Bolognapwny 137 Posted April 22, 2019 (edited) So when are we going to discuss that NPC Aggro range on Cannons isn't anywhere near the range the cannon can fire? Edited April 22, 2019 by Bolognapwny Share this post Link to post Share on other sites
DocHolliday 366 Posted April 22, 2019 Are you changing the range on the NPC or the cannon? Share this post Link to post Share on other sites
Bolognapwny 137 Posted April 22, 2019 The agro range setting on the NPC doesn't affect the distance at which they agro on the cannon... the cannon has High, Med, and low... If you place a cannon the NPC will only shoot at you after you enter a certain radius... even though the cannon can be manually fired twice that distance. Share this post Link to post Share on other sites
Willard 245 Posted April 22, 2019 (edited) 4 minutes ago, Bolognapwny said: The agro range setting on the NPC doesn't affect the distance at which they agro on the cannon... the cannon has High, Med, and low... If you place a cannon the NPC will only shoot at you after you enter a certain radius... even though the cannon can be manually fired twice that distance. This. Its the same with each type of weapons like this. That´s why NPC cannons / ballistas etc. do nothing against cannon bears. It sucks. Edited April 22, 2019 by Willard 2 Share this post Link to post Share on other sites
Bolognapwny 137 Posted April 22, 2019 1 minute ago, Willard said: This. Its the same with each type of weapons like this. That´s why NPC cannons / ballistas etc. do nothing against cannon bears. It sucks. This is exactly the point I am trying to make so the devs can make quality changes instead of this bullcrap they been working on.. Share this post Link to post Share on other sites
DocHolliday 366 Posted April 22, 2019 I know all this. I was asking as I did not want to assume you knew this. Carry on with your rant. Share this post Link to post Share on other sites
Talono 434 Posted April 22, 2019 (edited) 19 hours ago, Bolognapwny said: So when are we going to discuss that NPC Aggro range on Cannons isn't anywhere near the range the cannon can fire? This would mean that you dont need to place NPC cannons, right ? Offline raiders can easily take them out by firing at max range, correct ? Edited April 22, 2019 by Talono Share this post Link to post Share on other sites
Bolognapwny 137 Posted April 22, 2019 18 minutes ago, Talono said: This would mean that you dont need to place NPC cannons, right ? Offline raiders can easily take them out by firing at max range, correct ? Correct, Ships, and Cannon mounts could be manually fired to render NPC defenses completely useless. Share this post Link to post Share on other sites
Willard 245 Posted April 22, 2019 1 hour ago, Talono said: This would mean that you dont need to place NPC cannons, right ? Offline raiders can easily take them out by firing at max range, correct ? Ye, that type of defence only slows them. They can't go directly to your base if your def tower is between you and a base but it does nothing to them if they stay out of NPC range. God bless Colonies with offline protection now. Share this post Link to post Share on other sites
DocHolliday 366 Posted April 22, 2019 (edited) . Edited April 22, 2019 by DocHolliday Share this post Link to post Share on other sites