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Brief update on PTR & the upcoming ATLAS 1.5 patch

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On 4/1/2019 at 4:15 AM, Shakarian said:

  Listen to your community.

We keep saying PIRATES, SHIPS, PIRATE STUFF, SHIP STUFF... 

Listen to the man!

Really do!

No ARK 

ATLAS = PIRATES

We have enough animals at the moment. Thanks.

If you don't have ideas ask the community. Keep it simple. Ensure basics like stability, bugfixes, ORP work.that builds trust. kickban griefers, add more & better ships, more  plunder,more treasure. wenches, vaults and taverns in freeports, arena fights, moderated events. success will follow.

 

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3 hours ago, Tuff977 said:

    I enjoy Atlas as well as Ark I started playing them both for the same reason each of them are a very niche game. I stopped playing Ark because with each update and each expansion the game started leaning to this space age content that ruined many aspects of the game. Lets face it nobody really wants to see a player zip passed you on a jet-pack shooting a laser weapon while you are deeply immersed in a prehistoric moment on a game. I always figured cartridge weapons in Ark was riding on the line of acceptance however it was easy enough to accept with thoughts of Jurassic park in the back of your mind.
     With Atlas I approached it with some apprehension same creators same mistakes? For a while no it had seemed that Atlas was going to hold true to the pirate theme (Well besides the ships of the damned which should be the same type of ships we use only modified in ways to make them unique given what they are.) But as with many other gamer's I am able to accept certain things as being inevitable. With the announcement of the submarine I am starting to think to myself here we go again. Now with the new photos of the tames. The creature with the shell sporting a mowhawk idk the other looks like someone was carrying vials of dna containing Elephant, Camel and Impala specimens tripped on a misplaced extension cord and mixed all three specimens together before creating the test tube abomination that we see in the screenshots. 
    Many people in these forums say oh its early access be prepared for the game to change drastically and I agree with that loosely. If your calling card to the game is the logo you have created or the depiction in your cover art then you would be safe to assume that this is a pirate themed game. Ships with sails flintlock pistols blazing away sword fighting buccaneers sailing the seven seas looting and plundering the entire way should be the norm. Mythical creatures oh heck yeah Cyclops, Hydra, Mermaid's luring you to certain death with a sirens song now you have got my attention. Fighting ships that look like bad renderings from an early Rob Zombie production not so much. Fire elemental's and rock elemental's why are they even in this game seems to be a very lazy approach to a lack of villains in the cast so hey lets just copy and paste this guy from our other game and just to make it interesting lets take away any toolkit he could have to destroy these things and see what happens. The soldiers of the damned are all but laughable if your so stupid as to attack them without a tame you may kill one and damage a few more for them to only disappear below ground and regenerate for the next round providing that they don't bug and you don't get the treasure anyway.
    PVP claim system rework that's nice how about addressing the core issues for PVE? Starting with the PVE claim system you cant take those back without conflict and conflict isnt allowed on PVE so what is the plan with that. If you don't have some sort of system in place for claiming then building in PVE will remain a joke. Removing alliances from PVE is not going to resolve any real issues only creates more for those that are uncertain about joining a company for fear that they will be kicked out and lose what they have done. (I have seen this happen in the chat many times.) So for PVE what are the options join a company and hope they are decent people which that is a rarity in this day and age or, stay in your own company and hope you can pick up randoms that will not create issues themselves. The only answer to those problems was sharing alliances with other companies. You get to keep your company and keep the things you have spent so long earning in the game while sharing the group experience and in many cases the only way to truly progress in the game is with a large group completing powerstone's defeating the kraken etc. 
    One thing to help with the company issues is to make things like ships tames and buildings owned by the player instead of the company. That will eliminate those little issues like players joining companies and losing the ships and tames they worked so hard to obtain. 
    Griefing is another serious unaddressed issue companies parking ships to block your ships in building structures just outside of your base area effectively blocking you from being able to build or utilize your own ships. Giving the Chinese players their own server would go a great distance towards resolving most of those issues. And before someone says utilize a reporting system how are you going to report someone named square square square square square from the square square square company.
    But we have decided to add submarines to the game they will be unarmed vessels used in the exploration of shipwrecks.... Well maybe we will ad a harpoon or two. Hmmmmm can one imagine the possible ways this thing will be exploited already. Why the need for a submarine may I ask add the shipwrecks and buff the diving suit making it a viable option for sea exploration. 
    I can't help but feel there is one person on the dev team that wants to add laser beams and rockets to every project that person encounters. I have a cure for that hand that person a pc buy them a copy of No Man's Sky tell them to make that game better. Problem solved we could get back to what the player base actually wants which is simple. Ships that work properly crew that work properly tames that work properly and an environment that works properly. 
    You shouldn't have to go searching for tames when you log on because they teleported while you was offline. Your crew should not hop off the weapons unless you tell them to (Including those moments when your tames and or crew go floating off into god only knows where in the heavens while still in the mounted station position.) and there should be a way to easily assign crew to a station so you can hit a button wherever they are on the ship they can return to that station. When something is clearly out of range your crew shouldn't fire at it. Larders ammunition boxes and resource boxes should attach to the ship in the same way you shouldn't need multiples of each to cover your ship. Ballista spears need more speed and range you can fire a ballista alongside of a Galleon with six upgraded speed sails at 25% weight and they will go the same speed and they barely travel the length of a Galleon.
    Ship parameters are way out of proportion one click into accommodations, survivability or crew should reward the same results no matter what ship one click = one crewman, 10% more survivability or one hour longer added to pay period weight added should depend on what ship it is. Starting weight on all ships needs to be buffed in general If you upgrade the planks on any of your ships you cant haul enough weight to keep them repaired due to natural decay and cyclone encounters which I have had an entire Galleon with journeyman planks front to back destroyed by two back to back cyclone storms in the same grid. (For those wanting to say carry resources in your box the entirety of my resources was 20000 wood 35000 thatch 35000 fiber 5000 metal 1000 hide and 1500 gold.) I had two players on my Galleon repairing during the first storm the second storm hit less than a minute later and destroyed all we had repaired. Ship plank hp compared to resources required to repair are in desperate need of reworking you pay the punishment in upgrading planks when you craft them you shouldn't need to be punished so harshly every time you take a little damage.
    Bottom line fixing what is there is what is needed not adding more crap that don't work. 

You have entered my brain, taken my thoughts and put them into words so much better then I could. I sure hope they will listen.

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Surprise.. A new delay PTR on 4th 🤣 If I would work with my company in that way, I would have 24h time in the future to play... Ahhh wait... for atlas

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Well ... How will we DL the new test patch then if the other 3 server stay on an older version of the game ? People that are gonna play on PTR wont be able to go play on their server because their client will be updated.

Feel strange to me.

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Just now, HANABI said:

Well ... How will we DL the new test patch then if the other 3 server stay on an older version of the game ? People that are gonna play on PTR wont be able to go play on their server because their client will be updated.

Feel strange to me.

You will download a beta branch patch, which yes will mean you will be unable to connect to the other existing servers for the duration of having the beta branch active. Those currently playing on NA PvP, NA PvE and EU PvP will have to chose to either help test out PTR or stick to playing on a server that will end up being wiped a week later anyway.

It shouldn't feel strange knowing that all servers including PTR will be wiped basically 1 week -/+ after PTR.

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Company Groups have been increased to 10????

from 4 allys group to 10??? sad......

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@Jatheish IN the patch notes you say " New Item: "Small Gates". 2-wall high gate structures for wood and stone."
Thats fine but you completely missed what most players have been saying. The 2 wall high is not needed, as most people seem to be happy with the 4 high gate. 
What IS missing though is a gate  larger than the 4 high gate, but not so ridiculously big that it make any building you build either stupidly big, or looks silly with an oversize gate on a tiny building.
Most players I've spoken to want something along the line of a 6 x 4 gate , or big enough to fit an Elephant or Rhino through, the current mega gate is pointless.

Personally I think you should add the Dynamic gate from the S+ mod, and be done with it.

Please give the community what it wants and not always what you think it wants. We cant shout any louder.

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22 minutes ago, Critor said:

@Jatheish IN the patch notes you say " New Item: "Small Gates". 2-wall high gate structures for wood and stone."
Thats fine but you completely missed what most players have been saying. The 2 wall high is not needed, as most people seem to be happy with the 4 high gate. 
What IS missing though is a gate  larger than the 4 high gate, but not so ridiculously big that it make any building you build either stupidly big, or looks silly with an oversize gate on a tiny building.
Most players I've spoken to want something along the line of a 6 x 4 gate , or big enough to fit an Elephant or Rhino through, the current mega gate is pointless.

Personally I think you should add the Dynamic gate from the S+ mod, and be done with it.

Please give the community what it wants and not always what you think it wants. We cant shout any louder.

I've actually wanted a 2 wall high gate and so have many others. You claim they are giving what they want and not what the community wants, but you don't know what the community overall wants.

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15 minutes ago, [GP] Guybrush Threepwood said:

I've actually wanted a 2 wall high gate and so have many others. You claim they are giving what they want and not what the community wants, but you don't know what the community overall wants.

At some point when the dust settles, I'd like to see half size wall and foundations too.  Those would be a big help in building something other than big square boxes.

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On 3/30/2019 at 2:35 AM, Vexus said:

Do not fragment your playerbase into multiple game modes.

Between unofficial servers, mods, etc it just seems all of this is counter productive to producing a MMO that they wanted to create.  I don't get it. 

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22 hours ago, Dully said:

u guys dont need 2 do the mini game if u skilled u reload faster...

just put a black beam over the minigame and u got your timed reload 

Of course I am skilled into it, who isn't? And what are you talking about anyway? Who would do that in a competitive environment, put themselves at a disadvantage on purpose? If it's still part of the game I have to do it because the other guy shooting at me will be reloading faster than me if i don't. When you are using Blunderbusses on ships a split second is the difference between life and death.

Edited by Quadsteak
disrespectful

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On 3/30/2019 at 1:32 PM, boomervoncannon said:

"can you guess what abilities they’ll have?"

Not sure what abilities they will have, but guessing one of the abilities they won't have is right click to make announced content release on announced release dates. Personally I'm hoping one of the creatures will have a special ability that will allow me to target the devs and prevent them from announcing dates for content release, since those dates are never met and the development team just continues to shoot themselves in the foot by even giving dates, perpetuating their own self inflicted negative reputation in this regard.

Omg.

When did you lost  faith mate? I'm not used you losing patience in an EA game. Even getting multiple flashbacks right now. 

I love the idea of a  Wild Grapesucker or ShotCardDevourer. These are brutal and sneaky ones. The first one drains all live and brains out of you,  uses 22 tentacles wich are telepathicly linked with the victim. Highly active when target is having fun.

The second one just knocks the victim out cold with only 1 really, REALLY, bad breath. After that it opens a kinda snake munch hole filled with little parasites to eat it in 1 or 2 ferm bites.

They both have 1 thing in common tho; when you feed them Bull Poo, they can be tamed. After taming, the Bull Poo works as a sticky bomb on targets. Depending on the quality Poo you use,  you can even "hypnotize" and stun nearby other targets. 

 

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21 hours ago, Critor said:

Firstly it cant be "personally" if it is the opinion of everyone you have played with, unless of course you don't have your own opinions, but then it would be "Based of the opinion of all those I have played with, I have decided that.......".
However my point is that not everyone hates the vitamin system. Personally I like it. It is well balanced and adds to the game play, as it ensures that you have to farm the right foods and learn the right skills to make sure you can survive properly. 
Based on what I have read from various commentators, it is my opinion that the reason you don't like the vitamin system is because you don't want to ""Waste"" skill points levelling the Vitamin protection up, but would rather spend the points on what you feel improves your style of game-play. After all  why spend skill points on preventing vitamin decay when you could punch harder, or  learn how to make cannons, etc.
Dude, its part of the game. If you wish the max out on weapons and PVP based skills then fine, but then you suffer on the survival skills. Stop bitching about the fact that the game is not what you want, and accept that they are trying to make a balanced survival game that can be played and enjoyed by the maximum demographic, and not just by a bunch of Gung-ho PVPers who want nothing more that to destroy or dominate all other players.
Realise that this game is a balance of PVP and PVE, and is meant to be played as such. 

Like EVERYTHING in life, good games are about finding a balance.

 

Thank you for pointing out my grammatical error. I did use the word(personally) incorrectly. Secondly(and this is a little funny) why would you base your opinion of why I don't like the vitamin system on what you read from other various commentators? Why not just base it on what I said? I literally listed the reasons I don't like it. See what I did there? Third, I have always leveled into vitamin protection-I love it. In fact it's the first thing I click on whenever I respec; I also refuse to play the game with less than 50 fortitude-that's how much I dislike having to deal with vitamins. Fourth, the only thing I have "bitched" about on these forums are the mini games. All my other comments were posted because I genuinely want the devs to receive feedback that can help improve the game. In case you haven't noticed, Atlas is dying-but I want to believe it can be saved. If my posts just look like general rambling from a child that didn't get his piece of candy and they aren't helping then I will stop posting. There are plenty of people(tens of thousands) that played this game, didn't like it, and then just quit and moved on to another game. And then there are people like me who played it, liked it, and saw that it could be so much better. I decided to try and be more active on these forums because I want the game to improve. If any of my comments just look like hooks for a troll fight then I greatly apologize to the community. 

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4 hours ago, HANABI said:

Well ... How will we DL the new test patch then if the other 3 server stay on an older version of the game ? People that are gonna play on PTR wont be able to go play on their server because their client will be updated.

Feel strange to me.

Opt in beta usually can dl the game all over again, and back again.

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I hope they fix the game issues..

Animals falling through floors , 

spawning under beds

Why add content... when game hes flaws 

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1 hour ago, Quadsteak said:

Of course I am skilled into it, who isn't? And what are you talking about anyway? Who would do that in a competitive environment, put themselves at a disadvantage on purpose? If it's still part of the game I have to do it because the other guy shooting at me will be reloading faster than me if i don't. When you are using Blunderbusses on ships a split second is the difference between life and death.

There is no point in a mini-game to reload weapons period! It is simple, if you wish to reload your weapon faster there is already a solution in place, "Skill points". Those that had invested vital skill points into weapon reloading will gain a reduction in the weapon reload delay conversely, those that did not invest in this particular skill will not receive the reduction in weapon reloading duration. No freaking need for a silly mini-game, this is NOT a damned mobile app!

1 hour ago, Quadsteak said:

Thank you for pointing out my grammatical error. I did use the word(personally) incorrectly. Secondly(and this is a little funny) why would you base your opinion of why I don't like the vitamin system on what you read from other various commentators? Why not just base it on what I said? I literally listed the reasons I don't like it. See what I did there? Third, I have always leveled into vitamin protection-I love it. In fact it's the first thing I click on whenever I respec; I also refuse to play the game with less than 50 fortitude-that's how much I dislike having to deal with vitamins. Fourth, the only thing I have "bitched" about on these forums are the mini games. All my other comments were posted because I genuinely want the devs to receive feedback that can help improve the game. In case you haven't noticed, Atlas is dying-but I want to believe it can be saved. If my posts just look like general rambling from a child that didn't get his piece of candy and they aren't helping then I will stop posting. There are plenty of people(tens of thousands) that played this game, didn't like it, and then just quit and moved on to another game. And then there are people like me who played it, liked it, and saw that it could be so much better. I decided to try and be more active on these forums because I want the game to improve. If any of my comments just look like hooks for a troll fight then I greatly apologize to the community. 

There should be a comma after "Secondly". =p

Edited by vaylain
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With a community like this i can't really blame the devs if they give up. Stop being so shitty everyone and be patient for god's sake. This community is garbage honestly. I will happily wait for more updates and hope that the game is good. I personally feel like I've gotten my money's worth with this game. I've never played on public servers always hosted my own and played with friends. I've had a blast. Just stop being shitty.

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10 minutes ago, cHURCHy said:

With a community like this i can't really blame the devs if they give up. Stop being so shitty everyone and be patient for god's sake. This community is garbage honestly. I will happily wait for more updates and hope that the game is good. I personally feel like I've gotten my money's worth with this game. I've never played on public servers always hosted my own and played with friends. I've had a blast. Just stop being shitty.

You have to know the past history. It was good you isolated yourself on your own server. You stayed out of reach with all the issues of past years.

 

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3 hours ago, vaylain said:

There is no point in a mini-game to reload weapons period! It is simple, if you wish to reload your weapon faster there is already a solution in place, "Skill points". Those that had invested vital skill points into weapon reloading will gain a reduction in the weapon reload delay conversely, those that did not invest in this particular skill will not receive the reduction in weapon reloading duration. No freaking need for a silly mini-game, this is NOT a damned mobile app!

There should be a comma after "Secondly". =p

I know; i just didn't like the way it looked with the parenthesis right next to it. Also I used "moved on to" instead of onto. I just liked it better erm-shrugs shoulders

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On 4/2/2019 at 6:38 PM, Tuff977 said:

    I enjoy Atlas as well as Ark I started playing them both for the same reason each of them are a very niche game. I stopped playing Ark because with each update and each expansion the game started leaning to this space age content that ruined many aspects of the game. Lets face it nobody really wants to see a player zip passed you on a jet-pack shooting a laser weapon while you are deeply immersed in a prehistoric moment on a game. I always figured cartridge weapons in Ark was riding on the line of acceptance however it was easy enough to accept with thoughts of Jurassic park in the back of your mind.
     With Atlas I approached it with some apprehension same creators same mistakes? For a while no it had seemed that Atlas was going to hold true to the pirate theme (Well besides the ships of the damned which should be the same type of ships we use only modified in ways to make them unique given what they are.) But as with many other gamer's I am able to accept certain things as being inevitable. With the announcement of the submarine I am starting to think to myself here we go again. Now with the new photos of the tames. The creature with the shell sporting a mowhawk idk the other looks like someone was carrying vials of dna containing Elephant, Camel and Impala specimens tripped on a misplaced extension cord and mixed all three specimens together before creating the test tube abomination that we see in the screenshots. 
    Many people in these forums say oh its early access be prepared for the game to change drastically and I agree with that loosely. If your calling card to the game is the logo you have created or the depiction in your cover art then you would be safe to assume that this is a pirate themed game. Ships with sails flintlock pistols blazing away sword fighting buccaneers sailing the seven seas looting and plundering the entire way should be the norm. Mythical creatures oh heck yeah Cyclops, Hydra, Mermaid's luring you to certain death with a sirens song now you have got my attention. Fighting ships that look like bad renderings from an early Rob Zombie production not so much. Fire elemental's and rock elemental's why are they even in this game seems to be a very lazy approach to a lack of villains in the cast so hey lets just copy and paste this guy from our other game and just to make it interesting lets take away any toolkit he could have to destroy these things and see what happens. The soldiers of the damned are all but laughable if your so stupid as to attack them without a tame you may kill one and damage a few more for them to only disappear below ground and regenerate for the next round providing that they don't bug and you don't get the treasure anyway.
    PVP claim system rework that's nice how about addressing the core issues for PVE? Starting with the PVE claim system you cant take those back without conflict and conflict isnt allowed on PVE so what is the plan with that. If you don't have some sort of system in place for claiming then building in PVE will remain a joke. Removing alliances from PVE is not going to resolve any real issues only creates more for those that are uncertain about joining a company for fear that they will be kicked out and lose what they have done. (I have seen this happen in the chat many times.) So for PVE what are the options join a company and hope they are decent people which that is a rarity in this day and age or, stay in your own company and hope you can pick up randoms that will not create issues themselves. The only answer to those problems was sharing alliances with other companies. You get to keep your company and keep the things you have spent so long earning in the game while sharing the group experience and in many cases the only way to truly progress in the game is with a large group completing powerstone's defeating the kraken etc. 
    One thing to help with the company issues is to make things like ships tames and buildings owned by the player instead of the company. That will eliminate those little issues like players joining companies and losing the ships and tames they worked so hard to obtain. 
    Griefing is another serious unaddressed issue companies parking ships to block your ships in building structures just outside of your base area effectively blocking you from being able to build or utilize your own ships. Giving the Chinese players their own server would go a great distance towards resolving most of those issues. And before someone says utilize a reporting system how are you going to report someone named square square square square square from the square square square company.
    But we have decided to add submarines to the game they will be unarmed vessels used in the exploration of shipwrecks.... Well maybe we will ad a harpoon or two. Hmmmmm can one imagine the possible ways this thing will be exploited already. Why the need for a submarine may I ask add the shipwrecks and buff the diving suit making it a viable option for sea exploration. 
    I can't help but feel there is one person on the dev team that wants to add laser beams and rockets to every project that person encounters. I have a cure for that hand that person a pc buy them a copy of No Man's Sky tell them to make that game better. Problem solved we could get back to what the player base actually wants which is simple. Ships that work properly crew that work properly tames that work properly and an environment that works properly. 
    You shouldn't have to go searching for tames when you log on because they teleported while you was offline. Your crew should not hop off the weapons unless you tell them to (Including those moments when your tames and or crew go floating off into god only knows where in the heavens while still in the mounted station position.) and there should be a way to easily assign crew to a station so you can hit a button wherever they are on the ship they can return to that station. When something is clearly out of range your crew shouldn't fire at it. Larders ammunition boxes and resource boxes should attach to the ship in the same way you shouldn't need multiples of each to cover your ship. Ballista spears need more speed and range you can fire a ballista alongside of a Galleon with six upgraded speed sails at 25% weight and they will go the same speed and they barely travel the length of a Galleon.
    Ship parameters are way out of proportion one click into accommodations, survivability or crew should reward the same results no matter what ship one click = one crewman, 10% more survivability or one hour longer added to pay period weight added should depend on what ship it is. Starting weight on all ships needs to be buffed in general If you upgrade the planks on any of your ships you cant haul enough weight to keep them repaired due to natural decay and cyclone encounters which I have had an entire Galleon with journeyman planks front to back destroyed by two back to back cyclone storms in the same grid. (For those wanting to say carry resources in your box the entirety of my resources was 20000 wood 35000 thatch 35000 fiber 5000 metal 1000 hide and 1500 gold.) I had two players on my Galleon repairing during the first storm the second storm hit less than a minute later and destroyed all we had repaired. Ship plank hp compared to resources required to repair are in desperate need of reworking you pay the punishment in upgrading planks when you craft them you shouldn't need to be punished so harshly every time you take a little damage.
    Bottom line fixing what is there is what is needed not adding more crap that don't work. 

 

exactly my thoughts .. thanks

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