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engraverwilliam

merge pvp and pve

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Simple. Add a command the owner of a company can do in the UI. To flag the company and pve or pvp. give a ONE MONTH cool-down on the option. So you want to blow things up? cool. you can also be blown up for the next month...good luck. 

 

Make it more hard core by having to wait a two weeks to turn pvp but two months to return to a peaceful state.

or the faction idea as mentioned above. pirates, merchants, or independents.

Edited by engraverwilliam
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how 'bout no?

People pay on PVE for a reason. (PVE has it's griefers true, but at least you don't live in fear of somebody blowing your house away every now and then)

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1 hour ago, uaf said:

how 'bout no?

People pay on PVE for a reason. (PVE has it's griefers true, but at least you don't live in fear of somebody blowing your house away every now and then)

I dont think thats what was suggested.

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2 hours ago, uaf said:

how 'bout no?

People pay on PVE for a reason. (PVE has it's griefers true, but at least you don't live in fear of somebody blowing your house away every now and then)

If you don't want people to blow your house up then don't flag PvP, pretty simple really.

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2 hours ago, engraverwilliam said:

Simple. Add a command the owner of a company can do in the UI. To flag the company and pve or pvp. give a ONE MONTH cool-down on the option. So you want to blow things up? cool. you can also be blown up for the next month...good luck. 

 

Make it more hard core by having to wait a two weeks to turn pvp but two months to return to a peaceful state.

or the faction idea as mentioned above. pirates, merchants, or independents.

Interesting idea. Mixing PvE and PvP on the same server, but dividing it by company. Other ideas I've seen usually divide it up by grid.

I like the faction idea. You pick a faction. Pirates could be PvP 24/7 in all the PvP areas. Merchants could be PvE 24/7 in all areas. Independants could pick when they are PvP, but with a cool down period. Then just restrict switching between the factions similar to how you described switching from PvP to PvE with cool down periods.

Seems like you should add one more faction, the Royal Navy that is also PvP 24/7. If that was added, it would make sense that Pirates can only fight the Royal Navy or independants. Royal Navy can only fight Pirates and independants. Independants can fight anyone, including independants, but not the Merchants. 

There is already a private server that divides up the PvP based on Factions like this. They have Pirates and the Royal Navy. The Pirates have a spawn in the south. The Royal Navy in the north. They fight over territory in the center. The faction that holds territory at a specific time each month gets a reward of some type (I think, never played there). Of course since the game doesn't support it, they just make the factions two companies appropriately named.

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3 hours ago, engraverwilliam said:

Simple. Add a command the owner of a company can do in the UI. To flag the company and pve or pvp. give a ONE MONTH cool-down on the option. So you want to blow things up? cool. you can also be blown up for the next month...good luck. 

 

Make it more hard core by having to wait a two weeks to turn pvp but two months to return to a peaceful state.

or the faction idea as mentioned above. pirates, merchants, or independents.

Intriguing idea. There might be downsides or exploits of this kind of system but nothing comes to mind right off the top of my head.

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This would never work on official servers.  This is a FULL LOOT FULL WIPE pvp game.  People would abuse the shit out of it and grief people, then take their loot over to their sister company thats flagged pve to store.  You will never get your mythical gear back then.  

 

Full loot games rely on the idea that someone can take your stuff, but you also can take it back.  Without that it just becomes another method of griefing.  Think back to the olden days of ultima online when PKs would sit outside the major cities exits, kill people in droves, then send a non-red character to the bank to store it all. Poof, all your stuff is now gone forever.

 

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1 hour ago, mndfreeze said:

 Think back to the olden days of ultima online when PKs would sit outside the major cities exits, kill people in droves, then send a non-red character to the bank to store it all. Poof, all your stuff is now gone forever.

 

Hmm,  the golden age of gaming right there.....

 

I do understand the concern of this.  I remember the days of watching Order vs Chaos fights all around while I was just trying to get in and out of the magic shop to buy regs.  It was awesome.  Made the world feel more alive and dynamic.  I would enjoy something like this here.

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There's honestly not enough valuable items in the game for this to be a concern. This isn't WoW where you have epic items that you spent months acquiring. 

The long term benefits to the game from bringing in a PvPvE configuration with a proper economy stand to be a lot more beneficial for the game than maintaining the "you hit me so I must be able to hit you" game-play. 

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1 hour ago, TyGeR_STD said:

Hmm,  the golden age of gaming right there.....

 

I do understand the concern of this.  I remember the days of watching Order vs Chaos fights all around while I was just trying to get in and out of the magic shop to buy regs.  It was awesome.  Made the world feel more alive and dynamic.  I would enjoy something like this here.

The fight should be the awesome part though, not the bitterness of people exploiting a loophole.  Most people tend not to react well to losing all their gear/items, but especially so if they feel 'cheated' in some way.  For pvp style games both sides in the fight need to feel (in general) like its an even field and fair.  Mixing pvp and pve into the same server might serve a purpose of creating more population, but it also creates a lot of possibility for abuse without any way to stop it.  

 

1 hour ago, Sklex said:

There's honestly not enough valuable items in the game for this to be a concern. This isn't WoW where you have epic items that you spent months acquiring. 

The long term benefits to the game from bringing in a PvPvE configuration with a proper economy stand to be a lot more beneficial for the game than maintaining the "you hit me so I must be able to hit you" game-play. 

That is your opinion on the value of items.  It's not everyones.  Plenty of people get full wiped and quit in games like this and thats a normal part of the game play.  Just look here at how much whining takes place on the forums about ships being destroyed, off line raiders, etc.  Those items are 'low value' according to you but the time to collect them and the negative experience is obviously impacting.  Giving griefers yet another way to ruin other peoples game play experience is not the right way to go about increasing player count and economy.  

Also, pvp can have an economy just fine on its own. It doesn't need forced PVE for that to exist.  Freeports are also still pve.  

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Honestly I don't believe it should be true 'PvE'. But the server design should replicate the real world in that there should be populated areas that represent settlements. Those areas should be defended by the Queen's Navy. It should be entirely possible for a well organised and equipped  group of players to assault the colonised areas if they decide to. Be that they decide to sneak in or go in full force. It should be possible. 

Note: I'd like to see a reputation system built alongside this. Something that flags people who get stuck into Pirate activities. The higher your rep the more dangerous it would become to go into settled areas. 

The Devs have already advised they don't have the skill-set within their team to develop the necessary AI though. 

This it's a situation of lets work with what we have. And currently that is servers that can be configured as PvP or PvE. 

There's been a few discussions around this topic and even a few unofficial servers doing this. Having played Eve I know this model can work and I know this model stands to create and experience that is far superior to what we have. Have a read. I'd lost to hear constructive conversation about why this wouldn't work. 

 

Edited by Sklex
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I honestly really like this idea.
A.) Civilians: PvE (adventurers, farmers, traders, builders, etc.) ship/base not destroy-able, cannot associate with pirates, but can be robbed.
B.) Merchants: PvP (Merchants lolz) Can associate with any faction. Makes gold, delivers shipments. ship not destroy-able, base not destroy-able.
C.) Pirates: PvP (Pirates, Privateers, Mutineers) Can associate with any faction. Can destroy any ships, able to rob anybody. Can take up bounties, can be escorts for shipments, etc.
D.) Navy: PvP: Can associate with any faction. Handles the law, can have ship destroyed and can only destroy pirate ships. Can take up bounties, can be escorts for shipments, etc.
Just food for thought, bringing the player base together and making factions, I really like. Place for RPers, place for PvP. Could be awesome. It's a rough thought, and has it's kinks, but could be awesome!

Edited by WildWyvern20
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Pve is Pve and pvp is pvp, would hate to see a ship that is immune to Canons above everything they are making immune at this time

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Maybe make it simple and clean, land bases are PVE (cannot be raided) but ships can always be attacked, no matter from who. That makes for a decent balance and more ship fights while allowing companies (no matter what size) to recover their ship battle losses in their permanent, non-raidable base.

Throw in incentives that makes it really worthwhile to build boats and sail around, you solved the whole issue. PVE flagged players will simply be abused as banks. For those who say PVE players do not want to mix with PvP players, well to be fair, this is a pirate game with, all in all, little 'Environment' to play against, this mix will make it good and balanced for everyone and will shift the focus back to ship battles.

Thoughts?

 

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7 minutes ago, MajorAvatar said:

Maybe make it simple and clean, land bases are PVE (cannot be raided) but ships can always be attacked, no matter from who. That makes for a decent balance and more ship fights while allowing companies (no matter what size) to recover their ship battle losses in their permanent, non-raidable base.

Throw in incentives that makes it really worthwhile to build boats and sail around, you solved the whole issue. PVE flagged players will simply be abused as banks. For those who say PVE players do not want to mix with PvP players, well to be fair, this is a pirate game with, all in all, little 'Environment' to play against, this mix will make it good and balanced for everyone and will shift the focus back to ship battles.

Thoughts?

 

If you want to add PVE aspects to PVP, that's fine. Just don't do it at the expense of PVE players. We like our servers without the PVP content.

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agreed us pvp players don’t want pve cowards on our server. 

Sorry I’m just following the pattern here.  GET GUD YOU BUNCH OF PVE....... POOPY.........HEADS! 😏

But seriously I don’t mind if pve guys wanna come play pvp. You guys are good builders, ship Wright’s  and breeders. 

You can chill and do the stuff you’re good at and the pure PvP guys will protect you. We like combat. We need specialists in our companies. Feel free to jump in intermittently if you like. You are very welcome.

enjoy the game team. 

Edited by Polar Express
Edit:love is love

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PvPvE server would be great, like in EVE ONLINE.

Freeports and Lawless PvE, rest PvP

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1 minute ago, Talono said:

PvPvE server would be great, like in EVE ONLINE.

Freeports and Lawless PvE, rest PvP

As in everyone hides their stuff in the 'safe zones' so raiding is entirely pointless and you end up with hype inflation since no one loses anything? Lets not go down that path. The new changes have already nuked the game and now you want to bury it too.

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Why not learn from a game that works fine? Rust.. Only long time survival (player base) over it all. Keep all the pve and claims out of the pvp servers. 

We have been living in a lawless zone since week 3-4. No one have managed to raid us yet. We have no build restriction on our Island since there is no flags

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1 minute ago, Knivet said:

Why not learn from a game that works fine? Rust.. Only long time survival (player base) over it all. Keep all the pve and claims out of the pvp servers. 

We have been living in a lawless zone since week 3-4. No one have managed to raid us yet. We have no build restriction on our Island since there is no flags

aaaaaand that's why everyone's pissed at pillar spam. 

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Is everyone? Or just someone? People keep posting "this is why people leave" and "this is why this game is dying" like they speak for everyone. And see a few post that agrees, rest is against. 

 

Ill rather have a few pillars around rather than a Island imune to pvp so people go grief, make enemys, then crawl back to their safe spot that no one can do something back. 

 

But i guess im not in part of "everyone", how many is "everyone" then? 

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