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Captain's Log 23: Setting A Course

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For love of the "god" NO Settlements ON PVE  FFS. It all will go back as it is at the moment. Have some IQ guys. Of course, the majority who wore and are landlords will cry in your ear for the claim flag existence in PVE area. 

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I say either 

A:  Limit flags per person 

B:  make everything lawless with increased decay time

😄 Implement predetermined plots or a grid if you will. You can build only in a plot you except as yours. That way there is no ovoverlapping. Make a large plot on coast lines for a main base and smaller plots inland for taming or outpost. And limit the number of plots owned. 1 large 4 small or 2 large 1 small or how ever you wanna do it.

Similiar to a flag system but not over lapping at all..

Bottom line........

Limit the amount of land a person can claim

 

L

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4 hours ago, [GP] Guybrush Threepwood said:

If the devs said the wipe was going to happen on 20th March there's no guarantee it will, you might take a week off, but before the 20th March it gets delayed a week, resulting in possibly you not being able to cancel or rearrange your leave. It has happened to many many players before, and the devs themselves have told people they shouldn't take leave based on the ETA dates.

Completely up to you what you do, but if GS came here now and said official wipe is on 27th March, a week after PTR, and you book leave and then wipe gets pushed back a week, and you end up having nothing to do for a week, then you'd have to accept that and take full responsibility. So, just be cautious of any date given to you.

Threepwood nails it.  Any date the devs set must necessarily be tentative.  That is logical if they intend to give us a chance to give them feedback from the PTR, and to give their own programmers a chance to dig into the mechanics of productive change.  Also keep in mind that any change deployed on the PTR for testing might create further snarls which need a comb-through, so giving a hard deadline for the deployment of the massive patch would be disservice to the playerbase and themselves.  Wish I could "Make It So" with the hard ETA but...Image result for make it so

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17 hours ago, travis843 said:

Probably another player that just got the game at most a week ago and can't find land.  It took me almost a week to find land and as long as you're not a douche your neighbors will probably let you join them and then you won't have to be a solo player because power stones and the Kraken are absolutely impossible by yourself. I've been to so many Lawless Islands and see Foundation spamming and all that great stuff and if the whole map is Lawless especially in PVE i just dont see finding an island to settle without having to move because of a single tool that griefs the whole island. But i just wish they would put a little more detail with their updates.

Actually...  I got it at launch, waited through the streamer getting to play first, the epic lag, no land, grief sinking, not being able to log in, the SotD over spawn with machine gun cannons, and still put in a couple hundred hours before I said "fuck it"...

I'm just completely against the idea of land grab vs a real pirate ship battle game.

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5 hours ago, MindOfMadness said:

I'm just completely against the idea of land grab vs a real pirate ship battle game.

The best pirates were the ones who appropriated silver without firing a shot, from what I'm reading.   I'm including stories of Howell Davis, Charles Vane, Henry Jennings, Calico Jack and Blackbeard amongst others.  So battles were not de rigueur.  You could be a great pirate without one.  In fact, there really are such things as land pirates but they usually work for local and state governments and invoke eminent domain laws as their weapons of choice.  Different battle arena, involves taking what is not rightfully yours.  Piracy is piracy.

Atlas seems to have melded the two arenas for their game.  I guess it all depends on which kind of booty you want to grab.

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I've found it pretty funny reading through these 10 pages of "announcements". I see a lot of crying, a ton of ideas, but most of all...lots of wondering. I can tell you all one thing for certain. Any date that these devs set for ANY particular patch or update will not be accurate...it will be late. I won't bash them since i have no fuckin clue how to make a video game, but I am also pretty damn positive that they aren't the brightest stars in the sky. That said, just sit back and relax and just hope that they do a good job. I personally had a ton of fun since launch day/week (which was late, and an absolute disaster) and i'm excited to play the PTR once released. The day they announced the wipe tho, live on stream, was terrible. I put a lot of time into the game and lost a lot. I was just about to hit lvl 90, beat the Kraken, tamed a few lvl 29 razortooths and countless shieldhorns, had one of the best brigs on the entire NA PvP server, mythic weapons and armor, and most importantly...i rolled with a major company where i met a bunch of good peeps. I'll have to re-do all of that but to be honest, as long as the devs fix the bugs and continue to evolve....SouthSide Chicago is going to be online, slayin fools.

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8 hours ago, MindOfMadness said:

Actually...  I got it at launch, waited through the streamer getting to play first, the epic lag, no land, grief sinking, not being able to log in, the SotD over spawn with machine gun cannons, and still put in a couple hundred hours before I said "fuck it"...

I'm just completely against the idea of land grab vs a real pirate ship battle game.

Im with you on all counts. Lost tames to alphas, ships to SoDs and cyclones pushing me into rocks. Lost 2 ships to chinese overweighting the ships. Yet i still stayed. Its not about the land to me, but losing all my ships and tames along with my 220 disvovery points and lvl 60. Im all for a better game but jeez give me more t han a hat for almost 500 hours of testing for ya and losing all my hard work. It like you build a real brig by hand then they burn it to the ground and give you a grapeshot games hat lmao just wow. Not to sound ungrateful or anything lol

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2 hours ago, travis843 said:

Im with you on all counts. Lost tames to alphas, ships to SoDs and cyclones pushing me into rocks. Lost 2 ships to chinese overweighting the ships. Yet i still stayed. Its not about the land to me, but losing all my ships and tames along with my 220 disvovery points and lvl 60. Im all for a better game but jeez give me more t han a hat for almost 500 hours of testing for ya and losing all my hard work. It like you build a real brig by hand then they burn it to the ground and give you a grapeshot games hat lmao just wow. Not to sound ungrateful or anything lol

220 discoverypoints?? sweet xD I have over 1k

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5 hours ago, Arykos said:

220 discoverypoints?? sweet xD I have over 1k

Yeah i explored the past few weekends before the wipe announcement. After you build all the ship types and weapons and armor of high quality blue prints, exploring is really all there is to do if you cant get enough people to do the powerstone quest. Rather than a wipe id rather see them lower the level of the golden age ruin enemies. I mean why cant it be like most games where they equal your current level.

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8 minutes ago, travis843 said:

Yeah i explored the past few weekends before the wipe announcement. After you build all the ship types and weapons and armor of high quality blue prints, exploring is really all there is to do if you cant get enough people to do the powerstone quest. Rather than a wipe id rather see them lower the level of the golden age ruin enemies. I mean why cant it be like most games where they equal your current level.

Because this game is made to play in grp and not alone?

well then I suggest you to play pvp so u have something to do

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3 hours ago, Arykos said:

Because this game is made to play in grp and not alone?

well then I suggest you to play pvp so u have something to do

The devs have repeatedly said otherwise...

Example: https://steamcommunity.com/app/834910/discussions/0/1742230617609616394/?ctp=4#c1742230617611844643

This really is a tired argument that literally has zero proof to substantiate yet people like the quoted poster continue to scream it ad nauseum praying to the Atlas gods it will somehow become true and pretending they are informed when they are quite obviously not.

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39 minutes ago, MindOfMadness said:

The devs have repeatedly said otherwise...

Example: https://steamcommunity.com/app/834910/discussions/0/1742230617609616394/?ctp=4#c1742230617611844643

This really is a tired argument that literally has zero proof to substantiate yet people like the quoted poster continue to scream it ad nauseum praying to the Atlas gods it will somehow become true and pretending they are informed when they are quite obviously not.

well if u have any idea of the game mechanics it is more than obvious that this game is not made for soloplayers. If you don't see that.. then put in the word of your choice here..

the "proof" you posted is against ZERGS, which does not mean a group of people, it means a massive amount of people...

it's still not made for soloplayer.

So nice proof, nice argument... stop discredit other people, you are obviously not informed.

 

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15 minutes ago, Arykos said:

well if u have any idea of the game mechanics it is more than obvious that this game is not made for soloplayers. If you don't see that.. then put in the word of your choice here..

the "proof" you posted is against ZERGS, which does not mean a group of people, it means a massive amount of people...

it's still not made for soloplayer.

So nice proof, nice argument... stop discredit other people, you are obviously not informed.

 

You mean like the boosted rates?

Or the reduced claim times?

Or maybe you're referring to the nerfs across the board on everything from tames to SotD?

Or maybe you think the devs are joking when they say the game is for solo players too?

Now...   Could you be a bit more specific about said game mechanics?

giphy.gif

Edited by MindOfMadness
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They've been explicit about making the game playable for solo as well as group players.  It is obvious that is  their intent.  So if it's not as solo-friendly as it could be, they will be amending it.  

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8 hours ago, Arykos said:

Because this game is made to play in grp and not alone?

well then I suggest you to play pvp so u have something to do

I am a casual player who started on pvp then changed to pve bc i was solo to start and my company left before the wipe was announced. 

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Our company is fine trying which ever in PvE.   

Only have one request/suggestion:   Don't take our flags away 🙂       

Either put them on these banks or let us build flagpoles and allow us to fly our colors in our bases.  It would also be nice to add our company flag to the top of our sail masts .

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11 hours ago, Raine said:

They've been explicit about making the game playable for solo as well as group players.

The developers statement is "We'll be making some design changes over the months ahead to make the game more accessible for smaller groups and solo players"

The key words are "more accessible".  It doesn't mean solo players will be able to do power stones or the Kraken.  It doesn't mean that every solo player will be able to claim land.  It means that solo players will be able to log in, build ships and bases, explore, do treasure maps.  Accessible does not mean being able to do everything a group can do.

I think from their statements, they are misinterpreting what players want.  From the Captain's Log 22: "Players not being able to find land to build a base on both PvP and PvE".  From Captain's Log 23: "we want players to always have an option to build".  Their emphasis is having players be able to build, and from their standpoint, the new system(s) they proposed allow this.  What they are misinterpreting is that players don't want to just build, they want to be able to claim.  They want a piece of land that is all their own.

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18 hours ago, MindOfMadness said:

You mean like the boosted rates?

Or the reduced claim times?

Or maybe you're referring to the nerfs across the board on everything from tames to SotD?

Or maybe you think the devs are joking when they say the game is for solo players too?

Now...   Could you be a bit more specific about said game mechanics?

giphy.gif

they always stated it's for large companies. If you don't wanna accept that then don't try to argument against it. " to make the game more accessible for smaller groups and solo players " doesn't mean its made for soloplayer. They just want those people not give up for obviously reasons. login play the game, you will find out yourself if you watch it from a 3rd perspective. I'm too tired to explain the game mechanics.

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52 minutes ago, Arykos said:

they always stated it's for large companies. If you don't wanna accept that then don't try to argument against it. " to make the game more accessible for smaller groups and solo players " doesn't mean its made for soloplayer. They just want those people not give up for obviously reasons. login play the game, you will find out yourself if you watch it from a 3rd perspective. I'm too tired to explain the game mechanics.

I'm too tired to read unsupported wishtheory.

And yet I did.

I think I'll go around today telling people the moon is made of green cheese.  If they don't wanna accept that they shouldn't try to argument against it.

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Its annoying as its so very simple .. all islands lawless - maximum claims per size of company 1- 5 man = 2 ------ 6 - 10 = 5 ------- 11- 20 = 10 -------- 21- 35 = 15 ------- 35 - 50 = 20 -------- upwards of 50 = 25 claims - each claim is by planting a foundation, this stipulates a radius within which to build and no one else can build within. Building decay over 7 days once timed out demolishable. Foundation claims can be bought and sold. (see below for why.) Each island has a stipulated number of claims - if you want to own an island you need ALL the island claims. 

Additionally later (something along these lines) --

Building must include the ability to make a port this is the only flaggable claim that can be made (dockable unless banned from the owners land area) I would suggest the corp must own an island before it can build a port - only one port per island. port decay 3 months.

Renting = hotel rooms - docking port space - bank vaults - shipyards (pay to use) - shop space - company owned npc's. All these things  need a port. Bank vaults within which a player can put their gear and it will stay safe - the ability to rent a space on any island where they have them in their port. (this is all in regards to rental) - this means that you can use companies bank vaults wherever they have set up a port. Owners of ports have their own npc police which guard and protect and kill banned players (or get killed by banned players).

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Claim system is still not right. The game is still going to suck. Yeah, let's just give all the power to the claim owner of the freaking island.....booo!

Play your own game and then see how fun it will be to get the privilege to build on someone else's land claim. You know, being their slave and utterly nothing you can do about it otherwise. This makes for a really lame-ass PVP game. We don't want to build on THEIR land, we want to build on OUR own land. You guys continue to miss the mark on making a perfect pirate game and that is because you guys do not actually play it yourself or you would know what spices need to be added to the recipe to get her done correctly.

Personally, since you guys are compromising between PVP and PVE aspects and continue to offend one another, I would much rather you then just focus solely on a great PVE game instead. Add in needed fantasy elements that are seriously missing as of now.

  • The game really needs more diversity in creature types and these creatures need to actually have habitats that they would realistically be found within. All of the islands are right now is clusters of mobs just dropped "willy-nilly" all over the island without any real logic. 
  • We need more depth to all of the skill trees and skill tree choices should be very spendy, forcing players to be more dedicated to their skill builds. This prevents the typical "jack-of-all-trades" type of character and ensures more uniqueness in battles as players would need to group with several other players in order to have all the skill needed to overcome obstacles together.
  • How about making lots of different dungeons and unique locations to travel to and actually adventure within. It is lazy to make the "bottled treasure maps" spawn the adventure. Let the adventure be available to anyone that visits these unique, dungeon-like locations as the mobs will naturally spawn during the spelunking of the cavern or dungeon? Players would need to form groups of players possessing different kinds of skill sets and gear and be required to cooperate in order to survive the vast depths. Their hard work and efforts would be rewarded with powerful treasures.
  • Why is there only a limited weapon and armor choices within the game? Cosmetical skins are not going to cut it and is really lazy....make all kinds of different armor sets with their own unique stats and appearances. Players want uniqueness and diversity in their appearances and their weapon choices. They do not wish to look like the same old "cookie-cutter" characters that exist right now.
  • There need to be stronger craftable items such as strongboxes and vaults or the ability to bury small caches of items. This would also create an awesome adventure all by itself where players could spend time and effort trying to find other pirate's hidden caches.

 

 

Edited by vaylain
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60% of the gameplay should be sea, sea trips, discovery of land, sea battles! Construction of all bases, fortresses, should be long enough! And then again millions of gates of giant walls and friezes together

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19 hours ago, Draalei said:

The developers statement is "We'll be making some design changes over the months ahead to make the game more accessible for smaller groups and solo players"

The key words are "more accessible".  It doesn't mean solo players will be able to do power stones or the Kraken.  It doesn't mean that every solo player will be able to claim land.  It means that solo players will be able to log in, build ships and bases, explore, do treasure maps.  Accessible does not mean being able to do everything a group can do..

I think it really depends on whether alliances will be possible in PvE.  I'm not sure about PvP, it's not my venue.  I'm testing out alliance dynamics on a different server and they're good, but need some tweaking to make them more viable.  But I'm not sure what the devs' intentions are for alliance capability.

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