Jump to content

Sign in to follow this  
phelysarrian

SotD - my contribution

Recommended Posts

yesterday we was in the middle of 4 of them they appeared out of nothing xd also on server change one started to attack us first we saw dmg numbers and only after the sotd

Share this post


Link to post
Share on other sites

That is a beautiful picture. What sector? I am on a crusade against the undead, so I will head out to sink them when I can.

Share this post


Link to post
Share on other sites

I agree the SOTD population is way too high and too inconsistent. I too have been just trying to go from island to island within a grid and end up with 5 of them in render view distance. How am I supposed to avoid drawing agro with nominal wind ? It's ridiculous. 

   Then other times I can travel 2 full grids and see none.   I'm not looking for a fight man !! 

 

Share this post


Link to post
Share on other sites

Yeah it's been like this for a while. Yesterday I took my galleon out for a 6 grid trip and before I even made it through 2 sectors I'd killed 5 SoD and gone through 300+ cannon balls. I wasn't even looking for fights, those were just in my path aggroing on me. By the time I made it to my destination I probably killed at least 10, and those are just the ones I fought, there were 3x as many I didn't even mess with. It's pretty obnoxious. 

Share this post


Link to post
Share on other sites
18 minutes ago, Warspectre said:

Yeah it's been like this for a while. Yesterday I took my galleon out for a 6 grid trip and before I even made it through 2 sectors I'd killed 5 SoD and gone through 300+ cannon balls. I wasn't even looking for fights, those were just in my path aggroing on me. By the time I made it to my destination I probably killed at least 10, and those are just the ones I fought, there were 3x as many I didn't even mess with. It's pretty obnoxious. 

There is an issue that future ship designs will hopefully address. If you are trying to move cargo of significant weight then the galleon is the obvious choice because of its highest weight allowance and good speed, but it also has the largest agro radius, so one often winds up chased by all manner of things. In the future a ship with good carry weight capacity and speed but smaller aggro radius, perhaps with limited ability to carry armaments might be an option. 

Share this post


Link to post
Share on other sites

Jeez give it a rest you found some. You have already turned this into a game for wusssies nerfing everything.

Shoot them or turn around and go back to care bear island.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...