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Realist

Good changes, but a choice needs to be made

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35 minutes ago, Jack Shandy said:

 

you do brighten my day with your drivel.

Typical liberal, taking tidbits to express an opinion.

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My company hit the pavement running, and took the island we wanted.  Problem was, we were in the same grid as a Mega.  They took 4 of the 5 islands, and had the intention of taking the one we were on.  After taking the island, we reached out to have a non-aggression agreement.  In effect, to join their very large alliance, that is in fact, still a thing in Colonies.  Had a voice meeting with one of their leaders, and was given a list of friends and enemies.  12 hours later they attacked and wiped us.  Most of our people were not on line.  We weren't at full company strength to begin with.

Half the company quit.  They want no part of Colonies with Megas involved.  Since that time, half the company has quit again.  The reason for them is simple.  Cost is not equal to risk.  You work very hard to get something, and can lose it all in an instant.  Oh sure, it is fun to wipe somebody, but every wipe costs the community some members, because building back up is just not fun for most people.  And when you do it later in the game, it is even harder.  You are now just trying to get a base built, and a ship or two built, while the others are working on getting what they need for mythical.  You have no chance against them.  This game MUST go to factions, and has to get rid of the notion of losing everything.  Building back up on ARK seemed like it was a lot easier, and yet still painful.  Doing it in this game us just too much for a lot of people.  Understand that most people are casual gamers, even if hardcore when playing.  They are casual gamers because they don't have 50 to 80 hours per week to put into the game.

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