Woboboy 0 Posted March 13, 2019 (edited) Hi all! I have 2 bugs on my dedicated server they're driving me crazy... Maybe someone of you can show me the light Quote MY SERVER INFO: x50 rates; 1x1 cells (test dev server) and x2 cell size (default1400000, configurated to 2800000 Unreal units). BUG1: bug1.0 bug1.1 Some islands seem to be below sea level and are flooded as you see... Will it be related to the change made to the CellSize...? *edit: the water marked in red moves with the tide. BUG2: bug2.0 Jesus Christ... I can walk UNDER the seas... Does anyone know why this happens? Thank you very much for your comments!! ArRRR ~woboboy Edited March 13, 2019 by Woboboy Share this post Link to post Share on other sites
Santron1 1 Posted March 13, 2019 I have read a few posts where the unreal engine has a max size of 1400000. This could be the cause of the problem. The island is stretching into the ocean for both bugs. Share this post Link to post Share on other sites
KlousGT 3 Posted March 14, 2019 18 hours ago, Santron1 said: I have read a few posts where the unreal engine has a max size of 1400000. This could be the cause of the problem. The island is stretching into the ocean for both bugs. The map editor specificly says not to go higher than 1400000, seriously people don't do it. 1 Share this post Link to post Share on other sites
MaLioSherGaming 5 Posted March 18, 2019 It's related to your grid size. While you are able to edit the 1400000, any other number breaks the code. Share this post Link to post Share on other sites