Jump to content

Sign in to follow this  
vaylain

list of bugs and missing content. LIST of things that really need to be fixed/implemented. Please & thanks!

Recommended Posts

  1. I am constantly receiving a cold and heat debuff at the same time and if this game is trying to be a real-life survival game why in the hell are we dying of hunger and thirst so fast huh? The basic human standard is 3 days without water and 3 weeks without food, we should NOT be passing out and dying from the effects of starvation, thirst nor overeating as realistically we'd have plenty of time to find food, water, or stop eating from our upset stomach. We, humans also need to urinate and crap but we don't really need a game that makes us do it or die within 30 minutes when we don't, as this would NOT be realistic and obviously NOT fun at all.

           (Suggestion: Reduce the time it takes to deplete water and food. Remove the vitamin crap from the game altogether as it is NOT realistic and is an annoying nuisance.)

  1. When we are sailing, we should not see impossible amounts of water spouts that regenerate themselves and follow you for miles like heat-seeking missiles. Ridiculous!

           (Suggestion: Make the water spouts less aggressive and less common or remove them from the game.)

  1. Why do you even have fortitude in the first place if it does nothing to counter the negative environmental effects? What is the point?

            (Suggestion: Make every point invested in this attribute, actually decrease the percentage of damage taken from detrimental environmental effects.) 

  1. The "Beastmastery" skill "Sneaking" does NOTHING to actually lower wild predators aggressive radius. They still sense us from miles away.

           (Suggestion: make this skill reduce creature's line of sight radius.)

  1. The "Archery" skill "Strong Arm" does NOT increase ranged projectile damage at all.

           (Suggestion: make this skill actually provide increased damage modifier to ranged projectile damage.)

  1. The "Hand-to-hand" skill "Brass Knuckles" is a waste of time as the durability is way too low and every punch depletes the weapon's durability too much. In every combative encounter, you perform several punches in succession and after every combat encounter the brass knuckles are destroyed, many times in the middle of combat!

           (Suggestion: remove the brass knuckles and just make barehanded combat deal a little more damage to offset this.)

  1. Where is the "Tarot" skill tree? Please, do not add anything new into the game until you fix the current broken features and implement the features you have been eluding too from the beginning.

            (Suggestion: Implement this skill as you have promised us magic since the beginning and yet add in new content BEFORE the rest is implemented, balanced, or functional.)

Honestly, if you developers would show your community that you actually care and bother to PLAY ATLAS, you would swiftly see exactly the unforgivable nuances your game is generating for those players that are playing your game.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...