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Captain Jack Shadow

How to reduce the advantages attackers have.

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This game, like ARK, gives too many advantages to the attackers.  One way to make this less so, is respec, but who has time to respec for combat when you are suddenly attacked?  So...allow for profiles.  You should be able to make profiles for combat, crafting, gathering, etc...  Once you have set it, it is locked in and so when you need to use it again, you just take your potion, and you are now ready for the task at hand.

A way to assign points to the profile should be possible, without actually respec.  So if you set the profile at level 40, and now you are level 45 and want to update it, you should be able to edit it.

This way, when the attackers are attacking, and likely respec'd for combat, you are not caught at a disadvantage because you were spec'd for crafting or gathering.

Ever notice that you see a lot of videos of ARK and Atlas raids that were successful, but what is much more rare, are successful defenses.  It's a problem that needs to be addressed.

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As long as your online and evently numbered with the enemy, you have a massive advantage already as the defender.

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51 minutes ago, Zlax said:

As long as your online and evently numbered with the enemy, you have a massive advantage already as the defender.

Evenly numbered?  Not likely, and never seen that in any video.  The defenders are almost always heavily outnumbered, mostly due to the attackers understanding that it is happening, while the defenders do not, so many are not online.

I don't see why this would not be a good thing.  It allows for quick transitions between your profiles.  It can take minutes to respec for combat.  You do not have that much time to waste.

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1 hour ago, Captain Jack Shadow said:

Evenly numbered?  Not likely, and never seen that in any video.  The defenders are almost always heavily outnumbered, mostly due to the attackers understanding that it is happening, while the defenders do not, so many are not online.

I don't see why this would not be a good thing.  It allows for quick transitions between your profiles.  It can take minutes to respec for combat.  You do not have that much time to waste.

Read his post again.  As long as your online....

Thats the issue, not profiles or anything else, its offline raiding, it was even addressed in the notes today.

yeah, attacking with superior numbers always smart, but when defenders are asleep and cant even get on to defend, it doesnt matter what profile you have loaded if such a thing existed.

If # defenders = # attackers, then yes, defenders have a big advantage right now, but that almost never happens

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2 hours ago, Captain Jack Shadow said:

Not likely, and never seen that in any video

Guess why? It is no content!

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15 minutes ago, archaegeo said:

Read his post again.  As long as your online....

Thats the issue, not profiles or anything else, its offline raiding, it was even addressed in the notes today.

yeah, attacking with superior numbers always smart, but when defenders are asleep and cant even get on to defend, it doesnt matter what profile you have loaded if such a thing existed.

If # defenders = # attackers, then yes, defenders have a big advantage right now, but that almost never happens

I agree that the offline raiding is BS and needs to be fixed, but still, you know as well as I do, if you know the attack is coming, you will respec for fighting, if not already done, because if you get into a fight with somebody who loaded up their health, and you are loaded for carry weight, or stamina to climb to get to treasure, you are in a bad spot.  The other guy will likely win a fight against you through attrition of health.  He will have health left when you don't.

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4 minutes ago, Kummba said:

Guess why? It is no content!

Don't understand what you are saying.  if both sides are evenly numbered, the battle will be more epic.  Plenty of content.  More interesting to see.  Here's why you don't see it...because the vast majority of times, the attackers attacked when nobody is home or very few are.  You see this in nearly every raid video.  This makes for good content, I suppose, for the attacker to make a video, as they were at least successful in their raid.  What you don't usually see are those guys posting videos of them defending.  Why?  Easy...they lost.  They lost because nobody was home.  HOD is a popular content creator.  A lot of raid videos.  Usually, nobody is home, or it's his guys against one guy.  He did show a video that he had been offlined.  Said who did it.  I watched that guy's video of him and his friends doing it.  That's the thing...these guys show in their videos how easy it is to bypass automated defenses.  You might as well not even have them when somebody decides they are going to raid you.  This game is worse because you don't have automatic gun turrets to spam everywhere.  The defenses that they do give you, are pathetically easy to bypass.

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Could also do something like add a fixed amount of stat points based on level, say you gain 5 HP 5 stamina, 10 weight and 5 fortitude pr level, that would fix the need to spec your stats for PvP/enviroment/PvE ect.

 

Could also go another route with the stat points and add them to the talents, so that learning stone crafting adds to your weight, while learning sword fighting might give you more stamina, and fist fighting might give you health ect. with the amount of talent points we are privy to atm, and the ease of increasing the level cap, this way would make the differences between a pure pvp and pure pve spec less while still giving you the freedom to chose your talents.

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10 minutes ago, Captain Jack Shadow said:

Don't understand what you are saying.

You almost got it! The attacker lose, the defending is boring to watch and reveals secrets tho.

13 minutes ago, Zlax said:

Could also do something like add a fixed amount of stat points based on level, say you gain 5 HP 5 stamina, 10 weight and 5 fortitude pr level, that would fix the need to spec your stats for PvP/enviroment/PvE ect.

Nice, steamroll the game for everyone just because u are unwilling to learn the amout and posion of your stats/skills, this can be done in 1 minute.

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56 minutes ago, Kummba said:

You almost got it! The attacker lose, the defending is boring to watch and reveals secrets tho.

Bzzt.  Wrong answer.  They don't show it because they don't want to show themselves getting steamrolled.  There is plenty of content that could be shown without showing secrets.  And what secrets?  Not like everyone doesn't know how to get past ARK/Atlas AI defenses.  Not like they have to show every second, so no, they don't have to show the super secret position of their resource box with all the gold in it, or the super secret location of their forge, or the super secret "we are being raided," handshake.

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Part of the problem is the way a system designed to make single player RPGs fun, and interesting, with replay-ability, is always being forced with a sledgehammer, into multiplayer games.  It doesn't work.  Know why?  Because they have to let you respec.  And the fact that you can respec removes the whole point anyway.  Think long and hard about that.  Obviously people don't want to be limited in what they can do, or there would be a massive call to never allow respecs, but the opposite happens, to the point that the base demanded, and received the ability to respec anytime they wish, and can afford.

I have played many games that were literally the best games I ever played, and they had nothing like this.  Star Citizen promises to be like that.  What will determine if you are a good miner, fighter pilot, captital ship captain, bounty hunter, cargo hauler, etc...will be your own ability and dedication to becoming good at it.  WWIIOL did not give you any buffs to attributes or skills that you could use.  No, you had the same equipment as everybody else.  Your own skill determined how good you were.

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