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Seren Du

PVE claim flags ideas...

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My idea for how PVE could work with claim flags.

Before going in to this, yes i know we dont really know how things are going to work on the new system, however I would speculate that pillar spam is never going to go away under the new system. Even with upkeep costing its gonna still happen.
Depending on how long it takes a pillar to decay.
If its too long then, it will be bad.
Too short then that means the entire system will just be a resource sink and likely we will spend most of the game time filling up resource boxes to keep the build, barely be able to explore as we keep having to go back to upkeep base.
Even if there is a balance found spam will happen and likely cause major issue.
The following is just some ideas ive come up with based on what ive seen people talking about on the forums and on discord. However i have to agree the wipe is needed, even if i hate the idea. I have nearly 800 hrs and im gutted its happening.

The PVE game is broken.

So first idea on claim flags.
To me the entire system was flawed from day one, the fact within 48hrs of the game launch, there were solo players who had entire islands flagged on the coast lines. Pillar spammed and unusable. 
That is a massive oversight.
Ideally, (to me) the flags should be a pool system.


As example:
Solo player = 1 flag maybe 2
Groups of 2-3 = max of 4-5 flags
Groups of 5 - 10 players = max of 10 flags.
However at 500 players, ive no idea what would be a fair number ETC.


So and and so forth, the numbers are just pulled out of thin air and are meant for a representation only to help explain the idea. Maybe it shouldnt be 1 flag per person but a company level up system?


However the claim size could, for the flags could, have a larger radius as the company expands or actually decrease, so the first couple of flags are large radius but every addition to the company over a certain limit has a smaller radius. So it would still be possible for large companies to have huge areas of land but not encompass entire areas.
Yes it would fail a little when you are close to others but again nothing is perfect.


It leaves the mega companies with a choice, do you want to take one huge area/island or do you want lots of smaller bases around the map. It makes company building a little more dynamic in that sense.


By putting an actual hard limit on the number of claim flags you can use it could stop excessive use. Sure it would have some flaws such as the use of alts to increase the amount of flags ETC, but no system will ever be perfect. I just think this would help keep enough space for everyone including solo and small companies.
Alliance wise yeah they should be smaller, but they need to work better.


Sharing space is one thing, but being able to share structures etc may be better. So the picture is see is connected bases.
Lets imagine a company builds a town, they have hit the expansion limit of flags. Their allies haven't, so let suppose there was a specialist block that you could attach to your base that allowed alliance only to snap to it and continue the build or add in their own.


Sure it would be a trust thing and maybe only certain blocks within a distance, doors cant be locked against the alliances.
This would allow PVE to have some shared epic builds such as full towns and cities. If it was kept that only 1 or 2 alliances could use this then it may reduce abuse. Cant have masses of multiple companies from once source taking too much space.


If the block is removed then the connecting structures are demolished and goes back to original set up. this way it cant be abused drastically and all sides would be aware this could happen. Just dont put important structures close to the boundaries.


Alternatively this could be restricted once a company hits a certain member limit, there by opening up options for companies, do i want to go mega or do i stay smaller?
Would need some work on how big the chained/shared builds could be but personally i think this could work well for PVE, (if not in PVP).

It could simply be just a road or street link and nothing more, but you then start to have districts of intersecting player builds and shops, trading ETC ETC.
Most PVE seems to be gravitating towards this. 


Just some ideas ive been knocking around with but to me seems better than whats currently being suggested for after wipe. I dont know really if they could work, i know people will find flaws with this or outright hate it. I just hope that someone may see it and start thinking outside the box.

I may be trying to engage people who dont want to listen such as the Devs ETC.

 

I would just ask, even if you think this is stupid lets try to be constructive and not descend into chaos, i want this game to work. However if it doesn't then c'est la vie

 

additional thoughts:

 

just thinking again  i supposed there could be a cooling off period for the additional flags, say the land could be locked but not built on for say a week after someone joins.

grace period to see if you like being in the new company ETC.

To me it would be a more diverse system you would get the rise and fall of companies, bit more realistic. You can still get mega companies, mergers, and small but quite successful small companies. All without the need for pillar spam.

Lawless can stay lawless. People can live outside these if needed or want to and deal with the crap. maybe reduce the number of lawless or restrict the build materials. Or allow only medium docks or something. Or instead have lawless islands rather than entire sectors.

 

 

If they do a claim again and there is the option to open your claim spot for others to build on then there should not be a option to withdraw that option. It is not fair for the person that build something. Would be better to not have that option at al. But a option to sell that claim. Bigger company got have more claims but also to much. If they feel they over claimed, than a option to sell that claim to someone should be possible.  

A claim system is hard to balance just right, but totally lawless is not the way. Our they have a new system where pillar/foundation spam is not worth the grief. But that would already be used in ark if it existed.

 

 

Thats very true, also the reverse if one person puts a claim down with a single flag then there should be an option for them to pass the claim on or give up the space and get a flag back.

For example, big company grows next to you, you want to move, offer them your claim. if they dont have enough flags of their own then, you can declaim and get your single flag back and move on. Better yet have the option to place a new flag but it removes the old one when you do. So you can try and find a better place without giving up the old if you cant.

Edited by Seren Du
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What if I start with a big company use the flags disband leave 1 in it and make new company do the same again..

If a member leaves our stops you lose 1 claim and the have to choose the claim they give up.

1 flag per player. Claim needs a be a bit bigger than now just enough for house, tame pen ( just drop that ark thing ) and shipyards. More members then you have more flags. Have 10 members you area is 10 times a big as the solo player our the devide it to make out post.

Edited by awakatanka

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23 minutes ago, awakatanka said:

What if I start with a big company use the flags disband leave 1 in it and make new company do the same again..

If a member leaves our stops you lose 1 claim and the have to choose the claim they give up.

1 flag per player. Claim needs a be a bit bigger than now just enough for house, tame pen ( just drop that ark thing ) and shipyards. More members then you have more flags. Have 10 members you area is 10 times a big as the solo player our the devide it to make out post.

Guess it would have to be connected to your Steam ID in some way.

If people leave then they lose the flag? It needs to have some form of consequence. If you get booted from the company then the flag is returned and any building that were in the area go to no mans land can be used but have a decay timer on it or go into the upkeep system, unless a new person joins and you get that flag area back

Your last statement is the same as the one ive made already, i take it that was intentional?

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11 minutes ago, Seren Du said:

Your last statement is the same as the one ive made already, i take it that was intentional?

That is correct ;-). I'm devided now, played pve because I do not like the ark PvP they used the new PvP sounds better but hate it that land owner can demolish my building at will but I payed tax/upkeep. And pve is not a alternative now because I expect the ark pillar/foundation grief.

I like the looks of the game and it's potential if the make right decisions.

Edited by awakatanka
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Cool, just thinking again  i supposed there could be a cooling off period for the additional flags, say the land could be locked but not built on for say a week after someone joins.

grace period to see if you like being in the new company ETC.

To me it would be a more diverse system you would get the rise and fall of companies, bit more realistic. You can still get mega companies, mergers, and small but quite successful small companies. All without the need for pillar spam.

Lawless can stay lawless. People can live outside these if needed or want to and deal with the crap. maybe reduce the number of lawless or restrict the build materials. Or allow only medium docks or something. Or instead have lawless islands rather than entire sectors.

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If they do a claim again and there is the option to open your claim spot for others to build on then there should not be a option to withdraw that option. It is not fair for the person that build something. Would be better to not have that option at al. But a option to sell that claim. Bigger company got have more claims but also to much. If they feel they over claimed, than a option to sell that claim to someone should be possible.  

A claim system is hard to balance just right, but totally lawless is not the way. Our they have a new system where pillar/foundation spam is not worth the grief. But that would already be used in ark if it existed.

 

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Thats very true, also the reverse if one person puts a claim down with a single flag then there should be an option for them to pass the claim on or give up the space and get a flag back.

For example, big company grows next to you, you want to move, offer them your claim. if they dont have enough flags of their own then, you can declaim and get your single flag back and move on. Better yet have the option to place a new flag but it removes the old one when you do. So you can try and find a better place without giving up the old if you cant.

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Here's the thing, I broke down the math on a couple other threads.

if it was set to 10 flags for a company of less than 25 people, 25 flags for a company of 25-100, and 50 flags for a company of 100+, there would be more than enough land for everyone.  You may say that seems like too much land, but, look at the numbers.

Right now, the top 10 companies combined have between 8 and 9000 land claims.  If you go with the conservative estimate of 8000 flags between them, and even if you assume they are all over 100 player companies..and they're not, not by a longshot, changing to the above numbers would free up 7500 claims. Thats just the top 10 companies. Let that sink it. 7500 claims freed up, from only 10 companies lands.

Now, count all the groups under 25 members that have claimed 20, or 40, or 100+ claims, that would now only get 10. Thats a huge amount more freed up. Take out the sea-claim bullshit - thats some more land free'd up - and now people would have to use 1 or 2 of their claims to claim a little bit of water for themselves, their dock, port, etc.

A conservative estimate of the number of claims that would be freed up overall, would be in the 15000 range. That is land for 1500 companies with <25 members.

Now, on top of that, you add in the fact that there are going to be 200+ new islands added? Literally 25% more land available than there is now.

Now, on top of that, set a straight 15 day since last login to that grid timer,  and when the countdown hits 0, the land becomes claimable instantly - none of the declaiming garbage. Timer hits 0 and all your red circles are gone, Poof.

There will be more than enough room for everyone who has ever played on PvE, twice over. If that ever fills, and stays filled, then there will be more than enough players for them to justify opening another server cluster.

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