Jump to content

TyGeR_STD

Merge PvP and PvE to one server

Recommended Posts

Instead of having two different servers for both sides of game play merge them into one server. With both PvP and PvE co-existing on the same server it will give larger more dynamic world for all players to interact with.  The PvP players will seem more like traditional pirate with fighting and battling all around the map, wile the PvE players would seem more like merchants and traders just trying to live there life and not get swept up in the combat and wars.  Add gold/loot system to destroying player ships.  So when a player ship is sunk all players with PvP enabled in the area, and that have caused damage to the sunk ship with in the X time of the ship sinking receive gold/loot or some other type of reward.  PvP players can use this to trade and barter with those who prefer to keep a PvE focus. This gives those who want to keep a PvE focus in the game a group (the PvPers) to barter and trade with. A company that has PvP enabled would recive higher rewards from destroying enemy ships, giving an incentive for company wide PvP.  There would need to be a few new systems in place but I do not think it would be overly complicated.

 

-Add an ability to enable/Disable a PvP flag for players/company who want to PvP with other players.  Enabling PvP has a short timer.  Disabling PvP has a longer timer.
-When a player enabled PvP, this flags all owned buildings and ships for PvP.
-Anyone with PvP enabled will have a red glow when looking at them through a spyglass  (like the blue glow for discovery points)
-Anyone with PvP enabled will show up on the map/grid to anyone who has an active sextet buff in that area.
-Your Pathfinder has a timer while logging out while PvP is enabled before your pathfinder will disappear from the world. (stop PvP players from logging out to avoid combat/death)
-A Company is able to enable PvP company wide. Enabling this has a short timer.  Disabling PvP for a company has a 48 hour timer (or longer) to avoid disabling PvP to avoid raid windows.
-If a PvP enabled company owns an island they set the raid window as described for this island. This will apply to everyone on the island with PvP enabled.  All PvP enabled company's on a PvP enabled island raid window will sync with the island raid window.  (This is to help stop different PvP compnays using different raid windows to block/shield each other from being raided)
-if a PvE company owns the island, there is no raid window for the island.  Each PvP enabled company will set its own window on the company tab (Same as island raid window.)

 

This is not a complete list of what would need to happen,  more of a rough outline.  In many other MMO games PvP and PvE players would live in the same world.  It added a larger fuller experience to the game world.  I think it can do the same here.
 

Share this post


Link to post
Share on other sites

It's already been done with the latest updates. PVE players decided what was best for us PVP players now we have a dead game. Thanks :classic_dry:

  • Sad 1

Share this post


Link to post
Share on other sites
52 minutes ago, Bullet Force said:

It's already been done with the latest updates. PVE players decided what was best for us PVP players now we have a dead game. Thanks :classic_dry:

Mkay Bullet Farce

Share this post


Link to post
Share on other sites

PVE is not just about building and trading. It's also about huge and epic battles by most powerful ships and strong firepower. It's just not against players, but against damned armies, damned/ghost ships, and mythical creatures.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...