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emigo0

APrimalRaft::OnDeserializedByGame

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Im getting this error everytime i start my server. 

 

Fatal error!

VERSION: 104.33 
ShooterGameServer.exe!APrimalRaft::OnDeserializedByGame() (0x00007ff7c12fc220) + 15 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\primalraft.cpp:311]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff7c26e3a2d) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\world.cpp:7367]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff7c15380ae) + 164 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2814]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff7c1524614) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1231]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7c26e1186) + 45 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\world.cpp:3412]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7c26b15ed) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\unrealengine.cpp:10384]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7c269aa8b) + 43 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\unrealengine.cpp:8913]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7c14efc19) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3028]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7c14fd49a) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:334]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7c24ecda6) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7c14e88f1) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7c0ffcdcc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2120]
ShooterGameServer.exe!GuardedMain() (0x00007ff7c0ffc8c2) + 12 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7c0ffc9ca) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7c10024ca) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7c3408b5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcf0a97974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf279a271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf279a271) + 0 bytes [UnknownFile:0]

Any ideas? 

Edited by emigo0

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