TacticalNatty 16 Posted February 19, 2019 (edited) First off, I love the vision of Atlas. In 2-6 months, the churn of players will make this a completely different style game. With that said, the only changes needed are to make the Leaders the Top 10 Richest (Pirates do love their gold after all) and a small gold tax per land claim (similar to NPC). That will encourage land sales, commodity trades, and even a solo player can be top 10 without ruining the gameplay. Edited February 19, 2019 by TacticalNatty 1 Share this post Link to post Share on other sites
Percieval 1,067 Posted February 19, 2019 Gold for leaderbords is a bit hmm. How are you going to register it. Coins owned, coins achieved through treasures. It’s easily exploitable. Share this post Link to post Share on other sites
TacticalNatty 16 Posted February 19, 2019 Could be measured by how much Gold you have in you bank/banks. Imagine how this would play out in PVP. Raids for tens or hundreds of thousands of gold. Gold lost at sea could help build out the diving aspect. Share this post Link to post Share on other sites
Percieval 1,067 Posted February 19, 2019 (edited) For us, we don’t raid for gold anymore since bears are buffed sky high meaning every treasure is eazy clap. It’s unbalanced now. Funny to see that even the gold balance is hit by the animals buff. Edited February 19, 2019 by Percieval Share this post Link to post Share on other sites
TacticalNatty 16 Posted February 19, 2019 Ease of treasure hunts doesn't actually have much affect on the proposed system. Larger and richer companies would be better off trading for their gold. The biggest commodity in the game right now is Blueprints and mythos. It's easy for a small group to get gold, but not so easy for them to take down the hydras. Share this post Link to post Share on other sites
Enki Anunnaki 240 Posted February 20, 2019 (edited) 2 hours ago, Percieval said: Gold for leaderbords is a bit hmm. How are you going to register it. Coins owned, coins achieved through treasures. It’s easily exploitable. coins registered in company owned resource boxes Edited February 20, 2019 by Enki Anunnaki Share this post Link to post Share on other sites
Smash 25 Posted February 20, 2019 It's not a bad idea. However I can envisage people just hoarding gold in storage boxes to avoid having it register (in pvp at least). It would need done bonus to go with it Share this post Link to post Share on other sites
gadefence 148 Posted February 20, 2019 2 hours ago, TacticalNatty said: Ease of treasure hunts doesn't actually have much affect on the proposed system. Larger and richer companies would be better off trading for their gold. The biggest commodity in the game right now is Blueprints and mythos. It's easy for a small group to get gold, but not so easy for them to take down the hydras. Go shoot arctic yetis. Share this post Link to post Share on other sites
boomervoncannon 1,541 Posted February 20, 2019 2 hours ago, gadefence said: Go shoot arctic yetis all day to get enough mythos to make one mythic bp unupgraded. Fixed. Share this post Link to post Share on other sites
TacticalNatty 16 Posted February 20, 2019 2 hours ago, Smash said: It's not a bad idea. However I can envisage people just hoarding gold in storage boxes to avoid having it register (in pvp at least). It would need done bonus to go with it That would be a company play style mechanic and style. While all the points made are valid, consider how land and gold are currently used (abused) and how dramatic this would change it for the better. Imagine the market for goods. Gold cost priced competitively for mats to ensure sale, because at some point mega tribes will just have too much. Level 20 player does a few maps with a bow, can now afford to buy a bear. Does a few more, buys enough mats for a brig. Few more and can potentially buy (due to increased gold valuation) a spot of land with little to no resources, but its something. Or maybe this just stems from how useless gold feels in the game atm.. Share this post Link to post Share on other sites
Kummba 164 Posted February 20, 2019 2 hours ago, TacticalNatty said: Or maybe this just stems from how useless gold feels in the game atm.. You dont upgrade your crafted gear much i guess, outside of crafting it is kinda useless tho. Gold was devalued by the reduced weight --> can carry more --> can get more (in one run)--> can spend / ask for more Share this post Link to post Share on other sites