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Garrik

Why no settlements and player shops for pve?

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So why can't pve have the settlement system and player shops like the pvp server just remove the raid vulnerabilitie time.

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6 minutes ago, Greyleaf said:

Is pve NOT getting player shops?

 

Yes but they said in Freeport, where PVP get's to have them in their 1 claim per island settlements. It's pretty stupid really. I have seen nothing about changing decay in freeport to accommodate this also.

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The problem with having shops in freeports other than the stupid decay of ships is, we would have to risk all out cargo getting it to the freeport to put on vendor.

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Yeah, PVP whose builds get decimated weekly gets all the cool toys and  PvE, whose community actually (mostly) enjoys playing together and focuses mostly on trading and building lasting stuff gets...upkeep, structure decay, build anywhere grief fest.

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I will point out that no one said that PvE would NOT get player shops, they just mentioned that in PvP the Owner of a settlement could set a tax for player run shops.  I'm betting that the idea of player run shops will be a 'future' thing that they'll introduce later after they've debugged and fixed some of the holes that people will find with them at the freeports.

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24 minutes ago, CoopedUp said:

I will point out that no one said that PvE would NOT get player shops, they just mentioned that in PvP the Owner of a settlement could set a tax for player run shops.  I'm betting that the idea of player run shops will be a 'future' thing that they'll introduce later after they've debugged and fixed some of the holes that people will find with them at the freeports.

With their track record of ignoring PvE, especially with this patch, do you honestly think that is true? We were literally 3 lines in a 3300 word count post.

I'm guessing toward the thought process of "Well, PvE won't have claims anymore, so they won't have taxes, so there's no reason to put a player shop at their base, its just one more thing they'll have to pay upkeep on."

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Indeed.  With no claim flags and not having our own land we will not be able to use the bank.   They give to the pvp side and take it all away from the pve side.   Very sad that they would do this.

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I don't like saying that they don't care about pve, but it does seem that the developers are definitely pvp minded. If they don't have someone on staff that is pve minded, then they need to hire one....at least one.

We don't know all the ins and outs of the new systems, so hopefully they will have taken the decay on freeports into account when designing the "shops". And hopefully we won't HAVE to travel to freeports in the first place. I'll wait until the update actually drops before I start freaking out. 🙂

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23 hours ago, CoopedUp said:

they just mentioned that in PvP the Owner of a settlement could set a tax for player run shops.

Which requires a claim flag.  Which PvE won't have.  So... no player shops.

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We really need that shops, all major games have shops, AH, etc, this is a fundament of a nice game..but seems devs are ...................

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I'm worried like other that Freeport will become too crowd and people will get kick off or bugged again, then bye bye boat. I do understand why they aren't doing settlements on PVE, because how would the islands be contested? The island would be taken by a handful of people or companies and the rest of the community would be at there mercy. If they're not going to let us place claims (think should just limit claims) just make it so NPC vendors can be placed anywhere and have them appear on the map as a green dot or something.  I always wanted to put a little guy on my dock so I could sell the resources on my island to passing ships. I have to say it does feel like PVE was an afterthought but maybe it won't be so bad.

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On 3/3/2019 at 2:32 AM, CazzT said:

Which requires a claim flag.  Which PvE won't have.  So... no player shops.

I'm just not sure I can understand your thought pattern, how did you draw that conclusion?  PvE won't have a claim flag, therefore there will not be a tax on player shops ... and since there is no tax that means that there is no player shops?   Just HOW did you connect those dots?

So since there is no tax on harvested trees, that means they are eliminating trees from all the islands too right?  No taxes on gold from treasure maps ... guess we're eliminating them too ...

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1 hour ago, CoopedUp said:

I'm just not sure I can understand your thought pattern, how did you draw that conclusion?  PvE won't have a claim flag, therefore there will not be a tax on player shops ... and since there is no tax that means that there is no player shops?   Just HOW did you connect those dots?

So since there is no tax on harvested trees, that means they are eliminating trees from all the islands too right?  No taxes on gold from treasure maps ... guess we're eliminating them too ...

Ya, I assumed that post made sense, but now that you made me think about it, not sure it does. I think the logic was something like this:

You can tax shops on your settlement using the same rate set by your bank for resources gathered on your settlement. You must have a bank to pay the settlement upkeep fees. A settlement must have a flag on each island owned by a company. No claim flags, no bank, no shops.

But, shops can also exist not on settlements, I think, so why not on land with no claim flag and no bank? I don't think a shop has to be taxed to exist, as they say in the notes:

Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.

I assume the gold goes into the shop and you need to show up once in awhile and remove it. Or maybe the bank is somehow involved? I think the assumption in that post was you can't have shops without a bank, but no where do they say that.  Hopefully we will hear more on this soon.

Honestly, I think the feedback from PvE players has been that they like the flags, just not the unrestricted use of claim flags, so maybe there will be some adjustment to how the next big patch roles out for PvE servers.

Edited by wildbill
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We definately dont need settlements on PvE a claim flag limit would been better then turning everything to lawless we will see how it works i guess maybe it will be ok However the player shops would be nice and it would be much easier selling and trading with less worry bout getting scammed. A shop structure that could be manned by a crewmember should replace the bank that will be useless without claim flags 

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I love the idea of shops too and would never play PvP just to get shops, so I hate the idea that I can't have a shop in PvE.

I think I can understand the logic of no claim flags. So they are changing the claim flags to be only for settlements, and settlements are for an entire Island. You must pay upkeep for a settlement, so you need the Bank for that. Players can build anywhere in PvP, the claim flag no longer prevents building, it is just to control the area that has the limited 9 hour war window. Also the owners of the flag can attack and destroy any building built on their settlement at any time. They will only let people build there as a means of collecting taxes to help with upkeep. In PvP, like always, you limit where people can build on your settlement through threat of destroying unwanted buildings. I assume companies will use billboards and such to show where building is allowed.

So since claim flags don't restrict building, there is no purpose for them in PvE. Using the normal way that PvE/PvP works, nothing really works differently between the two modes, some things are just enabled or disabled or have setting adjustments. So since claim flags can't work differently in PvE, they can't exist. They can no longer work the prior way that they did in PvE when they are changed in PvP. Two problems, 1) They claim an entire island, 2) they don't restrict building. The 2nd could be made a setting that is enabled/disabled, but the first would be hard to enable/disable I would think.

So no claim flags, no banks.

I can live without the claim flags, but give us shops!

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3 hours ago, CoopedUp said:

I'm just not sure I can understand your thought pattern, how did you draw that conclusion?  PvE won't have a claim flag, therefore there will not be a tax on player shops ... and since there is no tax that means that there is no player shops?   Just HOW did you connect those dots?

So since there is no tax on harvested trees, that means they are eliminating trees from all the islands too right?  No taxes on gold from treasure maps ... guess we're eliminating them too ...

There won't be any claim flags on PvE.  At all.  Without claim flags, you can't tax the shops.  If you can't tax the shops, why put them in?

I'm not trying to say any of it makes sense.  That's the "logic" I'm seeing behind the decision, though.  I think the decision of no claims is a horrible decision, because it also leads to other bad decisions (illogical as they may be) to not do other things, like no player shops.

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There is no real evidence one way or the other that shops WONT be in PvE, it's only hypothesised by this part

"Player Run shops which are placed on islands can also be taxed by Settlement owners"

which was placed in the settlements section.

This in no way really suggests that there wont be player run shops in PvE islands, I think this is something that people have just kind of over reacted on and made assumptions about. I could be wrong, I hope I'm not, but player run shops is PvE territory not PvP so why would they skip over it in PvE.

In PvP I would be very hesitant to have a shop that wasn't defended to the eyeballs because it would be full of gold and items, a prime target for looting.

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17 hours ago, CazzT said:

There won't be any claim flags on PvE.  At all.  Without claim flags, you can't tax the shops.  If you can't tax the shops, why put them in?

I'm not trying to say any of it makes sense.  That's the "logic" I'm seeing behind the decision, though.  I think the decision of no claims is a horrible decision, because it also leads to other bad decisions (illogical as they may be) to not do other things, like no player shops.

Why shops? The main purpose of shops is to trade goods with other players. Yes, governments and settlements in this case like to tax any shop that is on "their" land, but that doesn't mean shops in any way need to be taxed to work. They just need a currency, which is gold in this case and PvE will still have the gold. Also they need something to sell, and there will be plenty of that in PvE. So no reason we can't have shops.

I too saw something that made me think we won't have shops, but I hope i misunderstood that and that there are shops in PvE. It think shops will be a great addition to the game for all players.

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On 3/2/2019 at 12:13 AM, Garrik said:

So why can't pve have the settlement system and player shops like the pvp server just remove the raid vulnerabilitie time.

Settlement system

-Actually we can be happy to not have this bad concept of settlement on pve. The claiming system concept they have in pvp wont stay. This is so stupid and will cause to much trouble, players will never accept this. Allowing a Landlord demolish structures from other companies to all times.... its so stupid and make companys to not live on a landlord islands.... the struggle for all these items is to big and the risk to high to lose everything to a griefer /greedy landlord. Even if they would remove the ability for a landlord to demolish your structue, the landlords would be mostly big companys and i dont want to live for theire wealth and after theire rules.... the game is having more small companys and solo players especially in pve than everything else and it should be have a system which suppports the smaller companys and solo players, because big companys with 250 members dont need that much support.

let me make advertisement instead for the claimingflags and give a solution how we could use them.

Solutions:

-Keep claimflags in pve limit them to  5-20(depends on amount of company member) per grid and 20 in total per company. Enemy structures. ships, animals or npcs, dont block claiming of an area. All enemy structures and animals on your claim are able to beeing demolished or taken over after 1 hour. Enemy claims cant beeing placed in a short distance to your claim, except you are in an alliance, than your claims can be next to each other.

-keep building everywhere with auto decay and demolish after  5hours, if not on your claim(dont forget we will have to build everywhere to kill animals and monsters)

-removing of water claims

-make ships not gettin damaged on water if they are in a distance to an island.

-unlimited amount of alliances in PVE

-give ships the ability to drive through other ships in pve. 

 

Player shops

- As i know they are planned for beeing added in freeports in pve, which is good because, its more centralized. A neutral zone where i can park my ship not gettin blocked by huge, ports and ships and can get some npcs and customizations too.

 

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On 3/4/2019 at 10:34 PM, CazzT said:

There won't be any claim flags on PvE.  At all.  Without claim flags, you can't tax the shops.  If you can't tax the shops, why put them in?

I'm not trying to say any of it makes sense.  That's the "logic" I'm seeing behind the decision, though.  I think the decision of no claims is a horrible decision, because it also leads to other bad decisions (illogical as they may be) to not do other things, like no player shops.

Just make the shop placed on foundation like any other structure, except in PvE the shop itself would have to hold the gold.    It would take some effort to be inviting to people and make it know your shop is there.   but those brimming with gold, could stop at shop buy the local goods instead of harvesting themselves and get out back to doing pirate things.   

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The Devs seem to be trying to re-invent the proverbial wheel - it never works!
Even on PVE there should be a claim system and player shops!
Look at history - In Lineage II and EVE Online, these 2 games thrived for many, many years (and still do) on player trading! Player trading in PVE makes it all worthwhile and the better the economy the more interest it brings to the game.
Player shops should be able to be made ANYWHERE in the game - there is no point to have them on spawn points or lawless areas only! Just won't work and will result in another wipe probably? 
So my suggestion is that the Devs take a few minutes and "steal" winning concepts from other games and apply them - after all it would be to their benefit!
This game has the potential of being super-awesome if they just could only think 'out the box'!

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1 hour ago, Nutty Grandad said:

The Devs seem to be trying to re-invent the proverbial wheel - it never works!
Even on PVE there should be a claim system and player shops!
Look at history - In Lineage II and EVE Online, these 2 games thrived for many, many years (and still do) on player trading! Player trading in PVE makes it all worthwhile and the better the economy the more interest it brings to the game.
Player shops should be able to be made ANYWHERE in the game - there is no point to have them on spawn points or lawless areas only! Just won't work and will result in another wipe probably? 
So my suggestion is that the Devs take a few minutes and "steal" winning concepts from other games and apply them - after all it would be to their benefit!
This game has the potential of being super-awesome if they just could only think 'out the box'!

this we need reasons to sail to to other islands , u get to hear that x company have super awsome pistols of doom for sale in their shop  20 grids away ,u go sailing to them but along the way in grid chat u hear some company has awesome  blunderbuss of mega doom so u stop at their shop as well and buy one  , 

lets be honest who wants to stand about in a trade area waiting for a company to restock their shop to have what u want when u can just sail to wherever and get it from them , where they could even make it when u arrive , 

give us a reason to travel and socialise more in pve .

Edited by UDO
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Over the past five days, so many good ideas have appeared at the forum that all this will be enough for several excellent projects. Of course it needs to be tested and polished, well, what do we do? 😉
It will be very significant to see what we will receive on March 20 and what promises we will hear.

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