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No Large Cannons on Deck

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make at least two gunport behind as on this model! you make solo players unable to resist SoTD! if you also think that like under my comment, developers may see ...

120-pushek.jpg

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29 minutes ago, photek said:

da fuck

 

i mean seriously guys

 

that's a way of cheating

 

i ask myself why even play at all, with this setup...

 

and that's what they try to fix, so you need kinda skill now... and not a shotgun

 

i rly wonder what happens to the small cannons..

 

you know shotgun=bobgun

like i said im not even sure it was out sailling that was before the wipe i just saw it an allie harbour and needed to screenshot it ^^

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I think this is a good change. Hear me out.

Where is creativity when the only way to win is a shotgun boat? there is none.

On the other side, for people that build semi nice looking ships, this is a bad change.

I'm kind of both. It will be much harder for me now to fight Galleon SOTD's

In case the dev's will ballance the dmg for the Cannon's that you cant build on top... this is a good change

In case they don't its bad.

 

This is my Brig...

G4tXgeK.jpg

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2 hours ago, Rising said:

I even understand your point of view you seem to like a more realistic battle but this is not a simulator of naval battles.

I always prepare myself before battling with ships in the Golden Age I have almost 2k hours in this game and I never lost a ship and I visited the forum since Day 1 of this game but most of the time as a spectator I am not a newbie here.

my NPC crew has better armor than mine and I never leave the game before repairing every part of my Ships.

the render distance of the SOTD was greatly reduced, probably to "optimize" the game...

the SOTD Galleons appear very close to you and they detect the animals on the ship's deck from an even greater distance.

Would you like to know already that you play in the PVE what you order or it disrupts your gameplay in knowing that your neighbor owns cannons in the back or front of the ships?

It has never bothered me how people build, build to your heart is content then build some more for safe measures.  

  You know the only reason I chimed in on this conversation was because someone said it wasn’t fair and they couldn’t do it. I just wanted to point out that it could be done with some strategy.  

I never said you were a newbie to the forums, I said that anyone who has seen some of my post knows I don’t pvp and that was not directed towards anything other than someone saying my OP was fine in pvp but how about pve.

  In this game as long as I’m able to play as I want within the rules of the game then what my neighbors do or build doesn’t bother me as long as it doesn’t interfere with what I’m doing. 

  As far as I’m concerned to be honest, build a Schooner with 56 cannons on it and 1 shot any SOTD you come to.  

    If the rules in the game change then we as players in the game have to change with it or find another game, you and I both know that it may be wrong today and right tomorrow with this game.

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4 hours ago, Jorm said:

Love this Changes. never used large cannons so i dont care much 🙂

Now the "Kite and Shoot Hydra" will go away. More Strategy and forcing more Corporation between players 🙂

kite and shoot hydra is still going to be alive and well you can just use medium cannons on the back, seems like they can be pressed nearly as close to one another as before, also without any mechanics to counter hydra mechanics there are really just 2 ways, sit on a roof and shoot with ranged weapon, or tow behind a boat and shoot with ranged weapon. safety and efficiency.

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1 hour ago, Chucksteak said:

Why, oh why , oh why, would you ever deem it to be necessary for a game that is explicitly an MMORPG to cater later game content for a solo player? Why should a solo player be able to easily build a ship and easily go kill groups of SoTD?

The incentive SHOULD be to need, or at the very least prefer to have more people to help. 

you seem a bit confused, this is NOT a group game. you don't have healers, tanks, dps roles etc. this is a every man for himself among many other players type of game. In pvp its an advantage to have numbers of individuals, in pve not so much.

and while soloing a boss is impossible or any kind of boss really, sinking sods should not be.risky maybe but not impossible.

the "RPG" in "mmorpg" in the description of this game is a very loose and different definition from the usual. I can't "group" up with a buddy or two and do different roles on a ship. we are just individuals. as indiviuals  I can choose to do it all alone, i will just struggle to do repairs while sailing and that is a risk I am ok with.

honestly this game would be great if it was a TRUE fantasy RPG. instead of tames i would form a group with a "pirate tank" a merch "healer" and Mercenary"dps" and we would go to golden age islands and do hand to hand combat along with a few spells to fight the bosses and mobs. It would be way more fun, than a few INDIVIDUALS on a bunch of tames stampeding thru everything. It still early i suppose they COULD implement such true RPG elements.

tank, healer, gunner,mechanic etc , each with a respective specialty of skills aka, ships cook, ships cannoneer, ships repair specialist etc. that would be a True RPG and worthy of saying you need a "group".

 

but that is not what this game is right now.

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1 hour ago, MasterFiren said:

I think this is a good change. Hear me out.

Where is creativity when the only way to win is a shotgun boat? there is none.

On the other side, for people that build semi nice looking ships, this is a bad change.

I'm kind of both. It will be much harder for me now to fight Galleon SOTD's

In case the dev's will ballance the dmg for the Cannon's that you cant build on top... this is a good change

In case they don't its bad.

 

This is my Brig...

G4tXgeK.jpg

Galleons wont be able to hit you even if you are exactly in front of them at point blank range due to their width and cannon placement, so it probably won't stop people from kiting galleons, on the other hand sotd brigs are agile and have less wide front so they can attack but, brigs are easy to destroy with 6 cannon broadside, its just the barrage of lvl.60 galleon which is horrific.

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Well we all know the new meta.  Rear and front loaded ship cannons.  If they take this away then the game gets a lot more vanilla.  While I like the idea of classic sea battles I like the idea of being able to build whatever the hell we want more.  I preferred the balanced brig approach and I enjoyed the challenge of taking shotgun builds on.  Even more than that I love larger engagements with multiple ship types.  The mayhem that introduces is a blood pumping blast.

As to taking on SOTD I do not see that changing much.  It will just take more volleys/time. 

Learn to use the figure "S" when fighting SOTD.  Once you figure out the timing on the SOTD zig zag you can easily beat them without taking a hit. 

Edited by DocHolliday

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Maybe if only the number of large cannons on the deck of the ship would be limited?

I always used 7 large cannons in the brigantine and 14 in the galleon in the back,  everything will be cool, I am going to exchange 14 large cannons for 28 smalls still realistic 👌

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I get the shotgun issues had to be addressed but couldnt they of made it so we didnt just loose the existing ones, so many resources just wasted because no shits givin about journeymen + guns, as far creativity goes, welp lets look at this, if you want to seige someones base from a ship now you have to use broadside which means galleons of larges all firing at once... yep sounds creative, and balanced ... not really.

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11 minutes ago, Bullslayer said:

I get the shotgun issues had to be addressed but couldnt they of made it so we didnt just loose the existing ones, so many resources just wasted because no shits givin about journeymen + guns, as far creativity goes, welp lets look at this, if you want to seige someones base from a ship now you have to use broadside which means galleons of larges all firing at once... yep sounds creative, and balanced ... not really.

No it didnt need addressed. Entitled brats that think you need to play the way they play forced it to be addressed. (I only had 4 cannons on the back of my brig and a few up each side it was realistic!) Who the f do people think they are demanding we play only one way?! People can sit their and blame the devs all they want but it was asked for here on these forums! Naval warfare as these people think it should only lasted for about 10-15 years. Same era where red and blue coats faced off in lines like moronic fools. Pre colonial and post you will never find accounts of face to face broadside battles. Why? Because its not logical! You only broadside your opponent when you have A) The stronger ship B)More ships than the enemy C)Last resort. Captains just dont sail up and attempt to dance around other ships. wth the logic here is so far gone.  

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I don’t think anyone is suggesting that you sail up along side and trade cannon fire and see which one sinks 1st, you can catch a ship from behind or as it’s turning and empty a round or two on them, sail off and circle back again. Yeah they will give chase but plan ahead, get out in front and turn broadside and wait, they will come.  Slow your sails but stay at the ready, your ship should be faster so make that work in your favor

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If anything this just allows us to carry more cannons and shorten engagement ranges some.  Does this allow Galleons to use larges in gunports?  I believe it does.  My lord that's going to be a huge change.   Just thought of that one.  I have a feeling we are going to be seeing a lot more Galleons out and about with that change.  26 larges per side.  Ouch. 

Can  anyone confirm if the weight changes if its in a gunport like a ship cannon does? 

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In reality, broadside battles and boarding battles happened because ships where not made out of paper or rather glass if it comes to atlas balance.

A ship could easily take hundreds of cannonballs without sinking as most of them hit above the waterline turning the ship into a floating wreckage rather than sinking it. Boarding parties where sent usually after the enemy ship had lost most of its sails, guns and crew. Thats why there are different ammo types for cannons.
But battles didnt happen that often in reality because ships where very expensive and no one had interest in sinking or loosing a ship so they rather boarded or yielded and stole the cargo or ship or crew. The goal was to catch a ship not sink it.
Main purpose of front and aft guns where to take down fleeing/chasing ship sails as sinking a ship while chasing it would take too long and not benefit anyone. Not to forget the accuracy at these times you hardly hit anything in the distant it was futile to shot at ships at the max range of cannons.

In atlas a broadside with many guns can easily remove half of the hull from a ship and you either have half of a ship hull in your inventory to replace it or you sink. Thats not encouraging broadside battles and boarding or stealing cargo and ships.

With the new harpoon anchor it seems like boarding parties can be a thing in the future but only if ships dont sink so easily, you cant board it if everything sinks right away.
Either planks need way more hp or sinking needs to be a lot slower so you can stop repairing for a while to fight. Oh and invincible crew on stations is also not helping to get boarding into the game. Very important would also be to have shots spread out more on distance to encourage close quarter battles.

But with torpedoes on the horizon i have a feeling that you will soon be able to oneshot SotD fleets from a save distance again not to think of player planks with a lot less hp.

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I only build ships with guns in the gun ports. I occasionally put harpoons on back for whaling, so for me this is an upgrade. The other day my son and I took to Brigs fitted with 12 standard cannons and took on a small fleet of 2 galleon & 2 brig sotd. One of our Brigs lost 2 masts quickly and the other lost a panel. We still managed to win and had great fun with it. Creativity doesn't necessarily come from how many cannons you can fit, but the tactics you use to fight the battle.

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So the Game Has made cannons's backwards!!!  Just like the game Screwed up with the Speed of Ships!!!

Long 9's  (Long Range smaller shot, typically used for Stern and Bow Chasers!)

32 Lb Carronades, (Short Range, Very Heavy shot, Short Barrel)  

Once again real life could have made this game better, and once again they ignored real life!

Long Gun's and Carronades give ship very different tactical benifits!!!  

Short Range vs Long Range!!!  But this game only knows one Philosophy, Bigger = Better is this game made in Texas????  

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It would be nice if they followed historical armament.  It is all there for them to use.  They do not have to make anything up.  We are early in EA though so a lot can change.  Hopefully by the time this game launches they have an array of options to choose and have the balance squared away....for the most part.  Balance is turning into a 4 letter word for me. 

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Some people may find that these battles as they occur in "Pirates of the Caribbean" were the most common thing in the world in a few centuries ago, who was the mad man who risks his crew, ship and cargo in the middle of the Pacific or Atlantic ocean to sink a ship that did not know if it carried gold or was empty.

The real world is not full of islands one neighbor of the other as in Atlas.

They had something far more important to worry about, illness, hunger or storms.

and I think if a pirate owned a large cannons to put on his ship's deck he would go for as many as possible to win the battle would not think he was cheating some moral code of not making a "shotgun of cannons" in the end he would steal the other ship do not do charity.

 

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Why can't we place mortar on ship ? It is historically for big ship like galleon for laying siege to city .....

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I like the changes, 3 large cannons in one gunport was stupid, 32 large cannons on the back or the side of a brig is stupid.

But...Larges need some love now.

I would like to see :

Lower trajectory/higher velocity

Double Shot (IRL things back in the day) took ages to load, only worked close up but were devestating).

Hot Shot (I am a firestarter)

Chain shot..like bar shot but went further and wrecked ropes and canvas (and small mast)

Gun Ports on the BACK of brigs

More Gun Ports on the BACK of Galeons

 

As for solo killing packs of 5 SOTD in Golden Age tiles...well....the fact you could do it with bonkers ship designs was more the problem than the fix.

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16 hours ago, Kast said:

I suspect that this change had a lot to do with kiting ghost ships - stack a few rear-facing large cannons and kite all day, no damage. But either way, forcing ships to do most of their fighting broadsides is generally a good move.

I agree I think this is a fantastic change for once that the devs have made. Maybe now they are going to step in the right direction.

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3 hours ago, Rising said:

Some people may find that these battles as they occur in "Pirates of the Caribbean" were the most common thing in the world in a few centuries ago, who was the mad man who risks his crew, ship and cargo in the middle of the Pacific or Atlantic ocean to sink a ship that did not know if it carried gold or was empty.

The real world is not full of islands one neighbor of the other as in Atlas.

They had something far more important to worry about, illness, hunger or storms.

and I think if a pirate owned a large cannons to put on his ship's deck he would go for as many as possible to win the battle would not think he was cheating some moral code of not making a "shotgun of cannons" in the end he would steal the other ship do not do charity.

 

In the real world, the Black had a purpose.  It was raised to show the identity of the Pirate Captain, and to signal intent.  The ball was now in the court of the cargo ship it was targeting.  Fight, or surrender.  This was an important choice.  High stakes, high rewards, and high penalties.  Surrender, and the pirates would board, take what cargo they wanted, and leave.  After leaving, you were free to go.  The Captain's identity was important, because his reputation would often dictate whether you decided to give it a try.  If he was a well known cutthroat, you might be inclined to surrender.  If you did not, the consequences of losing were dire.  The Captain would add to his reputation of being a cutthroat, at your expense.

Edited by Captain Jack Shadow

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Well, this will not change the meta other than from large cannon shotgun ships —-> regular cannon shotgun ships.

Unfortunately they nerfed the large cannon damage again, otherwise the new regular cannon shotgun ships could have been countered by broadsiding with large cannons in gunports by using the range advantage.

I have to test more, but large cannons in gunports seem not to work out very well.

 

 

Edited by Talono

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12 hours ago, gobblarr said:

yep 🙂 well aware. Until these "IRL" people complain about that too and then we will get another nerf. Also doesnt solve the wasted resources. 

EARLY ACCESS when u play u accept u may or may not lose everything or part of everything , stop with the whine whine we lost resources and go build more .....

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8 hours ago, Bullslayer said:

I get the shotgun issues had to be addressed but couldnt they of made it so we didnt just loose the existing ones, so many resources just wasted because no shits givin about journeymen + guns, as far creativity goes, welp lets look at this, if you want to seige someones base from a ship now you have to use broadside which means galleons of larges all firing at once... yep sounds creative, and balanced ... not really.

EARLY ACCESS when u play u accept u may or may not lose everything or part of everything , stop with the whine whine we lost resources and go build more ...

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