Jump to content

Sign in to follow this  
Realist

The mega update is good but not a game changer

Recommended Posts

36 minutes ago, Lotus said:

I have been saying this since before colonies launched. @Winter Thorne was there the fear was big tribes would take a bunch of little islands. Which I said is dumb but possible (I hate moving mass resources). They need to have the higher point islands have more variety so I could have an island with copper and an island with cobalt or I could have an island with copper and cobalt and silver. I'ma take that big juicy resource diversity island hands down. I'm not going to take a 150 point island that has not good metal on it that is dumb.

I am hoping continents are what I wanted. Like imagine a huge island with 2-3 biomes on it. Like tropical into temperate into tundra progression on the edge of those biomes there's that island it would be so cool. Breed all the animals on 1 island not have outposts with all kinds of stupid animals set up all over the place.

 

~Lotus

Continents are going to be awesome! I hope they are here by the time console releases. Some of these islands aren’t big enough to hold one of my bases. 

Even when my buddy and I dropped down to a duo, we still made a 100x75x15 base we called the farm because we had a vault for each resource that was filled and a multi level 25x25 garden. 100’s of auto turrets. 

You might ask why a 2 person tribe needs that big of a base? Well as I have said before I love tames and that base was filled with tames.

the grid is going to lag out and disconnect if someone even tries to sail into my grid with a raft. 😂

Share this post


Link to post
Share on other sites
37 minutes ago, Willard said:

Noone needs or wants bigger island. Bigger island only means its easier to raid

PvP and PvE are 2 separate games.

38 minutes ago, Willard said:

 

You proposal of 1 flag/1 company isn't quite just. Why should 70 people who play together only own 1 island just like 1-man tribe? This game is also about transporting resources for better crafts. Thats why big companies have multiple small islands across the map - because of resources. 

 

There's 2 issues here -  what is fair to the players and what is good for the game.

When I propose 1 flag/1 company that's about the issue of what's good for the game.    Bigger companies still get an advantage because they get bigger islands, and the size is proportionally greater when you consider that solos each need their own shipyard, own taming pens, own animal enclosures, etc, whereas 50 people in a company can all share, giving them much more space.  The game really needs more players now, especially on NA pve.  Who wants to talk a few friends into starting a new game where there's already no land left to claim  to get started?  The income from 100 players split into 20 tribes is the same as that of a 100 member tribe.

When we talk about what's fair there are different issues.  Megas already find it way easier to do things that small companies struggle with.  If you have 100 people in your company, it's guaranteed that nearly every day someone is sailing by some island that has salt.  They can grab some and bring it back.  For smaller companies, salt can be an expedition all by itself.  So when you give these things to the megas, they aren't such a big deal for the megas, and you can see this all over the forums where they are saying "Gold isn't a big deal" "The Powerstones aren't a big deal", etc.  They do things easily, eat up the new content fast and then are unhappy.  Meanwhile, the small companies working much harder to do things see that benefits keep getting put in the game that don't help them at all.  Why should 100 people in 25 small companies never get anything that really benefits them when 50 people in a big company get all the improvements?

Last, when we're talking about how many players benefit from a change, there's something you always have to keep in the back of your mind - when a solo player earns a benefit (like a sub, etc.) , then one player gets that benefit.  When a mega tribe earns a benefit, then ONE player, not 50 or 100, gets that benefit.  That's how the game works.  I think players largely forget this, but all it will take is the first mega leader going postal and dumping everyone and these forums will be all torches and pitchforks calling for changes.    That's already happening with another issue - bad behavior.  Right now the only thing a person belonging to a Mega owns is the bad behavior of every other member of that company.  So...for counting the number of players who get to own that new ship, new animal, new benefit, Megas truly only count as one.  The fact that many leaders have been benevolent overlords and let everyone play with the toys so far has been hiding that.

Share this post


Link to post
Share on other sites
14 hours ago, Realist said:

Continents are going to be awesome! I hope they are here by the time console releases. Some of these islands aren’t big enough to hold one of my bases. 

Even when my buddy and I dropped down to a duo, we still made a 100x75x15 base we called the farm because we had a vault for each resource that was filled and a multi level 25x25 garden. 100’s of auto turrets. 

You might ask why a 2 person tribe needs that big of a base? Well as I have said before I love tames and that base was filled with tames.

the grid is going to lag out and disconnect if someone even tries to sail into my grid with a raft. 😂

100x75 = 7,500 x2 (Assuming you have a ceiling 😛)  15,000

100+100+75+75 = 350 x 15 = 5,250 + 15,000 = 20,250

You can't build that without hitting structure limit on Atlas 😞

13 hours ago, Winter Thorne said:

PvP and PvE are 2 separate games.

There's 2 issues here -  what is fair to the players and what is good for the game.

When I propose 1 flag/1 company that's about the issue of what's good for the game.    Bigger companies still get an advantage because they get bigger islands, and the size is proportionally greater when you consider that solos each need their own shipyard, own taming pens, own animal enclosures, etc, whereas 50 people in a company can all share, giving them much more space.  The game really needs more players now, especially on NA pve.  Who wants to talk a few friends into starting a new game where there's already no land left to claim  to get started?  The income from 100 players split into 20 tribes is the same as that of a 100 member tribe.

When we talk about what's fair there are different issues.  Megas already find it way easier to do things that small companies struggle with.  If you have 100 people in your company, it's guaranteed that nearly every day someone is sailing by some island that has salt.  They can grab some and bring it back.  For smaller companies, salt can be an expedition all by itself.  So when you give these things to the megas, they aren't such a big deal for the megas, and you can see this all over the forums where they are saying "Gold isn't a big deal" "The Powerstones aren't a big deal", etc.  They do things easily, eat up the new content fast and then are unhappy.  Meanwhile, the small companies working much harder to do things see that benefits keep getting put in the game that don't help them at all.  Why should 100 people in 25 small companies never get anything that really benefits them when 50 people in a big company get all the improvements?

Last, when we're talking about how many players benefit from a change, there's something you always have to keep in the back of your mind - when a solo player earns a benefit (like a sub, etc.) , then one player gets that benefit.  When a mega tribe earns a benefit, then ONE player, not 50 or 100, gets that benefit.  That's how the game works.  I think players largely forget this, but all it will take is the first mega leader going postal and dumping everyone and these forums will be all torches and pitchforks calling for changes.    That's already happening with another issue - bad behavior.  Right now the only thing a person belonging to a Mega owns is the bad behavior of every other member of that company.  So...for counting the number of players who get to own that new ship, new animal, new benefit, Megas truly only count as one.  The fact that many leaders have been benevolent overlords and let everyone play with the toys so far has been hiding that.

A lot going on in this post.

1 flag or island per company? As a larger tribe we use roughly enough anchorable water for 20-30 galleys, 30-40 brigs, 30-40 schooners, 10 sloops for some reason 🤔? A loading and unloading area for trading large enough for 4 galleys 4 brigs atleast (should be more like 10 and 10 but yeah), A pen that is roughly 8x20 for bears to be held incase somebody loses their bears or wants to upgrade their bearari (the Lotus bear 😛 )(every boat we have should have atleast 2 bears), we also were keeping some crabs around but they nerfed crabs 😞, we also need a pen for our tames to use on the island if we have everybody on 1 island this will be roughly 5-10 elephants, 4-8 giraffes, 3-6 rhinos, 10-15 weight bears, some horses and other random animals that people use. We have multiple breeding facilities spread around the world, the largest is a weird shaped box that at the top is a 50x50 (I had to keep expanding it and eventually squared it out) there's like 9ish floors to this thing. It has our crows and bears (like 600-700 tames). The bottom floor is for if allies want to imprint on a level 90ish with like 250% melee after imprint. A lot of people don't like getting near this thing cause it will lag you for about 2 minutes while it renders. We also have a 4 story octagon building it's like 30-40 tiles round. We use that for elephants. We also have a 20x20 that is 2 stories we use for carnivores. It has to be seperate from the bears cause the meat gets eaten by stuff and meat is awful to farm as it is. We have a guy with another 50x50x24 but his is only 3 stories tall he does giraffes and all kinds of crap cause he enjoys it. We have another guy with a 15x15 that also plays around with other animals. Another guy has a rhino facility that is growing constantly cause he does ostrichs and stuff there too. For crafting we had a company crafting area prewipe it was composed of 30 forges in 1 room, then another room with 50ish mortar pestles and 6 smithies, a loom, a tannery, and like 100 storage boxes of blueprints because the bookshelf was not in yet. We also had different resource chests for different things. Mainly basic mats, within 1 tile mats, and the exotic chest which was admin locked because somebody once thought all wood is equal and repaired their boat with ironwood and tin -_-. Lotus does not sell tames directly I have a broker that I use to sell my animals called Taming and Trading Gallery.

 

If I did not have the broker I would have to house another several hundred tames to sell.

So the point of this comes down to something a lot of people that have never been in a large tribe in Atlas understands. When you have to render in the spread out parts of that it sucks, if we had all of that in 1 area it would crash the grids (we did it prewipe 😕 and didn't even have nearly what we have now except for boats we had way more boats)

For harvesting 20 groups of 5 does not beat 1 group of 100 for harvesting.

The assumption that everybody has is that everybody is entitled to land. The vision is that if you arn't a lord you are a serf.  https://www.rockpapershotgun.com/2018/12/19/atlas-pirate-mmo-developer-interview/

 

Gold is not hard to make, I know a few groups of <10 that play about 4-6 hours a day that have several hundred thousand gold. Powerstones are soloable especially with the F change. Most of the PvE progression content is geared towards a group of 5 competent people.

For big improvements going to megas I don't really know what you are talking about. I also don't understand the 1 person getting the sub in a mega.

 

As for NA PvE... This is a complicated thing. Lotus is from NA-PvE thing is EU came out earlier so we went there and decided we arn't going to rebuild. From the remaining top 10 pre-wipe we absorbed most of the active players the others went onto other games. The exception being Scales and Sails that stayed on EU also. The allies that came with us to EU most of them stayed EU. NA was launched a few did go but most stayed. So NA lost a large portion of it's larger tribe base and a chunk of it's allies. This makes me wonder if Reagenomics works in the Atlas world and that might be why we look at gold differently in EU vs NA. Anway I've been writing this for about an hour off and on cause we caught a turtle on PTR and were screwing around with it. The point is Megas, betas, and tax tribes need each other on PvP, Land owners and Tenants need each other on PvE.

Also if they wipe again we will come back to NA if they release them at the same time 😄

 

~Lotus

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Realist said:

 Drastic changes will need to be made for that to happen.

In order for people to play the game, at least normal conditions are necessary.

First need to fix the optimization, and not like in the ARK a few years after the release.
Poor optimization sometimes leads to rather dramatic plots in the game.
This will give the opportunity to play the game for those who have weaker computers - and increasing number players, and also removes some of the negative situations from the game associated with lags.

Well, secondly fix bugs.
My friend gave up playing because his galleon was attacked by CoD, he swam up to the shore ... but CoD just swam onto the island .. yes they swam across the sand, stones and trees as if they weren’t there and shot.

I think these two corrections will attract the players themselves without the need for any advertising or action 🙂

And if change something from the balance, I would suggest strengthening the player, and reworking this disgusting melee combat system.
The player is now just a "little weak nothing", so it was in the ARK.
The player can not compete with not animals, not enemies in itself.
With good things, the player becomes stronger, but still he is nothing against medium-strong enemies.

And the new content is good! need more content! Metal base! Steamers like a merchant! More types of ships! .... Sorry brought me 🙂

Edited by FlayAllster

Share this post


Link to post
Share on other sites

FOR PVE! (PVE part of the Game)

16 hours ago, Winter Thorne said:

When we talk about what's fair there are different issues.  Megas already find it way easier to do things that small companies struggle with.  If you have 100 people in your company, it's guaranteed that nearly every day someone is sailing by some island that has salt.  They can grab some and bring it back.  For smaller companies, salt can be an expedition all by itself.  So when you give these things to the megas, they aren't such a big deal for the megas, and you can see this all over the forums where they are saying "Gold isn't a big deal" "The Powerstones aren't a big deal", etc.  They do things easily, eat up the new content fast and then are unhappy.  Meanwhile, the small companies working much harder to do things see that benefits keep getting put in the game that don't help them at all.  Why should 100 people in 25 small companies never get anything that really benefits them when 50 people in a big company get all the improvements? 

This is not really true, the major benefits a bigger company has over a solo for PVE is: Information, sharing of quests, and allowing of static/specialised playstyles.

Information can be as simple as a near location for salt and other resources u havent monitored for needing. It can be Boss spawn locations etc, avoiding noobtraps (leveling a ship etc.), logistics etc. This all adds up.
Quest completition takes longer for solos, as they have to travel everywhere by themself, dont know the spawns and tricks. But it is doable. You can leech yourself to the powerstones and kraken (as most members of larger companies do, you dont even need to be in the bubble to get the kraken rewarded).
If u want to just breed, build or farm. Better join a company that allows/needs it.

On EU PVE there are small clans (2-3 people) that achived: High breeding multiple species, ~70% (theoretical) crafting Bonus, all quests etc. It might took them longer, but they are there.

In large companies there is a sceleton crew of hard working people. As a solo/smal company you need work even harder (litteraly for 1-3 hard worker) or be ok with being slower. It is just that.

@Lotus If everyone would be playing in larger companies, u had to kill all your 120 tames u sold (4 to me btw), there would be very limited trading in general.

 

Again this was a PVE PoV.

 

Share this post


Link to post
Share on other sites
21 hours ago, Willard said:

Claim system is good. Players who refuse to play how the game is designed are the ones who complain and eventually quit the game because they burn out. When people realise they are not supposed to own an island with their 3men company they will enjoy the game much more 🙂

What exactly is the stuff for megas and large tribes they added? 

I have owned a mid sized Island since wipe with my 3 man company and we have no problems holding on to it, defending it, enjoying the game. Stay in your Lane Debby downer. Play however you want but don't tell others how to play

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, ljbendele said:

I have owned a mid sized Island since wipe with my 3 man company and we have no problems holding on to it, defending it, enjoying the game. Stay in your Lane Debby downer. Play however you want but don't tell others how to play

I'm not saying you can't do it. You can. Im just saying it takes much more effort and it is too much for casual players not to burn out. You are one of the few as you can see in this very topic. I was talking in general.

Share this post


Link to post
Share on other sites
3 hours ago, Lotus said:

 

For big improvements going to megas I don't really know what you are talking about. I also don't understand the 1 person getting the sub in a mega.

Isn't it true, that if you threw everyone out of your company you'd own everything except what a person could carry in their personal inventory?  Who really owns the ships, the buildings, the tames, and all that?

 

3 hours ago, Lotus said:

 

1 flag or island per company? As a larger tribe we use roughly enough anchorable water for 20-30 galleys, 30-40 brigs, 30-40 schooners, 10 sloops for some reason 🤔? A loading and unloading area for trading large enough for 4 galleys 4 brigs atleast (should be more like 10 and 10 but yeah), A pen that is roughly 8x20 for bears to be held incase somebody loses their bears or wants to upgrade their bearari (the Lotus bear 😛 )(every boat we have should have atleast 2 bears), we also were keeping some crabs around but they nerfed crabs 😞, we also need a pen for our tames to use on the island if we have everybody on 1 island this will be roughly 5-10 elephants, 4-8 giraffes, 3-6 rhinos, 10-15 weight bears, some horses and other random animals that people use. We have multiple breeding facilities spread around the world, the largest is a weird shaped box that at the top is a 50x50 (I had to keep expanding it and eventually squared it out) there's like 9ish floors to this thing. It has our crows and bears (like 600-700 tames). The bottom floor is for if allies want to imprint on a level 90ish with like 250% melee after imprint. A lot of people don't like getting near this thing cause it will lag you for about 2 minutes while it renders. We also have a 4 story octagon building it's like 30-40 tiles round. We use that for elephants. We also have a 20x20 that is 2 stories we use for carnivores. It has to be seperate from the bears cause the meat gets eaten by stuff and meat is awful to farm as it is. We have a guy with another 50x50x24 but his is only 3 stories tall he does giraffes and all kinds of crap cause he enjoys it. We have another guy with a 15x15 that also plays around with other animals. Another guy has a rhino facility that is growing constantly cause he does ostrichs and stuff there too. For crafting we had a company crafting area prewipe it was composed of 30 forges in 1 room, then another room with 50ish mortar pestles and 6 smithies, a loom, a tannery, and like 100 storage boxes of blueprints because the bookshelf was not in yet. We also had different resource chests for different things. Mainly basic mats, within 1 tile mats, and the exotic chest which was admin locked because somebody once thought all wood is equal and repaired their boat with ironwood and tin -_-. Lotus does not sell tames directly I have a broker that I use to sell my animals called Taming and Trading Gallery.

 

The assumption that everybody has is that everybody is entitled to land. The vision is that if you arn't a lord you are a serf.  https://www.rockpapershotgun.com/2018/12/19/atlas-pirate-mmo-developer-interview/

 

 

~Lotus

Two things -

That "vision statement" you pointed to is really a reach.  It's an interview from December where in the entire thing, Jeremy mentions the words lord and serf once in answer to a question about how to keep new players from being steamrolled on a pvp server.  It sure isn't a "vision statement" about how nobody is entitled to land except company owners.

Companies should share resources.  If you have a mega company where everyone "owns" their own fleet of ships and stable of tames, that's not a company, it's just a way to pump up your numbers so you look big.  It sounds like you have an entire mega company made of lots of solos all doing their own thing.

So maybe you need more land than one claim.  ~shrug~.  Or maybe you need to work with what you get.  The amount of land people should have is debatable.   The point that really jumps out from your comment is that you feel that although other players should be happy to settle for owning nothing, you must never ever be a tenant anywhere.  You have to own every bit of land you want to use, and are unwilling to be a tenant yourself.

Nothing says you must only play one role in this game.  You get an island.  If you're big you get a big island.  If you need more room, and you think being a tenant is just fine and dandy for other people, then it should also be fine for you.  Go talk to some landlords and get some more space if you need it.  This idea that because you're big you get to own everything is going to keep other players from playing the game.    Everybody who buys the game deserves to have a space if they want one.  You can't keep telling everyone being a tenant is good enough if you're unwilling to do that (even as a secondary measure) yourself.

Share this post


Link to post
Share on other sites
On 5/30/2019 at 9:02 AM, Willard said:

So you don't have a problem with solo person or like 3-man company holding its own island. You even think they are entitled to own one. On the other hand you have problem with megatribe (how many people, 50+?) owning 5 islands. Do your math and you realize megas don't own too many islands if you compare their number of players and yours. They can have 5 islands (mostly biggest companies have like 4-5 islands) but hey, those are 60-70 people. Why does it bother you that 60-70 people companies have 5 islands and on the other hand you demand islands for solo players or small tribes? 

I think islands with low Island Points like 15~35 should be focused on small groups and solo on the map there are very few islands that a solo can Claim.

Mega/Large companies should focus on claiming islands with 56 or more Island Points as they are much more abundant across the map if you as mega come and Claim several small islands where the solo/small will live?

This complaint system imposes limits only on the Small/Solo that because of few points (solo has 30 Island Points) can not have an island.

In the same way that I do not think it's fair to have a solo players should claim a island with 86 islands points and large should not be able to have several small islands.

I know there are some problems such as the distribution of resources that on very large islands was not well developed since most Metal/Gems are very scarce and rare resources and maybe that is what does not attract mega. mainly on most of the islands in the Eastern Tundra biome (M/N/O grids) that even the discovery points do not function properly yet.

If people know what the discovery points and sometimes the maps on those islands are not working properly because it would go there? only by whales I think.

Share this post


Link to post
Share on other sites

I seriously don't understand why some of you are so focused on owning a damned island when the majority of this game revolves around sailing?

Can one of you that say this game is bad and not working please explain how I'm not playing the game right by sailing around and doing treasure maps to get gold to pay my crew and salvaging ship wrecks, destroying SoTD, and getting flotsam for blue prints to upgrade things.  I pretty much live on my Brig. I've sailed through every zone (over 1000 discoveries), have created small outposts in different biomes to collect different kinds of resources, and contributed a ton of these to help my company build upgraded ships (mine included). I love to explore and build, find and gather resources, and I'm doing what I like to do within a large company and doing this solo or with a buddy that I've been gaming with for a very long time. We aren't forced to do anything by the Company but we contribute how we like (and even get bounty incentives on certain items that are needed). So please tell me how this system sucks?

I'm basically a solo player. I'm also part of a large company (75 people). We own a large island in D5. We have outposts in many lawless and settled islands for gathering resources and taming (which helps the island owners btw). We have multiple settlers that are very happy. We have a town where people can come and trade and just hang out. We go out and help kill hydra's and drakes and get the Powerstones. 

So again, please tell me how bad this game is and how bad it currently sucks. 

There's a huge network of players who want to work together and explore content and just have fun. Since you don't want to participate in this, I guess I should just say sorry that you haven't found any fun in this MMORGP. 

You may want to give this a quick look btw. It might help you realize there is a different way to do things that might be better. It worked for my 3 year old so maybe it will work for YOU!

https://www.amazon.com/Mine-Saur-Sudipta-Bardhan-Quallen/dp/0399246428/ref=sr_1_1?keywords=mineosaur+book&qid=1559316144&s=gateway&sr=8-1

 

Edited by Sydhart

Share this post


Link to post
Share on other sites
6 minutes ago, Sydhart said:

I seriously don't understand why some of you are so focused on owning a damned island when the majority of this game revolves around sailing?

Can one of you that say this game is bad and not working please explain how I'm not playing the game right by sailing around and doing treasure maps to get gold to pay my crew and salvaging ship wrecks, destroying SoTD, and getting flotsam for blue prints to upgrade things.  I pretty much live on my Brig. I've sailed through every zone (over 1000 discoveries), have created small outposts in different biomes to collect different kinds of resources, and contributed a ton of these to help my company build upgraded ships (mine included). I love to explore and build, find and gather resources, and I'm doing what I like to do within a large company and doing this solo or with a buddy that I've been gaming with for a very long time. We aren't forced to do anything by the Company but we contribute how we like (and even get bounty incentives on certain items that are needed). So please tell me how this system sucks?

I'm basically a solo player. I'm also part of a large company (75 people). We own a large island in D5. We have outposts in many lawless and settled islands for gathering resources and taming (which helps the island owners btw). We have multiple settlers that are very happy. We have a town where people can come and trade and just hang out. We go out and help kill hydra's and drakes and get the Powerstones. 

So again, please tell me how bad this game is and how bad it currently sucks. 

There's a huge network of players who want to work together and explore content and just have fun. Since you don't want to participate in this, I guess I should just say sorry that you haven't found any fun in this MMORGP. 

You may want to give this a quick look btw. It might help you realize there is a different way to do things that might be better. It worked for my 3 year old so maybe it will work for YOU!

https://www.amazon.com/Mine-Saur-Sudipta-Bardhan-Quallen/dp/0399246428/ref=sr_1_1?keywords=mineosaur+book&qid=1559316144&s=gateway&sr=8-1

 

Im sorry to break it to you, but at least in pvp you are forced to have a safe place to dock your ship, and having your own island is the best way. Id love to play nomad pirate, living of my ship and generating all off my resources stealing other peoples ships to sell it on a tradehub ( That's basically the way i played in eve online for over 5 years btw). Unfortunately you miss the two key aspects for that to happen in this game, safe harbor for when im not online, and tradehubs to sell the loot and buy or resuply my ships.

Share this post


Link to post
Share on other sites
On 5/30/2019 at 11:35 AM, Realist said:

Well I will admit they have added some good things in this patch, like the cargo boxes. It will come in handy for a lot of people so I will give them kudos for that. I am sure I will use it. As well as more tames. You can never have enough tames and it is good to see that they will continue to add more and more.

the new islands were disappointing though and I must say the torpedoes are not a smart idea. I did see they added a good amount of stuff mainly for mega and large tribes which is never a good thing and needing the crab will definitely be a smart on them.

the main thing is that these changes will help keep the remaining players happy but I don’t see any of this as a game changer that will bring people back. Drastic changes will need to be made for that to happen. I guarantee at some point they will do another rework of the claim system(which will require a wipe) because that system is still bad. They will most definitely need to make company limits more strict, and for the love of god you guys need a lot more land. A LOT more!

you guys have actually been adding a lot of good stuff lately and I am proud of that but you still need to basically change the whole core of the game for it to resemble a success.

so hopefully the next mega update will actually be a game changer, one that will morph this game into something different.

Please remember that Realist has 0 hours in ATLAS. He still waiting on console release.

Dont judge a game which you never played before.

  • Like 2

Share this post


Link to post
Share on other sites
On 5/30/2019 at 10:46 AM, Willard said:

What exactly is the stuff for megas and large tribes they added? 

The ability to own islands, rip off map hunters by 20% making massive amounts of free gold, whilst all the smaller companies have to put up with living on lawless or if in a settlement, getting their stuff destroyed on a regular basis by the very people supposedly protecting them.

Some of the smaller islands, even the tiny ones, around us are making 30-50k a week off mappers.

I thought I was doing good on 25k from sotd, maps and whales.

The big tribes now leave a bear in the freeports, filled with gold and veg/fruit.  They then teleport at will to get their free respec, paid for by travelling map hunters.  Which they can do dozens of times a day, using their int sets and unlimitied free respecs they can make mythical items, from all the bears they bought with their free gold, which they then carry to the arctic to auto hunt mythos from yetis.

The only task they actually have to work for ingame, is to carry the bears out to the islands and bring the mythos back.

That's what they gave to megas and large tribes.

90% of the playerbase works for 10% of the companies.

Much like IRL.

Those megas, now rich from work of everyone else, then enjoy easy kraken killing weekends, (usually on double xp, curtisy of GS) using the best ships and equipment available.  Getting massive boosts in Xp throughout the entire company present, raising player levels to max.  And complain about how easy the game is.  The rest of the week they spend jumping from bed to bed to discover free island points to further gain in actual levels the following weekend.

 

The above Post is written as a sarcastic jest.. mostly.

I leave it to the reader to figure out how much is actually.. true.

 

Oh and The Free are currently recruiting in A5 Eu Pve.. We need those island points.

Company Rules: There are none.

Edited by Martyn

Share this post


Link to post
Share on other sites
1 hour ago, Martyn said:

The ability to own islands, rip off map hunters by 20% making massive amounts of free gold, whilst all the smaller companies have to put up with living on lawless or if in a settlement, getting their stuff destroyed on a regular basis by the very people supposedly protecting them.

Some of the smaller islands, even the tiny ones, around us are making 30-50k a week off mappers.

I thought I was doing good on 25k from sotd, maps and whales.

The big tribes now leave a bear in the freeports, filled with gold and veg/fruit.  They then teleport at will to get their free respec, paid for by travelling map hunters.  Which they can do dozens of times a day, using their int sets and unlimitied free respecs they can make mythical items, from all the bears they bought with their free gold, which they then carry to the arctic to auto hunt mythos from yetis.

The only task they actually have to work for ingame, is to carry the bears out to the islands and bring the mythos back.

That's what they gave to megas and large tribes.

90% of the playerbase works for 10% of the companies.

Much like IRL.

Those megas, now rich from work of everyone else, then enjoy easy kraken killing weekends, (usually on double xp, curtisy of GS) using the best ships and equipment available.  Getting massive boosts in Xp throughout the entire company present, raising player levels to max.  And complain about how easy the game is.  The rest of the week they spend jumping from bed to bed to discover free island points to further gain in actual levels the following weekend.

 

The above Post is written as a sarcastic jest.. mostly.

I leave it to the reader to figure out how much is actually.. true.

 

Oh and The Free are currently recruiting in A5 Eu Pve.. We need those island points.

Company Rules: There are none.

Are u playing this game? Because this seems to me like you have zero experience. 

30-50k gold/week from owning an island. Are u mad or u simply really don´t have any real experience? 

You know how much gold we have from owning 4 islands? Barely 5k/week if we are lucky which is about what we pay for 2 days. You know how many resources do we have on our main island from production of our settlers? About 1/10 of what we harvest. 

Where are our 4x 30-50k gold/week man? You are soooo far from reality. 

Moreover question was what changes/features in game are meant for megas? Owning an island is for megas? 😄

Edited by Willard

Share this post


Link to post
Share on other sites

I came back for a short time not really because of the claim system but because they made the claim they were changing the game to be more small company and cooperative friendly and that was a bold face lie...

They did a bait and switch....  

Come on back all you people who were run off bye the Mega Company's on the other server come enjoy a new server that will be a home for small company's to thrive...

*Awesome back I come*  A week latter Oh bye the way we are changing company size on your new small company server from 50 too 75 and oh bye the way we are closing down the old server that all the big Mega Company's ran you off of....

"Glad I came back and waisted my time for the, SMALL SCALE COOPERATIVE Game play"

 

 

Share this post


Link to post
Share on other sites
55 minutes ago, Willard said:

Are u playing this game? Because this seems to me like you have zero experience. 

30-50k gold/week from owning an island. Are u mad or u simply really don´t have any real experience? 

You know how much gold we have from owning 4 islands? Barely 5k/week if we are lucky which is about what we pay for 2 days. You know how many resources do we have on our main island from production of our settlers? About 1/10 of what we harvest. 

Where are our 4x 30-50k gold/week man? You are soooo far from reality. 

Moreover question was what changes/features in game are meant for megas? Owning an island is for megas? 😄

You must be doing something wrong mate.

I've seen those little archipelago islands with 60k gold on their flags, the owners are like "yeh we don't grind gold people give it to us"

I guess your island is probably one of those walled off ones, with all the high peaks, where the maps are insanely placed.  In which case you'll need to work for a living.

And yeh you're right I don't have much experience in Atlas, only been playing for 750 odd hours since the relaunch.  I have absolutely no clue about what I'm talking about.  Just you go continue living in your dreamcloud.. everything in every patch, is for megas.. submarines, trenchs, golden ruins.. new dinos.. it's all for megas, because everyone else, can't even compete.  Let alone pay for those 15k Crabs megas are selling, that everyone else can't even tame. Because they can't kill the hydras, can't farm the mythos, can't kill the kraken.. can't compete at all.

5k a week.. that's a total ripoff all all the people coming to your island, you've just admitted to stealing 5k of their hard work.  Think on it.

Btw.. I'm now aware that alot of the smaller "megas" are actually only 1-2 people.  They just own a dozen copies of the game.  And twink their companies.  Awesome eh.. Thanks grapeshot.  Megas are so awesome.  Imagine if you had 50 people.. all with a dozen accounts.. And there's plenty of people doing it.. I was actually surprised.

Edited by Martyn

Share this post


Link to post
Share on other sites
On 5/30/2019 at 11:46 AM, Willard said:

Claim system is good. Players who refuse to play how the game is designed are the ones who complain and eventually quit the game because they burn out. When people realise they are not supposed to own an island with their 3men company they will enjoy the game much more 🙂

What exactly is the stuff for megas and large tribes they added? 

yeah that expains why the current population is 5k ROFL i am dying *facepalm*

Share this post


Link to post
Share on other sites
3 hours ago, Sydhart said:

I seriously don't understand why some of you are so focused on owning a damned island when the majority of this game revolves around sailing?

Can one of you that say this game is bad and not working please explain how I'm not playing the game right by sailing around and doing treasure maps to get gold to pay my crew and salvaging ship wrecks, destroying SoTD, and getting flotsam for blue prints to upgrade things.  I pretty much live on my Brig. I've sailed through every zone (over 1000 discoveries), have created small outposts in different biomes to collect different kinds of resources, and contributed a ton of these to help my company build upgraded ships (mine included). I love to explore and build, find and gather resources, and I'm doing what I like to do within a large company and doing this solo or with a buddy that I've been gaming with for a very long time. We aren't forced to do anything by the Company but we contribute how we like (and even get bounty incentives on certain items that are needed). So please tell me how this system sucks?

I'm basically a solo player. I'm also part of a large company (75 people). We own a large island in D5. We have outposts in many lawless and settled islands for gathering resources and taming (which helps the island owners btw). We have multiple settlers that are very happy. We have a town where people can come and trade and just hang out. We go out and help kill hydra's and drakes and get the Powerstones. 

So again, please tell me how bad this game is and how bad it currently sucks. 

There's a huge network of players who want to work together and explore content and just have fun. Since you don't want to participate in this, I guess I should just say sorry that you haven't found any fun in this MMORGP. 

You may want to give this a quick look btw. It might help you realize there is a different way to do things that might be better. It worked for my 3 year old so maybe it will work for YOU!

https://www.amazon.com/Mine-Saur-Sudipta-Bardhan-Quallen/dp/0399246428/ref=sr_1_1?keywords=mineosaur+book&qid=1559316144&s=gateway&sr=8-1

 

interesting read, 1 sentence tho: 5k average players

have fun.

Share this post


Link to post
Share on other sites
On 5/30/2019 at 11:35 AM, Realist said:

so hopefully the next mega update will actually be a game changer, one that will morph this game into something different.

if you want something different.... i have an great idea for you

go, and play something different, there are many games out there .

Atlas dont need to be different  - it need more bugfixes

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Winter Thorne said:

Isn't it true, that if you threw everyone out of your company you'd own everything except what a person could carry in their personal inventory?  Who really owns the ships, the buildings, the tames, and all that?

 

Two things -

That "vision statement" you pointed to is really a reach.  It's an interview from December where in the entire thing, Jeremy mentions the words lord and serf once in answer to a question about how to keep new players from being steamrolled on a pvp server.  It sure isn't a "vision statement" about how nobody is entitled to land except company owners.

Companies should share resources.  If you have a mega company where everyone "owns" their own fleet of ships and stable of tames, that's not a company, it's just a way to pump up your numbers so you look big.  It sounds like you have an entire mega company made of lots of solos all doing their own thing.

So maybe you need more land than one claim.  ~shrug~.  Or maybe you need to work with what you get.  The amount of land people should have is debatable.   The point that really jumps out from your comment is that you feel that although other players should be happy to settle for owning nothing, you must never ever be a tenant anywhere.  You have to own every bit of land you want to use, and are unwilling to be a tenant yourself.

Nothing says you must only play one role in this game.  You get an island.  If you're big you get a big island.  If you need more room, and you think being a tenant is just fine and dandy for other people, then it should also be fine for you.  Go talk to some landlords and get some more space if you need it.  This idea that because you're big you get to own everything is going to keep other players from playing the game.    Everybody who buys the game deserves to have a space if they want one.  You can't keep telling everyone being a tenant is good enough if you're unwilling to do that (even as a secondary measure) yourself.

For the company thing it depends on your government. That is like saying grapeshot could determine that Atlas is done turn everything off and then keep the money they made, why would you do that?

 

The game is designed for PvP. PvE will be the afterthought. The main designer will set it up so it's like that because that is how he wants the game to be then adapt it for PvE. The article made sense of why they change the game they do. So with that in mind that is the direction the game will go.

I started my character in December my plan was to get started then join a mega, so the game demanded a first and last name, then a company name. I just wanted to play so I kept punching in Lotus. I wanted to change it after wipe and it was decided we stay Lotus XD. Lotus is a group of solos that comes together to do stuff together. So if you don't like polar but need a whale somebody will probably go down there and kill it so you can get that feat. If somebody finds the ghostship they will let you know so you can get your feat. If you need kraken we have runs that you can just sit on the ship to get the feat. If you need an animal odds are somebody has one you can have. It's more of a community that gets stuff done that sits under 1 banner. We have a main base where all of our community stuff goes but most people have their own little base somewhere that they use to take on the challenge of doing it by themselves. I am going to be brutally honest with this statement and it's more of a feedback. When I say it can be done solo I am saying that because me or somebody in my tribe has already done it. The difficulty of content is all content can be done solo until Kraken 2.0 (if I had strong enough BP's it might be doable but I don't have 200% BP, planks etc.) Polar dungeon we went in with 8, 2 people made fatal mistakes and could not get back in we killed the last guy with 6 people biggest problem was enough ammo. They are buffing polar gonna try to get a boat back up there to run it again after they buff it. For your average players (I am going to use numbers from allies that did it) Powerstones 4-6 people for hydra islands 8 for drake, Kraken 1.0 is 4-6 brigs 1-2 galleys with however many people to man them we normally run 1 captain 1 repair on brigs 2-3 repair on galley, Essence are soloable, Kraken 2.0 does not require more boats just less mistakes, the polar dungeon is getting it's difficulty kicked up which is good so I can't give the number on what it will be on live.

As for being a tenant ourselves on PvP we were happy to be a tenant and when we helped attack the federation and ended up with a bunch of land we didn't want the game became crappy. We had enough land on PvE we did not come to PvP to take land we came to fight holding land prevented us from having an all out battle. It was really fun until then. Once we gave up that land we got to attack and the PvP became fun again. We were tenants to Dynasty would go find targets near us OR I could ask Dynasty if they needed any targets softened up. They would say here is a target about your level and we would go attack them and cause havoc essentially inflicting war weariness to the players. It was great. If you have a good land owner being a tenant is way simpler than being a land owner.

As for everybody deserves a space. They can have space they just might not own it.

8 hours ago, znasser said:

Im sorry to break it to you, but at least in pvp you are forced to have a safe place to dock your ship, and having your own island is the best way. Id love to play nomad pirate, living of my ship and generating all off my resources stealing other peoples ships to sell it on a tradehub ( That's basically the way i played in eve online for over 5 years btw). Unfortunately you miss the two key aspects for that to happen in this game, safe harbor for when im not online, and tradehubs to sell the loot and buy or resuply my ships.

PvE and PvP have different problems. PvE wants more islands added so everybody can get one but that would imbalance PvP because then it's way too much ground to hold and would reduce conflicts. It makes it so Grapeshot has some really difficult decisions.

8 hours ago, Martyn said:

The ability to own islands, rip off map hunters by 20% making massive amounts of free gold, whilst all the smaller companies have to put up with living on lawless or if in a settlement, getting their stuff destroyed on a regular basis by the very people supposedly protecting them.

Some of the smaller islands, even the tiny ones, around us are making 30-50k a week off mappers.

I thought I was doing good on 25k from sotd, maps and whales.

The big tribes now leave a bear in the freeports, filled with gold and veg/fruit.  They then teleport at will to get their free respec, paid for by travelling map hunters.  Which they can do dozens of times a day, using their int sets and unlimitied free respecs they can make mythical items, from all the bears they bought with their free gold, which they then carry to the arctic to auto hunt mythos from yetis.

The only task they actually have to work for ingame, is to carry the bears out to the islands and bring the mythos back.

That's what they gave to megas and large tribes.

90% of the playerbase works for 10% of the companies.

Much like IRL.

Those megas, now rich from work of everyone else, then enjoy easy kraken killing weekends, (usually on double xp, curtisy of GS) using the best ships and equipment available.  Getting massive boosts in Xp throughout the entire company present, raising player levels to max.  And complain about how easy the game is.  The rest of the week they spend jumping from bed to bed to discover free island points to further gain in actual levels the following weekend.

 

The above Post is written as a sarcastic jest.. mostly.

I leave it to the reader to figure out how much is actually.. true.

 

Oh and The Free are currently recruiting in A5 Eu Pve.. We need those island points.

Company Rules: There are none.

You realize that there's a lot of people that actually think like this on these forums. I was like 30-50k a week from owning an island? WTF I picked a crap island >_< then I was like I have level 90+ bred bears that die if I leave them alone for to long cause an alpha yeti spawned >_<.

 

6 hours ago, Sulfurblade said:

I came back for a short time not really because of the claim system but because they made the claim they were changing the game to be more small company and cooperative friendly and that was a bold face lie...

They did a bait and switch....  

Come on back all you people who were run off bye the Mega Company's on the other server come enjoy a new server that will be a home for small company's to thrive...

*Awesome back I come*  A week latter Oh bye the way we are changing company size on your new small company server from 50 too 75 and oh bye the way we are closing down the old server that all the big Mega Company's ran you off of....

"Glad I came back and waisted my time for the, SMALL SCALE COOPERATIVE Game play"

 

 

Empire's claim system was bad for everybody that is why it failed. They also had that server up without battle eye so the level of cheaters was off the charts.

 

5 hours ago, Alaister said:

if you want something different.... i have an great idea for you

go, and play something different, there are many games out there .

Atlas dont need to be different  - it need more bugfixes

Needs to be harder!

 

~Lotus

Share this post


Link to post
Share on other sites
15 hours ago, Willard said:

I'm not saying you can't do it. You can. Im just saying it takes much more effort and it is too much for casual players not to burn out. You are one of the few as you can see in this very topic. I was talking in general.

fair enough, I agree, being larger definitely  makes it easier. We are highly active and put in a lot of work but its rewarding for us. Not everyone could or should do it, its really up to what is going to bring any user the most enjoyment is how they should play. 

Share this post


Link to post
Share on other sites
7 hours ago, Martyn said:

everything in every patch, is for megas.. submarines, trenchs, golden ruins.. new dinos.. it's all for megas, because everyone else, can't even compete.  Let alone pay for those 15k Crabs megas are selling, that everyone else can't even tame. Because they can't kill the hydras, can't farm the mythos, can't kill the kraken.. can't compete at all.

My wife and I play the game duo, we both work and only get to play at night on the weekends when the baby is asleep. We have a nice place to live, a pen full of good tames (including a couple crabs), ~80k gold, ~20k mythos, all the powerstones, killed the kraken, got our subs and have been working on getting the trench stones (we're halfway to kraken 2.0). None of the above was done with glitches or "cheesing" the game.

So you may have to explain to me why someone with 750 hours since the wipe cannot do/have any of those things.

To be frank,

7 hours ago, Martyn said:

You must be doing something wrong mate

 

 

Edited by Kidori
  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, Puppies4ever said:

Please remember that Realist has 0 hours in ATLAS. He still waiting on console release.

Dont judge a game which you never played before.

Pretty sure everyone knows that already and I can judge plenty.

@boomervoncannon already suggested I say I don’t play the game in the about me section of my profile which I did. Unfortunately it seems like that isn’t working 

7 hours ago, Alaister said:

if you want something different.... i have an great idea for you

go, and play something different, there are many games out there .

Atlas dont need to be different  - it need more bugfixes

Bug fixes would be something different because bug fixes are something they don’t do so yeah.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...