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Disaster Incoming: Ship Harpoons

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9 minutes ago, gnihar said:

True.

Zerg have 200% cannons on their galleons, 1 of those does 10k damage.

1 can harpoon you while other will one shot you.

This game is made for stupid zerg, and soon basically nothing could be done, never mind better skill, against 100 rice farmers with mythical planks and cannons, and now the harpoons so your only ship can not even maneuver against their 10 galleons.

 

Hopefully there will be mechanic to destroy the tether.

Because with your skill you can defeat their 10 galleons with a brig I guess ... 

Guys just wait for parameters, you are making up theories and start being toxic about it. 

Edited by Willard

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45 minutes ago, Willard said:

1) They can destroy your harpoon. 

2) If you want to escape from gally with a brig you can because gally needs half a sector for turning. 

3) If you catch a brig with gally why don´t you just shoot it with broadsides? Why trying to harpoon it too? 

You are making an elephant from a fly 🙂 

1. Destroying the harpoon, after it brings you to a complete stop, doesn't really help, there is a time where the people have to destroy the harpoon, that time difference, the enemy is still acting.
2. it isnt that bad, Galleons can turn pretty decent with good sails and a good captain
3. You do both, if you can bring the brig to a stop, you can just unload on a target that isnt moving.

 You must work for grapeshot because you cant see how things will work. 🙂

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28 minutes ago, Evir said:

1. Destroying the harpoon, after it brings you to a complete stop, doesn't really help, there is a time where the people have to destroy the harpoon, that time difference, the enemy is still acting.
2. it isnt that bad, Galleons can turn pretty decent with good sails and a good captain
3. You do both, if you can bring the brig to a stop, you can just unload on a target that isnt moving.

 You must work for grapeshot because you cant see how things will work. 🙂

No, galleons are bad at turning, especially in comparison to brig and schooner. Pretty decent really isn´t enough for catching a brig which tries to escape from you. 

I just refuse to theoritise about it before we got enought info 😉 We don´t know range, we don´t know exact mechanic, we don´t know how easy or hard will it be to destroy it, we don´t know how much time it takes to stop both boats. There is simply too much things we don´t know. And if people don´t know they usually expect the worst, we all know that 😉 

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15 minutes ago, Willard said:

No, galleons are bad at turning, especially in comparison to brig and schooner. Pretty decent really isn´t enough for catching a brig which tries to escape from you. 

I just refuse to theoritise about it before we got enought info 😉 We don´t know range, we don´t know exact mechanic, we don´t know how easy or hard will it be to destroy it, we don´t know how much time it takes to stop both boats. There is simply too much things we don´t know. And if people don´t know they usually expect the worst, we all know that 😉 

Here is the thing, being as I assume you have never been in a naval battle before, brigs and schooners rely on their maneuverability to out class a galleon They tend to get close so they can keep up the DPS on the planks, they normally do not have the ability to do long range one shot planking on a galleon, they take a while to sink. If that galleon now has the ability to bring the brig or schooner to a complete halt, that removes their advantage. If that galleon can bring a brig to a complete halt, it will start stripping planks, because the cannons will be able to hit the target easier, especially if it uses cooldowns.

Even if it takes literally one hit to destroy the harpoon, depending on where that harpoon hits the person who may be absolutely ready for that harpoon to come in, must one, get to a location to destroy it, take aim, then attack it.  In that time, cannon balls will already be in the air, and that ship, being at a complete stop, wont be able to get out of the way due to he acceleration needed to go from full stop, to full speed.

People like you are like:
"how do we know if the dragon will be OPed? We have to test it first, how do you know that it will be an unkillable machine that will wipe bases unless we test it" Then after multiple bases are wiped out and dragons are shown to be nearly unstoppable killing machines, they get nerfed hard to the ground.

"How do we know if a whale that is faster than all the ships and in one attack can knock off most of your planks is a bad idea unless we test it?"

"how do we know if having dozens and dozens of ships of the damned spawn as soon as we implement it and have them so strong that they 2 shot ships, have a massive aggro range  and will hunt you for a very long time is a bad idea?"

Edited by Evir

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9 hours ago, Willard said:

None of you guys know exact parameters of this new feature but you know exactly how it will be exploited...

This doomsaying is exactly why they should not announce new features more than a week ago.

 

Watch the live stream video where they discuss and demonstrate the ship harpoon. Basically, it's like ship ramming in that you can only stop ships the same size as your own or smaller. That's why I predict tackle brigs (name coined) as part of the new meta. And for PvE servers, anyone who ever played Archeage remembers ship harpoons and the fact that they were predominately a trolling tool. When trolls lay their pointed heads down to sleep they dream of ship harpoons.

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10 hours ago, znasser said:

 If a game forum cannot be used for that purpose i don't really know why they need a forum to begin with.

So that everyone can bask in the warm glow of my brilliance, obviously. 

Duh.

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They should be very short ranged, much less than cannon range.

A 3000 lb sloop should not be able to stop a 30000 lb Galleon.

The ropes should break if too much strain is placed upon them. Like 2 galleons going in opposite directions, shooting one harpoon and thinking this is good enough.

There should be a way to defend against them. NPCs or Players with Muskets come to mind.

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First of all, sry for necroposting in a thread that's been dead for a month and half

This is the dumbest thing they could have introduced to the game. It's not used to board ships like they probably intended, but to chase and halt ships and ganking them after that.  It encourages blob and gank tactics. Fortunately not everybody has figured out the meta yet, but they have basically  reduced ship pvp to galleon pvp.

 

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