Jump to content

Recommended Posts

Hello friends,

I have been working on a 5x5. I am having issues now where I can connect and enablecheats etc on our freeport. But get timeout when I try to go to a new grid. The walls are blue, so the game indicates that the servers are all up and running, but get time out when I try cross the blue zone. I also get the message with "Traveling to B3 (Withering Heights)" when I cross the border. So it knows which server it should connect to.

2,2 C3 is home server and freeport.

Batch script

timeout 5
taskkill /F /im ShooterGameServer.exe
timeout 5
C:\atlas\steamcmd.exe +runscript atlas.txt
timeout 2
echo.
set atlaspath="C:\atlas\steamapps\common\ATLAS Dedicated Server\ShooterGame\Binaries\Win64"
echo Starting ATLASSERVER.exe
cd /d %atlaspath%

timeout 10
rem , Home server, Tropical Freeport 2,2 C3.
start ShooterGameServer.exe Ocean?ServerX=2?ServerY=2?AltSaveDirectoryName=22?RCONPort=10600?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10000 -log -server
rem ^ Home server, Tropical Freeport 2,2 C3.
timeout 10
start ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?RCONPort=10622?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10022 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=01?RCONPort=10601?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10001 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=0?ServerY=2?AltSaveDirectoryName=02?RCONPort=10602?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10002 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=0?ServerY=3?AltSaveDirectoryName=03?RCONPort=10603?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10003 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=0?ServerY=4?AltSaveDirectoryName=04?RCONPort=10604?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10004 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=10?RCONPort=10610?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10010 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=11?RCONPort=10611?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10111 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=1?ServerY=2?AltSaveDirectoryName=12?RCONPort=10612?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10012 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=1?ServerY=3?AltSaveDirectoryName=13?RCONPort=10613?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10013 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=1?ServerY=4?AltSaveDirectoryName=14?RCONPort=10614?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10014 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=2?ServerY=0?AltSaveDirectoryName=20?RCONPort=10620?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10020 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=2?ServerY=1?AltSaveDirectoryName=21?RCONPort=10621?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10021 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=2?ServerY=3?AltSaveDirectoryName=23?RCONPort=10623?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10023 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=2?ServerY=4?AltSaveDirectoryName=24?RCONPort=10624?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10024 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=3?ServerY=0?AltSaveDirectoryName=30?RCONPort=10630?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10030 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=3?ServerY=1?AltSaveDirectoryName=31?RCONPort=10631?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10031 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=3?ServerY=2?AltSaveDirectoryName=32?RCONPort=10632?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10032 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=3?ServerY=3?AltSaveDirectoryName=33?RCONPort=10633?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10033 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=3?ServerY=4?AltSaveDirectoryName=34?RCONPort=10634?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10034 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=4?ServerY=0?AltSaveDirectoryName=40?RCONPort=10640?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10040 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=4?ServerY=1?AltSaveDirectoryName=41?RCONPort=10641?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10041 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=4?ServerY=2?AltSaveDirectoryName=42?RCONPort=10642?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10042 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=4?ServerY=3?AltSaveDirectoryName=43?RCONPort=10643?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10043 -log -server
timeout 10
start ShooterGameServer.exe Ocean?ServerX=4?ServerY=4?AltSaveDirectoryName=44?RCONPort=10644?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10044 -log -server
exit


Grid and ports

Coords:		Zone:		Name:				IP:		Template:	Query port:	Client Port:		Seamless Port:
00		A1		The cold embrace		<Host IP>	Polar		10022		10222			27000
01		A2		Captured wilderness		<Host IP>	Temperate	10001		10201			27004
02		A3		The center of one		<Host IP>	Equatorial	10002		10202			27008
03		A4		Coming around the bend		<Host IP>	Temperate	10003		10203			27012
04		A5		Freezing fields			<Host IP>	Polar		10004		10204			27000
10		B1		Northbend			<Host IP>	Tundra		10010		10210			27012
11		B2		Heated home			<Host IP>	Tropical	10111		10211			27000
12		B3		Withering heights		<Host IP>	Desert		10012		10212			27004
13		B4		Missing the treasure		<Host IP>	Equatorial	10013		10213			27008
14		B5		The cold disaster		<Host IP>	Tundra		10014		10214			27012
20		C1		Sinking feeling			<Host IP>	Temperate	10020		10220			27008
21		C2		The heat			<Host IP>	Tropical	10021		10221			27012
22		C3		Tropical Freeport		<Host IP>	Tropical	10000		10200			27000
23		C4		A simpler time			<Host IP>	Tropical	10023		10223			27004
24		C5		The sick feeling		<Host IP>	Temperate	10024		10224			27008
30		D1		Childen of the wake		<Host IP>	Tundra		10030		10230			27004
31		D2		The chill			<Host IP>	Equatorial	10031		10231			27008
32		D3		Tempered souls			<Host IP>	Desert		10032		10232			27012
33		D4		Stroke of the heat		<Host IP>	Tropical	10033		10233			27000
34		D5		Ice is around here		<Host IP>	Tundra		10034		10234			27004
40		E1		Shivering bones			<Host IP>	Polar		10040		10240			27000
41		E2		Home of five			<Host IP>	Temperate	10041		10241			27004
42		E3		Middle of here			<Host IP>	Equatorial	10042		10242			27008
43		E4		The wild has entered		<Host IP>	Temperate	10043		10243			27012
44		E5		Walking towards death		<Host IP>	Polar		10044		10244			27000

 

Share this post


Link to post
Share on other sites
13 minutes ago, 33326665 said:

Port error! Ports cannot be duplicated

Which ports are duplicated?

I have tried with these ports as well for seamless port:

10422
10401
10402
10403
10404
10410
10411
10412
10413
10414
10420
10421
10400
10423
10424
10430
10431
10432
10433
10434
10440
10441
10442
10443
10444

 

Share this post


Link to post
Share on other sites

这是我的prot  58557-58565  game prot 5957-5965  RCON prot 34300-34308    SeamlessDateProt 34300-34308    

Be consistent with ServerGrid. JSON

start /high ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=123?MaxPlayers=200?ReservedPlayerSlots=50?QueryPort=58557?Port=5957?serverPVE=true?RCONEnabled=true?RCONPort=34300?EnablePvPGamma=true?SeamlessIP=1.2.3.4 -log -game -server -NoBattlEye
exit

Share this post


Link to post
Share on other sites
@echo off
set ShooterGame=C:\ATLAS\ShooterGame\Binaries\Win64\ShooterGameServer.exe
set MapName=Ocean
set MachineIP=1.2.3.4
set ServerAdminPass=changeme
set MaxPlayers=100
set ResPlayerSlots=10
set QPort1=58557
set GPort1=5957
set Rport1=34300
set QPort2=58558
set GPort2=5958
set Rport2=34301
set QPort3=58559
set GPort3=5959
set Rport3=34301
set QPort4=58560
set GPort4=5960
set Rport4=34302
set rconenable=true

echo.
timeout /t 5
echo Starte Server 0-0
start /high %ShooterGame% %MapName%?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=%ServerAdminPass%?MaxPlayers=%MaxPlayers%?ReservedPlayerSlots=%ResPlayerSlots%?QueryPort=%QPort1%?Port=%GPort1%?RCONEnabled=%rconenable%?RCONPort=%Rport1% -log -server -NoCrashDialog -NoBattlEye
timeout /t 60
echo Starte Server 1-0
start /high %ShooterGame% %MapName%?ServerX=1?ServerY=0?AltSaveDirectoryName=10?ServerAdminPassword=%ServerAdminPass%?MaxPlayers=%MaxPlayers%?ReservedPlayerSlots=%ResPlayerSlots%?QueryPort=%QPort2%?Port=%GPort2%?RCONEnabled=%rconenable%?RCONPort=%Rport2% -log -server -NoCrashDialog -NoBattlEye
timeout /t 60
echo Starte Server 0-1
start /high %ShooterGame% %MapName%?ServerX=0?ServerY=1?AltSaveDirectoryName=01?ServerAdminPassword=%ServerAdminPass%?MaxPlayers=%MaxPlayers%?ReservedPlayerSlots=%ResPlayerSlots%?QueryPort=%QPort3%?Port=%GPort3%?RCONEnabled=%rconenable%?RCONPort=%Rport3% -log -server -NoCrashDialog -NoBattlEye
timeout /t 60
echo Starte Server 1-1
start /high %ShooterGame% %MapName%?ServerX=1?ServerY=1?AltSaveDirectoryName=11?ServerAdminPassword=%ServerAdminPass%?MaxPlayers=%MaxPlayers%?ReservedPlayerSlots=%ResPlayerSlots%?QueryPort=%QPort4%?Port=%GPort4%?RCONEnabled=%rconenable%?RCONPort=%Rport4% -log -server -NoCrashDialog -NoBattlEye
exit

Share this post


Link to post
Share on other sites

So you're saying that Seamless Date Port all need to be unique as well?

The default maps 15x15, 2x2 and 4x4 that come with ServerGridEditor all have duplicate ports on Seamless Date Ports. The Query port, RCON Port and ClientPort are all unique in my batch file.

Share this post


Link to post
Share on other sites

Hey, i think i know what your problem is (it was mine too on a 7x7 Grid).

-> Leave at least 4 ports free between the next port, ATLAS is also using the ports around the defined one.

For example your query-ports:

10000

10005

10010

10015

10020

and so on... then traveling should work as expected ^^

And we using different seamless ports too without problems (we have the problem that grids are sometimes crashing on travel (process freezes at 100%), but this is another error...)

Edited by TiltedFloste
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, TiltedFloste said:

Hey, i think i know what your problem is (it was mine too on a 7x7 Grid).

-> Leave at least 4 ports free between the next port, ATLAS is also using the ports around the defined one.

For example your query-ports:

10000

10005

10010

10015

10020

and so on... then traveling should work as expected ^^

And we using different seamless ports too without problems (we have the problem that grids are sometimes crashing on travel (process freezes at 100%), but this is another error...)

Sadly still timeout when I try to cross border.

 

Homeserver C3 (2,2) has: QP: 10000 CP: 12000 SP: 27000 

Grid is designed like this.

unknown.png

I really have no idea why I cant transfer from C3 to C2, D3, B3 or C4. 
Is there any way to try and teleport onto a different grid to see if that works?

EDIT: Haven't been able to find any indications in the logs on what might be the problem. That could how ever be me who don't know where to look.

Edited by duxck
Added some information

Share this post


Link to post
Share on other sites
21 hours ago, HelixU4 said:

Unless youre hosting on multiple dedicated servers all ports MUST be unique

Thank you! It worked now. 

Share this post


Link to post
Share on other sites
14 minutes ago, Momoniu said:

Was the ports your issue?  or something else?

Yes, set it up like this:

image.png.d5621c122aa426bb21ddbd1d0a2e7ce7.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...