Small 0 Posted March 15, 2019 I have created a 4x4, all seems to be okay, except people spawning in take a swim, rather than join on the freeport. { "name": "Cay_J_EE_E", "id": 1, "spawnerOverrides": {}, "minTreasureQuality": -1.0, "maxTreasureQuality": -1.0, "useNpcVolumesForTreasures": false, "useLevelBoundsForTreasures": true, "prioritizeVolumesForTreasures": false, "islandTreasureBottleSupplyCrateOverrides": "", "spawnPointRegionOverride": 1, "worldX": 218646.875, "worldY": 232742.563, "rotation": 157.914444 }, { "name": "Cay_K_TR_E", "id": 2, "spawnerOverrides": {}, "minTreasureQuality": -1.0, "maxTreasureQuality": -1.0, "useNpcVolumesForTreasures": false, "useLevelBoundsForTreasures": true, "prioritizeVolumesForTreasures": false, "islandTreasureBottleSupplyCrateOverrides": "", "spawnPointRegionOverride": 2, "worldX": 1198419.75, "worldY": 1180211.0, "rotation": -54.8816833 }, this is an example of the code from the servergrid.json for A1. I have the overrides set, which is what i thought it might be. it hasnt made any difference. I can travel from one freeport to the other using the bloke on the dock. Any advice for what i am doing wrong? Thanks Small Share this post Link to post Share on other sites
MolanAbram 0 Posted April 26, 2019 This is my issue as well. Any help would be great Share this post Link to post Share on other sites
Skyroguen 90 Posted May 4, 2019 i found that you need to give all other islands that normally have the -1 spawn id an number greater than the id of the free-ports. I just gave every island a number starting at 0 for my first free-port and then adding 1 for each island starting with my free-ports. Share this post Link to post Share on other sites