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hiddenftw

idea of flag rework for pve

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every company start with 5 flags so people would choose carefully where to place them . For mega company add 1 flag per each 10 players also add 4hours for each claim more so basicly for second one would be 8h for third one 12hours and so on .

For all this to work good u must disable crew members to count as flag contester .  As I said like this people would choose carefully where they place flags also wont be a spam on it . Since each flag added more raise the timer with 4hours more . 

Also what goes over 5flags per company upkeep goes also double more for each flag .

Also ally make it max 2-3 company like this people will not stay alone in company only for more flags contest ^^

What u guys think its just a idea no hate needed 🙂

Edited by hiddenftw

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Personally, I would like to see the new PvP claim system of owning islands but with alliance build permissions as compared to the proposed free for all system. Limit the number of islands that a company can own either through a hard cap or a very steep soft cap. My idea of a soft cap would be to think of the blueprint quality modifiers for resources. If you want to make a fine BP you need to have 2 different types of all the resources that you need to build the blueprint. That same principle could be applied to claim upkeep. On your first island, you need to pay so much gold, wood, stone, metal, thatch, fiber, gems, crystal, and/or organic paste per hour to maintain your island. The amount you need to pay would be reduced based on how many of your allies are building on your island with a minimum number of building items required to count as a resident (let's say 50 items=a base). To prevent allies from just building a base to help a friend out and never using it, that proposed upkeep building comes into play. Buildings decay if outside of the range of the building and the building would need to be supplied with materials to perform repairs. 

When you claim your second island as a company the upkeep requirements would increase and you would be required to have 2 different types of resources to cover the costs, an example would be cotton and jute to cover fiber requirements. This would prevent even the largest companies from expanding quickly. I am a member of a large PvE company and it takes the efforts of the entire company to gather materials for high tier blueprints and bringing them back to our main base. Adding this level of logistics to larger companies would promote trade and communication in PvE. Under this scenario, even the largest companies would have to think twice about expanding beyond an island or 2 and it would be impossible to expand beyond 6 islands since there are only 6 different types of each resource. 

Smaller companies could sail around and ask to be a tenant on an island and if a company would like a tenant then they would add them to an alliance. Leave lawless zones exactly as they are and make a good place to farm resources and a good place for new players to stop off and build their first real ship. Before an island is claimed it should behave like lawless and if an island was already being built on when a large company wants to claim it they would have to make deals with everyone to get everyone to join an alliance so that there are no contesters to the claim.

In the future there could be infrastructure improvements that would cause smaller companies to want large companies to have a presence on their island such as player run stores that sell non-native resources, food, blueprints, and other items that small groups would need to put a lot of effort into gathering whereas a large company would have to problem amassing large stores of these goods. There could also be NPC shipbuilders that could build any ship that the company who runs the town would be able to supply with ship parts and others could purchase schooners, brigs, galleons, and future ship designs. The company would have to ensure that the ship components were in a storage location near the NPC (who would be assigned to a special shipyard) and the customer could choose to buy the ship with no gunports, starboard gunports, port gunports, or all gunports. Sails, deck pieces, extra planks/gunports, and steering wheels could be purchased from another NPC store so that the person purchasing the ship would be able to customize their ship and not have a single point into shipbuilding. Services like this could cause smaller companies to want to live on claimed lands.

What do you think of a claim system like this? 

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Механика ловлеса до клеймения острова - интересная идея.

Магазинчики на собственном острове могут быть жизнеспособны только, если продавать там низкие ресурсы в ОГРОМНЫХ количествах.

NPC судостроитель? только если для экономии времени внутри компании.

 

Как я считаю на PvE оставлять остров "без присмотра" - полная лажа. Так любой мимо проезжающий корабль может застроить респ ресурсов на несколько дней, и ты ничего с этим не можешь сделать, даже при условии полной сыгранности нескольких компаний на острове. Но с другой стороны на PvE необходимо дать возможность "свергать" текущих владельцев.

Если на PvP все должно быть завязано на силе, то на PvE нужно меряться размерами твоих складов. Как вариант, оспаривание клеймов на PvE можно организовать на подобие аукциона за дерево / волокно / ... / золото. Предложивший за остров большую стоимость платит ее текущим хозяевам и становится новым губернатором.

The mechanics of fishing before branding the island is an interesting idea.

Shops on their own island can only be viable if they sell low resources in HUGE quantities.

NPC shipbuilder? only if to save time within the company.

I think in PvE to leave the island "without supervision" - a complete mess. So any passing ship can build up REP resources for a few days, and you can not do anything about it, even if the full teamwork of several companies on the island. But on the other hand on PvE it is necessary to give the chance "to overthrow" the current owners.

If PvP everything has to be tied to power, then PvE should be measured by the size of your warehouses. Alternatively, challenging the stigma for PvE you can organize in the likeness of the auction for the wood / fibre / ... / gold. Who offered for the island of great value pays its current owners and becomes the new Governor.

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My post from another thread.

PVE: 

Ohhh purchasable deed of land from an NPC bank for PVE servers perhaps?

You pay tax on the land weekly? Monthly? When someone quits, or just doesn't pay, it goes into foreclosure. A timer ticks down for the old owner to pay last minute. Otherwise (if this is possible for them to determine), everything on the land from the previous tenant comes with the new deed at a higher price determined by everything that would be included with the deed. If no one bids for it either the price continues to drop or a timer runs down until everything on the property is destroyed and the land price is reset. 

The deed price can also factor in other variables. Island size, property size, island resource wealth, company size of the purchaser. A large company would pay more than a soloer. And there has to be a workaround for someone in a large company to quit real quick to buy the land then join up again to just get the cheaper price. Just added thoughts. Edited 

You can place your flag anywhere on your land that you have purchased. 

Hope this is clear. 

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Hey Meercat, I posted a topic there now as well. How come I don't see it listed?

 

 

Edited by Eve BlackVeil

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