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spawn points in dedicated servers

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I have created a 4x4, all seems to be okay, except people spawning in take a swim, rather than join on the freeport.

  {
          "name": "Cay_J_EE_E",
          "id": 1,
          "spawnerOverrides": {},
          "minTreasureQuality": -1.0,
          "maxTreasureQuality": -1.0,
          "useNpcVolumesForTreasures": false,
          "useLevelBoundsForTreasures": true,
          "prioritizeVolumesForTreasures": false,
          "islandTreasureBottleSupplyCrateOverrides": "",
          "spawnPointRegionOverride": 1,
          "worldX": 218646.875,
          "worldY": 232742.563,
          "rotation": 157.914444
        },
        {
          "name": "Cay_K_TR_E",
          "id": 2,
          "spawnerOverrides": {},
          "minTreasureQuality": -1.0,
          "maxTreasureQuality": -1.0,
          "useNpcVolumesForTreasures": false,
          "useLevelBoundsForTreasures": true,
          "prioritizeVolumesForTreasures": false,
          "islandTreasureBottleSupplyCrateOverrides": "",
          "spawnPointRegionOverride": 2,
          "worldX": 1198419.75,
          "worldY": 1180211.0,
          "rotation": -54.8816833
        },

this is an example of the code from the servergrid.json for A1.  I have the overrides set, which is what i thought it might  be.  it hasnt made any difference.

 

I can travel from one freeport to the other using the bloke on the dock.  

 

Any advice for what i am doing wrong?

 

Thanks

Small

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i found that you need to give all other islands that normally have the -1 spawn id an number greater than the id of the free-ports. I just gave every island a number starting at 0 for my first free-port and then adding 1 for each island starting with my free-ports.  

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