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Xarddrax

Do Developers ever play their own game?

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Seriously? How could you let these things get out of in house testing?

 

Alphas (Snakes, Wolves, Horses, Lions, etc...) that run across the island to basically 1 shot you.

Beasts "teaming up" to attack (How do you like that Lion that holds you while the wolves attack?)

Crocs that go as fast as your ship and will follow you halfway across the ocean.

Since the recent patch, Ship of the Damn are now going up the coast line destroying every offline persons Sloop or Schooner. Even ones that are half built. You want to defend yourself? Good luck, we just increased the costs of skill points, so if you didn't already have the crap built, you might not be able to build it now.

Claim areas so large that you can only have about 20 claims on an island and some people grab 2 or 3 of them in a row (which is a PvE nightmare if you don't have one and want to build).

 

I get this is Early Access... but these things could have been found out with one day of testing your own game. How was this not tested before the (delayed) release?

 

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Of course they don't. And if they do it's using cheats and god mode to "simulate" how a real player would play.

 

The developers do not understand how their own game works because they've never played it like a real player. Because of that they don't know how to balance it at all.

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If the devs do play they are on a private server that's all cushy and nice. They might jump in with the streamers but again. How many are on that server. 100 people for the entire map? They aren't contending with the real game problems. 

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A serious company is having a team of inhouse testers. But i seriously think that Jat is mashing some buttons in a couple of minutes and then greenlight it for release. There have been issues with the game that never should have been allowed to leave pre-early access. i dont doubt they want to release a good game, but att the same time they try to cut costs too agressive and we have to pay for it in constantly delayed ETA's and bugs that really shouldnt have hit live servers.

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Yeah, ARK had some questionable ideas for gameplay, think NerdParade did a really nice video about it. They didn't have to fix things the way they did, the meta could have stayed Dinosaurs! but, nope.

 

The ground idea for Atlas is pretty darn nice, but the implementation is a wierd one, and this game will only be filled with Alpha Companies controlling the server. The sad thing is, how do you control a map/server? Simple, fill it with 150 people, and it's yours.

Though, I don't get it, cater to more people, you make more sales, and more money, isn't that what any company wants? Why such a limited scope, when with just a few tweaks, people would be throwing their money at the game. Just like Pixark and Dark & Light, so many wasted interesting foundations squandered. PixArk could have become the new PokeMon like game, sold in millions, with just a few tweaks anyone can imagine if they just look at it for a few minutes.

 

Not sure who's in charge of this, death needs to be a part of games like this, but there is no reason you couldn't make it interesting and fun, instead of a frustration and  a grind, for example.

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