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kampfer91

Fire elemental feedback / suggestion .

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The fire elemental is everything wrong when it comes to design a monster .

It can fly , very large agro range , have 40K hp , have super armor that reduced both piercing and explosion attack along with a homing waterproof fireball AOE attack that burn through 20% HP regardless of armor and will kill 1k HP animal within 6-7 hits . The stun mechanic that supposed to help when fighting it won't work most the time , tried spam arrows , canister shot ,balista , boulder but it won't get stun and you usually can't outrun its homing fireball , also you only deal a little more damage during rain which is nothing cus his HP pool just so large .

If you ever want an impossible boss fight , throw all player inside a room with a single Fire elemental and watch it roast the entire crew .

Most people just opt for luring it away instead of fighting head on but Fire elemental have fixed patrol route and will always try to fly back to where it was . 

Compare to other minor monster on Power Stone island :

+Cyclop : can hit its eye easily and actually killable with some coordinate along with balista if you are near shore .

+Gorgon : killable .

+Rock elemental : Armor that resistance even to explosives but at least can kite away so you won't have to deal with it .

Fire elemental is just in the league of its own .

 

Suggestion :  make stun more consistent , for example when it forms the fireball and you shoot at it , it will be stunned and cancel its attack . Remove the homing fire ball , replace with a fireball that travel faster . Remove the super armor because it already have such large HP pool . 

Thank you for taking your time reading through this whining  drunkard feedback .

 

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