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Emrick09

Feudal lord and serf simulator

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Are you kidding me? 

PVE was almost fine. Solution was simple: keep the same system, limit claims to 3x per person. Add another man/woman to your company, add 3x more claims...

 

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This complain has a looooong beard by now. Where have you been? EU PvE ? Because it went offline? :D

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4 hours ago, CoopedUp said:

Add 250 people to your company and take over 60 islands with 750 flags!  Whoo!

limited to 50 players per company unless u play on the empires server , so would have been max 150 flags 

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So, a pirate based game, probably wanting to replicate the south seas of our own pirate era.

there were unclaimed islands that pirates and other lawless people populated - Lawless

And settled islands run by governers that set docking fee's taxes etc. - all others

The devs probably did away with the claim flags because of overlap abuse, not because one person could own a whole island.

they offered a totaly lawless server, that still fits the south seas image, just one side. people didn't want it. (I agree, awful idea)

They now profer a system closer to the south seas image than before.

I might be wrong about this image of the game being what the devs are aiming for, but it all fits.

So lets give it go, rather than asking for the game to fit you rather than devs vision.

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The problem with the flags wasn't so much how many one player had, but that most of them were just for holding land they never actually used.  When I first started, the server network was maxed out, it took me 12 hours to leave the freeport, then I crashed my raft.. with the sudden shock of being in a lag free zone, died and respawned noob style back at the freeport.. another 10 hours later and I landed on a small island, I was on pve network, got abused for about 6 hours straight by people on said island.. found out that locked lockers weren't actually locked.. etc.  Good info at the time.  Moved to a new island in a different zone, settled down. Planted out 2 flags.  One for my base and one for an area I intended to expand into.   There were people around me placing 20-30 flags, many of them high up on the mountains, just grabbing land.

Logged in a few days later dead, to people gloating in chat using my name.  I responded and they gleefully responded detailing how they'd used the flag exploits to steal my base and wreck it.  How they continued for the next 2 weeks, using weight exploits and flag exploits to continue to do the same elsewhere.

From this we learned to use the gates to blockoff huge chunks of land, to place tamed chickens n sheep around the area kept to stop people "stealing" our land.

Then.. people started arriving, calling out that there was no free land.. anywhere, on the entire map.  No surprise there.

The flag system is a good system, it works.  But it is easily exploitable.

Personally, I think players should get 1 flag each.  With a limited size of about 50m diameter.  If they join a company, then the company get's 1 flag with a 150m diameter.  Per Zone.  Upto a max of say 3 flags over the entire map.  If someone leaves a company they return to having 1 flag 50m/d. If they join another company in another area or place a new flag on another island, their original flag is removed, builds start to rot rapidly, can be claimed by others.  Flags would also not be able to overlap other flagged areas. 

Alternatively, limit flags to 1 per player or per company.  Then build in a skillset for players to specialise in company management or trading allow traders a small 25m diameter outpost per zone for trading etc a tempory flag.  And company manager owners can add skillpoints to either expand flag area or maybe add extra flags.  If they respec, those extra flags are deleted.  Buildings start to rot and can be claimed etc.

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6 minutes ago, Martyn said:

Personally, I think players should get 1 flag each.

you're still thinking everyone should get their own plot of land!

Try giving suggestions on how "governor, tenant and lawless" can be played, that seems to be the ideal the devs are wanting.

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BUBBALOOEY HOPES TO GET LAND. I THINK I MAKE FREE STUFF LIKE APARTMENT LAUNDRY. MAKE PLACE SO PEOPLE CAN CRAFT AND MAKE BOATS. THEN MAKE TAX CHEAP LIKE REAL LIFE. PEOPLE WILL COME FOR HELP AND WE ALSO WILL HAVE PICNIC TABLES WITH FOOD.

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16 minutes ago, Jack Shandy said:

you're still thinking everyone should get their own plot of land!

Try giving suggestions on how "governor, tenant and lawless" can be played, that seems to be the ideal the devs are wanting.

I don't think it can work in every situation, people will land, find no land, be told there's a 50% tax and leave.  Eventually the might find someone willing to ask for 10-20% tax or they will quit the game.. Some people are more open to the idea of being taxed.. others are not.  As for having pvp zones within a pve network.. that's a really bad idea if for example you must pass through the pvp zone to get to other pve areas.  As that's forcing pvp on pve players.  However, the reverse is fine imo.  You could have pvp zones within a pve area, where you had to pass through pve zones to get to them. 

2 minutes ago, BUBBALOOEY said:

BUBBALOOEY HOPES TO GET LAND. I THINK I MAKE FREE STUFF LIKE APARTMENT LAUNDRY. MAKE PLACE SO PEOPLE CAN CRAFT AND MAKE BOATS. THEN MAKE TAX CHEAP LIKE REAL LIFE. PEOPLE WILL COME FOR HELP AND WE ALSO WILL HAVE PICNIC TABLES WITH FOOD.

This is what I did.  People came and stole my land and ripped up my buildings.  So I went to a new land, gated it all off and put the free zones behind stone walls.  Then people had to wait and ask and if I was online got to use the stuff.  It wasn't the best way of doing it but at least it was the least exploitable way.

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1 minute ago, Martyn said:

As for having pvp zones within a pve network.. that's a really bad idea if for example you must pass through the pvp zone to get to other pve areas.  As that's forcing pvp on pve players.  However, the reverse is fine imo.  You could have pvp zones within a pve area, where you had to pass through pve zones to get to them. 

Up til now I've mostly come across reasonable people on PVE, exept one group that had boxes for names. The reality of taxes for most will probably be fine.

As for PVP on PVE servers no thanks.

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