere, still struggling to make it work ... but as the bigger fish eat the little fish ... so too do the majority of 'casual' players slowly start to dwindle away in just a month since it's release. Large mega-guilds.... alliances of sharks feeding on all the available smaller companies are beginning to starve, and turn on one another. And this is, at the bigger picture level, how the game will die before it's even completed development. More and more 'refugee' companies (small outfits of friends that can't survive in claimed territories) washed up on our lonely lawless island ... tired and wrung out to dry, having lost everything to bugs or predatory players with no further agenda than wiping them out because. Pirates. That sort of food-chain goes against the equilibrium needed in the predator-prey relationship but humans are, notoriously stupid, as always. Gamers are even worse. They'll prey upon everyone else and then proclaim the game is dead because they won. What exactly have they won in a game not even finished where all the smaller groups of players have already quit? But before I lose the point here, in the bigger picture, let me shrink it back down to the real problems, and sadly it's not even the PvP at all. That's actually going along as expected. "Give me something for the pain, and let me die." Ahh, the Fountain of Youth! I thought that particular game mechanic would be the most painful blow ... and it nearly was. Our characters were 100 years old now and looked like prunes with a horrible multi-stat debuff! This was insane. Adding insult to injury in an already buggy/laggy game - they decided to introduce this ridiculous 'Quest' to get a youth buff to reverse the aging mechanic they designed and implemented without providing any way to counteract it with children/lineage as was promised in the game mechanic they were developing. Seriously - who thinks this stuff up? "Oh hey, we'll put this insanely difficult game mechanic in (FOY) to challenge (read: punish) the players for a broken game mechanic we didn't even finish yet!" Wow. just. wow. So ... My man spent days building ramshackle sloops and sailing from one Freeport to a nearby golden age region, to the next. Over and over he did this with a sort of insane determination most gamers don't have. I certainly don't. I tried to stay awake until 3 am to participate in this spectacularly bad 'event' ... but over and over we died trying to run the gauntlet of high-level monsters. Sometimes he would arrive in a region only to find the FOY had moved on to the next. Sometimes the lag was so bad we couldn't even move or swim let alone evade the high-level monsters. Parking a ramshackle nearby meant it would be inevitably destroyed within hours either by previously mentioned high-level monsters, or players. Or both. But then, he finally made it. In a fluke experimental run to just find out the FOY location or if it was even still there on one particular island, he managed to outrun dozens of Chinese players that had come ashore en masse to run the gauntlet too. Like the running of the bulls, he finally avoided the chaotic aggro of fire elementals, gorgons, and dozens of high-level lions, bats, etc. etc. ... you get the picture. He was rewarded with the promised mythical youth regeneration. Me? I was offline trying to hold our real life together. You know, taking care of our kids, cooking a meal, being tired and making coffee for us. I watched him try to quickly run my character up the beach too from my PC as the opportunity had finally come! But then, our two beds on the sloop were instantly destroyed. Probably the fire elementals I'm guessing. Not players that time (amongst half a dozen lost sloops already lost)... So now my dude is young, and I'm still a 100-year-old crone with a crippling debuff and a young man husband invigorated and ready to go again! Well, this wouldn't work in real life and I can assure you it's not working in this ridiculous game. I'm disheartened and disappointed and he really did try. He even started the whole process all over again this weekend, albeit rather deflated this time because it was going to take days, again, to get that lucky shot at making it alive to the FOY without losing yet another (or half a dozen) sloop. But that wasn't what finally did me in. In the end, like Robert. It was a pig. "My memory. - Murdered by a pig." Because he had spent days building ramshackle sloops and sailing to various FOY regions, my man told me not to bother coming with him - just hold down the fort at our island base - keep our tiny company intact and try to avoid getting into fights with our fractious neighbors in a lawless region. We weren't in the mega-alliance anymore - we "retired" literally and figuratively as both players tired of claimed territory issues and old/debuffed characters too. We'll just hold a small piece of some lawless island until we get rid of this old age debuff! Famous last words. So, to keep myself entertained, I started taming animals. I tamed a bear so our crew-mates could gather fiber and outfit their ships and we could build a small base. I tamed two lions ... The Cadillacs of destruction I rode around proudly on our island, greeting neighbors ... and sometimes eating them ... accidentally or otherwise. We had a strange truce with the Chinese ... talking in short sentences on both sides to keep the language barrier to a minimum. Refugees from other companies and alliances moved in up the beach and we traded materials. I even had a cow to give us milk! Life was simple. And then came the pigs. The War Pigs. It was an addiction, really. First I tamed just one or two out of boredom and for fun... then a few more ... and then before I knew it we had a whole pack of pigs - I think I stopped counting at 10 of them. I selectively tamed only level 25+ wild pigs so they would level up to 50+ and become mini-tanks of death. Kept in a pack and all on neutral stance, they were lethal guards against anyone who tried, accidentally or otherwise, to even lay a finger on our base. Just try to fight 3-4 wild pigs at once, you'll see what I mean. Finally, I had two or three level 60-65 impressive males I was proud of and their 'harem' of lady pigs. Why not try to breed them? And so I did. The first two never made it through gestation ... a server rollback or reset aborted that effort, literally. Another pair kept glitching through the walls and wandering off ... I'd find them down by the beach several times. Maybe guard duty was more important than making little piglets. Who knows. And then it finally happened. We were about to eat dinner and my phone alarm beeped... gestation was up on another two females! I half-heartedly logged in while we were eating to check. Lo and behold, we had piglets! Two males... tiny and nearly dead. It was too hot! (we live on an eastern tropics island) ... we spazzed out and tried to get them to follow us into the shallow pond next to our base to cool them down ... The lions watched from their cathouse roof, licking their lips. One piglet (the superior leveled one, sadly) died immediately. The other barely survived with a few hitpoints to spare. We lovingly hand fed it. At first, it could only hold 5 or 6 berries in its tiny inventory ... but as the hours passed it grew and could go longer and longer ... the stacks of food grew. It ate chickpeas and turmeric, and berries galore! We were succeeding! Through heat waves (barely surviving each one in our covered breeding barn by a nice cool waterfall) and cold nights lighting torches and then snuffing them out before dawn and the inevitable heat to come that day. I nursed this tiny piglet. 6 hours later. Yes, six. It wanted to "cuddle"... the first level of imprinting! I was rewarded for all my hard work with a piggy cuddle and a measly 7% gain on imprinting. No increase to health or other stats other than the slow progress it had already been making. It was 6% matured by then. That's it. Roughly 1% maturation per hour. You do the math there. All this - for a pig? It was 3:30 am. I was exhausted. My man was off trying to find an island with corn ... the pig's 1st preferred food. Perhaps that would help our little piglet mature faster! I had to go to bed. 2 more sows were gestating and would have piglets in 5 hours! They have a 10-hour gestation stage. Well, you can already guess how it ends. Little baby Superpig died while I was sleeping. He either starved or died in a heatwave which happens every other in-game day or so on our island. He lived for less than 10 hours of real-life time when his gestation period was just as long. His total maturation process would have taken ten times that. The six hours I spent hand feeding and guarding him, adjusting the temperature in his barn ... wasted. I didn't even bother to get up for the 'birth' of the other pigs. Why bother? They would just die too. I've read the forums here extensively ... all the stories of the baby bears people spent equally insane amounts of time trying to keep warm with packs of penguins and dozens of campfires. The losses to glitches and server resets too. I guess I thought maybe pigs would be a little easier. More hardy perhaps. Why is this how they want the game's breeding mechanic to be? Why doesn't the MOTHER PIG care for the newborn infant as they do perfectly well in real life? I don't understand why a human player has to hand feed and watch a baby animal with 25 hitpoints die from being too hot, or too cold, or starvation because the humans had to sleep. This is insanity. ~~~ The Fountain of Youth is insanity. The pig (or any tamed animal) breeding is insanity. I'm ashamed to even admit I spent so many hours doing this I was exhausted and didn't do the dishes or get a decent nights sleep for days on end. This is ridiculous. This is not 'extreme survival game' fun. And so, my time in the Atlas world has ended. I'm sure it matters very little to the mega-alliances out there doing their shark tank thing. It probably matters even less to the developers of this game who designed these horribly broken mechanics which punishes me for being a 'casual' player and therefore unable to get to the Fountain of Youth or to raise a humble pig from birth to adulthood unless I either don't sleep for days on end or have 3-4 friends dumb enough to take shifts and help me out (which I would never ask friends to do). It's a pirate game... but the only thing getting pirated here is my sanity and I didn't have much of that to start with since I seem to enjoy subjecting myself to ridiculous early access survival games a lot. "Give me something for the pain, and let me die." I'll never make it to the Fountain of Youth. I am going to release the lions today. I will put them on aggressive stance so they can at least still hunt and feed themselves. My apologies to all the little lawless refugees and Chinese farmers on our island they will probably eat. When they finally do get taken down - at least they will have died free spirits! The pigs? King Henry, Sir Walter, Prince Humperdink and their harem of ladies... Bertha, Gertrude, Big Betty, Brunhilde, Fannie ... and many others... They become the property of our tiny company. There are a few good guys in there I know will feed them and keep them guarding the docks while they plunder for treasure. Feed the bear, she is happy and fat. Milk the cow, or the lions will eat her I'm sure. My character is 100 years old. She wants to swim to the bottom of the deep blue sea and erase the pain and enjoy the few memories of the sea she had... maybe one day this atlas will be a place to return to ... maybe when pigs fly! Oh, the glorious war pigs. Enjoy life, my noble friends! PS: If you're a Game of Thrones fan like me, here's a tribute put to "War Pigs" that is really well done and one of my favorites by Zurik to enjoy: https://www.youtube.com/watch?v=5F_PDWZxNBA
  5. 6 points
    I normally stay far the hell away from forums in general, for what should be obvious reasons, but I felt compelled to make an exception to that policy just this once because of how unfathomably daft this whole debacle is. There is little I could say that has not been made a point of already. I'm going to swallow my frustration and be as nice as possible here; @Jatheish and his colleagues at Grapeshot need to understand that they have failed to grasp why today's patch is not a solution, or a compromise. It is a complete failure to address the actual problem of why metal and paste is required at all. It does not matter if it requires 1 paste/metal, or 1,000 paste/metal. Either way, hundreds of players have to waste precious game time on sailing up to 5-6 grids away just so they can build what is essentially a basic necessity for survival, whether it's pve or pvp. People value their time, and paste/metal requirements on basic, I repeat, basic stone structure pieces is wasting a ton of everyone's time. It is a waste of people's time because forcing them to spend hours dodging dozens of generally overpowered SoDs on a two way trip that carries a substantial risk to their vessels, so they can craft a basic, once again, basic stone piece is not fun, and it is certainly not fulfilling. Swallow your pride, admit you messed up, and reverse this change. We will respect you more for it. And if you absolutely must add an increased cost, increase the amount of stone/wood/thatch it costs. Do NOT add component requirements that a large portion of the player base can not realistically get hold of.
  6. 6 points
  7. 5 points
    Here is another shocker for you, there are also boats made of steel. Which ..... is not porous and far more dense than stone. Yeah lets see how your wood ship will do against my aircraft carrier. Since you insist on playing this game then maybe go read a wiki on buoyancy - it is the average of the materials that causes things to float. A boat hull is full of AIR so it matters very little if the hull itself is even made of lead. Of course heavy things sink because they are heavier than water. But the air is lighter than water which is why you do not need a material that floats to make a damn boat. Now make an argument that it does not belong in a pirate game. A fantasy pirate game. With a steamship submarine powered by magic.
  8. 5 points
  9. 4 points
    We want the cost removed not reduced. just increase the amount of stone thatch wood and fiber you need for stone structures.
  10. 4 points
    I've stopped playing because of the change to Stone. I checked, it still requires paste. If the change is permanent, then my boycott is permanent. If people are REALLY SERIOUS about this change, then the only way the developers are going to get the message is with a BOYCOTT. If everyone who hates the change stops playing, maybe they'll get their shit together. If it mat costs for stone don't revert, I'm done with the game.
  11. 4 points
    Might not succeed like Ark has which is something I'm sure a lot of people that can connect the dots could see within the past month. I discussed how it lacks good hooks, this is a primary reason why people are leaving. It's not the stone structures or the Chinese, it's that people don't feel rewarded enough or compelled to finish through to end game As some are saying, it's EA which is true but no excuse. They'll 100% have big sales to draw in the crowds but the numbers right now are not promising. Unless they reveal dramatic changes to breeding, MMO mechanics, huge push on magic - this game will keep moving forward but it'll never draw the huge crowds Ark has on and off throughout the years thus. Modding community is the one thing that might save the day (again). Downside is that people are playing this game to sail vast differences which will be problematic for those developing maps.. but it could also bring incredible new opportunities we haven't seen before. There are a lot more avenues for modders to go down off the bat. The big issue is a lot of modders that invest months/years into their mod want a lot of people to use their work obviously.. if the game is doing poorly my population count, there's going to be far less incentive. The good thing though is Wildcard/Grapeshot clearly see the value in mods.. they literally built a game combing them. Using us at test pigs without remotely testing it first in a private test environment WILL hurt the game. Say whatever you like, that it's EA, just leave if you don't like it.. whatever.. that's not my point. My point is their practices are selfharming and they don't care. They think they can pull the same stunts off they did with Ark. Statistically speaking this game is way worse off from the start than Ark was in many really important ways that matters including the ratings potential buyers see, it'd scare me away too but also the current player base is treated like shit. They might not care too much about the population. As crazy as that sounds there is the possibility that they don't care just like Ark. I mean they care to an extent but nothing to lose sleep over. As long as people are able to play the game and their PR is decent, they're good. The target people who've never heard the game, when it goes on sale for $15 - they nab those people. By the time they figure out what the game really is about that they're playing, they've already gone well past the max time allowed for refunds by Steam. If you quit you quit, who cares. They might not be as desperate to keep us as people might think which sucks if you really want this game to work. In short: If they REALLY want this game to succeed they'll STOP thinking they know best. They'll STOP saying they listen and respond to the community yet do things they KNOW will piss EVERYONE off. This game will not die. If you are saying that, I really think you're either A) an idiot or B) trolling. For most of us that care about the game, it's rather or not it'll end up like a Conan Exiles or an Ark. Rather you can spend years with this game playing it every day or a good couple months. Rather modders feel the need to pour months into a grand product or not. That's why the dwindling population is a huge red flag, because the reality is people might already be over Atlas. Ark had the advantage of being a first of it's kind, with a huge crowd funding mentality behind it - Atlas doesn't have that same vibe thus in order to keep that ball rolling, they'll need to not treat it like Ark and be significantly more pro-active. This is the wrong studio to hope for that, unfortunately. Should you stop wasting time and leave or stick around? Numbers really only matter so much so I think if you like the game you should stick around. I think if you are obsessed with how popular a game is, just leave. Also, if you can't handle the fact that a lot of things we want to see may never happen and that this studio will always be the way it is now - then leave. Otherwise, stick around but being that it's so EA, take some forced breaks, make yourself only play X amount of hours during the week, etc. I have a big feeling they'll F things up for themselves, not heed the warning signs of the community that's trying to help them. I really hope I'm wrong. The silliest of things they could easily implement, they don't. To me, that in itself says a lot. There is such thing as too late.
  12. 4 points
    I don’t get it. How is this development different than ARK’s? EA was always an excuse back then so no idea why it wouldn’t be at this game. Modding communities keep numerous games alive. They used us for testing over at ARK and they’re doing the same thing now. I’m not saying you’re wrong, but I really get the feeling people thought ARK was all rainbows and sunshines when in fact, it was screwed up too from time to time. How many times have we complained over at the forums because they either nerfed something way too much or buffed something way too hard. Having such servers creates lag and rubberbanding, everyone knew/knows it. They’ve done some pretty stupid stuff until now (eg stone update & the entire claim flag system). Should they have learned from their mistakes over at ARK? Definitely. But if they didn’t, that’s a shame for us but that doesn’t make me want to stop playing the game, for now.
  13. 4 points
    Well I guess I can spend some time in Fallout76 then.. I hear there was a big patch that made it better....LOL
  14. 3 points
    Not every players have the time to travel so much on this Mega Map to get few organic paste pieces and die a lot ! It's enough to ask metal BUT organic paste for some stones !! This PVE mode becomes more and more insane and fucked up because the bad people and mistakes that are made on PVP !!! PVE is not PVP, FFS ! Eliminate the organic paste from Stone Structures, pls !
  15. 3 points
    I see so many posts about "if this doesnt happen, this game is dead!" or "this games dying because of this thing!".... and This is like Deja Vu. Did you guys not learn when you said the same thing about Ark every update and had a 0 batting average by the end of it? You CANNOT will things to happen just because you say it will. Early Access. It's a great concept ruined by peoples lack of ability to comprehend and act/react accordingly to what those two words mean. The game is not dead, nor dying. It's not even born yet, It's not even through its first trimester. In one month it has grown and changed significantly, and in another month it will have changed and grown quite a bit. Sometimes you will hate the changes, sometimes you will like them. It will change regardless, and in 2 years~ when it releases it will be almost nothing like it is now in most regards. How do those changes take place? Through trial and error, trying risky ideas or sometimes even implementing things that are disliked across the board but necessary(flyer nerf in Ark). When you took your mothers credit card and bought this game you made an agreement that you understood that this game is in its earliest stages, that things will change, and bugs will happen a lot. So stop decrying the game to be dead every damn update. lol Use your words like big boys and give insightful, mature, and constructive feedback to the devs. Effective information that they can actually use. When you berate the devs and are little prophets of hate and doom you know what you'll get? Devs that wont communicate with the community less than they do now. Look at Ark. If you're such a prodigy of game development then why are you armchair coaching and not making a better Atlas?...Ah, that's what I thought. It's sad because A lot of those people who left bad reviews are still plugging away hours each day, and post negative and useless information to the devs, and all I can think is that there should be an application process for playing EA games, tl;dr Ohhh another "Atlas is dying" prophet. Youre not getting your way, I understand. I sympathize, truly, and If you listen closely you can hear me playing the worlds tiniest violin just for you. There should be a vetting of players that want to play EA games, and ways to revoke that privilege. That would make the whole process so much better by only having people who earn the privilege and can keep it.
  16. 3 points
    That's genuinely sad (but well-written). Grapeshot Games is a disaster. It wouldn't take more than a few minutes to change the breeding coefficients, but I guess their decision-making process is what's really broken.
  17. 3 points
    I know first and foremost that the game is in early access, I understand that bugs, glitches and updates are common with early access releases but I however am really getting fed up trying to play as a solo player contending with Alphas which you cannot tame but can kill three of your tame wolfs with little effort at the same time, I’m getting frustrated that I can’t seem to gather much meat because as soon as the harvest hits the ground a swarm of vultures are all over it, if you hit one by mistake then they all come after you, I am half scared to try and put any more tames on my boat because my lion seemed to get swooped up in the sky bobbing around out of the area, I don’t seem to be able to do any treasure maps because I am over run by the undead, I don’t want to join a large company or depend on other players just to be able to see and enjoy the content the game has to offer. Perhaps my frustration is minor compared to some, the problem is that I really want to be part of what could be a great game, part of community that will be around for a very long time but it saddens me to see new updates coming out, new content being added but none of it seems to be fixing what is already causing so many people to leave the game, perhaps they will come back and perhaps they won’t, currently I don’t recommend the game to people who ask me about it because it is no where near what it needs to be for a casual player to enjoy. I have made a great effort to give the game a fair chance and time to work with the current player base before giving it a negative review but with the lastest update of v16 and so little has been touched of what the ones in the forums are asking for such as land claims, fix the alphas, or at least let us tame them, fix the tame flying off while you try putting it on a ship and all the other stuff I’ve read here in the pve section that I don’t see any other options. I mean I paid for the product and will continue to play it, at least until I either have had enough of the crap or something better comes out. For now as for my personal opinion it’s 2 1/2 stars out of 5, you have a great concept, good graphics and truly open world but you also have a list of bugs, creatures that need balanced and the lag issues causing game locking up I would greatly appreciate any ideas people have found for the issues I’ve mentioned aside from dropping my own company to join another
  18. 3 points
    Development on Atlas to date reminds me of an old joke that describes programming languages in terms of shooting yourself in the foot. The one for (I think) Cobol seems most apt: You hear a loud bang. There’s a lot of smoke, and a hole in your foot, but you don’t understand enough linear algebra to know what the hell happened. Substitute “player feedback” for “linear algebra” and you’ve got a pretty good metaphor imo.
  19. 3 points
  20. 3 points
    We have a base on a spot like that too. I understand your frustration. It's not the easiest and most rewarding places to have a base. Maybe think about moving bioms. After 30 hour building a base in the desert I was also close to uninstall. Moving to the tropicals made things much better.
  21. 3 points
    Ah, let's see... the nearest freeport to me is 2 grids away. Nice. In a tundra. Oh snap... no paste. Oh I see... half way across the map. Got it. You are absolutely correct. Let me tell you what isn't outside my front door. Saps Honey, Gum, Nectar, Sugars, Sugar Cane, Syrup Group Usable Resources Coal Anthracite, Graphite, Lignite, Nitre, Peat, Sulfur Metal Cobalt, Copper, Iridium, Iron, Silver, Tin Crystal 20x20px Amethyst, Calcite, Herkimer, Pearl, Quartz, Tellurite Gem Diamond, Emerald, 20x20px Garnet, Opal, Ruby, Sunstone Salt Flake Salt, Iodine, Kala Namak, Pink Salt, 20x20px Rock Salt, Sea Salt Group Usable Resources Coral Brain Coral, Fire Coral Group Consumable Vitamin A Aloe, Basil, Beans, Beet, Carrot, Celery, Chamomile, Chili, Cilantro, Coconut, 20x20px Egg, Garlic, Maize, Mint, Oregano, Parsley, Poppy, Potato, Rice, Thyme, Turmeric, Turnip, Wheatgrass, Wild Onion, Wild Pepper Do you get the picture? I have trees. I have rocks. I have berries out the ass and a miniscule amount of cotton. I have no tradable RESOURCE on my island. Since I have nothing to trade for paste or metals, the grind just became worse by a factor of 10, because now, I'm going to not only have to grind the basics on my island (of which fiber is damn near non-existent), now I'm going to have to sail somewhere and grind there too. And let's not forget that I'm going to have to *GASP* play the SotD/Whale/Hurricane obstacle course game the entire way. MEANWHILE... all you sun loving bastards in the tropics have all the materials to build... wait for it... right outside your front door. Come to the tundra and try to survive before you come up with some asinine 'gid gud' post.
  22. 3 points
    I know man, a lot of people had high hopes. Yeah the Megas are becoming a huge problem. These streamers need to stay out of the game in general. They are merely preying on players that they know can’t defend themselves from 500 people. Really getting tired of the streamers.
  23. 3 points
    Sorry you are having to go through this. I usually try to play games that work. It’s not your fault though, they made the trailer look really awesome
  24. 3 points
  25. 3 points
  26. 2 points
    Can you guys finally fix the animals and crewmembers and even players falling through boats and floors? Every serverrestart our tames, crew (and we sometimes as well) are dead because they fall either through two or three decks or two or three floors, animals as well as crew, and it's starting to get old. I know this isn't ark, but you're using a lot of the same code, and I've only seen this happen in ark once or twice in over 1300 hours. Please fix this!
  27. 2 points
    I have great ideas to make my galleon looks fine but for such a big ship its dissapointment that i reach structure limit where 80% or more of ship is empty.I already demolished 2 of my gallon interior projects just to start something new,smaller and compact but even then i cant finish half of a deck. And there is like 4-5? I dont know how this would affect pvp but if structure limit is removed and everything you put on ship is counted towards ship weight would be great deal.This would be fantastic feature for some roleplay on pve. Im getting kinda tired as this is my passion about this game and thinking about let it go for a while until they do something about that.
  28. 2 points
    Wow I actually agreed with and liked your comment. Hell just froze over. I feel a little dirty right now, but in all honesty sometimes is feels good to feel a little dirty. Legal, but I will keep saying unethical till I am blue in the face. It is what it is, sure, but man the gaming industry is going downhill with pure laziness and bottom dollar bs
  29. 2 points
    Yesterday we were insided by someone. We have been in discussing in regards to someone being invited and promoted but no one did. We know of a problem where people can force them selves into the company and start demo'ing shit. we have now lost 100's if not 1000's of hours of game time between the entire company. others are having this issue look at this link!! other people are reporting the issue! it needs to be fixed now!!! People have accused BlackButterfly of hacking and you need to address this exploit or you will lose a player base! https://steamcommunity.com/app/834910/discussions/0/1741106440028582706/
  30. 2 points
    That's not the problem. I have been waiting for a spot to open up (which I have been building on) for a month. The owner stopped playing after 4-5 days and has been sleeping in his house. I cannot claim the land because he's sleeping inside. PvE claiming is near impossible if you're looking to take land. So, if people quit, it will just lock up the land until that person dies from being away from the game, and we have no idea how long that is.
  31. 2 points
    I don't know how all those fancy players do it, but I just look through your windows at night. You might want to think about some new furniture, the living room ensemble is dated.
  32. 2 points
    Maybe you should go tell that to these civil engineers that make boats out of concrete, which is stones and paste.... https://www.asce.org/event/2019/concrete-canoe/
  33. 2 points
    Also üble Nachrede kann ich nicht entdecken. Das läuft noch unter freier Meinungsäußerung denke ich.
  34. 2 points
    The devs stated multiple times that the idea of the game is that all resources are not available on all islands and that you will need to *GASP* leave your grid to get some stuff. Some have metal, some don't. Some have saps, some don't. You can literally go to a freeport with a bear and get so much sap and make so much paste it's ridiculous. Stuff isnt supposed to be right outside your front door.
  35. 2 points
    I've been on most 24/7 since release aside from sleeping, but with the newest patches...I`m having a hard time wanting to log in. I feel obligated to my company to be there for them, but jeeze. I`m down to 2 hrs a day from 12. I see people dropping like flies, am I the only one? I started with the FoY been 100 for like a week, finally few others in the company got up to 90, so we went to get it. Needing to do naked runs 60+ times to get to the cave is ridiculous. the pple i was with got it, I was literally 10 steps away on the bridge when it winked out and asked me to insert key. rage-quit. I didn't even mind the stop motion film to get to the cave so much, and the hoard of Cyclops and Rock Golems at entrance are the players faults for luring there. I WOULD have no problem fighting the mobs, but not even remotely possible with the insane lag (i'm assuming from the 20 K ships 3 deep all around shore) Got over the rage and went to farm shit for our builders. just started a wall around base that isn't made of gates...that's what you want right? To not have 20 gates around each base? well, got the floors down for it...maybe 2 wide and 50 long, turns 90 deg and goes for another 30 long. How much metal and paste is it to put up a 2 tall wall on each side with a ceiling? want it to look good? how much for railings? other architectural detail? I gave up on it immediately when i saw the patch notes. looks like i'm keeping the horrendous looking gates up, not that it'll matter because there's only like 2 people on from our 30 man company everyday . Rip atlas. Unturned is better and it looks like a 4 yr old did the graphics.
  36. 2 points
    Yeah no clue there. Guess the threat of ignoring was an empty one. Kind of sucks really. Made my day when he said it
  37. 2 points
    upload to imgur first then post direct link(open in new window "copy image url")
  38. 2 points
    Yea I can be ok with them costing more stone, I honestly don't see the wood cost thatch maybe for making mortar.. they could add a mortar cost somehow flint and stone and water or something. I also think they need to slightly reign in the stone damage buff. I also wouldn't mind grinding out the metal and paste if they add a reinforced stone/metal tier that is at least as strong as the existing stone was. It was already easy to offline people and they act like making a few hundred cannon balls is a lot of effort. It isn't you could already easily set down a few cannons and barrage a wall down in a very short manner of time. Now you just need 1 and a stack to get through a multi layer wall.
  39. 2 points
    Everyone eventually comes to the dark side Seriously tho, theres no denying they have some issues lately that need addressing. Even us people that really love the game still cant deny the pain and suffering.
  40. 2 points
  41. 2 points
    I too vanished for good from official today. The changes, the stress of hacks, the constant grind... I may play with a friend on A1 server but otherwise i am done with the game.
  42. 2 points
    Obviously they can't completely revert the change, their ego is too big for that. The primary issue here is they apparently are unable to look at the big picture - There are 225 Grids in the game. There are only like 50 Grids that contain Sap in some form. There are an additional 5 Grids that contain Coral in some form. So, 76% of the game will have a challenging time making Stone. The 24% of the game that has easy access to Sap/Coral not only can make Stone defensive structures in mass - but; - They don't have to worry about the 76% blowing up their bases, because Organic Paste is needed for Blasting Powder as well. - Organic Paste is also used for Fire Gel/Fire Arrows - and the 76% who are constrained on Organic Paste will now build Wood... which the 24% will be able to blow up with their blasting powder or burn down with their Fire Arrows. In closing - the game designers literally have absolutely no idea what they are doing. The patch today ensured that I personally won't be logging in again - thankfully Anthem and a number of other distractions are coming out this weekend and next month. Also apparently Conan Exiles has made vast improvements as I see their Steam rating is now up to Mostly Positive. Atlas had such great potential, shame it was managed by an inept studio - reminds me of ArchAge.
  43. 2 points
    Guys come on balance the stone structures I mean 9 cannon balls really? That is ridiculous this needs to be addressed. Don't get me wrong I love raiding probably more than everyone else but my god this is just dumb especially after introducing metal and organic paste into the mix of stone buildings. Stone structures were fine the way they were Hell even a 1X buff to explosives ok but 2.5X is crazy fix it before everyone gets pissed and leaves.
  44. 2 points
    They have to realize ppl will build 2-3-4-5 times more wooden walls now. jsut to compensate for stone being complete trash.
  45. 2 points
    It's an idiotic change and they've not even bothered trying to justify it. I'll give them to the end of the weekend before quitting.
  46. 2 points
    It's just unfair to people who lack saps or metal on their islands. They needed to implement trade mechanics before making such changes.
  47. 2 points
    That's fair to say. However, based on the evidence available to us the majority of people hate the change. There are very few people in the discord who say they like it. The only poll we have is pretty clear. The subreddit isnt full of joy and happiness about the stone change. Across every platform related to this game there is almost nothing but disappointment at this patch. When you look at all of the information available I would say it's a pretty safe bet that most people hate the change. Also. This is what early access is for. Plenty of people want to be like oh its early access suck it up! Isnt it our responsibility to give feedback about the things we do and don't like? I would argue that if the developers and the minority of players who like the stone change can't handle the criticism maybe it shouldn't have been allowed to go into early access in the first place. The community shouldn't be trying to silence feedback from the community. That's counter productive to the entire process of early access.
  48. 2 points
    Your most recent posts are nothing but defending the game and debunking whatever someone complains about, even in the stone resources stuff topic u are bragging about how u could still make stuff without it using your 500 metal and 1000 organic paste. And saying to people that u were expecting this kind of changes to happen cuz they did them to Ark so u are ok with it. You have your head up your ass mate.
  49. 2 points
    wind is non issue now with the recent buffs , learn to look where your heading and adjust in plenty of time , i have been chased by damned ships on rafts and on my sloop and outrun them every time , when taking damage repair as u get hit , its not a game issues it a learn to play issue , u r a new player u dont know how the game mechanics work yet ,
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