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[A1] Steel

Mod Installation on Unofficial Server

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Hello!

So I'm having a SUPER weird bug whenever I'm launching my test dedicated servers for Atlas.

The .mod files under \ShooterGame\Content\Mods continue to be deleted anytime I launch a territory. The mod folders still exist but the .mod files are removed. If I launch without the .mod files the server does not launch with the mods loaded leading to a 'check the server has the most up to date mods' error when attempting to join.

Basically the first region I launch will work fine, but then the second region wont load the mods UNLESS I extract the .mod files again before launching the second server. It's like launching the server consumes the .mod files for some reason. This happens after the 'Setting breakpad minidump AppID = 834910' and before the Atlas Version: pops up.

I've tried multiple different launch variables to see if any one of them don't delete the files but all failed.

1. Launching with and without -automangedmods in the command line
2. Launching with and without [ModInstaller] in game.ini
3. Launching with and without ?GameModIds= in the command line

Hopefully explained this bug well enough. If you have any questions please let me know and I'd be happy to assist

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Temp fix until this is fully fixed on atlas's end:

 Set the .mod files to 'read only' so Atlas can't delete them

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