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Skurnickles

Full servers?!?!

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8 minutes ago, Powder_Monkey said:

*bill arrives with 50mil cost*

I'm guessing thats why they weren't used haha..

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Your steam client has to be up and running, make sure the game is closed. I have confirmed it works. 


If you're still having issues, please make sure your client and game are both updated.

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1 minute ago, thesavagerain said:

Does the same to me.

 

1 minute ago, mawesome said:

Nah it just kicks you back into the menu

Steam Auto Connect is not working as of now. Notifying the devs.

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KEEP COOL FULL SENTIMENTAL

 

 

Edited by Joy

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56 minutes ago, AtlasServerList said:

 

Steam Auto Connect is not working as of now. Notifying the devs.

Appreciate it!

 

6 minutes ago, beerstop said:

timeout issues now, gotta love the makers of ark same old issues on a new game!

 

At least ATLAS wasn't delayed by over a year and a half like ARK was. 

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15 hours ago, thesavagerain said:

Appreciate it!

 

At least ATLAS wasn't delayed by over a year and a half like ARK was. 

i shall see if i can actually connect today without getting dropped

 

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17 hours ago, 1ord said:

I'm guessing thats why they weren't used haha..

I doubt it.  AWS probably doesn't cost more per individual player/resource than anything else.  Less, if anything, because server space isn't dedicated to one task so it's never being wasted, you're only paying for what you use.  So if they put a cap on how many ppl could join, and they had a good idea of the resources each person would use, they would be able to get a good estimate of the cost.  If they could monetize per concurrent player in some fashion instead of trying to sell an mmo (it would be an actual mmo with aws and no per-zone player caps, unlike now) in a lump sum, it could be very profitable.  If you have done it right then if you have enough ppl on to get a ten million dollar bill or whatever then you've made fifty or a hundred mil off those players  for that month anyway. 

 

And honestly they could have done the same thing that aws and spatial os do with their OWN server clusters.  They're already paying for a bunch of servers (or running them themselves) so they could have written the server code so that each server helps where its needed, so that zones can be cut down into smaller and smaller clusters as more ppl pack in, etc.  Instead they've got most of their servers sitting their with their proverbial thumbs up their butts doing nothing while the spawn area servers lose their shit constantly and the login servers.... don't exist because they have the map servers handle that instead of having A SINGLE FREAKING LOW POWER SERVER to handle logins.  Which is why most of us can't get in right now, because the game can't communicate with the server that's holding our player data, and there's no option to just create a new player without already being in world. 

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19 hours ago, 1ord said:

AWS scaling would of made this all possible 😞 

 

Why would Amazon make this anywhere near reasonable for a company competing in the same survival MMO market as their new game?

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1 hour ago, mux said:

Why would Amazon make this anywhere near reasonable for a company competing in the same survival MMO market as their new game?

They don't quote based on competition, it's based on resources. Plus that would just be bad business.

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23 hours ago, Skurnickles said:

Come on now guys.... You guys should have known this was gonna be BIG. No one can connect and play...

isn't the game meant to host up to 50,000 simultaneity?

and being EU and NA servers of both PVP and PVE least 200,000 

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3 hours ago, mux said:

Why would Amazon make this anywhere near reasonable for a company competing in the same survival MMO market as their new game?

Isn't New World largely an advertisement for AWS' utility for gaming?

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On 12/22/2018 at 5:54 PM, thesavagerain said:

At least ATLAS wasn't delayed by over a year and a half like ARK was. 

Yet to be seen!

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