Leapdave 9 Posted May 4, 2019 (edited) Melee weapons use too much energy for the damage they do, using a sickle is better dps, uses less energy, it doesn't target lock (which makes melee weapons clunky and nearly impossible to hit players with) and you can use it while jumping and sprinting the extreme energy cost makes it a death sentence to use in water (making it worthless for ship combat) and makes it a death sentence to use against predator creatures (unless you like sleeping). This is also true for hand to hand the mace slam feat that stuns: it doesn't do much damage, leaves you exhausted *far* longer than it takes for the enemy to get back up (and they sure aren't exhausted!) blocking with these weapons costs lots of energy, doesn't reduce incoming damage, (so it's only for parry maybe) and doesn't seem to do anything vs creatures fists are slow and there seems to be no reason for this, are all characters physically disabled with parkinson's or something? Reduce the damage and energy cost, increase attack speed, remove target lock make all melee weapons available at the opening skill (since the mace isn't any better... than anything) and make them just *different* from each other. Skill points can be used to improve other things about them, maybe effective range, attack speed, interesting feats etc Edited May 4, 2019 by Leapdave Share this post Link to post Share on other sites