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speculations Mega Update 3

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On ‎6‎/‎9‎/‎2019 at 1:19 AM, Martyn said:

Pet rats..

its not a pet rat... its a pet cat u tame and then u set the cat to hunt rats and something else… then u can use the rats to shot at enemys with the catapult to give them diseases lol the other thhing the cat could catch was used to some buff food... i might be wrong but thats how i understood it when i read it 

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Predictions:

New Armor Skin: Skeleton skin - Makes you look like a walking skeleton.

NPC towns now have NPC villagers, and no longer sound like creepy ghost towns.

You can now target a resource box with the F key to dump all resources from your current mount into that resource box.

New wall and ceiling Structures (2x2,  4x4) available, with all snap-points as if they were made from separate wall pieces.

Corner and inverted corner stairs and ramps finally added to structure options.

Monsterbaits: craft a lure that will attempt to attract certain types of creatures. (eg,"meat lure" might increase the chances of appropriate carnivores spawning nearby).

Animal Meat & Fish Meat kibble now available to craft, stacks to 100 and has the same decay timer as cultivated crops. (seriously, this would make so much difference for breeding...)

Ice now cools feeding troughs, keeping meat from spoiling so quickly, and raw meats now stack to 100.

'Dye Remover' dye added to remove paint from paintable surfaces... white dye now actually paints ships white.

Can now craft Cheese from milk. (Grants strong Vitamin E)

 

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On 6/10/2019 at 6:55 PM, Ducimus said:

its not a pet rat... its a pet cat u tame and then u set the cat to hunt rats and something else… then u can use the rats to shot at enemys with the catapult to give them diseases lol the other thhing the cat could catch was used to some buff food... i might be wrong but thats how i understood it when i read it 

indeed it seems rats are just an object used as ammo for catapults. 😞

with a six shot revolver, where we can equip 4 and dual wield them for rapid fire and a total mag capacity of 24 shots, it seems save to asume machine guns will hit with this or the next mega update just before rocket launchers o.O

Edited by Linea

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At this point I hope there mega update fixes all the mega unbalances with current meta and fixes some items, so they might actually be useful. ( I would list everything but I didn't want to post a long list, WE ALL KNOW WHATS WRONG)  Fix what you have and then move on.  Don't repeat the same mistakes as they did with Ark.    OH AND STOP CALLING YOUR UPDATES MEGA....ITS REALLY LAME AND THEY ARE HARDLY MEGA.

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The last thing I need is a cat in this game. It would not be better to focus this effort by fixing: Enemy Hitbox, Invisible/Missing Discovery Points and rebalance wild life in alot islands. 

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5 hours ago, sgzeroone said:

At this point I hope there mega update fixes all the mega unbalances with current meta and fixes some items, so they might actually be useful. ( I would list everything but I didn't want to post a long list, WE ALL KNOW WHATS WRONG)  Fix what you have and then move on.  Don't repeat the same mistakes as they did with Ark.    OH AND STOP CALLING YOUR UPDATES MEGA....ITS REALLY LAME AND THEY ARE HARDLY MEGA.

I agree with you. but MEGA update is for MEGA companies is simple.

Edited by Rising

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14 hours ago, Rising said:

The last thing I need is a cat in this game. It would not be better to focus this effort by fixing: Enemy Hitbox, Invisible/Missing Discovery Points and rebalance wild life in alot islands. 

at least they cant implement a cat in a way that breaks the game, oh wait...

also its clear we've only seen a small teaser on the update there will be more to update 3, how big that will be we dont know, there will probably be a live stream to reveal the content.

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On 6/10/2019 at 12:54 PM, Diesel Power said:

Predictions:

NPC towns now have NPC villagers, and no longer sound like creepy ghost towns.

You can now target a resource box with the F key to dump all resources from your current mount into that resource box.

Animal Meat & Fish Meat kibble now available to craft, stacks to 100 and has the same decay timer as cultivated crops. (seriously, this would make so much difference for breeding...)

Ice now cools feeding troughs, keeping meat from spoiling so quickly, and raw meats now stack to 100.

 

 

These are all simple things, but things I would appreciate. Especially just having raw meat stack to 100. 

 

Just because I like cats, I am a bit excited for cats. Though, I do hope that enabling them to "hunt," isn't equal to them being set to wander. Even in an enclosed space, that's a bit of a nuisance. I would have appreciated pet rats, too, but it seems like they are just objects/ammo.

 

Having the Tarot skill unlocked would be interesting, for sure. Definitely hoping for something undead related. 

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Getting rid of decay and demolish timers in PvE when? i will never even consider coming back until that BS is removed.

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7 hours ago, The D Legacy said:

Getting rid of decay and demolish timers in PvE when? i will never even consider coming back until that BS is removed.

You want decay/demolish timers to be removed? How would you see the removal of abandoned structures in that case? I'm not saying the 10 day structure timer is fine currently, i'd prefer it to be 2 weeks minimum, but we still need to be able to remove abandoned stuff.

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On 6/15/2019 at 10:01 AM, [GP] Guybrush Threepwood said:

You want decay/demolish timers to be removed? How would you see the removal of abandoned structures in that case? I'm not saying the 10 day structure timer is fine currently, i'd prefer it to be 2 weeks minimum, but we still need to be able to remove abandoned stuff.

i am pretty sure developers could come with several solutions for that, its not my place to suggest how it should be done. In any case anyone with a little experience in the MMORPG genre knows that the fact that you dont lose your progress even if you stop playing the game is a key feature in any game that wants a big player base, what we have here right now feels more like a long lasting guild battle royal rather than a MMORPG

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1 hour ago, The D Legacy said:

i am pretty sure developers could come with several solutions for that, its not my place to suggest how it should be done. In any case anyone with a little experience in the MMORPG genre knows that the fact that you dont lose your progress even if you stop playing the game is a key feature in any game that wants a big player base, what we have here right now feels more like a long lasting guild battle royal rather than a MMORPG

I think PvE will die out eventually now single player is out, just my opinion though.

I don't think there is currently any need for NA and EU servers on PvE, numbers are already reduced, why they don't just have 1 server I will never know, just splitting low numbers.

I've always played PvE, 1300hrs on PvE alone but now I am moving to single player because of the large map and mods available. I feel they might be trying to push people to single player and focus mainly on the PvP side of things which is the main part of the game. I have no interest in PvP but it is sad to see more and more leaving PvE i've just joined them in leaving. 

When I first started playing you had interactions on a daily basis on PvE, I enjoyed it very much without the worry of being raided or fighting etc but now you are lucky to engage in any conversation in PvE, there is barely anyone on the server, handful at best.

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On 6/14/2019 at 5:05 PM, DocHolliday said:

Yeah watch you tell a cat to hunt and it attacks the nearest elephant or gator.  Smart AI. 

What?

Richard Parker has attacked every single elephant or gator that has wandered into my house irl. He’s fierce like that, even if a bit pudgy. He’s so good at defending his territory from them that I don’t even worry about coming home to find either in the living room.

Edited by boomervoncannon

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1 hour ago, The D Legacy said:

i am pretty sure developers could come with several solutions for that, its not my place to suggest how it should be done. In any case anyone with a little experience in the MMORPG genre knows that the fact that you dont lose your progress even if you stop playing the game is a key feature in any game that wants a big player base, what we have here right now feels more like a long lasting guild battle royal rather than a MMORPG

You don’t like the current system but don’t have any suggestion for how to improve it. Saying “it’s not my place.” is a cop out. This is the part of game design that doesn’t require coding ability, just conceptual thinking. It’s easy to sit back and say “lol ur system sux, fixit, I’m out deuces.” But until you have a better idea, you’ve contributed nothing but bile. If that’s all you have to offer, few will mourn your absence.

You are conflating different things when you talk about losing progress. Just like any other MMORPG, you don’t lose character levels or experience if you stop playing, but expecting your ships and structures to stick around infinitely in a finite game world that others must inhabit while you are gone is just not a reasonable expectation.

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I was promised magic, the trailer says magic and i want to launch fireballs have magic infused weapons and to be able to launch the cursed heads of my enemies at the remaining enemies via catpult. But honestly they said there was going to be magic and i am yet to get any.

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On 7/1/2019 at 1:10 PM, boomervoncannon said:

You don’t like the current system but don’t have any suggestion for how to improve it. Saying “it’s not my place.” is a cop out. This is the part of game design that doesn’t require coding ability, just conceptual thinking. It’s easy to sit back and say “lol ur system sux, fixit, I’m out deuces.” But until you have a better idea, you’ve contributed nothing but bile. If that’s all you have to offer, few will mourn your absence.

You are conflating different things when you talk about losing progress. Just like any other MMORPG, you don’t lose character levels or experience if you stop playing, but expecting your ships and structures to stick around infinitely in a finite game world that others must inhabit while you are gone is just not a reasonable expectation.

-the fact that you are assuming that i havent given any feedback about this already and attacking the fact that i am not willing to spend any more time than i already have giving the same feedback again only shows your lack of counter arguments, also do you get asked to go to suggest the chef how to cook the food when you go to a restaurant??

-i already said what i would like to see (the removal of the decay sytem) what else do you need? a map?? this aint fuking rocket science for god sake.

-why would i give 2 fucks about who would miss me?? are you a social dependent person?

on your second comment:

if they wanted to get rid of decay they would have already done it (i rly dont understand why you think they are as stupid as to need me (or you) to tell them the details on how to carry on a specific task) so since its a matter of willingness it would be wise for you stop deciding on your own what is reasonable and what not, no one can tell me how long i can take a break from the game, the only thing i am doing is telling them is: "you want me back? this is how you can acomplish it" if they think their vision of the game is in the right path with decay, no problem, i respect their decision, but with an average of 3.5k players right now if i was them i would be willing to implement as many "appealing changes" to bring back as much people as possible, and dont get me wrong i know they are doing their best, the problem is that they are failing to identifying the core problems that caused 57k/60k people who bought the game to leave.

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52 minutes ago, The D Legacy said:

-the fact that you are assuming that i havent given any feedback about this already and attacking the fact that i am not willing to spend any more time than i already have giving the same feedback again only shows your lack of counter arguments, also do you get asked to go to suggest the chef how to cook the food when you go to a restaurant??

-i already said what i would like to see (the removal of the decay sytem) what else do you need? a map?? this aint fuking rocket science for god sake.

-why would i give 2 fucks about who would miss me?? are you a social dependent person?

on your second comment:

if they wanted to get rid of decay they would have already done it (i rly dont understand why you think they are as stupid as to need me (or you) to tell them the details on how to carry on a specific task) so since its a matter of willingness it would be wise for you stop deciding on your own what is reasonable and what not, no one can tell me how long i can take a break from the game, the only thing i am doing is telling them is: "you want me back? this is how you can acomplish it" if they think their vision of the game is in the right path with decay, no problem, i respect their decision, but with an average of 3.5k players right now if i was them i would be willing to implement as many "appealing changes" to bring back as much people as possible, and dont get me wrong i know they are doing their best, the problem is that they are failing to identifying the core problems that caused 57k/60k people who bought the game to leave.

1. It’s not my responsibility to be familiar with your entire posting history to know whether you’ve ever given feedback beyond what you put here. The discussion at present was in this thread. I based my comments on what you said here. That’s not a lack of counter arguments, that’s relevant frame of reference. Your response attempts to make me responsible for being familiar with anything you might ever have posted and takes me to task for apparently not doing so. Yeah, that’s a reasonable position...

2. You are attempting to oversimplify what is actually proving a thorny problem with no obvious solution. You don’t like the decay system and wish it gone, yet have no suggestion as to what might prove a workable alternative. Saying “it ain’t rocket science” implies that there is a simple alternative they could use, but if there was, you would have mentioned it. 

3. Your statement about chefs and restaurants is a flawed analogy because the restaurant does not have a sign on the door saying “Menu still under development. Customers welcome at discount prices but advised recipes not perfected. Detailed feedback about your experience requested.” Such a thing exists, it is commonly referred to as mock trials, only your participation amounts to saying upon being asked for feedback “Get rid of entrees, I hate them.” and then leaving. Not “Get rid of these entrees, they lack flavor etc.” Just “Get rid of all entrees. I don’t have any suggestion for what to replace them with, so my suggestion isn’t remotely practical, but that’s what I’m telling you. By the way, prepare for foul language and invective if you ask for elaboration, and don’t expect me to repeat myself, ever. But if you want me back, get rid of entrees.”

4. I agree Atlas is struggling, but no 2 people seem to agree completely on what changes have the best chance to attract people back. Your suggestion, remove an entire system that is one of the design underpinnings of the game, while offering no alternative but getting surly and defensive when this is pointed out to you, comes across far less as genuinely offering your feedback and far more like just grinding an axe.

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I forsee that they'll change how the code works, without advanced warning that the entire game will need to be reinstalled.

And that they'll add a silo, call it a QoL change, that will utterly fail and break the game.

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I'd love to see this:

https://i.pinimg.com/originals/4a/70/0d/4a700deac65848e29f060a67ade5a86a.jpg

+ Active skills for every type of ship

+ Ability to become undead or discover some magic skills.

+ Throving knives and daggers

+ Hidden caves with a lot of undead, something to discover (a pve dungeon, but not with a power stone - with some loot, smaller one for groups of few players and maybe with treasure chest on the end)

+ Steam powered ship, slower then all others but wind independend.

+ Ability to arm NPCs with weapons, grappling hooks maybe and guns (but with % accuracy chance to not make it overpowered)

+ Ship of the Damn visual rework and active crew on them, occasionally docking on islands and wrecking havoc

+ Sound effect for whales, more giant squids and sirens, giant sea eels

+ Bigger waves on the sea, storms more dangerous and whirpools dragging ships to the center

+ Ability to add paddles to the ship in case when there's no wind

+ Weight Sails boosted

+ Special event that triggers with very small probability and affects a wide area: Red Sea of Demon Realm. Spawns flying demons in the area and strange mosnters in the sea, with dark music, some good loot

+ More achievements

+ More interesting skill tree and more skills

+ Few dragons roaming the sea, aggroing on ships, both player owned and army of damned. Slower than ships so we could decide if we want to fight them or run away.

+ Fishing boat specialised to fight sea monsters

+ Less sharks, more sea monsters (bigger fish?) dropping some loot

+ NPC shops selling not only skins, but also materials and better crafted items with some random rotations

+ Treasure chests containing not only blueprints but also crafted items

+ PvE shipwrecks being more valuable to search for

+ Whales nerfed - less gold and add some loot

+ Thinking about more options for gold sink, but can't come to any good idea. Skins are nice, but not enough. There's no player driven economy, so maybe think about forcing players to trade (or rather ecourage players to trade). Gold should be affordable, but more valuable. How about hiring NPC settlers and have an option to choose what is this settler responsible for? Farming, cooking, crafting etc. So players had more time to hunt for treasures, having fights with each other, explore, get achievements.

+ Skins for ships would be awesome as well.

+ +50% to ships weight, PLS 🙂

Edited by NoReason

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Pre-built ship Docks 1 piece like the large wall

Pre-built Floating Bay wall

Pre-Built Structures in General all one piece 

This would help kill lag. with all the Player made Bays / under water 10,000 foundations/ceiling's/pillars/walls

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On 7/4/2019 at 1:21 PM, boomervoncannon said:

1. It’s not my responsibility to be familiar with your entire posting history to know whether you’ve ever given feedback beyond what you put here. The discussion at present was in this thread. I based my comments on what you said here. That’s not a lack of counter arguments, that’s relevant frame of reference. Your response attempts to make me responsible for being familiar with anything you might ever have posted and takes me to task for apparently not doing so. Yeah, that’s a reasonable position...

2. You are attempting to oversimplify what is actually proving a thorny problem with no obvious solution. You don’t like the decay system and wish it gone, yet have no suggestion as to what might prove a workable alternative. Saying “it ain’t rocket science” implies that there is a simple alternative they could use, but if there was, you would have mentioned it. 

3. Your statement about chefs and restaurants is a flawed analogy because the restaurant does not have a sign on the door saying “Menu still under development. Customers welcome at discount prices but advised recipes not perfected. Detailed feedback about your experience requested.” Such a thing exists, it is commonly referred to as mock trials, only your participation amounts to saying upon being asked for feedback “Get rid of entrees, I hate them.” and then leaving. Not “Get rid of these entrees, they lack flavor etc.” Just “Get rid of all entrees. I don’t have any suggestion for what to replace them with, so my suggestion isn’t remotely practical, but that’s what I’m telling you. By the way, prepare for foul language and invective if you ask for elaboration, and don’t expect me to repeat myself, ever. But if you want me back, get rid of entrees.”

4. I agree Atlas is struggling, but no 2 people seem to agree completely on what changes have the best chance to attract people back. Your suggestion, remove an entire system that is one of the design underpinnings of the game, while offering no alternative but getting surly and defensive when this is pointed out to you, comes across far less as genuinely offering your feedback and far more like just grinding an axe.

1.- It is your responsibility to behave in a civilized manner (if you are an educated person that is) wich means ASKING before attacking under false premises and prejudice only because it is convenient enough

2.-your arrogance proves to have no limits with every word you speak, a game when designed is based on the "developers vision" and every element of the game is designed and implemented in a way that fits that vision, believing my proposal can be a better solution (even while having no idea what their vision is) that a developers solution no only would be arrogant but insulting to the developers efforts (and the rocket science is about understanding the general idea of my feedback ....do you even pay attention when you read??)

3.-it is fits perfectly the situation since a restauran just as any other game uses clients feedback to improve upon it, that fact that the game is early acces only implies that the ammount of elements that need improving is greatly higher in comparison with the official release version, yet look at your own example, in any of those mock trials a customer with no culinary knowledge tells the chef HOW to cook, rather the general idea of what they didnt like.

4.- you simply cant stop repeating the same argument, do you?, is that the only on you got?? do you know what rly helps killing a game, people like you, haters that make people think twice before posting feedback simply to not have to deal with their hate and stupid intolerance (i dont give a fuck since i am the rebel type)  but if you think you are acting as some sort of white knight or hero i have bad news for you, you are only contributing to make the recovery of what could have been a very fun game even harder than it already is.

 

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21 minutes ago, The D Legacy said:

1.- It is your responsibility to behave in a civilized manner (if you are an educated person that is) wich means ASKING before attacking under false premises and prejudice only because it is convenient enough

2.-your arrogance proves to have no limits with every word you speak, a game when designed is based on the "developers vision" and every element of the game is designed and implemented in a way that fits that vision, believing my proposal can be a better solution (even while having no idea what their vision is) that a developers solution no only would be arrogant but insulting to the developers efforts (and the rocket science is about understanding the general idea of my feedback ....do you even pay attention when you read??)

3.-it is fits perfectly the situation since a restauran just as any other game uses clients feedback to improve upon it, that fact that the game is early acces only implies that the ammount of elements that need improving is greatly higher in comparison with the official release version, yet look at your own example, in any of those mock trials a customer with no culinary knowledge tells the chef HOW to cook, rather the general idea of what they didnt like.

4.- you simply cant stop repeating the same argument, do you?, is that the only on you got?? do you know what rly helps killing a game, people like you, haters that make people think twice before posting feedback simply to not have to deal with their hate and stupid intolerance (i dont give a fuck since i am the rebel type)  but if you think you are acting as some sort of white knight or hero i have bad news for you, you are only contributing to make the recovery of what could have been a very fun game even harder than it already is.

 

You make a lot of statements characterizing me as arrogant and going on about intolerance, yet all I've done is offer my own opinions and counter arguments to what you put forward. Whether I'm behaving in a civilized manner is not germane to whether I'm responsible for knowing your entire posting history, so that is a red herring. I have not once attacked you, merely offered a differing view from your own. If your psyche is so fragile that it can't handle having your ideas and opinions challenged without seeing that as an attack and characterizing the person doing so as arrogant (presumably the arrogance derives from having the temerity not to see things your way), then I would suggest you're going to find the internet in general pretty disagreeable.

I see no reason not to repeat an argument when it's sound and you haven't offered a sound counter, just instead call my character into question and cast aspersions about the kind of person I am instead of sticking to the merits of the debate. Again going back to the restaurant analogy, no one suggested anyone was telling the chef how to cook, so that's a strawman you've put forward, rather I characterized the nature of your feedback. 

Clearly you're less interested in having an actual debate about the issue than slinging mud at me because you've decided I'm some kind of awful human being. Since this is a public forum, I will leave others to form their own opinion of the type of person I am and say merely that your behavior leaves me uninterested in further discussion. Enjoy your Atlas adventure wherever it takes you.

Edited by boomervoncannon

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